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Showing results for 'Vehicles'.
Found 41868 results
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*cough* what about to say vehicles or would that be a little too far? also what about to each other you could drag a prisoner around or daisy chain them together, nothing more fun then a conga line at gun point.
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I feel somewhat sorry for the sneering comment, I appreciate every user who wants to contribute ideas that might improve gameplay and game mechanics as well as I appreciate all those brave gamers hopping on experimental servers to try out stuff and report bugs. But please for the love of god: don't forget what this game is about and try to have a vision what this game could become. I'm reading so many suggestions that are either about imporving the FPS aspect to an extend, that it would make the whole survival thingy obsolete, as well as I really "hate" reading stuff like "give us backstabbing because BF4 has it". No offense OP, BF4 might be a great game, I was a huge fan of the Battlefield series until BF3 (skipped BC1 and BC2 though), I personally didn't even bother with BF4 because BF3 went down a road that made me think "as well can play CoD then". The possibilities this game has to offer are endless and I'd love to see people to step back from the FPS-(only)-aspect and put more energy in finding out and develop ideas how to combine different gaming-types and gaming-styles in one game, because the outcome simply could be a blast. If I wouldn't love to play a FPS game I wouldn't have bought DayZ in the first place, so be assured that I'm an avid FPS gamer, but this game could have so much more to offer. The complexity of combinging survival aspects with FPS aspect is just awesome, now add some human interaction and -generally said - the human element to it and it would offer a gaming experience like no other. There is no point to add elemts you have in every f*cking FPS on the market already (as well as there is no point to just run around and kill everyone you come across), these are/ might be great games, but our goal should be to participate in creating something new, something unique, rather than just copying other games. This game always will be a FPS, just try to make it more unique, make it better and make it more complex than just "add more guns", "add vehicles" , "add backstabbing" and whatnot. I really didn't want to be snarky with my last comment and I hope you didn't get me wrong. If so, I'd like to excuse for being a dickhead,...but I really am tired of reading such suggestions that go down the wrong road in my opinion.
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Will We Ever Be Able To Have At Least 40 FPS In Cities and Everywhere
Rick1633 replied to 360Nation's topic in General Discussion
The game lags bad now. You cant see your inventory items when you drop them for two fucking minutes on full servers, how the fuck are we gonna have vehicles? In cities? Jesus, this game is fucked. If Bohemia does not sell the concept of DayZ to a more talented group of developers, we are truly fucked and this game will get canned. -
anti-hopping or why it's useless for the moment.
LaughingJack (DayZ) replied to unitedelite's topic in General Discussion
If you have no idea what you are speaking about...don't speak. Look at my signature. Read it. Think about it. Gearing up is TOO fast. Even if you don't hop servers you can be set (gun+ammo, better clothes, backpack, food etc.) in an hour at least. Even on experimental. Additionally: You don't get a heart attack from running too much (otherwise my exp chars where all dead due to this reason). Vehicles need physics+crafting to be implemented. The health system is worked on and everything that works will become part of the Alpha because....testing. Same goes for barricading, physics, cooking, hunting....whatever. Tip: Go west. And I DON'T mean only NWAF. (everytime i say "go west", people run NWAF for no reason...and i hear the petshop boys...damn it) -
anti-hopping or why it's useless for the moment.
doctorbadsign replied to unitedelite's topic in General Discussion
I agree. They are sold on the premise of being tested. However, the majority of people who buy games do not do so for that purpose. I don't want to test games as a hobby, I want to play them. I seriously doubt that the majority of the 1.5 million people bought DayZ for anything other than entertainment. The main reason I got it is because I knew I'd get it cheaper. Because of this people end up frustrated. Like you mention dying of a heart attack because you have to run everywhere. From our perspective of wanting an entertaining, non-frustrating experience having vehicles before heart attacks makes perfect sense, but from the perspective of the dev team it may not for various reasons. Hence we are given a frustrating experience. To their credit the DayZ team has been very vocal in warning people against buying the game. However, as I mention I seriously doubt that most of the 1.5 million who bought it care about that. Herein lies the problem. DayZ is broken from an entertaining gameplay perspective and will remain so for quite some time. When it is finally released I doubt there will be many still interested in it (all who want the game have it already) and it makes you wonder where then does the incentive to finish the game come from? -
This is the end of the map, my only friend, the end
byrgesen replied to slider (DayZ)'s topic in Gallery
Its pretty much a never ending, randomly generated landscape, with no object :) Thats simply how BI have chosen to handle "map borders" and Arma III works exactly the same way, but it is under water instead of over water. As far as i know, nobody has ever found the "end" of it, because it keeps generating random empty land, so you can go on for ever basicly. In the mod, all the vehicles placed in this "debug country" where removed at server restart, to keep people inside the map. -
They're not issued to the Military, but they're much like AKs now, being purchased by terrorists and criminals, and Guerillas. They found they're way into the Yogoslav wars (Although, so did Lewis guns) and probably a few during the Chechen wars and every conflict in the Middle East since the 1990s, and the neighboring Takistan Used FN FALs, and if arma added all the vehicles and weapons jsed by each faction, there undoubtedly would have been G3s.
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Hi guys sorry for starting this topic here but trying to find out a few things. Like if can I use the Namalsk Map while running Overwatch mod. I have looked around this site and others trying to figure out how I could do this. Can anyone help me with this or point me in the right direction. I was also wondering on my provider HFB SERVERS when I am in Control Panel and I tell it to "Spawn Vehicles (Not for Epoch Or Sahrani) it spawns them out in the ocean all over like it is spawning them for Chernus But I am running Namalsk so I am not sure is their away to fix it ??? I would really like to provide more vehicles. Anyway Thanks A lot Stomper
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Hello DayZ Forum! My buddy, Mr.Snatchit just started a brand new DayZ Epoch server! We don't have a ton of players on the server right now but we usually have 5+ members on at all time which is why I'm trying to get your help! The server IP is: 107.150.34.194:2382 The TeamSpeak IP is: ts3.hfbservers.com:10084 The server has over 300 vehicles so it's not terribly hard to find yourself a car! Our server has increased loot spawns so you will find yourself finding more weapons and ammo! All of our admins are above the age of 16 and are not abusive. They are reasonable and they love to help out as much as they can. This server is very custom and quite a bit different than any other server. If you need any help getting used to anything, contact one of our helpful moderators or admins in game and they would be more than happy to help you! All that you need to do to help us is play! Thank you for reading this post and taking this into consideration. Hope to see you in game! -Mr.Snatchit and VerosHD
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I never thought i'd say it, but in all honesty i'd be all for vehicles & camps out in the debug plains again..
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I'd rather they'd enlarge the present map and completely randomise the spawn points tbh, although I'd love to see an SA version of Namalsk complete with strange voices and even bloodsuckers. When vehicles (even bikes) come in, Chernarus will get a lot smaller.
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Pending Changelog: Experimental Branch: 0.42.116002
Aruze replied to rocket's topic in News & Announcements
Hey ive got an idea? How about they add Vehicles... Now...Please... if you need a fundimental reason, People will buy your game if you add vehicles. Plus it makes the game much more Bareable. Also.... is the next update coming soon? or... i was told it would be implimented on wednesday 12th by Rockets announcement b4 hicks edited it out. -
Looking for a good server name
Steak and Potatoes replied to xECFxAnonymous's topic in General Discussion
Just add 10,000 vehicles to the end and you will be beating them at the doors trying to keep it one slot open. -
Pending Changelog: Experimental Branch: 0.42.116002
domonos replied to rocket's topic in News & Announcements
Are the CR75 and the Amphibians S vehicles? -
Anyone Miss the Mod's Medical and Humanity Approach?
MasterPepper7 posted a topic in General Discussion
First off, the SA is awesome. It has several upgrades from the Mod and the new survival aspects will take it into a new realm of awesome. Once vehicles hit, I will play nothing else, and there is still a ways to go. This said, I have stopped playing it for some time, and I am back in the mod. Why? The Mod is a Simulator that got 1.7 million players by NOT being completely lifelike. I would argue that this is an aspect that I have not seen in the SA at all. What is better for me -> An awesome video game, not a simulator where I will spend hours doing simply basic and trivial survival things (EVEN THOUGH I recognize this as a core game mechanic, I would kill for the old medical supplies as opposed to ALL the new aspects such as colds and heart attacks) and then move up to better things with some morphine and a pack of antibiotics being all that is required. Basically, I would rather worry about zombies, look for helicopters, shoot bandits, and talk with heroes (I vote for this system to come back). This survival approach has merits, but I have 400 hours in the mod with its limits, bugs, and 3 medical items. If I could have the Mod with better graphics and mechanics only, I would be happier. -
All I hear is the map is too small....and yet here we are with a player that got lost for hours. Seems rather large to me but I'm not trying to get vehicles put in the game as some are.
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#DRG# Disturbed Revolution Gaming Dayz Epoch Server
redsquirrel posted a topic in Mod Servers & Private Hives
DayZ Epoch Chernarus | M107 | SMAW/RPG | BTRs/LAVs | Auto Refuel | Remove Clothes | Tow/Lift | Personal Evac Helis | AI Missions | Snap Buildings | Trader Safezones | 500+ Vehicles - (1.0.4.2/103718) - Hosted By DRG | HFBServers.com Join us on Dayz Commander: 108.61.147.138:2312 Fav us on Gametracker: https://www.gametracker.com/server_info/108.61.147.138:2312/ TEAMSPEAK: disturbedrevolutiongaming.teamspeak3.com Owner: Onedisturbed Admins: Phobia Rules: No Hacking. No Camping Trader Citie's. No Combatlogging. No Swearing. Don't Disrespect other people. Added Vehicle's: BTR-90 LAV-25 BEll Helicopter's NO ARMORED SUV Added Guns M107 Scar's SMAW RPG Scripts: AutoRefeul Snap Building AI Missions Vehicle Drops Tow/Lift Custom Buildings Take Clothes Trader SafeZone's Personal Evac Helis -
To counter your argument I think a more in-depth system for the weapons in needed because this is a survival game. Maintaining a firearm needs to be at the same level as maintaining your health, hunger/hydration, temperature, and vehicles. Otherwise firearms(a critical part of survival) will stand above all the other survival elements, this will reduce the challenge of survival across the board and destroy the atmosphere. If all that was required to get a vehicle working was fuel they would be less exciting to have and you would be less cautious when using them, because it would be easy to replace for the most part. If firearms were at that level(specially high grade ones), Melee would have more value, lower end firearms would have more value and maintaining high-grade firearms would mean not being so trigger happy
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Q: For starters, can you tell the community a bit about yourself and how you came to be on the DayZ Team? You began on "Iron Front: Liberation 1944" correct? A: Hi Yes, that's right. As someone may know, am originally from a small country town in Central Russia, where I got artistic education, and along the way experimented with level design as mod-maker. Before beginning work on DayZ Standalone, me together with fellows from Awar Studio, which one we founded, and with help of X1 software, worked on the project "Iron Front: Liberation 1944" - which is from ordinary modification for ArmA-2 one day became a commercial project. They nice people and I still keep in contact with them. "Iron Front" gave me the opportunity to do a favorite job. After that I joined to DayZ team, where I working at the moment. This is a unique experience for me. Q: When not designing for Chernarus+ what do you enjoy doing in your spare time? A: Actually my leisure hardly differs from the average citizen leisure i belive I playing games, spend time on nature for inspiration, communicate with friends. And of course i'm dancing Kalinka-Malinka wearing valenki. Just kidding. Q: What kind of sweet jams do you enjoy listening to while designing the environment? A: He-he may seem wierd, but while working I prefer to listen audiobooks. Although recently it becomes harder and harder to found something interesting . Q: The new/re-worked towns have been simply amazing, how long would you say it takes to develop these amazing places for survivors to get lost in? Do you have a favorite town thus far? (I have to admit, I'm very partial to Zelenogorsk, just beautiful) A: Thank you. You know, I have one trait, I very rarely like the result of my own work, maybe it's perfectionism, but I find it very difficult to stop myself. Every time I look at own work I start thinking about how to change everything to make it better In average, a city with textures takes 2-2.5 weeks. The village takes 1.5-2 weeks. Q: We all know that the North is currently being developed, care to share with us how that's going? Anything in particular you're excited about that you're willing to share? A: Work on the north territories runs in normal mode, soon another designer will join us, and i think the job will go faster. I look forward when I can start working on the largest cities of the north (let's name will be a secret :)) but I can say that will be quite rich industrial area. Now on to question from the community. Don't hesitate to remove questions you guys aren't willing to answer, I know the drill. Q: Any plans to add a sense of abandoned despair to the environment? Such as: traffic jams, abandoned camps in the woods, indications of intense struggling when the "outbreak" occurred, evacuation zones? I'm willing to bet that this is a combo question between yourself and the artists who would have to create objects for your placement, but it was something that came up a lot on the subreddit. A: At the moment we have a lot of plans on how to diversify and improve the environment in the game. Already prepared a huge list of objects that 3D artists will perform throughout the year. Certainly game world will gradually be filled with nice stuff that will help enrich the atmosphere. Q: Can we expect more islands scattered about the map? A: Depends on how many swimming means we will have in the future. Personally, I would prefer more lands instead of the sea. Q: Are there any other buildings coming that'll be sprinkled throughout the map (like police stations and hospitals)? A: Of course! It was only the first step. In the future, we can expect extending the functionality of the old cities, and more interesting buildings. Q: Any plans to give the map more of a dynamic feel in the future? Such as probability %'s on the damaged vehicles or random "events" such as a downed heli (like the mod). A: Who knows Some simple yes/no questions. Q: Is Cherno/Elektro "finished" from a map design perspective? A: Let's say ... If I will have time I am pleased remade them. Just at the moment we are trying to focus on the creating of new cities. Q: Will the actual size of the map ever increase? A: Unfortunately we are limited by the physical size of map that was set at the Chernarus for Arma 2 (15.360km x 15.360 km) long time ago, perhaps in the future we will find a way to extend the border, but right now talking about it too early. Q: Have you guys thought of locations for your next bad ass terrain? A: :P Q: Will one of the new northern cities be close to Cherno/Elektro size? A: Yep, i can ensure you, if all goes according to plan, the northern zone will have at least two cities with Cherno / Elektro size. Q: The corn fields you and Ivan spoke of on twitter, will those become a reality one day? A: Probably in future. http://www.reddit.com/r/dayz/comments/205s6b/as_promised_the_senchi_interview/
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Come check out our new Epoch Napf server. We have friendly admins and weekly events on this beautiful zombie infested map Addons: DZAI AI Missions Selfbloodbag Tow & Lift No Overburden No Plot Pole required to build Safe Trader Zones with anti-theft backpack Vehicle Flip Building Snap Take Clothing Indestructable Bases Custom Buildings Lots of Vehicles Additional Trader Items Come and make a home for yourself with us! IP: 192.111.147.39 Port:5302
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Rocket, What would YOU like to see in DayZ?
OrLoK replied to muffy_duffy's topic in General Discussion
Hello there There's lots of fun stuff they want to see in game but they cant mention it as either its under an NDA or they want to keep some surprises back. R has covered before what he feels the game ought to be as an experience in several interviews. If you want to know what new object will be in game, well there is a vague list but no specifics. For example Vehicles. They want those back in, but not like they are in the mod or Arma and the whole Vehicle experience is being rethought and re designed. What else are you after info wise? Rgds LoK -
This sounds like an epic idea. Not only would it be good to have more than one map got the SA to keep it fresh but also give players both new and old a new piece of Chernarus to explore. I would imagine Novigrad would be the biggest hotspot on the map, as well as an excellent place for ambushes and sniping from the tall buildings. It would be cool if there were some items unique to the map. Not many items perhaps so few hats and maybe a few vehicles and weapons. I know many people would love to explore the map looking for these items. Also it could be a map that helps elaborate on the outbreak, with documents you could find or maybe radio transmissions from a number station giving information on the outbreak. 100% Supported.
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Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
you do have to wonder will the standalone ever be finished before the whole fun core of it is still here. what was great fun awesome we done in the mod two years ago. i sit here waiting patiently hoping that the next patch comes and ill be suprised then it comes and its more hats or none game changing items. im a long time dayz sa supporter i really want it to succeed sales wise it has but i fear the actual game has just not been done soon enough or to the best it could of been. the team isnt progressing fast enough and is basically just making items we have mostly 2 years ago for free prettier. i hate to even type this but unless the big dev team pull the stops out by the time they get the project done most people will of moved on and be playing free modded version which seem to progress faster than paid professionals. that is mindfucking just thinking about that a couple of modders can achieve more in less time than 30 plus professionals. so in short time to get the work out done and stop trying to implement none important objects! thing is arma 3 mods has some great fresh stuff happening does that matter to the BI team nope ! thats the thing people will just go play them theyll be established get better a faster rate meanwhile dayz is pumping out none esential items while all the core features are missing. dean knows he cant do it by chritmas or achieve much more than the mod has thats why he is moving on. we have 9 months to get vehicles, hunting, phsyics , base building and other key features out working and tested and yet we cant even get basic features out on time. at the current work rate i cant see how this will be done. so currently we are sat here playing a buggy less content mod which isnt moving anywhere. devs you might not like this statement but come on ! pick your rate up get this stuff out and cracking !- 2645 replies
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Every single experimental server ive gone too has been looted already.
Meenos replied to wmike20052's topic in General Discussion
go where people dont wanna go. thats where youl find the most loot. dont be lazy even tho there arent any vehicles. walk far far far my friend :P -
The Cold War saw many different buildings to help both the East and West should hostilities, specifically nuclear war break out. These include shelters, extensive bunkers and submarine bases. Chernarus, while not Russian itself could very well have sided with them during the Cold War and allowed Russia to build a submarine base, on their land. That is my idea, a Soviet Era submarine base, specifically for repairing submarines somewhere in Chernarus. Backstory: While the backstory for the base can change the basic idea would be as follows: During the Cold War Russia builds this secret submarine base on the east coast of Chernarus, to help its military/spying efforts. It is manned by Russia till the end of the Cold War, when it is abandoned by the Russian military who no longer need it. After a short stint of being abandoned, it is repaired and inhabited by the Chernarus military who use it for their submarines. Once the infection hits, it becomes a base of operations for the military, as well as a haven for civilians till it is over tun and the military either did or retreat. Location: It would need to be on the east coast to gain access to the sea, and would need to be close to towns, and in a mountainous area, so it is easier to hide. Somewhere up North would be best, perhaps somewhere close to the NEAF. What would it look like? I think it would be cool if it was based off of this Underground Sub Base at Balasklava, though it's design can change based on what size it will be etc. http://englishrussia.com/2011/11/05/underground-submarine-base-of-balaklava/ What kind of loot would be available? This is where the repair part of its name comes in. Along with loot expected of a military run area (guns ammo, clothing) it would have parts to repair cars, boats and other such vehicles. This would make sense, as a place like this would be expected to have these types of items.It may also be an area where you could find (if something like this is implemented) information on what happened in Chernarus, during the out break. This could include documents, recordings, reports and the like. Will there be a Submarine? Can I ride it? I think there should be a submarine, but it should just be for show and not for joy rides. Not only may it be impossible with the engine, but it is kind of pointless, unless used for spying on boats or bases near the water. People should be able to enter and loot the submarine but not much more, exct maybe use the periscope. Feel free to comment on my idea, and ask any questions about it. Thanks for reading!