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Showing results for 'Vehicles'.
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Sorry, i was too excited for my mod so I am giving a quick preview to the community (WILL BE 100% OPEN SOURCE) https://docs.google.com/file/d/0B3B6NoOCtjmiSi0yamdkdUY3MVk/edit - Download link DAYZ CIVILIAN [ WIP ] Full Album - http://imgur.com/a/xDTKS My Favorite pictures from it Hello, Purplish here and I am proud to present my new mod DayZ Civilian! So what is DayZ Civilian? DayZ Civilian is a mod focused on adding more weapons, buildings, vehicles, and revamp the whole friggin experience of DayZ! Chernarus is being redesigned to focus loot more torwads the middle of the map and give CQB a huge role in the gameplay. It also makes the big cities like Elektrovask, Chernogorsk, and Berenzino look like real cities. Features - Nighttime lighting - Car radios - Night fog - Base Building that has russian architecture - New sounds - More weapons/ vehicles - Redesigned Chernarus - Smk lite animations (Blind fire, new prone position) - More skins around 20 right now plan to add like 30 more - Roleplay items sucha s money, cocaine, marijuana ect. - Female zombies new zombie types (Thank you Origins > - Female skins - Tightly packed cities - Zombies are a threat - Customizable weapons -Loot is more rare- Increased zombie count - Blascore visual effects - and many more custom features to come following (notebooks that lead to a story of the game So what exactly has been added? Weapon -Rh m4/m166 -rh m40 -m rh aks - 2017 weapons - kpsfs weapons -c1987 weapons -civilian weaponsrh pistol remake -Rh Hk415 - ASc weapon pack - - Too many to count, as in the photo album there is just a select few of the weapons of which I show. There is more than breaking point, I guarantee that. some specific weapons are Many, many russian weapons (rh_ak pack so russian weapons: -an-94 -Akm -Aks -ak47 -aks74 (SO many varients!) -Xm8 -ACR -Masada -Tar-21 -Hk16 -Hk17 -M4 Magpul -M4 SBR -M16a1 -Ar10 -PPK -P38 -Python -Colt Anacoda (gold, silver) -G18 -G17 -G19 -Berreta m9 camo -Moison Naguant -Kar98k -rust m16 and m4 (<3 shinkicker) -and again, too many to count. Vehicles -Civilian helicopters like the uesc belle -Seahawk -Black HAwk -Chinook -Merlin -Microlight pack (Hangliders, parachute planes -CSG Gyro pack (Gryocopters ftw!) -Civilian cars for example -Gte-34s -Nissan 350zs -Golf cars -More ladas Planes -C130js from many countries -an-2 takistan air -and a lot more Millitary Vehicles -Chinook -Seahawk -Blackhawk -HMMV w/ m2 -HMMVV medevac -UAZ with mounted turret -OFfroad with mounted turret and a ton more. Building packs include -AGS Buildings -CHN Urban pack -MBG Buildings 3 -MBG Killhouse buildings -Alpion buildings Higlited buildings -Skyscrapers! -More enterable buildings from Celle (The MBG 3 Buildings) -New, never before seen in dayz the alpion buildings, CHN URBAN PACK!!! So how the hell does this affect the experience? First off, running through Cherno is a nightmare now there are 160 zombies in cities now vs 40! So have fun not getting your face mauled by them. Loot should be more rare now and takes a lot longer to become fully geared. Night is very scary, with fog all around you, you have no clue a who...or what is lurking around the other corner. Zombies will now do more damage but will not be super OP, remember players are not the only threat. Night time lights really makes you have to go around sneaky so you either dont get caught by the horde, or dont have a player see you. Base building is being added, the one made by Daiymo21 and is adding a ton of new buildings and objects to create such as I am the only one developing this mod atm and I am limited to time only on the weekends, I NEED DEVELOPERS, PLEASE CONTACT ME VIA PM OR SKYPE (Nick.chow3) Credits to the addon makers whose addons i used! I DO NOT TAKE ANY CREDIT FOR THEIR WORK AT ALL! Donations go to [email protected] (The donations go to my research project)
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A few facts: -The Original DayZ mod was "Softcore" -When they add vehicles, the majority of this community that went to Hardcore, is going back to Softcore. Never watched much of Sacriel but from what I have seen he usually travels with a group of players, where-as Smak is usually alone.. Sacriel is also more of a bandit, where Smak usually tries to talk to people.. I'm not trying to be a Smak fanboi here, just be honest.. he's literally the ONLY streamer that I can stand watching and one of the few who's youtube videos I am actually impressed by. That, and he's as nice as they come.
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Zero Days Epoch Chernarus | HIGH FPS | Epic Custom AI Bases & Loot | Huge Gold Mine | Take Clothes | No Weight Limit | Snapping & FastBuild | Self BB | Rewarding Missions | Safe Traders | And Much More **IP/Port: 216.244.84.156:2302** **TS3 IP: 184.69.48.238** High FPS & No Pay To Win! We offer custom missions, all with rewarding loot. They range in difficultly from find the ammo box or supplies highlighted somewhere in a circle on your map to assaulting AI. The harder the mission the greater the rewards...We have spent a lot of time getting these tweaked just right. We also offer a custom Gold mine which is very well done, you have to check it out. Other quick points: High FPS!!! And we aren't just saying this. We have gone through the map only adding what is needed. Custom AI bases - one of which is very hard to complete but the payout is worth it...if you are up to the task. Weekly events No pay to win No abusive admins! We are just like you, so sick of tired of power tripping kiddie admins. All of our admins are over the age of 30. Good mix and friendly and PVP player base. Be warned our PVP players are very skilled 24/7 Daytime 3 hour auto restarts with warnings All Epoch vehicles [Veteran|3DP:ON|CH:ON] Active and very friendly admins Scripts & Addons: New Trader Locations Custom Traders Snapping / FastBuild PRO / 60M Plots 100% exclusive missions to zero days No Weight Limit Self Blood Bag Take Clothes Safe Traders Tow & Lift Auto Refuel Starting Gear Call in care packages by clicking a place on the map for 2 breifs Deploy Bike Suicide Dance at fireplaces Random skin on spawn Starting Gear Custom loot and animated chopper crash sites Added vehicles, helis, jets, etc. (All OP rockets, crazy jet weapons have been removed though) Custom AI missions & Bases Future plans: Safe cracking *(wont be easy to crack)* Zero Days is a new Epoch Chernarus server and we would love if you would come join us. The server was started because our group was sick and tired of admin abuse, laggy servers with too much added to the map and vehicles everywhere = easy mode. So if you are looking for a server that offers a true DayZ Epoch experience look no further.
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Hi guys, so I saw in the latest status update that vehicles are being worked on. My question is, how will the physics and such work on these? Will it be GTA like where I can drift and hit jumps and be fine, or more like if I hit a tree going a bit too fast I will die type of deal? I personally would prefer a mix of the 2, a car wreck should obviously hurt/kill you but you should also be able to take some damage and hit some stuff and be fine. Also, how many different types of vehicles do they plan on having? 5? 20? 100? How hard will it be to get a vehicle running? Obviously a heli or small plane should be harder to get running/drive then a small car, but what will be required for these types of things? Any feedback about these questions or vehicles in general is appreciated, Ive looked around and havnt found too much info but anything you guys can provide is appreciated. Thanks, and please don't post anything unhelpful or just plain stupid.
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So, I have read so many threads about how there are too many zombies/zombies too stronk/ect or how there should be more military/civilian weapons. I like to think that the end game should be about purely surviving. You should have to struggle to find ANYTHING. Picture Yourself struggling to find food to ease a grumbling stomach, due to fear of entering a city/town because of ZOMBIES. People are getting to focused on loot, vehicles, and pvp. Its suppose to be a zombie survival simulator. The realism in this game so far is uncanny and I love it, but, right now its not quite what I feel it should be about. I read someones post just a minute ago about how they were overwhelmed with zombies and soon died. Imagine that! Death from being attacked by so many zombies. One after the other, they should make you run for your life and try to find safety. Screw the PvP aspect, sure it will be a part of the game but the biggest fear should be to go anywhere there might even be zombies. Like on the walking dead for instance. When they went to the city in the beginning and there where hoards and hoards of zombies. They had to try and think of a way to get out of their situation. Imagine you were stuck in some building with nothing but a crowbar or some shit and you had to figure out how you were going to survive. Right now the direction its going is pretty much a endless cycle of, avoid small amounts of zombies and get a full kit. Loot is so abundant its ridiculous. You should be lucky to find even a fucking crossbow. Ammo should be so scarce you should have to reconsider using it on someone else. Heli crash-sites, military this, high cap vest that. You should be thankful for the fucking shirt you start off with!
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G4F - Gamers4Fun - DayZ Epoch 1.0.4.2 | Indestructable Bases | Self Blood | Lift/Tow | Tons of Vehicles
daryl2599 replied to glowpowner's topic in Mod Servers & Private Hives
Hello everyone ! Welcome to Gamers4fun Community! If you're looking for a New server to start playing ? G4F Community Have 2 fully configured Servers with lots of really cool Features.If you have any questions please join us on teamspeak or post something on our website ! If you would like to join G4F sign up on our website and join us on our teamspeak ! Teamspeak is a must ! G4F stands for Gamers4Fun we are English speaking multi-gaming community that plays allot of games example Arma3 Battlefield Counterstrike Dayz and some more games not gonna put them all here it will be a big list ! :P But we also host game server like Dayz Epoch with allot of features Server Features for DayzEpoch Chernarus AI Missions / AI PatrolCustom Spawn menuGem Crafting ( when you find ruby or other gems you can right click on it and it will say Start Crafting ! )Gem Traders ( where you can sell or buy the items like ruby topaz )Mining Nodes ( Where you can mine like ruby and gold ore silver ore )Tow / Lift ( you can tow vehicles or lift vehicles with a Heli )Self BloodIndestructible basesPlotPole for livePlotpole zombie killerExtra VehiclesExtra BuildingsCustom Spawn menuCustom Clan bases ( we have placed some building where you can build your base if you want and its all for free )Server Features for DayzEpoch Napf AI Missions / AI PatrolGem Crafting ( when you find ruby or other gems you can right click on it and it will say Start Crafting ! )Gem Traders ( where you can sell or buy the items like ruby topaz )Mining Nodes ( Where you can mine like ruby and gold ore silver ore )Tow / Lift ( you can tow vehicles or lift vehicles with a Heli )Self BloodIndestructible basesPlotPole for livePlotpole zombie killerExtra VehiclesCustom Spawn menu----- Community ----- Teamspeak IP : ts3.g4fcommunity.eu Website : www.g4fcommunity.eu Steam Community Group : http://steamcommunity.com/groups/g4fc ----- Servers ----- DayzEpoch Chernarus Server IP : 195.154.241.14:2302 DayzEpoch Napf Server IP : 195.154.241.14:3302 Battlefield 4 Server IP : 151.236.46.77:25503 Battlefield 4 Server IP : 151.236.46.77:25504 -
hello everyone! I have something wonderful to share... I know there are lots out there.. but yes we have our own private hive server Extra building, Dogs, lift system, 24/7 Daytime, veteran map Settings, custome build bases/Camps, Extra Hangers, Auto Refueling + vehicles/choppers to match! want to enjoy a good game of DayZ with lots of teamwork and Team spirit?? visit our server in DayZ commander or in the DayZ menu multiplayer, by searching NL Elite our server IP: 94.242.227.38:2362 our teamspeak IP: 85.150.153.54:9987* * Attention: our teamspeak server and dayZ server are dutch spoken, but if other players join, we will switch to english ingame Hope to see you Soon, on -NLE- Private Hive !! greetings, -NLE- TIgermonk
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Oh god I can see it already. Reddit is already Hyping vehicles , I bet its just something much smaller, and everyone will play the disappointment card. Can't wait for all the threads ..
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[UKSS] Dayz 1.8.0.3 Vanilla No Mods, Stock Vehicle spawns.
taytaythekiller posted a topic in Mod Servers & Private Hives
We just put up a fresh Vanilla Dayz 1.8.1 server! Private hive. 1st and 3rd person views. This is totally stock no extra mods. SideChat is on. Default vehicle spawns no 999+ vehicles crap. Default starting gear. 40 slot server we can also put up the player count if needed. Ruining off a dedicated server has excellent performance also the full arma 2 (and dayz) install is sat on a ram disk for the extra boost Server will be up for the foreseeable future even is the player count is very low as we enjoy playing Vanilla form time to time and there is not cost involved in keeping this up. Admins with very limited abilities. (Enough to fight against hackers) ip 37.59.43.226:2350 Website: http://survivorssanctuary.com/ Teamspeak: UKSS.eu Edit>>> Sorry for posting in wrong section. :P -
Sorry but with no vehicles.... There is nothing to do so everyone seems to love pvp. I agree with you though and try to avoid conflicts because to me.... The controls are so bad that pvp is a nightmare and not enjoyable even if you win firefights.
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While I recognise that DayZ is not intended to be a driving sim, I do think the physics and handling need to be somewhat believable. I think skidding/sliding is essential so that it is possible to lose control of the vehicle if, for example, you go from road to grass at high speed. Crashing into solid objects should cause significant damage to both vehicle and occupants, too. Perhaps seatbelts could be one of the vehicle parts that you can find or fix on the car, and have an effect on your injury level in an accident. In reality they have a huge effect and shouldn't be something that's ignored, in my opinion. Off-road driving ought to be difficult and slow for unsuitable vehicles like ordinary road cars - in reality fields are very bumpy, making driving at speed pretty damaging to a car even if you don't crash, which you are fairly likely to do because the tyres have very little grip. Weather could also play a part in this, once those features are fleshed out, especially when it comes to going uphill off-road. Driving is not something that everyone can just do, especially with manual gearboxes (as cars most commonly have in Europe, to my knowledge), and there should be a fair degree of difficulty in learning to do it well.
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I think vehicles should be hard to get and maintain but potentially powerful and customizable. I hope there is some effort required to get them working and even more to get them working for a longer period of time. I would not like to see every freshspawn driving around - instead getting a vehicle should be harder than getting geared or simply surviving. It should be worth it/advisable to cooperate with others if you want a vehicle. Now lone wolves should still be able to get and maintain vehicles but it should require effort and taking risks (thats how lone wolving should be in general). In terms of military vehicles I am completely fine with almost everything - as long as it comes with realistic difficulties. Your tank would be very hard to find, need a lot of stuff to get running, require a whole crew to operate and eat away fuel faster than you can say "crap - we ran dry". Helicopters should be similar but replace the crew with quite difficult controls that would need a skilled pilot. In short: I want vehicles as medium to high level reward, potentially cooperative.
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I have the idea for a dayz cinematic I want to try and make, maybe as a simple short or maybe as an intro to a lets play, we'll see about that.. I've seen cinematics being made of dayz that can rival feature films if the appropiate effort is put into it. The camera can move wherever you want it and you can have characters and vehicles move as you please. However I have no idea how to put this into practice. I don't even know the logistics of how to make characters move while you film it. Is it even possible to do this alone? I have a spesific question regarding cinematics also, is it possible, if i want to let's say make a time lapse of cherno from day to night while the camera moves over it? Any and all replies to this is greatly appreciated because the potential of the cinematics are limitless and I believe I will be able to create great things if I only knew how.
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vehicles will be so cool if they make it so their really customizable, like being able to mount a gunner on the back of a pickup, or when you see a squad car, you'll be able to tell its a squad car because of it being armored up, as i said previously, having some sort of ghetto-welded gunner.
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I think nobody can answer you... even the devs. Because, it seems that the vehicles are not being worked on yet. They said, they was brainstorming on how will be the vehicles. In fact, all the questions you are wondering for... they are wondering about it too at the moment. So when they'll make their choices we will have some info about how will be the things. http://forums.dayzgame.com/index.php?/topic/208483-status-report-week-of-18-august-14/ "Apart from that we focused on vehicle design. Things like how they will work, from what parts they will consist of, which vehicle models we bring in and other crucial questions were raised and answered."
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I have done quite some research and read lots and lots of posts, devblogs, reddit, twitter, etc...And I haven't come across how many types, physics impact, or driving simulation. But I have heard from Rocket that the first vehicle that would be implemented would be a bicycle. Then atv, motorcycles, cars, trucks, etc...We'll have to wait until Wednesday to see. I just hope they limit the military vehicles and implement more civilian vehicles. I don't want to see a tank rolling around or a fighter jet flying around. Lol
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Just please not like Arma 3 vehicles.
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I haven't seen any of those threads about zombies being too difficult/numerous or food being scarce (pretty much the contrary). I have seen threads asking for more weapons (civ and mil grade) wich I'm fine with. The game you describe imho would be BORING when u say at it's endgame you should be lucky to have a crossbow, so the mid game is just punching through zombies? and... I agree the ammo spawns are all over the place and it is relatively easy to find gun+bullets but in the end we are always using the same guns: SKS and Mosin for civillian weaponry since the mags for the rest of the other weapons are hard to come by. There are so many guns and so many magazines and that much ammunition because there isn't just content variety. If they add more weapons it would actually be harder because the chances for you to find the correct ammunition/magazines/attatchments would be reduced QUITE A LOT if they add like 10 weapons or so. 1- Zombies are EASY, they are just buggy. 2- Zombies aren't numerous, they just spawn with instant aggro. In the game's current state there are very few zombies. 3- The main "WANNABE" focus of this game is survival but PvP will ALWAYS, NO MATTER WHAT, BE THE REAL FOCUS. 4- Making loot super scarce will only encourage KOS as if you are starving and you see another survivor you would think "oh well maybe I can eat his flesh" or maybe "oh well maybe he has a can of beans I can eat let's kill him". Let's be honest. The endgame of DayZ atm is finding a mag for your engraved m1911 or all the attatchments for your M4/FNX. How should it be in my opinion? The weaponry loot should remain more or less the same, with a wider variety it would be way more exciting and hard to come by the right attatchments/ammo for your gun. Food? Food spawn should be reduced by at least half. You have crops, hunting, plant/fruit harvesting etc etc. Drinking at wells should be a risk because of infections. Safe ways to drink would be with the ingame purification tablets and from canned drinks. Weapons should inflict MUCH more damage to other geared survivors. I said geared because if you shoot a naked civilian he will drop almost instantly with any weapon. If the survivor is geared, the bullet will go through more layers of clothing/attatchments and the incoming damage is way too low at the moment. Items absorb too much damage... Expanded medicine with removal of low velocity bullets or else infection leading to "sick" state and death. Morphine/splint being less effective. If your leg is broken and you heal it with splint/morphine there should be a new animation, slower than running, maybe at the same speed of walking. For fun gameplay reasons, no1 wants to stand still for 1h waiting for their limbs to heal... Vehicles should be the next big factor coming into endgame. Vehicles shouldn't be hard to come by but repairing them has to be really hard. Back on the mod you would carry the wheels on your backpack, I propose for them being carried on your hands one by one and they shouldn't spawn all over the place. Same with all other repairing materials such as engine or windscreen. Basebuilding shouldn't go Epoch style, more like underground stashes, barricading, simple walls, deer-stand-like towers and it's pushing it. Making the gasmask a requirement for certain underground caves where very good loot is located and these caves are flooding with bandits/zombies.
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Good Questions. I would think the vehicles will behave similar to the mod but more refined and tighter controls/physics.
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As mentioned in last weeks status update, work continues in refining persistent storage and ironing out any potential issues related to protecting user storage, and preventing abuse of the system. DayZ version 0.48 was pushed to stable branch during last weeks maintenance with the goal of addressing global voice abuse, camera collision abuse, global item cleanup, and the deployment of the player storage to limited DayZ dev hosted servers. As we progress towards the August milestone goal of 0.49 at the end of the month, we will continue to iterate upon the experimental branch with bug fixes and 0.49 intended features. Additionally worth mentioning is the intended cleanup of the stable hive to coincide with persistent storage and private shards being offered globally across stable branch. It is our intent once we have addressed the core issues with abuse of item duping, as well as resolved issues with the protection of player storage and opened game server providers rental of private shards, to wipe the stable branch clean. This will allow us to ensure a clean start on player storage and camps, as well as remove issues such as: Bugged ammo quantity magazinesCorrupt charactersDuplicated items and ammunitionPeter / Lead Designer "Greetings fellow survivors! I’m pleased to see you all enjoying the latest stable update which delivers the long awaited and needed item persistency. Here in the design team we have had a very hectic week. We’ve focused on general bugfixing and the implementation of several new features - burlap sack/grass camo for Mosin-Nagant, sawed-off version of Mosin-Nagant, big leather sack, crafted arrows and others. These of course are already in game and you are probably asking what's going on now? We have currently extended our medical mechanics with cardiopulmonary resuscitation and they tie in nicely with the addition of the cattle prod, which can cause a player to be unconscious. One more dedicated melee weapon was added, the telescopic baton. We are also making progress also on advanced weather impact on player characters, soon you will be happy to have your raincoat packaged and to have pair of waterproof shoes. Apart from that we focused on vehicle design. Things like how they will work, from what parts they will consist of, which vehicle models we bring in and other crucial questions were raised and answered. I'm sure everybody will be happy when vehicles hits the roads of Chernarus as we will have managed to bring nice mixture of mechanics. I will keep you informed how vehicles comes along but meanwhile... see you in Chernarus folks!" Standup notes for the week of 18 August 2014 Programming Centralized loot economy Centralized economy statistic tracking Object persistence bugfixing Network optimization Melee system redesign and implementation Inventory bugfixing Audio system bugfixing Animation Completion of searching for berries Completion of fishing animations New restrained pose for crouched Restrained crouch walk animations Two handed throwing animations Standing/Aim/Run Bow animations Design Initial implementation of horticulture prototype Adv. weather player impact design Cattleprod & Telescoping baton configuration Vehicle component design Cardiopulmonary resuscitation design General bugfixing Art Balaclava models Tree/Vegetation models Horticulture containers MP133 model Improvised camouflage experimentation Vehicle model design & discussion
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Zombies should absolutely not be priority number one, player interaction is one of the biggest things that drives DayZ, and it shouldn't be all "everyone is forced to work together because of how difficult the game is." They could definitely use fleshing out and improvement, and a higher degree of difficulty, but not the primary threat 24/7. Also, "advanced" weapons like the M4A1 or AK-101, vehicles (in general), and all sorts of other gear make this idea moot. Why is any of it ingame if even finding simple hunting rifles will truly feel like a miracle? Do you really think they'll just remove all of that stuff from the game, except for maybe a few basic things like the AKM, which would be like finding El Dorado? (On another note, the crossbow is actually fairly advanced, being that it is essentially a 1 hit kill, you can re-use bolts, and it has a number of optics. I wouldn't mind it being fairly rare, with most bow-type weapons being crafted) They need to be more of a threat, but trying to make them the sole primary danger, to the point that hostile interaction with other players is almost nonexistent, is not a good idea. DayZ styled gameplay can work without zombies just fine. They're a pretty big part of the game, and it is called "DayZ" after all, but that doesn't mean we need to throw zombies to the front.
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I agree what your saying, but what the developers reiterate all the time is that the reason they have early access alpha is primarily for testing. To list a few reasons why loot is so abundant: - For testing purposes. - To test the spawn locations of loot. - To test the amount loot spawns and how it effects the server. - To test if the loot is spawned correctly. - For the weapons - To test the impact on the server. - To test new features of different weapons. I hope you realize I used the word "test" quite a bit. What you see now is all for testing purposes and not what you'll see end game. Like many people say it's Alpha. Lol To address the zombies: - Many work in-progress. - Zombie AI - Zombie Spawn/Amount of Spawn (Rocket did say in an interview he wanted 10k zombies on the map) Hopefully we see this feature in the near future. - Zombie Navmesh (Pretty much completed) - Zombie Animations (Work in progress and is one of the reasons zombie clips) The zombie animations you see in-game are place holders. - Net Code (Work in progress) They are optimizing and working to get less dsync and lag. - Server/Client 64-bit versions (Still work in-progress) Once these are out it'll open a lot of possibilities as in large zombie spawns. - Collision Detection (Work in progress) They are still working on the animations and the collision detection system so zombies can detect when they collide with a physical object. Once the zombie issues are addressed and implemented we'll see lots of zombies. Once many of the planned features are implemented it'll be more about survival than it is about pvp. It's only like it is now with the pvp because there isn't anything else to do. And to end I'll quote myself from another post: "It's like that now, but when they start to implement more pve features it'll force people to work together. For instance increased zombies, smarter zombies, base building, vehicles, etc...For now there is KOS, but it'll improve over time. But in my experience I've never ran into KOS. Most people I meet are nice and I help them with food and water and vice versa. Try to go into servers that says pve or doesn't have pvp in the servername. Also if they are broadcasting berizino then get out of the server..." http://forums.dayzgame.com/index.php?/topic/208400-im-tired-of-get-kos-wanting-a-groupindividual-to-play-with/#entry2088732
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Taking shoes off < Base Building, vehicles, trading posts, ect ect ect... SA will eventually surpass the mod with features (at least I hope..), but the amount of time required to achieve this point is almost laughable...
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The officaial reason is that they don't just want to put vehicles into the game just to have them as soon as possible. They want to make a complete system around them and to make sure everything is working properly. This just needs a lot of development because of the many new parts and functionalities that need to be added.
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I read your post mainly as "I hop myself and gear up that way, we lack transportation and it sucks. All that running around does not seem appealing to me, especially when you go somewhere and it is already looted." DayZ will always be a running simulator that will never change, are you sure the game itself is even appealing to you? Somehow it sound like you can only bear the game because you can expoit the loot spawn system by hopping servers. Moving through the map while trying to survive (not talking about food, but REALLY making sure that you are not killed on the way) is boring. Also playing not geared or "half geared" not having the most powerful weapon is not appealing, because otherwise you would probably just play and not hop any more. You will not (at least not on the public vanilla hive) spawn just 50 meters next to a functional car that is just waiting there for you. If you and your clan or whatever have a base and vehicles and someone picks you up, good for you. But I don't know exactly how you think this will work even in such cases, will you just drive your car up to the nwaf ATC, jump out, everyone just sprints in a different direction, you loot the whole airfield in 3 minutes and then drive to Balota instead of hopping to the next nwaf as it is done currently? Unless you play on totally empty servers, I don't think that will work so great. For me carefully doing a whole nwaf run takes longer than running there in the first place, and I don't do it mainly for loot, I hope/fear to get good fights there - also a way to get loot btw. I expect to have weapons (and no, you don't need a fully pimped M4 all the time) long before having cars. No idea how long fuel will last, but maybe I will sometimes hunt around gas stations in the future... . I see vehicles as a luxury that will most likely reduce your life expectancy quite a bit if you just speed through Chernarus all day. But maybe I am wrong and ppl will drive around in jeeps hunting others like the drunk kangoroo hunters in Crocodile Dundee. Maybe you will be your groups designated driver, but stay clear of the beer then. Somehow I think there are different types of players, two polar opposites being those who spawn and play the game and those who spawn, run to a high loot area, hop until they are geared (whatever that means) and then play the game all the while having destroyed the loot balance on the last 5 servers they visited. I killed ppl who had enough gear for a whole family, well, admittedly "only" two rifles, but everything else. One had 10+ gorka pants all full of stuff and he was still hopping the nwaf, logged in just 50 meters south of the hangars. In the end I just took 5 or 6 of his pants and ran for it, looting at the airstrip there for longer did not seem smart. He had 5 or 6 canteens, food for weeks, 4 full ammo boxes, 4 AK scopes. ... and that was only half of it, as I said, I left half the pants there. Yes, play style should not be influenced, do whatever you want. It's an extreme example, but just how many nwafs did that guy clear of military loot? And yes, he could only take 2 rilfes, he had "only" a few vests, but still. What about the idiot (like me) that just ran there through the whole map? Probably somewhere here on the forum complaining that scopes and ammo don't spawn at military areas any more... . What is this? Which one of the ideas on the last 6 pages, or all? Can't be all, you would have written "these" then... Private slices/hives are exactly not what is discussed here. Everyone is aware that private slices with only one server (a private hive, I guess that is how they will implement them) will have no server hoppers. It's fine if that is a solution for you, but I want to stay in the public hive, and the reasons for that are again a complete different discussion and there is no reason to discuss them here. And btw, if your argument is private hive, why not propose a server switch penalty of 5 hours? That would be less limiting than private hives and surely also discourage loot hoppers. That is a terrible idea, but still better than private hives in the sense that at least you can still switch servers... . EDIT: I'm getting aggitated and frustrated again resulting in monster-posts...