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Found 41868 results

  1. Karmaterror

    0.50 has it come too soon?

    Yep unfortunately that number has no real relevance to development progress, as someone else said the would just extend the decimal for internal builds....hit 1.49, ok lets do build 1.491 and so on. As for speed of development, lets take a look at what they have done since alpha came out...and il miss things here for sure... Hunting Cooking Crafting X amount of new towns New Navmesh Loads of new content in item form, cloths, weapons, tools whatever Temp system Fishing Persistence In fact the list of things we are waiting for is getting shorter and shorter... Vehicles Barricading Engine upgrades More zombies Once 3 of those are in what will the mod have that SA doesn't? Now look at what they have done in less than a year, and whats left to do. Development is going fine and they have plenty....and I mean plenty of time to get everything they promised in before full release :)
  2. I've read interviews from the devs stating that at one time they wanted around 3000 zeds or so which would be AWESOME. I agree the nastier the better.as for folks killing each other it doesn't matter dayz epoch has base building and all that and folks just blow up your hard work a laugh at you while doing it unfortunately no matter how much content they add some dickface is still gonna try and kill you for your shoe laces or for lolz(as the pro gamer says ugh).I read they are adding farming and such to the game as well which I can't wait for and hunting I think will be really solid in the months to come(here's hoping for bears and wolves).and vehicles I don't really care because I'm still gonna foot it I tell you they are going to be a death trap can you imagine AK's with 75 round drums will be barking at you and filling you full of hot lead at every turn. I think in the end there will be something for us all and with private shards come the ability to have the experience you want like role-play,no douches servers and of course the KOS PVP extravaganza circle jerk.
  3. Let me present you with our public DayZ server, which we (Kanium) have started up recently. DayZ Server IP address: 109.236.83.103:2702 Teamspeak Server IP address: teamspeak3.i3d.net:10077 Server Rules: Camping trader zones/areas is not allowed** Stealing in trader zones/areas, in any way, is not allowed** Building in high loot areas and/or in towns is not allowed Using voice-communication in Side Channel is not allowed Base raiding is allowed, just don't be a d$#k about it, please Only contact Admins if strictly necessary! **You may camp and steal at the Gem/Ore trader, This is a high risk no protection zone Feature List: Up to 60 players Keep plot pole ownership after death JSRS 1.5 Enabled Chernarus map Gem/Ore trader Lift/Tow vehicles Snap building pro Take clothing Deploy bike (Right click toolbox) DayZ mission system DayZ AI bandits (Temp until server populates) Self-bloodbag (Right click bloodbag) Safe trade zones Debug menu Suicide Custom buildings Custom scripts 2 hour day, 2 hour night (4 hour restarts) We're working very hard to balance everything, as well as sort out any problems we might find - this includes fixing some of the more common bugs found within Epoch itself. We in Kanium, hold ourselves to a very high standard and will not tolerate any Admin abuse, whatsoever. We have a solid team working around the clock to make the server as clean and enjoyable as possible for the community. Finally, we are very positively disposed towards constructive feedback, suggestions and input from you, the player! We hope you will give us a try! Visit our website: http://www.kanium.org/
  4. More vehicles added to the paint list today! :)
  5. Jumbaliah

    What ever happened to jumping?

    Basically! Just as you can jump in real life. Can't believe i can't find this video on youtube. Dean was showing off people jumping over piles of trash. Maybe It was all a dream but i could have swore he even exclaimed "Yes, you will be able to jump in the standalone." It was a video of him and maybe 4 other people sitting in the street wearing motorcycle helmets. It started off by showing the head movements and some early gestures. Then they went to show the looting of vehicles and Dean fixed his camera on a couple of people who jumped or more-so leaped over a pile of trash that was sitting in the street.
  6. stielhandgranate

    Increase Chernarus size with the new engine.

    The casual COD immigrants could be the death of this game. I remember being told that one complaint of the last yearly COD rehash was the PVP maps were too large. There is zero faults of having a bigger map in dayz. Takes longer to get to good loot? Good thing. Ground vehicles can no longer take you anywhere on the map in 10 minutes? Good thing. More of a bother to reach your buddies or recover gear from your body after death? Good thing.
  7. scriptfactory

    The DayZ Shop

    I like the idea of adding NPC traders. The NPC trader could just be a person that sits in a secure, reinforced building or vehicle and will trade an in-game pseudo-currency (e.g. cigarettes, alcohol, weed, bullets, etc.) for useful items or vice versa.Players could be able to break into the trader building or vehicles, shoot the trader and steal his items but they would be banned from using any other trader on that hive for an extended period of time (> 1 month). Also, the trader would fight back with powerful weapons so it would, usually, take a group of players to rob him.These traders would not be allowed to create many new items from scratch; they should mainly be able to trade the things that players have given to them.Players could be ganked while purchasing items. No safezones.The traders could give out Bounty Lists (new in-game item) of players that were blacklisted.If you "use" a Bounty List on a dead/alive player you will be able to tell if that person is wanted.Wanted players could be turned in for packs of cigarettes or whatever but you would have to deliver them to a trader. Dead or alive.Traders could give a bigger reward for wanted players captured and delivered alive.Bounties must be persistent.If you are delivered alive to an NPC trader you are put into a small jail.No suicide in jail. You would be provided with food and water. Starving to death should take a long ass time.Your sentence could be something like 1 week, real time. You could choose not to login for a week or just serve your time in prison with the other prisoners.After serving your time in jail you are allowed to use the NPC trader again.It could be possible to break people out of jail but the player that opened the door would get placed on the bounty list as well.Could be fun. Much better than zombies or packs of wolves like H1Z1. In fact, it would be cool to play this as a mod with no zombies at all.
  8. stielhandgranate

    Increase Chernarus size with the new engine.

    For those saying "hey they are going to use all that unused land nobody went to in the mod" you are dead wrong. The areas free of towns,bases,roads and land marks were where player bases were made. Once the player cap reaches 70 and there are vehicles, the map will feel very very small. where do you put your tent or truck when every area is near a town or a route to a point of interest? In order for the game to thrive with vehicles not being used to ferry freshly killed teammates to the NWAF to gear up in 15 minutes the map will need an expansion. In order for the map to support over 70 players without every grid square being occupied by several players we will need an Altis sized map. Breaking point for ArmA 3 was great in where even if your group was set up with a helicopter, getting a fallen comrade without risking your air asset at the fresh spawn area was risky and chances are recovering your teammate was going to take a few hours. Without transprt it might take half the day to make it to the east side of the map, let alone a point of interest. If we keep the Dayz map this size vehicles will become NWAF taxis and even without, getting your battle buddy will take 40 minutes tops.
  9. Briljin

    Increase Chernarus size with the new engine.

    Until we get a feel for what a server would be like at full capacity, it is hard to determine if the map is too small or not. This is my one concern about vehicles.
  10. That was damn close.. I am just Northwest of the NWAF facing west in game towards the lone house in the woods.. its my camp in dayzero. Hueys, Vehicles, tents.. oh my. ;) Great guess man.. it was too hard, but I didnt want to go back for another screenshot.
  11. This top has to do with User created server rules. I propse we, Change the bottom left hand corner server messages to a selection and news screen much like the UI you get in counterstrike. Where you could hold all the server information and news about things happening. For instance i would propse having server rules such a ongoing role play scenero, you could play solo if you so choose. Or have a back story and have the player willingly participte in the game being played. Say for intance you could have bases in electro and novo that two teams occupy build up and acquire vehicles (when we get to that point). These areas could be places of trade and commerce for others to setup shops; Becuase say if roaming hordes of zombies becomes a thing. It might be pretty cool to have them wander thru a town that has a player build fortress and defend the walls co-op styl;e. Or fight off bandits/ trade between the towns.
  12. More features added, Can now custom paint vehicles and we run an abandoned player safe mission. Just updated!
  13. BlueCollarhero

    Dean 'Rocket' Hall Q&A | EuroGamer 2014 DayZ

    YOUTUBE VIDEO LINK: Last weekend we attended Euro Gamer 2014 in London. PC players like myself were feeling a little let down whilst Console kiddies got their thrill - but on the last closing bell creator of DayZ - Dean Rocket Hall, arrived to give a 40min Q&A to fans! He covered a lot of DayZ Standalone plans from training animals as pets to being able to construct bases. He also confirmed that vehicles are in the making and will be released soon! He also spoke about their priority on dealing with hacking in the game when asked by my good buddy Chubz. After the Q & A When we met Rocket - I told him how much I loved the game enjoyed watching the development and my girlfriend Queenie asked him about any thoughts on DLC when the game is released. He confirmed that a DLC Western map idea had been thrown around that they were going to open DayZ to mod in spirit with DayZ originally being a mod from Arma2. The recording is about 40 minutes long but it is a good watch and I think the only recording of it. Enjoy!
  14. over9000nukez

    Base Building Ideas

    i think it would be cool if they add basements, that would eb were lone wolves would make base, and the bigger, organized groups would be the ones who are able to work together and make military vehicles, and take over big areas of land (if big enough of a group, a city block)
  15. VasatorAK

    Base Building Ideas

    I just wanted to start out by saying I love this game; the concept is strong and the implementation and game play is so far to me simply amazing. I wish I had the programming skill and 3-D modelling skill to assist but alas i'm no programmer, although i have dabbled in 3-D modelling in the past but i'm probably nowhere near the skill set of the developers. I've been reading through the forum here to make sure that I'm not re-creating any suggestions here in the forums. I think these might be unique. Base building - Not sure if the engine can support this although I have read that the developers are working to implement a new engine so if this new engine is capable I think these would be interesting to implement in game. Building a shelter playing as a LMOE (single player or loner): Find a farmhouse or other such building Barricade the windows and doors? (boards could be taken off a nearby house or barn for example using a crowbar, nails can be saved from the process or maybe found in a tool shed or basement?) When doors and windows are barricaded from the outside the building will look like a static object (can't see through windows) so most players will not try to enter thinking it is a static model (Let me explain in more detail for the sentence above: when you barricade the building you can barricade the windows from the inside or the outside, so for example if i barricaded a house and put the boards on the outside of the house that would be a dead giveaway that someone is living in there; if I board the windows up from the inside then it is not as obvious unless you come up right to the window and can see that the windows are boarded up and thus either try to break in or wait in hiding to see if the person ever leaves the house or returns) When user tries to open door it might be locked (user finds a key on either a dead body or dead zed that was near the house); however if someone tries to break down door with an axe or other such tool after a few tries it opens or door breaks down (this would allow the player to loot building but would make shelter useless unless a new door is found and replaced) ability to utilize the fireplace in buildings would be interesting (do you choose to use the fireplace possibly giving away that it's a shelter? or do you use it and live with the consequences?) Building a base with a group: I guess once vehicles are implemented it might be a good idea to fix up a big truck or something and then go out with a party to raid for supplies; that would help with both gathering supplies and building walls from wrecked vehicles. I'm thinking with a big truck maybe it is outfitted with a wince that can be used to help turn cars on their sides making a formidable wall for the specified location Make walls with car/truck tires? Implement a Tire Iron into the game allowing players to unlatch tires which could be stacked to make a wall (would require a team effort of course) Trench digging Dig a trench around a certain area trapping zombies/players/looters (possibility of building a wall with tires and directly in front of the tire wall build a trench making the wall more difficult to escape from or more difficult to breach the wall from raiders who might have fixed up a vehicle to ram a wall) Basic Game Dynamics: I do not know if this could be implemented or not with the current or future engine but it would be interesting When looting houses have the ability to search drawers and cabinets only engine i can compare this with is HPL and HPL2 from Frictional Games where you actually have to search through things like that to find things. I don't know if that would fit with the vibe of the game but I always thought it was pretty interesting. I would also possibly think about creating a sandbox server or something like that fer new players so they can learn the controls and test their video settings; It took me awhile for me to map the keys and set my video settings because in the beginning i would get killed doing so. It might make people less angry. I hope these are unique and that I haven't replicated anyone else's ideas
  16. escobert

    Standalone Couple of questions?

    They've been saying we'll have vehicles and barricading soon for months. everything I've seen has said 2-3 year development cycle and we're not a year in yet.
  17. Mos1ey

    Hoods UP(Option)

    Of course. More items, vehicles, more complex survival aspect of the game... There's loads of stuff in the pipeline!
  18. 5mirkeh

    Another Firearms Wishlist

    **DISCLAIMER** Yes I know the 870 could be added with the 133 according to the wiki but that is not the point of my post **Disclaimer end** This is another gun wishlist, But there is reasons why this is here But I am not listing them >:-D Let's start off with some kind of Over and Under shotgun as a rarer (and less reliable) alternative to the IZH-43 (which is a Side by Side) in the game as of typing this. It's more of a compliment weapon than anything new, Speaking of compliment 12g Birdshot should be implemented alongside the reimplementation of 12g Slugs. And would also like either the Mossberg 550 or Remington 870 (or even both!) again as a Western complement to the Beikal MP-133 that is in the game files. I would also think that some kind of light .22 bolt action rifle/.22 SMG could make it into the game at a later date. Also the M203 and GP-25 could be a great way to fight back against campers in buildings and vehicles if they choose to add them later on into the development. And to top it all off for the firearms the M1 garand would be a Pingin' idea to add. But with all the weapons in the game now I would also like them to add more protection (Military, Police or Makeshift) or even a riot shield as a way to tip the odds. as my 12 cents get looted of my dead guy I would like to hear your opinions and ideas Happy fragging!
  19. Widget (DayZ)

    Odometer

    No, it was not a bug, it was function in mysql DB that was run on server start. This function was to clear unwanted object in map edges albo clean DB out of tents of players that don't play on server anymore. No, you are wrong. People that enter a server, hide vehicle very well and stop playing block that vehicle from use of other players. Border runs ofc happen and is part of gameplay but when there is a wreck near edge, which has almost everything destroyed...nobody will travel few times x 10km to repair it, even if there will be just few cars on server. It's just not cool to travel outside map to do it. I think it even break immersion. In fact I prefer hunting for vehicle wrecks inside of the map. There will be decay of items, why not vehicles? My point was to create some value of cars that can be a workaround to allow this smarter way. Point is in fact technical aspect of this idea which will be working as value used for some coding. Visual aspect would be just "ok, if we have kilometers traveled by car in DB, why not show them to the player".
  20. keneano

    delete please

    Spray Painting Vehicles now on Tavi Overpochins!
  21. SmashT

    Odometer

    I don't see the need for a vehicle cleanup mechanic at all (was this actually a thing in the mod or just a bug causing it to happen, I thought only vehicles outside the map borders were cleaned up). If someone has hidden a vehicle well enough that nobody can find it, it should stay there IMO. The map isn't that large that things can go hidden for any significant amount of time if people are looking for them. I loved hunting for vehicles out in the middle of nowhere, doing border runs etc in the mod. Edit: I'm not talking about cars outside the map border, obviously they should always be cleaned up/removed.
  22. blackberrygoo

    Status Report - Week of 29 Sept 14

    Did any one pick up on this : Design: Advanced melee combat string table ^^ I wonder what this is ?? It's intriguing ! ;) can't wait for horticulture barricades and vehicles ... Also we need to hear about them wolves and bears !! It would make for a lot of people to make use of private shards as well for when that comes for the people who love PVE :0 !
  23. I've played DayZ for only about a week, but in that week I've also caught up with its progress, and it seems like it's slow BUT because they're working on a lot of features at once, including the new renderer and the revamp of the engine, so I won't be surprised that it's slow, that's actually fast for a pretty small team like them compared to other giant companies. Now, to the main topic: the recent status reports show that they're doing progress steadily, and if I remember correctly they've been working on vehicles for some weeks or months now and in the latest status report, they are working on the V3S' parts and impact implementation, which I assume to be (almost) the final things for the first vehicle, and also they have started implementing horticulture, along with barricading and server/game optimization and fixing (zombies included). That means this week and the previous week, community's most wanted features have began or are in development, but I haven't heard anything about the new engine or the renderer the previous week. The final question: Assuming the Enfusion engine (with the new renderer) will be completed before end of year, do you think DayZ will reach beta or at least have the features I mentioned? Or will it most likely be pushed back til Feb - April next year? If it gets pushed back, I am sure we will see a lot of complaints on how the game is going so slow it will never be cared about when it finishes. TL;DR: Do you think DayZ will get into Beta end of / next year? If not, will it at least have what most people have been asking for?
  24. That's true, I was thinking the original roadmap. That rezzed one maybe shoulda factored in the extra cash. The original plan was a year alpha, a year beta, now im reading "3 year dev cycle" a lot. Maybe they rearranged things to give more time on core features. Im hungry for new features, especially when I can have some of the features (like vehicles) in the mod already. But I don't want a quickly remade mod system. I want a from the ground up, vastly refined version. Like the temp system we have now, compare that to the mods system and its like a horse drawn cart vs a combustion engine :)
  25. I came here to dayz forums firstly posting this discussion http://forums.dayzgame.com/index.php?/topic/200242-q3-starts-on-july-q2-development-balance/#entry2014657 As you can see, we had some nice opinions, but some of them were simply to attack my thread. Well, Q3 ended yesterday and I want to read your thoughts about Q3 developement in a serious way. Based in the roadmap again (the only on we can get a basis right now), I guess the balance it's not fine again. -One of the features I had a great expectation was multithreading, the possibility to get more players and zombies per server, most of you knows the nice experiences we can get in experimental 100 player servers, I was aiming for that but well, it's not done, moving on. -We can see that advanced animals are not implemented yet, we got leaked models ATM of hostile animals but not companion ones. -Zombie behavior, I didn't see any noticeable change since Q2 and definitely stealth is not here -Central loot economy, implemented in it's first stage, with some bugs and glitches. -Barricading, mentioned but not implemented yet. -Vehicles, same as barricading, but personally the lack of them doesn't make me feel sick. -Modding support, since the end of Q2 I never expected this to be finished, I think the core engine needs more than they have right now, even if they could reach the goals of the roadmap entirely. -Player statistics, I think this don't provide something gamebreaking so it doesn't matter if is implemented in game or not (personal opinion, you know) -Horticulture, something expected in 0.49 but has never come, we can see leaked models atm. So, just like Q2, 1 feature accomplished for Q3 (central loot). I always thought that Q2 features might delay Q3 features, and that's what just happened, a lot of resources and energy to make persistence work, and weather effects tweaks, in fact in most of cases they were the most discussed issues in status reports. On the other hand, the status reports, nice way to keep people updated. As you can see I am based on current roadmap, we can see that things like enfusion engine are not mentioned and maybe other unknown features being worked on, but with the info I had, can say that they are still far from their goal to reach beta, even they still aiming fot it. Do you think they will bring beta to us at the end of the year?
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