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There are several vehicles scattered around the map that do not work and cannot be repaired. Some look like they are wrecked, others I am not sure. It would be great if there was a way to repair or despawn them. I have heard that if you take all the items & attachments off, then blow up or shoot them until they blow up that they will despawn. I haven't seen a single vehicle despawn since they were released about a week ago, and it's getting to the point that all the vehicles in the server are wrecked. It also seems since the damaged vehicles aren't despawning, new ones aren't respawning either. Does anyone have any helpful tips or information?
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I've seen a few people post in the Steam forums that vehicles are back in Stable. Can anyone confirm/deny this?
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US EAST: PC: CHERNARUS: TheEnd: PVP/PVE: TRADER: CUSTOM AREAS: ACTIVE ADMINS
robbyslack23-d747d3d63b357b76 posted a topic in Server Advertisement
• Name: [NEW]TheEnd|PVPVE|Drugs+| WeekendRaid-C4/Hacksaw Chernarus Location: NA/E Max players currently: 40 IP: 209.222.101.187 Restarts: 12am/4am/8am/12pm/4pm/8pm/12am Playstyle: PVP/PVE 1PP/3PP in PVE Zones Discord: https://discord.gg/2PUw9twfFv • Loads of custom edits ie: (Tisy, VMC, NEAF, NWAF, Oil Rig, Black Market, Abandoned Military near Stary Yar, and Traders), clothing, guns, helicopters etc Snafu Weapons Drugs/Cannabis+ Spawn select DNA Key Cards Collectable Items Vehicles to include helis Care package KOTH Unlimited Stamina And many many more quality of life mods We will be running multiple events and we are always updating and adding to make the best experience for our community! -
After some research i found that devs still trying to fix vehicles.
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Good suggestion. In fact, most cars have a slot for a spare wheel. All DayZ vehicles should come with a spare tire and a parachute.
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PC Experimental 1.18 Update 1 - Version 1.18.154845 (Released on 19.05.2022) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Abandoned trains dynamically spawning across Chernarus and Livonia M79 grenade launcher 40mm grenade launcher ammunition Derringer pistol Sawed-off Revolver Sawed-off Blaze Craftable improvised explosive device (IED) Plastic Explosive Claymore mine Remote Detonation Unit PO-X Vial Fireworks Launcher Craftable armbands from flags Gas Canisters explode upon destruction Keybindings for gestures can be adjusted in the in-game settings Gesture keybindings are now reflected in the radial menu FIXED Doors of several structures could not be opened by force Adjusted some exploitable building collisions (https://feedback.bistudio.com/T163092 - private) When driving the Gunter and Olga without a radiator, the spark plug got ruined too early The slot for cooking equipment was displayed when the tripod was not attached Widget of dead players/animals was not displayed after leaving a vehicle (https://feedback.bistudio.com/T163934) The stamina indicator was not displayed in the inventory with disabled HUD (https://feedback.bistudio.com/T162706) When entering the pause menu after disabling the HUD, the HUD could not be re-enabled (https://feedback.bistudio.com/T163869) Fixed an exploit related to fireplaces Stones were not properly displayed when left as the last attachment of a fireplace Melee damage was dealt in the direction the camera was facing The wrong text was shown when dragging a body out of vehicles The CR-550 magazine was not properly reflecting damage states The dry fire of the CR-550 did not have sounds in prone stance The land mine disappeared upon disarming Land mines ruined by shooting did not explode (https://feedback.bistudio.com/T164288) After cooking, the sound of roasting meat would persist on the equipment used Trying to ignite a wet fireplace would activate burning sounds The fireplace was missing some particles when burning It was possible to boil food in gasoline (https://feedback.bistudio.com/T146331) The BattlEye license was not being displayed when the Steam overlay was disabled Accepting the BattlEye agreement made the game unresponsive to mouse under certain conditions Transitioning between erect and prone stance while charging a throw was skipping animations in certain cases Brooms did not change their materials properly when burning It was possible to craft the improvised spear while the stick had food attached Ticking sound of the alarm clock could be desynchronized when interrupted while setting the alarm The tutorial screen was falsely showing console controls in the tab selection Inventory icon of the Long Torch was cropped Fixed several instances of headgear clipping with character heads It was easily possible to get stuck in the stairs of the castle tower Adjusted rag cover clothes to reduce clipping with other clothing items The Bizon was spawning with the 1PN51 night-vision scope (https://feedback.bistudio.com/T163972) Improved textures of the spear variants The animation of drawing a pistol from the holster would twitch unnaturally Fixed an issue that prevented military infected from spawning with EGD-5 grenades Skater infected gave a metal sound when hit against the head Bus wreck model was levitating slightly (https://feedback.bistudio.com/T161767) Stick was held badly when roasting meat over fires (https://feedback.bistudio.com/T164438) It was possible to unpin grenades silently (https://feedback.bistudio.com/T158850 - private, https://feedback.bistudio.com/T161873 - private) Items would float when taking them into hands with a wounded character Reloading while freezing could result in animations glitching Fixed some issues that would result in skipping animations Jumping with two-handed rifles could result in stretched arms Cooking slots in the oven took different amounts of time to cook (https://feedback.bistudio.com/T164090) Multiple flash-bangs in a row would eventually stop impacting the character CHANGED Rotten meat now gets burned when smoked It's now possible to skin dead chickens, rabbits, carps and mackerels with the screwdriver Reduced the weight of the Handheld and Field Transceivers (https://feedback.bistudio.com/T157490) Decreased the inventory size of binoculars from 3x3 to 2x2 The sharpened wooden stick can now cause bleeding on targets Halved the damage to cooking gear while cooking (https://feedback.bistudio.com/T164266) Keybinding menu now has inputs split into several categories to make it easier to navigate (PC) Adjusted positions of rifles in the shoulder slots to reduce clipping with the character Animations of character symptoms do not conflict with other animations any more Added a UI prompt to exit the game credits Updated the game credits Adjusted the modern compass to be more readable in sunlight Adjusted colors of all raincoat-based armbands SERVER Added: cfgeventgroups.xml to define groups of objects to spawn with dynamic events Added: Hundreds of static environment objects now have a config-class to be spawned by the server Added: "deloot" attribute to events.xml <child> to define the amount of wanted dynamic events loot for a child instead of the default value Added: "spawnsecondary" attribute to events.xml <child> to define if the child should be spawning the secondary infected event Added: Warning message when a definition in types.xml will be ignored Added: Additional dynamic event setup validation and warning messages Added: Dynamic events now supports spawning of "dispatch" from proto xmls Added: "dispatch" and its children "proxy" from proto xmls now have an additional attribute "dechance", a float value ranging from 0-1 to decide chance of spawning at a dynamic event Fixed: Banlist, whitelist and prioritylist were cleared when the accompanied file was failed to be opened by the game Fixed: The enableDebug window was not fully displayed in certain resolutions Fixed: Random loot spawned by dynamic events would persist after a server restart Changed: The game now has an error message and shuts down when it cannot find the world MODDING Added: Not-categorized input actions are now displayed within the "Unsorted" category in the keybinding menu Added: CreateFrustum function to Shape class, accessible from script Added: Added and exposed Shape::GetMatrix() and Shape::SetPosition() to script Fixed: proxyInfo was never filled in for BoxCollidingResult Fixed: Damage from explosions was always falling off in 4 times the range Changed: Logic of transition changes while smoking/drying Changed: Armbands were redesigned to allow flag variants. Textures were split in halves and renamed. Changed: Layout files are no longer cached on Diag exe Changed: The game now has an error message and shuts down when it cannot find the navmesh while it is configured to load one Changed: Fall off damage from explosion goes linearly from 100% to 0% (from indirectHitRange to indirectHitRange * indirectHitRangeMultiplier) PC Experimental 1.18 Update 2 - Version 1.18.154875 (Released on 26.05.2022) GAME FIXED The vicinity tab could disappear after scrolling through a long list of items The M79 launcher would not deal accurate damage to bases The Derringer would change its zeroing while shooting It was possible to store improvised explosives infinitely into each other It was possible to craft the improvised explosive even if the protector case still had contents Fixed an animation glitch related to going prone Plants missed their name widget during growing stages Brooms would recover health after stopping burning (https://feedback.bistudio.com/T164097) Food lost quantity when baked with lard Food did not lose quantity when being roasted on a stick It was possible to ignite the fireworks launcher in buildings where it should not be possible It was not possible to ignite a damp fireworks launcher The dismantle action performed the repair action instead The stealth kill used the infected death animation Fixed a server crash related to corrupted storage Vests attached to grenades would explode on their own CHANGED The fireworks launcher is now deployed faster MODDING Added: PrePhysUpdate, IsEvent and IsTag callbacks to AnimCommand so they are usable from any Animal and Infected command Added: PrePhysUpdate, IsEvent and IsTag callbacks to AnimCommandBase so they are usable from any Animal and Infected animation command PC Experimental 1.18 Update 3 - Version 1.18.154916 (Released on 31.05.2022) GAME FIXED Fixed a number of game crashes It was possible to add the Remote Detonator to the improvised explosive's attachments Gas canisters would not explode when instantly ruined from pristine state Magazines would not display the bullet count if it was 0 or 1 Inventory arrows of the fireplace cargo would indicate the wrong state It was possible for 40mm ammunition to spawn with 0 quantity Grenades attached to vests did not explode in the fireplace It was possible to move an armed improvised explosive into the inventory It was possible to arm an explosive in the inventory The Claymore was visible for a brief moment after its explosion The Claymore explosion was too fast and did not synchronize properly for players The Claymore LED was not glowing at night Smoke from 40mm smoke grenades was briefly visible if the expired in the players inventory It was possible to detonate explosives via the tripwire The 40mm explosive grenade did not explode when ruined Disarming the plastic explosive would create an additional remote detonator The improvised explosive would explode when ruined, even if there were no explosives inside The improvised explosive and Claymore did not visually reflect their damaged states Attaching the plastic explosive to the improvised explosive would make the cargo of the improvised explosive inaccessible Two plastic explosives in an improvised explosive would reduce its damage Grenades within the improvised explosive did not explode The remote receiver did not disappear after disarming the plastic explosive The remote detonator did not display its damaged or ruined states The remote detonator could not be repaired using the electronics repair kit It was possible to skip the arming action for explosives Infected did not react to the sound of shooting the M79 launcher Several items were displaying invisible attachments Cargo of cookware was not visible when attached to a fireplace The remote receiver did not have a widget and could not be dropped from hands It was not possible to take a ruined plastic explosive back into hands The PO-X Vial showed an "unpin" option It was possible to attach the 40mm grenades to the tripwire Kitchen Timer and Alarm Clock kept ringing after exploding as part of an explosive device "Arm explosive" action was displayed when interacting with specific grenades with the remote detonator in hands CHANGED The Claymore now features a close range explosion in all directions in addition to its directional main explosion Tweaked the inventory icons of the 40mm ammunition to point upwards It is no longer possible to arm the improvised explosive if not explosives are inside It is now possible to disassemble a remote detonator with a screwdriver to gain a battery It is no longer possible to attach the Caymore to the improvised explosive Adjusted the composition of a dynamic train event Adjusted inventory rotation of armbands Reduced the inventory size of the sawn-off Blaze for consistency Increased the range of the remote detonator SERVER Fixed: The Central economy did not spawn weapons with magazines (https://feedback.bistudio.com/T165332) Fixed: A prevalent connection error resulting in Connecting Failed 0x00020009 (https://feedback.bistudio.com/T163151 - private) PC Experimental 1.18 Update 4 - Version 1.18.154955 (Released on 07.06.2022) GAME FIXED A weapon attached to the pistol holster within vest pouches dropped on the ground upon reconnecting Picking up folded base-building kits could result in desynchronization of the hand slot (https://feedback.bistudio.com/T165508) Farming peppers and potatoes would display the wrong item name The spawn position of the dynamic train event was not truly random Loot of dynamic train event would double on server restart (https://feedback.bistudio.com/T165443) Attachments of some rifles could not be accessed when the rifles were held in hands The improvised explosive was incorrectly rotated after placement The improvised explosive was held badly It was possible to move the armed improvised explosive into the inventory Screen-shake effect was not present when prone in 3rd person Gas canisters did not explode when attached to the portable gas stove Empty gas canisters could still explode It was possible to arm the plastic explosive with a timer It was possible to arm the plastic explosive multiple times 40mm PO-X grenades would disappear at over 6 seconds flight time 40mm smoke grenades would start smoking when badly damaged Derringer, M79 and Revolver were missing sounds It was not possible to interact with the car tent The hologram of placement items did not move properly in tents Unloaded ammunition from firearms would disappear (https://feedback.bistudio.com/T165557) CHANGED Added shock damage to the explosions of gas canisters Plastic explosives now offer advanced placement Balanced health of fence parts and armor, also depending on materials (https://feedback.bistudio.com/T157778 - private) Decreased 360° blast zone of the Claymore SERVER Fixed typos in the DayZ structures .cpp files (https://feedback.bistudio.com/T165542) Fixed a typo in the cfgeventgroups.xml (https://feedback.bistudio.com/T165555) Fixed: Renamed the SharpWoodenStick to SharpLongWoodenStick in the types.xml PC Experimental 1.18 Update 5 - Version 1.18.155001 (Released on 23.06.2022) GAME FIXED Fixed a server crash related to vehicles The Derringer was missing a reload sound after only one bullet was shot The Derringer did not display ejected shells The character got stuck in walking speed after dying while in inventory It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer Consuming an item assigned to a quick slot could result in the slot becoming unresponsive Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934) Widgets were still displayed after disabling the HUD via keybinding Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix) An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached Disarmed plastic explosives and improvised explosives could not be picked up Timers from the improvised explosive could not be disarmed Ruined landmines and bear traps were still triggered on contact Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739) CHANGED The M79 Launcher can no longer jam Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix) SERVER CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003) Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023) MODDING Fixed: Keybindings - Trying to add <sorting> block to <modded_inputs> not recognized (https://feedback.bistudio.com/T165909) Fixed: A server crash related to scripted animal commands (https://feedback.bistudio.com/T165943) Fixed: Buldozer was not animating proxies (https://feedback.bistudio.com/T166005) Fixed: Modded keybinding translations were not displayed (https://feedback.bistudio.com/T166026) Fixed: Adding too many sorting tabs in the keybinding menu could cause issues with the tab buttons PC Experimental 1.18 Update 6 - Version 1.18.155069 (Released on 21.07.2022) GAME FIXED Fixed: An issue where one could see inventories of players that broke from restrains / woke up from unconscious Fixed: Server error message related to the inventory SERVER Fixed: Launcher mistakenly reporting Livonia DLC being required for Chernarus servers (https://feedback.bistudio.com/T166615)
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EXILES | Chernarus | PvP & Performance Focused w/ Balanced BaseBuilding | Helis |
starswift posted a topic in Mod Servers & Private Hives
PvP & Performance Focused w/ Balanced BaseBuilding | Loot+ | KeyCrates | REDACTED | Care Packages | REDACTED | DNA KeyCard Crates, CJ Loot Crates | SIB Helis | Expansion Vehicles | Custom Areas | Trader, Bandit Camp, Black Market | NoToxic Zones | Much More Discord: https://discord.gg/NcTSXuMu Website: www.weareallexiles.com Instagram: weare.allexiles DZSALauncher & Direct Connect: 144.48.106.237:2302 Why Exiles? Exiles is dedicated to providing in a DayZ experience, that which you can not readily find elsewhere, the freedom to play how you want to play. Performance above all else. Function and then form Gameplay should be as unrestrictive as possible and rules should not be made in order to account for a technology gap or to lessen an administrative load. Whether it be the apocalypse or in a war-torn land, rules for the sake of efficiency are non-existent and dumb, Exiles agree. The community invests massive amounts of time and energy into servers such as ours and any staff will treat every interaction with this in mind. We consider those who cheat to be the most intolerable of all in our society. We plan to take a proactive approach at finding, punishing and ultimately creating a space in which they no longer find enjoyment. We have been spending the last few weeks getting everything ready and a big part of that is getting the word out there, getting people in the Discord and on the server. Help get the word out to your friends, family, enemies and especially your spouses, and come join us -
experiencing a bug when entering vehicles I get sick and cut every time, It’s happening to everyone on server. What can be causing this?
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Hello everyone ! I have though about a few new feature that can be added to vehicle ! I was thinking that it should easier to make a vehicle running but the maintenance shloud be harder ! Easier to run a vehicle: * I think glow and spark plugs should be deleted since it's unrealistic (you need more than one plug to run a vehicle) * vehicle shloud spawn with all the wheel ( in different condition) * Wheels should be interchangeable by example: hachback wheel should work on a sedan ( i have seen this in the walking dead) Maintenace of the vehicle: *vehicle should spawn with random gas tank contenance ( sometime empty) ( I remember in previous update that v3s spawn with a 20 L gas tank and finding gas to refull it was a good thing) *vehicle shloud spawn with random oil tank contenance ( but not empty ) that should filled before your vehicle break ! *Battery for vehicle should have a charge stat ( sometime near empty of power, sometimes full of power) and can be fillable with generator of other battery ( with tools) also you can see how the battery is charged with tool I think vehicle shloud spawn with an other part like a radiator that can break if you have an accident instead of the wheels ! maybe having a chassis stat of the vehicle that if the vehicle take too much damage it break ! Well that it ! take care of your vehicle !! lol Bye !
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Just opened a brand new server on PlayStation about a week ago, and i just put it public the other day when it was ready. There’s still some minor tweaks but everything is working perfectly.. Features: No Rain (Thunder and lighting on) Economy Boosted + Scattered Loot 24/7 Full PVP/KOS Trader at Zenit Custom Spawns Unlimited Stamina Vehicles are Care packages Active Mods, and Admins Weekend Raids (Starting July 22) Build Anywhere On Discord Factions Base Alarms Freshie Store at Prison (Coming soon) Toxic Zone at Tisy (Coming soon) Safe Zone (Coming soon) Custom Bases (Coming soon) Discord
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Just opened a brand new server on PlayStation about a week ago, and i just put it public the other day when it was ready. There’s still some minor tweaks but everything is working perfectly.. Features: No Rain (Thunder and lighting on) Economy Boosted + Scattered Loot 24/7 Full PVP/KOS Trader at Zenit Custom Spawns Unlimited Stamina Vehicles are Care packages Active Mods, and Admins Weekend Raids (Starting July 22) Build Anywhere On Discord Factions Base Alarms Freshie Store at Prison (Coming soon) Toxic Zone at Tisy (Coming soon) Safe Zone (Coming soon) Custom Bases (Coming soon) Discord
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For those who don't follow Experimental/the Experimental forum, vehicles made their comeback on the latest Experimental patch. I have to say they did a pretty damn fine job because there was almost no desync (as driver and as passenger) and handling the car also felt better. Vehicles are back and they are better than ever! Here are two clips showing the improved vehicles. The first clip is where I drive and the second clip is where BioHaze drives.
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Silly things like needing to peel a potato to bake it, overheating with dehydration and health loss while cooking or driving, needing to remove a hook from a rod to put a worm on it, chop a tree down and it falls completely intact roots and all instead of just leaving a stump and the harvested logs, vehicles strain to climb the same hills player characters traverse with ease, running down steps launching/floating players into the air, inability to clear small obstacles like a 2ft fence or high step with low stamina or a broken leg, no option to open doors slowly/quietly, can't throw a bag over a wall if there are items in it, can't place full bags/clothing in a barrel or boot of a car, Backpacks and shoulder weapons remaining visible and clipping through vehicle roof/seats, banging nails in with hatchet blade first, no choice of wall/gate size when building, no option to build a watchtower without a hole for steps, watchtower design that doesn't actually allow you to fire down from it, stepped platforms on walls that don't allow you to actually fire over them, dodgy infected ai and pathfinding (how do they instantly know all the other entrances to the building you just shut them out of? Why do they aggro on you 30m away motionless in a bush because someone else fired a gun 30m behind them?) All silly things really, liveable with obviously, but which the game would benefit far more from by being addressed than adding new weapons/loot that are all just variations on the same theme as existing and thus change nothing in terms of immersion or gameplay. 😐
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Broken and no longer loadable barrels opened in an M3S
Riddick_2K posted a topic in General Discussion
But did they also break something about the barrels or the vehicles? I am no longer able to load an open barrel inside an M3S like I did before... I have deleted all mods (I was thinking of a conflict between mods) and it is NO longer possible to move an open barrel inside an M3S. I hope it was NOT done on purpose, but from experience I fear it will be one of the "usual wickedness" of the B.I. Has anyone noticed? Maybe some other way to do it? Do you know a MOD that gets around this new problem? -
Serenity DayZ - We are more than excited to announce that we opened our server. Our goal is to develop one of the finest DayZ servers available, emphasizing the true survival experience with some of our unique touches like custom places and other stuff! https://discord.gg/3dFygcVCuy We've been playing this game for a long period of time, and our goal has always been to build an environment that meets the standards we're looking for. A place where we can have fun while still maintaining high standards. We won’t be allowing our management team, or any member of the administration team to circumvent restrictions and misuse their privileges. If they do so, they will be immediately removed from our team; as we do not tolerate any abuse of power. This is why we established Serenity: to provide players the option to finally play on a server with the standards and quality they deserve, without becoming victims of abusive administrators who exploit their authority for personal benefit rather than in the best interests of the community. I know many of you have asked about the type of gameplay and mods that will be used on the server; those will also be available in the coming days since we have already defined the mods that we intend to use. What about the gameplay? We intend to create a server that isn't "that" militarized. Right now, we don't have any OP vests, nor any vests that can block .50. However, you have a good chance of finding them via airdrops and loot crates. On our server, airdrops are quite common, with one dropping per hour. (Please keep in mind that they will only be enabled if there are more than twenty people on the server.) And as a final note, here’s a message from the Management Team: "We would want to take a moment to thank every community member that helped make the server a success. As we're that sure you're all aware, we're now in one of the most vital stages. The launch gives you a chance to see what we're all about. While we're sure you're all excited to play on the server, we also know some of you are worried about how this server will turn out. While we cannot guarantee that every single player will appreciate our server, we can guarantee an active development team, an experienced staff team, and, most importantly, a DayZ server that will be focused on consistent development." Some of the server features: 📷 AIRDROPS — HIGH RISK. HIGH REWARD 📷 CUSTOM TRADERS — BALANCED ECONOMY 📷 HUNTING — SELL PELTS & MEAT TO THE HUNTER TRADER 📷 CUSTOM MILITARY LOCATIONS 📷 EXPANSION BASE BUILDING 📷 RELIABLE HELICOPTERS 📷 RELIABLE VEHICLES 📷 KEY CARD SYSTEM 📷 FRIENDLY & ACTIVE STAFF MEMBERS 📷 HELICOPTER CRASHES - KEY CARDS, HIGH TIER WEAPONS
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Console Stable 1.18 Update 2 - Version 1.18.155001 (Released on 30.06.2022) GAME FIXED It was not possible to access certain clothing containers in the vicinity A non-functional "combine" option was displayed for plastic explosives with the remote detonator Fixed a server crash related to vehicles The Derringer was missing a reload sound after only one bullet was shot The Derringer did not display ejected shells The character got stuck in walking speed after dying while in inventory It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer Consuming an item assigned to a quick slot could result in the slot becoming unresponsive Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934) Widgets were still displayed after disabling the HUD via keybinding Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix) An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached Disarmed plastic explosives and improvised explosives could not be picked up Timers from the improvised explosive could not be disarmed Ruined landmines and bear traps were still triggered on contact Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739) CHANGED The M79 Launcher can no longer jam Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix) SERVER CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003) Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023)
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PC Stable 1.18 Update 2 - Version 1.18.155001 (Released on 30.06.2022) GAME FIXED Fixed a server crash related to vehicles The Derringer was missing a reload sound after only one bullet was shot The Derringer did not display ejected shells The character got stuck in walking speed after dying while in inventory It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer Consuming an item assigned to a quick slot could result in the slot becoming unresponsive Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934) Widgets were still displayed after disabling the HUD via keybinding Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix) An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached Disarmed plastic explosives and improvised explosives could not be picked up Timers from the improvised explosive could not be disarmed Ruined landmines and bear traps were still triggered on contact Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739) CHANGED The M79 Launcher can no longer jam Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix) SERVER CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003) Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023) MODDING Added: Warning message for when "Static_" prefix is used incorrectly Fixed: Keybindings - Trying to add <sorting> block to <modded_inputs> not recognized (https://feedback.bistudio.com/T165909) Fixed: A server crash related to scripted animal commands (https://feedback.bistudio.com/T165943) Fixed: Buldozer was not animating proxies (https://feedback.bistudio.com/T166005) Fixed: Modded keybinding translations were not displayed (https://feedback.bistudio.com/T166026) Fixed: Adding too many sorting tabs in the keybinding menu could cause issues with the tab buttons
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so my friend has a server and i wanna help him out currently it is extremely pvp focused with tappers and jug although jug armour is only findable in tier 2 key card location and up tier 3 and 4 it uses bbp you start with 100k and helis vehicles and other thing are cheap one thing i may add is the armour you can find is capable of taking multiple 50 cal round and 338lm and 408 but you can find Anzio's only in tier 4 key card bunkers my main question is what do players prefer do people like to focus on the pvp base building and raiding aspect or do more players prefer less over powered guns and armour and an easier chance of dying making looting and doing a black market run more rewarding and scarier high risk high reward kind of thing please let me know thanks for any input regards shadow
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Xbox Experimental 1.18 Update 1 - Version 1.18.154845 (Released on 19.05.2022) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Abandoned trains dynamically spawning across Chernarus and Livonia M79 grenade launcher 40mm grenade launcher ammunition Derringer pistol Sawed-off Revolver Sawed-off Blaze Craftable improvised explosive device (IED) Plastic Explosive Claymore mine Remote Detonation Unit PO-X Vial Fireworks Launcher Craftable armbands from flags Gas Canisters explode upon destruction Advanced sensitivity options for controller Game credits FIXED Doors of several structures could not be opened by force Adjusted some exploitable building collisions (https://feedback.bistudio.com/T163092 - private) When driving the Gunter and Olga without a radiator, the spark plug got ruined too early The slot for cooking equipment was displayed when the tripod was not attached Widget of dead players/animals was not displayed after leaving a vehicle (https://feedback.bistudio.com/T163934) The stamina indicator was not displayed in the inventory with disabled HUD (https://feedback.bistudio.com/T162706) When entering the pause menu after disabling the HUD, the HUD could not be re-enabled (https://feedback.bistudio.com/T163869) Fixed an exploit related to fireplaces Stones were not properly displayed when left as the last attachment of a fireplace Melee damage was dealt in the direction the camera was facing The wrong text was shown when dragging a body out of vehicles The CR-550 magazine was not properly reflecting damage states The dry fire of the CR-550 did not have sounds in prone stance The land mine disappeared upon disarming Land mines ruined by shooting did not explode (https://feedback.bistudio.com/T164288) After cooking, the sound of roasting meat would persist on the equipment used Trying to ignite a wet fireplace would activate burning sounds The fireplace was missing some particles when burning It was possible to boil food in gasoline (https://feedback.bistudio.com/T146331) Transitioning between erect and prone stance while charging a throw was skipping animations in certain cases Brooms did not change their materials properly when burning It was possible to craft the improvised spear while the stick had food attached Ticking sound of the alarm clock could be desynchronized when interrupted while setting the alarm The tutorial screen was falsely showing console controls in the tab selection Inventory icon of the Long Torch was cropped Fixed several instances of headgear clipping with character heads It was easily possible to get stuck in the stairs of the castle tower Adjusted rag cover clothes to reduce clipping with other clothing items The Bizon was spawning with the 1PN51 night-vision scope (https://feedback.bistudio.com/T163972) Improved textures of the spear variants The animation of drawing a pistol from the holster would twitch unnaturally Fixed an issue that prevented military infected from spawning with EGD-5 grenades Skater infected gave a metal sound when hit against the head Bus wreck model was levitating slightly (https://feedback.bistudio.com/T161767) Stick was held badly when roasting meat over fires (https://feedback.bistudio.com/T164438) It was possible to unpin grenades silently (https://feedback.bistudio.com/T158850 - private, https://feedback.bistudio.com/T161873 - private) Items would float when taking them into hands with a wounded character Reloading while freezing could result in animations glitching Fixed some issues that would result in skipping animations Jumping with two-handed rifles could result in stretched arms Cooking slots in the oven took different amounts of time to cook (https://feedback.bistudio.com/T164090) Multiple flash-bangs in a row would eventually stop impacting the character Ownership of the Livonia DLC was not correctly reflected in the main menu Change of the control scheme was not saved after restart (https://feedback.bistudio.com/T164582) PlayStation: Sea water would disappear on low tide CHANGED Rotten meat now gets burned when smoked It's now possible to skin dead chickens, rabbits, carps and mackerels with the screwdriver Reduced the weight of the Handheld and Field Transceivers (https://feedback.bistudio.com/T157490) Decreased the inventory size of binoculars from 3x3 to 2x2 The sharpened wooden stick can now cause bleeding on targets Halved the damage to cooking gear while cooking (https://feedback.bistudio.com/T164266) Keybinding menu now has inputs split into several categories to make it easier to navigate (PC) Adjusted positions of rifles in the shoulder slots to reduce clipping with the character Animations of character symptoms do not conflict with other animations any more Adjusted the modern compass to be more readable in sunlight Adjusted colors of all raincoat-based armbands Controller sensitivity options are now visible even when mouse and keyboard is enabled (https://feedback.bistudio.com/T164297) Renamed the "Restart" button during unconsciousness to "Respawn" SERVER Added: cfgeventgroups.xml to define groups of objects to spawn with dynamic events Added: Hundreds of static environment objects now have a config-class to be spawned by the server Added: "deloot" attribute to events.xml <child> to define the amount of wanted dynamic events loot for a child instead of the default value Added: "spawnsecondary" attribute to events.xml <child> to define if the child should be spawning the secondary infected event Added: Warning message when a definition in types.xml will be ignored Added: Additional dynamic event setup validation and warning messages Added: Dynamic events now supports spawning of "dispatch" from proto xmls Added: "dispatch" and its children "proxy" from proto xmls now have an additional attribute "dechance", a float value ranging from 0-1 to decide chance of spawning at a dynamic event Fixed: Banlist, whitelist and prioritylist were cleared when the accompanied file was failed to be opened by the game Fixed: The enableDebug window was not fully displayed in certain resolutions Fixed: Random loot spawned by dynamic events would persist after a server restart Changed: The game now has an error message and shuts down when it cannot find the world Xbox Experimental Update 2 Xbox Experimental 1.18 Update 2 - Version 1.18.154885 (Released on 26.05.2022) GAME FIXED It was not possible to combine items from the inventory and hands The vicinity tab could disappear after scrolling through a long list of items The M79 launcher would not deal accurate damage to bases The Derringer would change its zeroing while shooting It was possible to store improvised explosives infinitely into each other It was possible to craft the improvised explosive even if the protector case still had contents Fixed an animation glitch related to going prone Plants missed their name widget during growing stages Brooms would recover health after stopping burning (https://feedback.bistudio.com/T164097) Food lost quantity when baked with lard Food did not lose quantity when being roasted on a stick It was possible to ignite the fireworks launcher in buildings where it should not be possible It was not possible to ignite a damp fireworks launcher The dismantle action performed the repair action instead The stealth kill used the infected death animation Fixed a server crash related to corrupted storage Vests attached to grenades would explode on their own It was possible to add the Remote Detonator to the improvised explosive's attachments Gas canisters would not explode when instantly ruined from pristine state Magazines would not display the bullet count if it was 0 or 1 Inventory arrows of the fireplace cargo would indicate the wrong state It was possible for 40mm ammunition to spawn with 0 quantity CHANGED The fireworks launcher is now deployed faster The Claymore now features a close range explosion in all directions in addition to its directional main explosion Tweaked the inventory icons of the 40mm ammunition to point upwards SERVER Changed: Adjusted some typos in the config.cpp (https://feedback.bistudio.com/T165022) Xbox Experimental 1.18 Update 3 - Version 1.18.154920 (Released on 02.06.2022) GAME FIXED Weapons wouldn't fire while holding the shift key when playing with MnK (https://feedback.bistudio.com/T163427) Fixed a number of game crashes It was possible to add the Remote Detonator to the improvised explosive's attachments Gas canisters would not explode when instantly ruined from pristine state Magazines would not display the bullet count if it was 0 or 1 Inventory arrows of the fireplace cargo would indicate the wrong state It was possible for 40mm ammunition to spawn with 0 quantity Grenades attached to vests did not explode in the fireplace It was possible to move an armed improvised explosive into the inventory It was possible to arm an explosive in the inventory The Claymore was visible for a brief moment after its explosion The Claymore explosion was too fast and did not synchronize properly for players The Claymore LED was not glowing at night Smoke from 40mm smoke grenades was briefly visible if the expired in the players inventory It was possible to detonate explosives via the tripwire The 40mm explosive grenade did not explode when ruined Disarming the plastic explosive would create an additional remote detonator The improvised explosive would explode when ruined, even if there were no explosives inside The improvised explosive and Claymore did not visually reflect their damaged states Attaching the plastic explosive to the improvised explosive would make the cargo of the improvised explosive inaccessible Two plastic explosives in an improvised explosive would reduce its damage It was not possible to take a ruined plastic explosive back into hands Grenades within the improvised explosive did not explode The remote receiver did not disappear after disarming the plastic explosive The remote receiver did not have a widget and could not be dropped from hands The remote detonator did not display its damaged or ruined states The remote detonator could not be repaired using the electronics repair kit "Arm explosive" action was displayed when interacting with specific grenades with the remote detonator in hands It was possible to skip the arming action for explosives Infected did not react to the sound of shooting the M79 launcher Several items were displaying invisible attachments Cargo of cookware was not visible when attached to a fireplace The PO-X Vial showed an "unpin" option It was possible to attach the 40mm grenades to the tripwire Kitchen Timer and Alarm Clock kept ringing after exploding as part of an explosive device The spawn position of the dynamic train event was not truly random CHANGED The Claymore now features a close range explosion in all directions in addition to its directional main explosion Tweaked the inventory icons of the 40mm ammunition to point upwards It is no longer possible to arm the improvised explosive if not explosives are inside It is now possible to disassemble a remote detonator with a screwdriver to gain a battery It is no longer possible to attach the Caymore to the improvised explosive Adjusted the composition of a dynamic train event Adjusted inventory rotation of armbands Reduced the inventory size of the sawn-off Blaze for consistency Increased the range of the remote detonator Added shock damage to the explosions of gas canisters SERVER Fixed: The Central economy did not spawn weapons with magazines (https://feedback.bistudio.com/T165332) Fixed: A prevalent connection error resulting in Connecting Failed 0x00020009 (https://feedback.bistudio.com/T163151 - private) Changed: Adjusted some typos in the config.cpp (https://feedback.bistudio.com/T165022) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.18 Update 4 - Version 1.18.155001 (Released on 27.06.2022) GAME FIXED It was not possible to access certain clothing containers in the vicinity A non-functional "combine" option was displayed for plastic explosives with the remote detonator Fixed a server crash related to vehicles The Derringer was missing a reload sound after only one bullet was shot The Derringer did not display ejected shells The character got stuck in walking speed after dying while in inventory It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer Consuming an item assigned to a quick slot could result in the slot becoming unresponsive Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934) Widgets were still displayed after disabling the HUD via keybinding Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix) An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached Disarmed plastic explosives and improvised explosives could not be picked up Timers from the improvised explosive could not be disarmed Ruined landmines and bear traps were still triggered on contact Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739) CHANGED The M79 Launcher can no longer jam Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix) SERVER CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003) Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console Stable 1.18 Update 4 - Version 1.18.155069 (Released on 28.07.2022) GAME FIXED Fixed: An issue where one could see inventories of players that broke from restrains/woke up from the unconscious Fixed: Server error message related to the inventory
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Update 1.18 Xbox Experimental (Change Log)
Kyiara replied to lynn.zaw's topic in Xbox Experimental Updates
Xbox Experimental 1.18 Update 4 - Version 1.18.155001 (Released on 27.06.2022) GAME FIXED It was not possible to access certain clothing containers in the vicinity A non-functional "combine" option was displayed for plastic explosives with the remote detonator Fixed a server crash related to vehicles The Derringer was missing a reload sound after only one bullet was shot The Derringer did not display ejected shells The character got stuck in walking speed after dying while in inventory It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer Consuming an item assigned to a quick slot could result in the slot becoming unresponsive Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934) Widgets were still displayed after disabling the HUD via keybinding Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix) An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached Disarmed plastic explosives and improvised explosives could not be picked up Timers from the improvised explosive could not be disarmed Ruined landmines and bear traps were still triggered on contact Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739) CHANGED The M79 Launcher can no longer jam Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix) SERVER CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003) Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023) -
NOMADS PARADISE|PVP|100k Start|BBP|Admin Hammers|KOTH|Air Drops
NP-Korbi posted a topic in Mod Servers & Private Hives
Hello Survivors, We are a small Group of experienced DayZ players and we thought it was time to start our own Server. We are open to criticism and suggestions for improvement to give you Survivors a great Experince on our Server. We hope to see you and have some fun togehter on our Server. Server info: - Name: NOMADS PARADISE|PVP|100k Start|Admin Hammers|KOTH|Air Drops|Can - IP: 51.38.101.52:2302 - Discord: https://discord.gg/fYYTCy7h what we have to offer: - Its a PVP Server - BaseBuildingPlus with C4 raiding - Advanced Banking (robable ATM's) - 100K starter Money - CannabisPlus (good way to make Money) - you can find the legendary "Admin Hammer" on the map - King of the Hill and airdrops - lots of cars and Helis - Snafu Guns and MVS clothing - we are running the DayZ Expansion Vehicles and Traders - and much more Have fun and survive well. -
Experimental Update 1.18 (Change Log)
lynn.zaw replied to lynn.zaw's topic in PC Experimental Updates
PC Experimental 1.18 Update 5 - Version 1.18.155001 (Released on 23.06.2022) GAME FIXED Fixed a server crash related to vehicles The Derringer was missing a reload sound after only one bullet was shot The Derringer did not display ejected shells The character got stuck in walking speed after dying while in inventory It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer Consuming an item assigned to a quick slot could result in the slot becoming unresponsive Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934) Widgets were still displayed after disabling the HUD via keybinding Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix) An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached Disarmed plastic explosives and improvised explosives could not be picked up Timers from the improvised explosive could not be disarmed Ruined landmines and bear traps were still triggered on contact Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739) CHANGED The M79 Launcher can no longer jam Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix) SERVER CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003) Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023) MODDING Fixed: Keybindings - Trying to add <sorting> block to <modded_inputs> not recognized (https://feedback.bistudio.com/T165909) Fixed: A server crash related to scripted animal commands (https://feedback.bistudio.com/T165943) Fixed: Buldozer was not animating proxies (https://feedback.bistudio.com/T166005) Fixed: Modded keybinding translations were not displayed (https://feedback.bistudio.com/T166026) Fixed: Adding too many sorting tabs in the keybinding menu could cause issues with the tab buttons -
28 Dayz of War - Chernarus Winter ( PVP )
TRONix-ebb15468d76f1e95 posted a topic in Server Advertisement
28 Dayz of War - Chernarus Winter - Currently long nights and harsh environments Discord link - https://discord.gg/fb2tM22XwB PvP Server 202.189.9.221:2302 UK Based Server Max Ping: 800 1st & 3rd person Overall Server Info and Features: 100K Starting Account Start for New Players + ATM Accounts for Groups Robbing ATMs! Kill Feed Animated Heli Crashes and King of the Hills, Huge Weapon portfolio Talking NPC's with Annimation MVS, Tactical Flava, MMG Base Building 2.0 and Build Anywhere Cars, Military Vehicles, Helicopters! Base Raiding with Door's only Custom Traders Drugs How to play the servers? Run Through DZSA - https://dayzsalauncher.com/ Once installed, open it and search for "28 Dayz of War” Click play and it will automatically start downloading all the mods you need to play. This is a new server with a freindly community currently, looking for people to enjoy their stay and make this server grow! -
Console Update 1.17 - Version 1.17.154721 (Released on 19.04.2022) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q., or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED CR-550 Savanna rifle Longhorn pistol P1 pistol Craft-able Spear (Bone & Stone head variants) Pitchfork Craft-able Bone knife Cleaver Meat tenderizer Kitchen timer Craft-able Fireplace stand Brooms can be lit and used as a torch Improvised clothes from rags Improvised Rope Belt Improvised gas mask filter Gas mask filters can now be refilled with charcoal tablets Sensitivity settings for various scope options New optional control scheme Bark can be harvested with axes now Cookware is slowly getting damaged by being used Gas mask filters get damaged while in use Voice activation setting for voice chat Scroll through multiple actions can be now done via mouse wheel New point of interest on Livonia FIXED Gear could not be added to other player's inventories (https://feedback.bistudio.com/T159801, https://feedback.bistudio.com/T162845) The sound of hitting an obstacle with a vehicle while reversing wasn't played Dropped items were pushed upwards in certain situations (https://feedback.bistudio.com/T162980) During punching the player would turn sideways in some situations The sound of the Sarka 120 engine came from the front, whereas the engine is in the back (https://feedback.bistudio.com/T161793) Shelters weren't build-able on some places A burned-out fireplace is no longer producing light Canceling activation of the bear trap and landmine caused errors The visual effect of the contaminated area partly persisted after it was despawned (https://feedback.bistudio.com/T162089) Focus zoom briefly reset during several actions in the 1st person (https://feedback.bistudio.com/T160921) Hair clipped with NVG head strap on female characters An incorrect texture of ruined wheels caused a server error on restart Fixed rendering exploits related to buildings Players could climb through closed windows on some buildings The Player was able to pick up the fire barrel while items were attached to it The sound of starting/stopping engine was not present for other players Sound of opening or closing attachments was not present for other players (https://feedback.bistudio.com/T162184) The sound of turning on/off the alarm clock wasn't audible for other players A staircase handrail was missing a collision The attachment icon didn't correctly reflect attached optics and rails on weapons (https://feedback.bistudio.com/T162436) Attaching more nails to the flag pole caused errors Sharpened wooden sticks caused errors when damaged Filtering server by favorited gives error: 9 in server browser (https://feedback.bistudio.com/T150657, https://feedback.bistudio.com/T150658, https://feedback.bistudio.com/T156497) Traps did not react to vehicles Light and heavy melee attack combinations would sometimes result in too much damage (https://feedback.bistudio.com/T160568 - private) Fixed several environment issues on Chernarus and Livonia Certain gestures would make the character float above the ground when executed in prone (https://feedback.bistudio.com/T161093) Sound of ear ringing caused by the flash grenade could get stuck at some situations Ruined Zmijovka hat didn't properly reflect its state Mouse cursor was invisible in the respawn menu CHANGED Reworked Nizhnoye village on Chernarus Adding a favorite server when already at max (25) will throw an error instead of removing a random favorite VOIP (any) is not available while in inventory. If VA is active, the player can keep speaking though VOIP "push-to-talk" and "toggle voice activation" have been moved from DPAD-down to DPAD-left VOIP "volume range up/down" has been added as DPAD-left + RB/LB "Cycle fire mode" has been moved from DPAD-left to LT (I.E. while in raised hands) + DPAD-right While in vehicle, "accelerate" now behaves as an axis and can be modulated (instead of being on/off) Heavy attack is now triggered by "Press Y" instead of "Hold Y" A new optional control scheme added Mic continues to listen to the player for 0.5 s after they let go of the push-to-talk button All heat sources are now emitting heat Drain and pour liquid actions are now properly separated Adjusted the wolf model to allow a more precise head-shot The burning duration of torches now correctly depends on the amount of fuel Cooking without lard/water now reduces the weight of the burned food Weapon sway increases while the character is rolling Fireplaces start heating up the player character faster now Position of the light source for Sarka 120 when only a single headlight is on was set to the proper position Players are no longer able to get into a vehicle while holding a heavy item (https://feedback.bistudio.com/T162153) Stone knifes can no longer be sharpened with a sharpening stone Action inputs will be prioritized over inventory actions (e.g. climbing a ladder before dropping your item in hands) Closing the inventory wasn't possible with the view button after assigning an item to a quick slot Updated the game credits KNOWN ISSUES Land Mine disappears after disarming Text in controls is sometimes overlapping Thrown Spears, Sharp/Long Wooden Sticks and Torches fall under the ground Missing sound while base building or mining stones with Meat Tenderizer Heavy/Special attack is not mapped correctly for the new control scheme and clashes with the new jump button Missing "Controller disconnected" dialogue with MnK enabled Player gets desynced when equipping weapon after cancelling equip animation before When kindling/fuel items become ruined in fire, player is unable to add the same item before the ruined one disappears Roasting sound effect remains with cooking equipment even after the roasting is done
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*NEW* KRYPTIC - EU MAIN | 1PP | Stim Packs | Heli's | Keycards | Dynamic Heli Crashes | Care Packs | Loot++ | Drugs | Trader | Barter Items | Cars | BBP | C4 discord.io/thekryptic We are looking for PC Players (solo and clans) to join our Super Smooth & high FPS server. We've spent a long time building and adding many custom features to our server to offer a fair and balanced system to suit all styles of gameplay. Some of our features is as follows:- Kill feed (in game and discord) Animated Heli Crashes Improved Group / Party System Custom Guns, Clothing and Base Storage Underground Bunkers Stim Packs (for fast health & blood regen) Unlimited Stamina Far less sickness and bone injuries BBP & Vanilla building options with C4/Decoder Tablet raiding Many new custom areas to explore Custom Vehicles 4 hour fast restarts Welcoming and Friendly community Active Admins with years of DayZ server Admin experience Find us on DZSA Launcher and give us a try!!! You may even find yourself staying 😉