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Found 2794 results

  1. Grimey Rick

    "Please wait" and then "Your dead"

    I didn't say that. I said not being able to control your character upon login is stupid. Staring at a blank screen while you get lit up without being able to flee is what I think is bad. I'd be fine with a timer of 5-10 seconds that prevents you from drawing your weapon upon logging in. I'd also like to see them return the sound effects upon login as well, as I feel these sounds are the greatest anti-ghost measure. I don't know how many people I've popped while camping various buildings over the months after hearing the signature shk-shk of an M4A1 near me. I've never been killed in those situations, so to me, that's a pretty good deterrent for would-be ghosters. The additional timer would just insure ghosting dies.
  2. ZomboWTF

    "Please wait" and then "Your dead"

    so you say ghosting is bad, that ghosting should be dealt with by the login-sound, but you should totally be still able to shoot people right after ghosting without a delay? i don't get your point
  3. Grimey Rick

    "Please wait" and then "Your dead"

    Uh, no. Totally disagree. You shouldn't ever load in without being able to control your character. That is dumb. As far as ghosting, why did they deem it necessary to remove the reloading sound effects upon logging in? That took care of ghosting quite nicely.
  4. maybeme

    Witnessed an epic showdown at NEAF

    I'm quite sure almost everyone does. I've been on a server and checked the player list once in awhile and people kept coming and going. Maybe not the more educated players here on the forums, but plenty people do server hop, no way to prevent it. People do it to kill others too, by ghosting behind them. It's a thing in DayZ that needs something to deter it, besides the obvious timer already implemented.
  5. Those are defending the system of ghosting are the firsts are abusing of the glitch... If do you have troubles on survive then spawn on the woods, spawn on a barn....spawn nearby a military base, where you can see from distance if doors are closed. But do not spawn inside of them and being happy not be heard. If i'm a guy that is defending a building and is being attacked both from guys outside and both by someone spawning inside on floors that aren't occupied, i'm gonna rage Do you also know guys that exists with over dozens of people that split money for a single copy of DAYZ to have a fresh spawn spotter? I know an italian clan with over 20 members, where each member paid around 1 Euro to contribute to make a spotter char for the clan. They use it to spawn inside the buildings. Also, when char spawn for the first time there is no more chace to load and you can see around you if there are players in other floors. So pls, don't defend the system because you do abuse of it because you aren't able to survive properly.
  6. scriptfactory

    "Free look" after log out

    There are a lot of players that want to be able to kill a defenseless person if they try to combat log. Honestly, combat logging isn't that big of a problem and having your character (defenseless) on a server for 30 seconds after you logout is a poor game mechanic. If you are not actively engaged in combat you should be allowed to logout without fear of your character being killed. In my opinion the DayZ devs should do something like this: Remove current timers. They suck.If you shoot another player or a bullet hits you or lands in your immediate vicinity (~5-meter radius) you can't logout for 15 minutes.If you logout or disconnect during this 15-minute period your character stays on the server for the remaining time.To fix ghosting make spawn locations save on a per-server basis. If you die all of your spawn locations are invalidated.Edit: add queuing system for logins with priority being given to players that haven't switched servers recently.Done.
  7. NotSoFriendly

    #10 Duck* CROSSBOW - [GERMAN] DayZ:SA

    Recommending ghosting sucks ... anyway, nice video.
  8. hombrecz

    No "Specialized" Cartridges [Torchia Tweet]

    Devs have a lot of possibilities to fix a lot of bad stuff from mod. Stuff like AS50 being able to be accurately hipfired thus used as SKS, which was wrong (true story). Will they mange? That remains yet to be seen although so far it does not look that optimistic (weird weapon accuracy, attachment mumbo jumbo etc). I agree that server hopping for loot is BIG issue. One that I am not sure Devs will managed to fix. That was another reason why I liked private hives so much. No ghosting, no hopping for loot = good times. And thanks for kinda supporting adding of Vz.58, I appreciate it.
  9. Katana67

    Multiple Character Slots

    No thank you. There are many reasons why this is a bad idea. And, it will certainly be the case with private hives when they come around. Multiple characters work when they're FIXED to a server/instance, not persistent. Which is the approach they've chosen with the current public hive. 1. Your avatar in DayZ is meant to represent you as the player, not you inhabiting a distinct character 2. More character slots (on a public hive) would allow for a lot of detrimental activities (i.e. excessive loot hoarding, server hopping [until it's remedied], easy deathmatching, perhaps even unmitigated ghosting [in leaving one character at the top of NWAF, and one at the bottom], etc.) 3. I never really liked it in the MMO's I've played in not knowing who's who. I RPed in SWG for six years and it was insanely frustrating not knowing who's who from an OOC point of view when RPing with someone.
  10. thJeremyy

    Hello Everyone-Unfair Deaths Anyone?

    Indeed, death on spawn is a issue, however the repercussions of having an invulnerability timer will be that players with better computer specs can exploit that to their advantage for getting the upperhand when ghosting. What I'd suggest is find a seriously secluded area to logout. Otherwise, the risks are always there. Well, isn't that the thrill of DayZ? :)
  11. TwstedFate

    BattleEye Admin Ban?

    The unfortunate part of this, is that this is what was implemented to prevent ghosting. Dtrain, the best thing for you at this point is to find a server and stick with it. That ban you got is temp, but, a pain none the less
  12. xalienax

    The Community

    I think to some extent alot are co-mingling memories from modifed servers with the idea that "the mod was better". the mod had more content, sure- BUT in the official hives i seen rampent server hopping to Ghost behind players, KoSing, destroying tents for the "lulz" etc. Troll behavior exitsed even with the content in place. The main difference with the mod was the proliferation of Private hives meant that server hosts could start kicking and banning people they deemed disruptive- use 3rd party anti cheat tools and the lack of being linked to multiple other servers means that someone couldnt abuse the "hive" to server hop for either loot farming or ghosting in PvP.
  13. This is the rolling Development changelog for 1.8.1 Changes: * [NEW] - Mechanic - Nutrition system for all food types. * [NEW] - Mechanic - Hunger and Thirst is now based on the new nutrition system. * [NEW] - Mechanic - Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world) * [NEW] - Infectious Water Holes - Random water holes on the map are infected drinking from them will give you an instant infection. Identified by dead body's around water holes. (can be disabled by admins) * [NEW] - Base System - Generator has been added (Does not spawn, Not yet active). * [NEW] - Storage - Dome Tent has now been added. * [NEW] - Private SQL - Cleanup updated to move dead bodies(character_dead) to a new table before removal from main table(character_data). * [NEW] - 15 new models (feather,crafting). * [NEW] - Feathers added to Hens as you gut. * [NEW] - Destroy Tents with fire (matches & fuel tank needed). * [NEW] - Blood types/blood system -- You may now fill blood bags (filled blood bags only take 4k blood and give back 4k) -- incompatible blood transfusions will result in extended unconsciousness of the recipient. -- Ability to take/give blood from/to yourself. -- Blood types + Rh types are based off real world statistics -- ability to take a bit of blood off a recently dead corpse (may yield infection) Removed from current build. * [NEW] - Blood testing kit (to determine blood type) and disposable transfusion kit. * [NEW] - Wild zeds re-added. * [NEW] - Blood trail system. Will allow players to track ppl bleeding. * [NEW] - Added 6 NEW POI's Thanks Musty Crew(AKA Bane). (enabled/disabled by admin) * [NEW] - New system for matches running out, 30% chance each time you use to drop your number of matches to 5 (foreach use after it will remove 1 match). * [NEW] - Hunting Knives new wear n tear system works in 5 stages. (IE start with knife random 30% chance to change to Knife5, This now gives 5 more uses before going blunt) Once blunt you yeld 50% of the meat you gather. * [NEW] - Making fires will now auto light. * [NEW] - Journal updated to provide a debug system. (Journal displays - spawn selection - forces full-moon nights.) * [NEW] - on death weapons on players back now drop to the ground * [NEW] - Blood will now regen over time based on player overall conditions. (>75% = 1.2, >50% = 0.6, >25% = 0.3). --- * [NEW] - Weapon attachments have been added (generic spawn - chance to spawn any place) -- M4A1 > M4A1_AIM -- M4A1_Aim > M4A1_Aim_CAMO -- M4A1_Aim_camo > M4A1_AIM_SD_camo -- m16a4 > m16a4_acg -- bizon > bizon_silenced -- Makarov > MakarovSD -- M9 > M9SD -- Crossbow > Crossbow_CCO * [NEW] - You can now drink from Water pumps using just your hands (150 thirst restored each use.) (action menu) (no infection chance) * [NEW] - You can now drink from ponds using empty tin's (300 thirst restored each use.) (Right Click Empty Tins) -- UNboiled Water drank from a canteen has a 30% chance of infection and restores full thirst. -- UNboiled Water Drank from a tincan has a 6% chance of infection and restores 300 thirst. (pond/Lake Only) -- UNboiled Water From you hand has a 3% chance of infection and restores 150 thirst. (pond/Lake Only) * [NEW] - Vehicle - Unbanned Pickup_PK_INS. * [NEW] - Vehicle - Unbanned Offroad_DSHKM_INS. * [NEW] - Added audio cue when you stumble across gathering plants. (15 meters) (cricket sounds will play) (Thanks facoptere). * [NEW] - Added the option to rip up clothes to make rags (these can be then made to bandages). * [NEW] - Added Humanitarian supply drops (no weapons). * [NEW] - You can now craft assault bags. * [NEW] - New Crafting recipes. * [NEW] - Function - random Location finder. * [NEW] - Tents & Stash sites can now be upgrade to increase storage. -- Small Stash site upgrades - +2 magazine slots per upgrade + 5 armor. Required parts is just etool and wood. -- Small stash sites upgrade to medium once upgraded to level 5. -- Medium stash sites can now be upgrade. Tools - Etool, Parts needed - Crate, Wood. --- 25 mags per level. --- Double weapon count per level. --- 25 armor. -- Dome tents now upgrade. Tools - Etool, Parts needed - Crate, Wood. --- 25 magz per level --- 5 weapons per level --- 1 backpack per level --- 10 armor each level * [NEW] - Achievement system - Thanks DeadActionMan(AKA Musty Crew) -- Current achievement list --- Time Waster --- High Flyer --- Grave Robber --- Shopaholic --- Top Shopper --- Sick Puppy --- White Collar Worker --- Fire Warden --- Slice Of Fried Gold --- Plane Spotter --- Trinkets of Deceit --- Litter Bug --- Cannibal --- Hunter Gatherer --- Firestarter --- Steady Aim --- Marksman --- Sniper --- Bunny Basher --- Clean Bill of Health --- Medic of the Apocalypse * [NEW] - Ghosting mechanic - Once logged out you can not log back in again for a number of seconds selected by the admin of the server- Enabled or disabled by the admin of the server. * [FIXED] - Infected Camps no longer repeatedly spawn infected. * [FIXED] - Infected Camps Loot updated to be more in line with crash sites. * [FIXED] - LOOT - Building locks have been moved to after the building has spawned loot. (hopefully this should allow the bias to sometimes fail but allow other pass's if no loot has spawned. * [FIXED] - You can no longer refuel a destroyed vehicle using a 5l fuel can. * [FIXED] - Humanity gain from blood transfusion moved to end of transfusion process. (Due to issues with skin change breaking the transfusion) * [FIXED] - Zeds will no longer target vehicles. If the player is targeted before entering a vehicle Zeds will continue to engage the player * [FIXED] - Carry slot, addToToolbelt/drop fixes. * [FIXED] - Ability to fly a helicopter with no main rotor on restart * [FIXED] - Antihack (again). * [FIXED] - Issues with zeds not spawning in some places due to spawn timer being too long * [FIXED] - Fixed issue with salvaging items from vehicles that don't have parts (ie middle wheels) Thanks Sven(Seven) * [FIXED] - Added limit system to secondaries explosions. * [FIXED] - Zeds will no longer target any air vehicle.(unless player was already aggro-ed), (no longer get fps drop from zed agro). * [FIXED] - Zeds should no longer move around when below 3 meters to player. (when being attacked) * [FIXED] - Tents/camonets can now be placed in bushes. * [FIXED] - Objects can now be placed in camonets. (ie Tent can be put under a camonet) * [FIXED] - Issue with objects being placed and killed during the same session now fixed. (objects now get removed from db when killed). * [FIXED] - Auto close gear menu on filling water bottles. * [uPDATED] - Character selection screen is now forced until a character is selected(Does not effect reality Servers, on new character). * [uPDATED] - Spawn selection screen is now forced until a spawn location is selected (if enabled). * [uPDATED] - Thirst and hunger updated to no longer be a instant fill on eating/drinking. * [uPDATED] - Melee weapons updated Range and shot count. * [uPDATED] - Full moon nights is now select-able by the server admins. * [uPDATED] - Salvage system updated to provide a chance some items like glass,engine and fuel can break during salvage * [uPDATED] MedBox0 has been removed and replaced with MedBox2. -- magazine = "ItemBandage"; -- count = 3; -- magazine = "transfusionKit"; -- count = 4; -- magazine = "ItemMorphine"; -- count = 3; -- magazine = "bloodBagOPOS"; -- count = 1; -- magazine = "bloodBagABPOS"; -- count = 1; -- magazine = "bloodBagBPOS"; -- count = 1; -- magazine = "bloodBagAPOS"; -- count = 1; -- magazine = "bloodTester"; -- count = 2; * [uPDATED] Foodbox0 -- Removed magazine = "FoodCanFrankBeans", magazine = "FoodCanPasta" -- Added magazine = "ItemSodaGrapeDrink", magazine = "ItemSodaCoke" * [uPDATED] - Re-added Flies on dead body's. * [uPDATED] - Weather - FOG has been changed from max 0.5 to 0.8. * [uPDATED] - Updated infection chance cure while sleeping from 1% to 10% * [uPDATED] - Quiver updated to be used like a mag for the crossbow. * [uPDATED] - Loot spawns now only spawn one item. * [uPDATED] - Sight & sound for zeds updated to provide a much better sneak system. * [uPDATED] - When in build mode and trying to enter a vehicle you are no longer ejected, the build just cancels. * [uPDATED] - Surface sounds of roads. (no longer draws from 200 meters.) * [uPDATED] - Infected camps - now spawn loot in tents in place of on the ground. * [uPDATED] - Infected camps - Now spawn zeds like any normal building. * [uPDATED] - Infected camps - Can now be taken down when found (tents/camonets can be collected for later use). * [uPDATED] - Medbox1 changes - Removed: Old bloodbags X 2 added: Emtpybloodbags X 5 * [uPDATED] - New temperature changes (to bring temperature into the game). * [uPDATED] - Motorcycle changes: TT650 speed increase from 120 to 180. * [uPDATED] - Increased Zed Sight from 100 to 200 meters. * [uPDATED] - Updated sight and sound for zeds -- Added chance based sight system (on seen depending on the range between you and the target there is a chance you will not be targeted). -- Sound updated to support a higher instant target sound from 60 to 80 (this is the amount of sound the player is making) -- Sound updated to support any sound below 80 and aboue 6 must be in the zeds line of sight before your targeted, -- Zeds FOV changed from 45 to 30. (this is the angle they can spot you on) * [uPDATED] - Inventory - Vehicle Fuel tank reduced to 2 inventory slots from 4. * [uPDATED] - Inventory - Wooden pile reduced from 2 inventory slots to 1. * [uPDATED] - Inventory - Rotor increased from 6 to 8 inventory slots. * [uPDATED] - Inventory - Engine increased to 10 inventory slots from 6. * [uPDATED] - Inventory - 20L Fuel tank & empty reduced to 2 inventory slots from 3. * [uPDATED] - Attack system on all zombies no longer an instant animation its been changed back to a smooth change to attack (makes the zombies slower to attack) * [uPDATED] - Chance of catching a fish has been updated to -- 5% chance standing. -- 30% chance while in a vehicle. -- 50% while raining. -- 65% in a vehicle and raining. * [uPDATED] - Medium Stash Sites can no longer be created from sandbags. * [uPDATED] - Loot Rebalance. * [uPDATED] - Rebalanced Zombies. (hp, Armor, speed, movement, animations) * [REMOVED] - Ammo in backpacks will no longer refill on player restart. (Removed due to side effects) * [REMOVED] - Blood gain from all canned food types now removed. * [REMOVED] - Loot bias has now been fully removed. * [REMOVED] - Server side grid system for loot. * [REMOVED] - Salute when trying to run with a object in view mode. Remember this is a development change log. To be done. Bloodbags removed from hospitals and replaced with self bloodbag parts. Cardbox box's for medical systems to be updated to a new model. (Model is wrong size) Self bloodbag system to be added. (blood must be drawn from player before hand see 1). New crafting recipes to be added.(On hold for a rethink of the system) New plant systems to be added. (delayed for new recipes to be added) Nutrition systems needs calories updating for every food item. Melee weapon fire to be updated from a single shot to a small burst. (see how it plays and looks). Make loot bias changeable option within the mission file for private server admins. (Done) Load journal with all config options for easy player view of server settings. (Spawnselection). (Started) Base Building Stage 1. Nutrition/Medical Stage 1. Crafting tidy up from being all thumbs. (On hold for a rethink of the system) Green - Added Yellow - Added but needs looking over and testing. Red - Removed. (wont make build)
  14. leviathanapsu

    It's a trap!

    I finally had the funds come through to purchase the game and have been playing for the last few hours. There's a steep learning curve at first I have to say. Life 1 - Apparently I was stuck in run mode because I was making enough noise to attract every zombie in the town even while crouching. I knocked one out and tried to run away, but they never seemed to lose my trail despite weaving around buildings and I was eventually ripped limb from limb. Life 2 - After consulting the guilde, I realized I needed to use certain keys to ensure I wasn't in a running crouch and proceeded to go exploring. Unfortunately I accidentally stepped right in the line of sight for a zombie and died while trying to figure out how to climb a ladder out of it's reach. Life 3 - Starting to feel like Lazarus from coming back to life so many times, I managed more caution this time. I found a fire extinguisher and even managed to kill a couple zombies who ran up to me. Great! Unfortunately the last one damaged all of my rags and it said I couldn't use them to stop the bleeding. I died looking for something to stop the flow of blood. Life 4 - This one was going great. I had full hydration, I managed to find a lot of food and the only down side was losing a pair of binoculars to a server restart. I wandered through a pretty much empty server until it dropped the connection and decided that with a number of items in my pack and fully refreshed, I would go join a newbie friendly server to try my hand at interaction. I suspect the listing of 'newbie friendly' was a trap however as I was KoSed from behind despite not having a gun and not a single word being spoken to me. Note to self, ignore any server claiming to be newbie friendly. Life 5 - To be seen. I expect to start sometime after dinner now that I have a better feel for the controls and a grasp on the basics of the system. I still haven't found a single gun, so maybe this one will be the time. I think I will also have to work on minding my surroundings better while I manage my inventory. That little KoS incident asside, I am pleased with the game so far. I haven't experienced most of the glitches everyone frequently complains about so far. Killed a zombie with my firsts more than once and once I had the machete it was easy enough to survive an encounter. I did get a little bit of zombie ghosting through walls, but even that was pretty minor. I think once I am a bit more skilled with the controls, I am going to have a blast with this game.
  15. I can understand being banned for committing suicide too many times putting strain on the server. For server hopping, for combat logging and for ghosting. But for killing people WTF ?
  16. Psymon (DayZ)

    Server hopping

    Your quite wrong. The point of the Hive, is so you make take your current player into other servers, with MORE or LESS players depending on what you want to do.. They do not spawn MORE or LESS loot depending on variables, nor do they collect that kind of Data on stable servers. LOOT does NOT RESPAWN.. Until it does.. There shall be server hoppers! If your talking about "Ghosting" which is somebody logging in inside a place your "Camping" Stop camping and start playing... Stop watching the stairs, and go out and play the game... Camping is for pansies, and you deserve to be ghosted.
  17. I think my Leg is Broken

    Hacker Justice

    Props for killing those guys. They deserved what they got. Even using their own ammo on them. But you were clutching that wall peeking exploit a lot, and I get the impression you're already in the habit of using it, so there's a bit of pot calling kettle black here. Not saying that leaning is anywhere near as bad as aimbots/ghosting/ESP, but it's still a form of cheating which, if you do use it regularly, makes you a bit of a cheating bitch too. Something to consider. Anyway, what did you do with the ammo afterwards?
  18. AlphaDogMeat .

    High Pop, Low Pop, Why Pop?

    Well, quite. Oh, I don't doubt it would be easy to get around; I just like the idea of an extra level of tension to the gameplay that the uncertainty would bring. After all, you wouldn't know the population of the area IRL - you'd need to ask (or interrogate) others to know the state of an airfied/barracks/town defences. Ghosting, server hopping and combat logging all become high-risk ventures when you don't know what you're spawning into; even if you do consult web sites to check pops you're always going to be well behind the curve of the actual figures. Clan servers? They can keep their players - they'll be too frightened to break out of their little loot farms into a big scary world of uncertainty. They'll end up on an echoing low pop all gunned up with no-one to pewpew or only half can get on the busy servers and get torn to shreds because the sniper team are waiting for enough free slots.
  19. hefeweizen

    First impression of DayZ SA

    Glad you enjoyed your experience. DayZ is amazing when you are first getting started and have no idea where everything is and what it does. When Arma 2: Combined Operations goes on sale you'd be doing yourself a favor by picking it up, the mod is a great way to get an idea of where the standalone is going to end up. Both the vanilla mod and the more popular DayZ Epoch have their own charm. Private hives do away with things like server hopping, ghosting and for the most part combat logging. Plus, vehicles/persistent storage really flesh the game out nicely in a way that hasn't been achieved in the alpha yet. Once the Standalone is closer to completion it'll surely be hard to compete with as for as zombie survival goes, but at the moment it sounds like you'd really enjoy the mod.
  20. Irish.

    The DayZ Standalone Wait time

    Welcome. Feel free to use the technology provided for you here at the forums. ..and its not useless. Its to stop from Ghosting during combat, and its effective to a certain degree. So it stays. Dean with it.
  21. BonnyBrown

    What Do You Think About The Long Spawning Time ?

    The funny part is people actually think the timers are there because of hopping/ghosting, sure it was a basic solution to these problems as well, but... Rocket is on the record admitting the actual reason they needed these timers is because their infrastructure code is so horrible that it can't handle people logging in and out with any frequency without major problems. They hope that some day they will be able to move into the year 2000 with the vast majority of the online gaming industry and be able to handle users actually using their systems without them being crippled, but that's a ways off. http://www.reddit.com/r/dayz/comments/23tzhy/just_spent_a_few_hours_on_stable_here_are_my/ch0rhzj
  22. dead_short

    What's the current hacking status like in DayZ:SA?

    Just got shot by a hacker/glitch exploiter through the walls of the jailhouse on the NE airfield. Being shot be someone who is a better hunter is acceptable and part of this game. Even ghosting I can live with and I anticipate it as part of an attacking squad's possible tactics. But stopping glitch exploitations( and outright hacks like teleportation) should be top priority of the development team IMO. After twelve hours running around building up a character, it is galling in the extreme to go this way. DayZ is unique game play for now but not for ever. When is H1Z1 coming out anyway... dead_short
  23. Todwarter

    Elysium Corps

    Elysium Corps is active! We've been up for 3 week since the old Elysium DOD dissolved when the past leader stepped down. Who are we? We are a group of organized bandits, our play style is squad based. We are mature group of players, yes there can be time to time joking around. Servers: Dayz 575 Us 30 Midwest Teamspeak info post shortly Active Squads Alpha (UK & EU) Bravo (Assault) Charlie (Supply) Delta (Assault) Echo (Snipers) Foxtrot (Assault) Golf (Assault) Hotel (Latin America) Rules: 1. No racism 2. No Hacking, Ghosting or Combat Logging 3. Teamspeak is required Website: http://www.elysiumcorps.com Down for maintenance, as we create a new website.
  24. StoutAle

    Spawn timer after server reset

    Not true at all. The thing about this I don't get is the time penalty was put in to prevent combat logging then ghosting. You can't ghost if you log onto the same server so remove that time restriction. Also going from hardcore (one character) to standard (a different character) shouldn't have a time restriction. It seems the devs have forgot why the time restriction was put in the game.
  25. dragatsuya

    Spawn timer after server reset

    First of all Gibonez, who cares how many posts there are. If I want to post, I can. That is what this forum is about to voice you opinions. Second, MuchHigher, your petty complaint comment comment you can keep to your self. As I told Gibonez, this forum is voicing opinions about the game, as it is in alpha, they need feedback. A spawn timer of 5 - 10 minutes is not required when you enter a server for, and get kicked, or it reboots. That is just wrong. I am not a server hopper, or a ghoster, I like to play on high pop servers, and muttle my way to the gear that I get. It is my opinion that if the spawn timer is going to be kept, a lot of people are going to get tired of waiting, and just not play the game anymore. From what I read, the server hopping for loot, and ghosting was the reasoning behind the timer, and I understand and agree something had to be done. That being said 10 minutes, that is just retarted. Tops, 2 minutes should be levied against a player, but that being said, the game should flag that the server rebooted, or you were kicked off a server, thus nullifying the spawn timer, or at least making it the least amount that a person could get. As a developer myself, I know that it's not as easy as it sounds, but the DayZ client has the potential for setting a flag in a INI file or regkey signifying a server restart or you were kicked was the reason for your last swap. White Trailer Trash, I wouldn't play a game that made you wait 20 minutes or more to get in and play. And as for bashing someone for posting on a open forum SHAME ON YOU GUYS. Drag.
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