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Showing results for 'guitar'.
Found 326 results
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I would love the ability to play the guitar, but its really an awful melee weapon. Its like a hollow, semi large wooden stick. If it IS going to be a melee weapon, it should be low damage and low durability.
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I'm not gonna lie I've had my fair share of that feeling when you're done with a sick ass song and you just wanna break something, and with my last bass I literally destroyed it against my wooden wall, but what surprised me was that the guitar put a hole in the wall before the guitar took physical damage, other than scratches of course and then 4 hits after that, the neck snapped. So what you say may be true, but it all depends. ;)
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Crowbar and Beseball Bat are quite effective melee weapons in real life - their strength in DayZ is seriously underrepresented. A guitar one the other side... is not. It simply lacks the weight (distribution) is clumsy to wield and might even break if hitting the target. However, it might make noises while doing so. I still like it - but it should be failry weak.
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YES! We need more makeshift weapons. If you were fighting for your life you would grab whatever was to hand to defend yourself. An electric guitar could do a hell of a lot of damage. Ok so it dosent have a nice sharp edge to focus all the swing force, but it has much more weight. Imagine the inertia it would build on a swing, and the blunt force trauma on impact. Made me think of all the stuff you can do to zeds in dead rising 2 ....while some of it wouldn't fit, I think they could use that sort of mentality for dayz....anything can be a weapon...just some break quicker than others. An acoustic guitar could break after 5 or less swings. Maybe im dreaming but the old slamming it onto a zeds head and watching him wrun round disorientated like dead rising would be awesome :)
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I really doubt a guitar is going to do "15% more damage" than a crowbar, or even a baseball bat. They're fairly hollow and usually aren't meant to be smashed up repeatedly. I mean, some guitars can be, but they're not commonplace. Typical acoustic guitars that you may find in Chernarus would be poor melee weapons, but I'm not completely opposed to the idea of having a guitar (no need for 3-4 different variants). A crowbar is absolutely going to hit a lot harder than most guitars, and I'd reckon a baseball bat that was made for hitting hard objects would probably be more efficient, too. But yes, expanding on the melee weapons would be awesome.
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So this may seem a little silly but I thought, why not have some different models of guitars, bass, electric, acoustic. And their physical damage indications include broken strings towards neck, obvious missing paint, visible scratches, they can be found in the piano buildings (possibly then could we have a name for the building and call it a musical building or something), they would be fairly rare and offer about 15% more damage than a crowbar/baseball bat. Silly yet creative suggestion :P Guitar model one: (I actually was given this model on my 18th in March) Guitar model two: (more famously known for being the bass guitar of Nirvana leader Kurt Cobain) Guitar model three: (simple acoustic guitar) Any other guitarist players out there wanna suggest a model, feel free!
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I dont understand why there is no AUTO RUN KEY!!!
LigerRider replied to Bohannan (DayZ)'s topic in Suggestions
I stick a guitar pick between the 2 and 3 keys from the bottom so that it hold the W key down. -
Plus, you could adapt the guitar case into a disguised RPG launcher.
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It would be great if the guitar was added as a melee weapon, and even better if you could even play on it, for instance you scroll while equipped with a guitar and list of songs will pop up and you pick one and character will play it. Yes it can get you killed really easily but things like that would make an awesome atmosphere (like the bandits in stalker) in the game and community events would be much more fun. And some dance animations would be also great, like in Epoch mod, where you could only danced around the fire.
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Too difficult/frustrating in the beginning?
Chroma replied to MarchmelloMan's topic in General Discussion
I climb (currently E6/7 Trad or averaging a 5.13b for the US folks). Its dangerous, difficult, scary, exhausting, painful and a whole lot of fun. The barrier to entry is high and its not for everyone, and more importantly "shouldn't be." My regular buddies generally aren't interested, some of them expressed an interest and i took them to a few easier local pitches (a few VS crack climbs or 5.6ish in YDS) They hated it, couldn't understand putting yourself through the pain, trusting your life to "little bits of aluminium" and overcoming the fear of your ass hanging in the breeze, and the physical exertion involved in simply clinging on for dear life :) In essence they don't have the prerequisite discipline to gain any real enjoyment from it. Some things are NOT for everyone, and that's not being elitist, its simply stating a fact. I suck entirely at playing the Guitar, its hard, i get fed up with lack of progress and just don't "get it." I don't however complain that it should be made easier on my or others behalf. That's just life. I get to see views few other people ever see, simply because the barrier to the reward is HIGH, and i imagine that people who can wail on a guitar experience similar rewards that i will likely never achieve. Difficulty to me is a positive, the rewards for enduring are greater. In terms of climbing, i could crank up a pitch, place gear and attach ladders to allow my regular buddies to experience the same mind-blowing visages, but i know that they wouldn't appreciate them as much as i would, having not put the work in and not faced the same terrifying risk of failure (you don't EVER trust your gear placements, you trust yourself, if you let go there's no guarantee that the rock will hold or that that cam or nut will not fail) the risks make the reward. The same is true of DayZ, sure the cost of entry is initially high, but the rewards for success are amplified by those risks, when it goes right, it feels feels amazing, when it goes wrong you suffer. And that, as in many walks of life is exactly as it should be ;) Don't misunderstand, this is not a "Haha yuo are teh sux" post, im simply suggesting that things should be difficult in order to grant a sense of achievement, as with many things in life. If you cannot overcome those difficulties, either change up and improve or find something else suited more to your tastes. But asking for things to be made easier, i take a dim view on it... -
YES PLEASE, go play a game like LotRO were you can sit around smoking your pipe and get ingame instruments and either play them by hand with the corresponding keys or use abc files to play pretty much anything. I would love to sit round a fire in this playing a guitar with friends.
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I just want to see a guitar object in the game and put it in your hands , no need to be playable everybody can play their guitar true the mic
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DayZ - My hopes for what we will see by Release
hannibaldaplaya posted a topic in General Discussion
This thread contains my hopes for what DayZ will eventually become by release. This is not a thread complaining and ranting about things I want now, it is a thread about what I hope the game becomes by the time it is fully released. I do not expect anything that I talk about in this thread to be added in immediately, or during the alpha, or during the beta. This is a thread about what I want the game to become, not about what I want the next update to make the game into- This is about my long-term dreams for the title. By release, I hope DayZ will be the most harsh survival game on the market. I want this game to become a game where you are constantly worrying about things, and where getting to the point where your stomach is full and you have bullets to spare should be incredibly difficult and should not last for long. This thread will be in sections. Food, Water, Starvation, and Sickness Food should be something you are CONSTANTLY looking for, but to balance this out the time you can survive without food after spawning in needs to be increased. It takes around 30 - 40 in game minutes to basically die of starvation, and that is ridiculous. In real life, you can survive weeks without food, depending on what you are doing. If you are moving, you will not last as long, if you are resting, you will last longer. If you are hydrated, you will last longer, if you aren't you will die a lot quicker. Plus, starvation should make your character malnourished. It should weaken your character, instead of immediately killing it. What I am proposing is that food is a rare commodity and is one of your main concerns but it should not be a short-fused stick of dynamite, but a stick of dynamite with a fuse a mile long, and as the fuse gets shorter and shorter, your character gets weaker and weaker. How do you make it so everyone doesn't slowly starve to death and rage about it here on the forums? We now have hunting, in Experimental. You make it so that the best way to get food is to hunt or forage. Canned goods should be rare- Maybe one or two cans a town, three or so in a city. Finding berries, setting up traps, and hunting big game should be a good, effective alternative to hoping for a can of beans in the town ahead. Basically, hunting should be essential due to a decrease of food that can be scavenged. Water should be easier to find, but should be tedious to purify. You'll either have to boil it, or perhaps find some purification pills. If you don't use one of these methods, you should have a chance to get sick. Plenty of diseases can be implemented into the game that spread through water, and plenty of them should be added, so its hard to diagnose what you have caught and thus harder to cure. Since being hydrated will be essential to surviving starvation, players will have to make sure they have a safe, clean source of water so that they don't succumb to starvation faster then usual due to being dehydrated. Sickness should be devastating if not treated. Antibiotics and medicine from hospitals should be a godsend, just like most things should be in game. Rest, water, and food should help against sickness, but medicine should be the top dog when it comes to curing ailments. Plus, with a lot of diseases, you can have a lot of medicines, meaning self diagnosis can be deadly if it isn't done correctly. Guns, Ammunition, and Weaponry By the time DayZ is released, I hope that bullets are like solid blocks of gold. Ammunition should be one of the most rarest things in game, right next to food. The 75 drum mag for the AKM Should be a total joke. It'll be there, but it should never spawn full, and filling the thing up should take a lot of work, and a lot of luck. Magazines should always be less then half full when they spawn, but to balance this empty magazines should spawn in rifles and pistols that utilize them. Ammo should be rare, though, and most of the time you won't have a magazine on standy. You'll have to make your bullets count, as you will have very little. Since ammo will be so rare it will be like finding a $100 bill in a Walmart parking lot, dispersion needs to be removed. Sway and keeping the gun steady should be the way to portray inaccuracy, and should be able to be controlled. Without dispersion, people will be able to use their shots wisely, without a dice roll. Plus, dispersion is generally unrealistic, and is a crutch for 'balance' in a lot of FPS games, but this is supposed to be an authentic survival game, not a balanced FPS title. The lack of ammunition will increase player interactions, as why waste a bullet if you think you can mug this guy just by having your gun pointed at him, which will make the game a lot more unique and fun to play, as there will be less spray fire at everyone, as you won't be able to afford it. Ammo needs to be as valuable as gold. Now, the guns can be common, as long as they spawn empty and there is a huge variety of them by release. We need more ammo types, too, so finding the bullets for your rifle or pistol or the shells for your shotgun is a lot more difficult. Finding ammunition should be hard, let alone finding a specific type! Also, kinetic knockdown I will hope makes it in game. By this I mean players being knocked down when shot - Not knocked unconcious, just knocked down. Even if the bullet doesn't make it past your kevlar or plating, you should still be knocked down, and stunned. In real life, when a bullet hits you, especially in your legs or torso, you are probably going to fall down, or be knocked back, even if you are wearing protection. Melee I hope will be smoother and more responsive. It should also be a bit more in depth, and have a knockdown / stun system against zombies and players. Zombies With the navmesh on the way, the future for zeds look bright. Now all that is needed are hordes, lots of hordes. I don't know what else I can put in that I hope makes it to release, other then hordes, a competent and in depth stealth system, and better hit registration. Base Building I hope base building requires lots of resources, and is mostly focused on barricading and making small camps or crude walls. If inspiration is taken from Zomboid, I'll be a very happy camper. The Map, Atmosphere, and Little Things Chernarus isn't scary. It just isn't scary. Its a bright countryside full of buildings with a few blood stains and some car wrecks, that is about it. The atmosphere is there, but it doesn't look or seem apocalyptic. There isn't much destruction, and the game doesn't feel desolate. The cities look empty, not abandoned, as if everyone just disappeared. The abandoned cars are nice, but, there is not that many small details, and the blood stains they have added to certain buildings and overturned stuff just doesn't do it for me. Some of the newer buildings they are working on are more fitting, but Chernarus needs its cherry summer countryside aspect taken away. It feels like I'm on vacation in rural Europe. I hope for a more desolate, apocalyptic map, basically. I hope for atmosphere, too. There is atmosphere in DayZ, and I especially feel it when I'm sitting around the new campfires or walking near a place lit by a roadflare, or when you are walking through the woods or a town as night falls, but other then that, the map is a quiet, peaceful countryside full of armed people, a few zombies, and a lot of bullets whizzing through the air. I also want hope we get a few little things specifically for the game's atmosphere. Instruments such as guitars would be just plain awesome. Sitting around a campfire in a barricaded complex with your thin, malnourished buddies and playing some tunes on a guitar would be spectacular. It may be something little, and I don't want it now, I just want it by release. It shouldn't be a priority, it should be a nice, final touch when they have nothing else to do. Board games too, another low priority thing I hope we get. Challenge your opponents to a game of chess or gamble bullets and food at a game of poker. You could add a ton of stuff for players to do once they make bases or colonies around the map, and since ammunition will be rare, the chances of one guy coming in and killing everyone would be slim. There could be organized raids, of course, but both the community trying to survive in the place they call home and those there to take it from them will be in a war where every shot have to count. Of course, these are little things I don't want to be prioritized. They are just little touches I hope to see. People will need things to do in the apocalypse, once they've settled down. They'll be always worrying about supplies and passerby and zombies and disease, but whats a better way to kill stress then some campfire songs or a game of chess? Conclusion I will repeat this once again, this is what I hope makes it into the game by release. I want a harsh, unforgiving survival game where you never stop worrying about things. Oh, also, on a side note - Cannibalism, with some sort of negative effect - would be great as it would cause players to hunt others not only for supplies. Thank you for reading, and there is no TL;DR. I wrote this at 1:30 AM, go me. -
I jam a guitar pick in my keybard, works perfect =D
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im all up for smoking cigarets and playing guitar infront of a campfire with my clan.
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In a real zombie apocalypse after the dust settled and only the immune were left the biggest problem they would face after food, water & shelter would be loneliness, depression and (worse of all) mind crushing boredom. Now i'm not suggesting Dayz tries to replicate this by making the game mind crushingly boring but i do think it should offer players other things to do than kill each other, or find the tools to kill each other, or repair the vehicles used to run away/too people trying to kill each other, or build the bases to stop people killing each other. I'm suggesting things that have no survival functionality other than too make surviving worth it. I'm talking about trying to put a little fun and comfort back into a life in the zombie apocalypse: For instance: Chess Board Pack of cards Guitar Harmonica Tea Bags Instant Coffee Cigarettes Pipe Vodka (The books are a great start) I won't bore you with the details of how i think they should be implemented as the devs could likely do it better and you can probably imagine how they might work. Playing cards would probably be the hardest to implement but it would just be so great to be able to pass the night round a fire playing a few rounds of poker while passing round the vodka bottle. If you've played Stalker and seen the groups of survivors chatting around barrel fires then you know what i mean, the RP potential of these items is huge. I guess none of this would be implemented before Beta stage but it would greatly enrich the final game IMHO.
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DayZ is not the game for you my friend, that is a fact. And if you would like to compare lives let's: I am a 36 year old retired USMC Veteran. I own my Business, and work 7 days a week. I am a Father of 2, and have a new baby son. I have been married for almost 2 years now, and with my wife for over 8 years. I play guitar, skateboard, video games, hike, ride motorcycles, record my own music, post on forums (like this one where I have been a member for over a year - see reason why I have over 1900 posts). Now.. how is your life going since you care so much about mine and cant seem to even handle simple, levity when its directed at you?
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Is there already an opportunity to setup a tent or something like that? Would be awesome to have some sleeping bags, tents (with several player caps) and a large camping fire x3 ~ additional guitar for tales and nightmares would be awesome :D
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DayZ makes a fool of me while I try to kill my character to get a better spawn. I'm invincible as long as no one is watching. Growing up in the 80s, Suicidal Tendencies was once one of my favorite bands so their song Suicidal Failure came to mind. I haven't played guitar in a long while and i think it sounds as bad as my voice which makes this video one of my favorites after re-writing the lyrics to suit this truly unique DayZ experience. I hope you enjoy it as much as I've enjoyed making playing and making it.
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Collection of Interestin suggestion from this forum and my suggestions(only reaslistic things)
arvinzd posted a topic in Suggestions
You better se this thread first before seeing this , http://forums.dayzgame.com/index.php?/topic/186711-confirmed-by-dean-hallall-upcoming-updates-content-for-this-year/ I WILL ONLY ADD REALISTIC FEATURES SUGGESTIONS COLLECTION:from some of us -Global objectives that would give purpose in surviving(credit to vonhabdekeiten) http://forums.dayzgame.com/index.php?/topic/179094-global-objectives-that-would-give-a-purpose-in-surviving/?hl=%2Bglobal+%2Bobjective#entry1843264 What he means of global objectives is not "objectives" that usually seen in many games or what we perceive(like there a huge word in our screen telling us what to do and what to see,nope just not,what he means is simply to add action, to do things after we "survived"(fully weaponized and much of can food)(like fixing power generator,repair a broadcast radio tower,then we can finally barricade and plant seed in areas(confirmed features)and make a large community in the dayz game which will make a good motivation to not to KOS as the author of the thread already said -able to guitar ,drinking,smoking(not a fan of drinking nor smoking though in real life)(credit to Anddos) http://forums.dayzgame.com/index.php?/topic/183782-guitarssmokingdrinking/?hl=smoking beside relaxing just to have some fun with friends ,it's for us whom waiting for our recovering friend(fracture,sick)its not realistic after just a few morphine and painkillers or a sitck of wood your feet can run like having a marathon again in just 5 minutes,weird,at least a day or more maybe.of course we wont gathering around in an open road must be in a house or a building ,yes?,just to passing times yknow?,other than waiting for our sick friend ,for us to wait till the sun comes up again the morning while nighttime comes,of course you wont wandering around in an unknown/not cleared building or open road,we will mostly(not always for some of us who dare) just waiting in a safe room,just cooking, heating ourselves up,resting,and things the author already said(guitar.etc) while the zombies go aggroing and increasing in number while nighttime(Zombie goes agro and increasing a lot in night is a suggestion) -add action:suicide(credit to nitr0dux) http://forums.dayzgame.com/index.php?/topic/185216-suicide/?hl=suicide will dicuss it later on the thread -getting outta windows(credit to valtsu99) http://forums.dayzgame.com/index.php?/topic/184728-getting-out-of-windows/?hl=%2Bjump+%2Bwindows#entry1905508 (THIS topic will be edited for new suggestions overtime I remind you,and I would like to see response of this topic,if its good will keep editing this thread) My suggestions: -we are able to sleep (and in bed too)(black screen said you are asleep(like unconscious player,but we are able to wake up by our own will and get refreshed) I know kind a ridiculous just seeing a black screen for hour to get good status,but this action is not to be a trend in dayz. BUT it is even ridiculous to see our char,just crawling all over cherrnarus(not resting nor getting healed),and just wandering around without even able to get in to most house with tight door. and even ridiculuous to see blurry screen or blind after get sicken for houts(I have alredy been in these situations) the idea of the sleep is at least slowering the dying process and give us the chance to straighten our legs while fractured or broken while sleeping instead of crawling I was annoyed even at point where I sarcasm myself "there's a bed beside you why didn't you go sleep there""nah,il just prone beside it"(very unrealistic),(maybe even suicde if you didn't have any rare loot) and for some of us who just want to sleep to get a good effect like(refreshed,vibrant color on screen,emergized,jhealthy) you can but it will have great risk too so it wont unbalanced the game I think -able to sit on a chair and couch ya simle animation simple coding wont matter much but think it would be good -In addition to the "guitar etc ;thread" maybe add a boardgame or even card game(if you found it)like chess chess wont be suddenly become a strict mini game, the idea is to only allow players play this game while on first person viewing,and move the chess units on by one by our crosshair , and there wont be any strictness in moving parts or when to move parts ,its up to you,but the other player will get pissed off if you do that ,then a bullet in your will most likely to happen,so you have to know the rule of chess first (just like real life,without the bullet thingy though -Make the radio Interactable ,fck even looted,well beside the faulty walkie talkie which needs revisement,think there should a communication within each player in the cherno lands(miles away each town (no communication ?at least broadcast) the radio wont be just to be each 1on1 communication,it s for broadcasting a safety areas or something like that you know? -add curtain,and make it open/close-able to not let other players knowing where we resting in nighttime.so the chance for us to be banditted is reduced -Please let us hold a door from a zombie, to stay outside the room we entered and even maybe let us to put/push/pull things(tables,wardrobe,couch in front of a door) with the upcoming ragdoll physics which will able us to drag players why we couldn't drag things? -Able to distract zombie to other direction or trapped it to a room 2 things I said above is basically good for freshpawn who will encounter lot of zombies and stronger responsive zombies(confirmed features) to defend themselves bside sthealthing -Able to get fresh fruits in a trees (synergy with upcoming features(plant seed) its freaking realistic idont see why not?,this features will lead to a KOS or Friendly action(building community,maybe you thinks its not fair whom found the productive trees but of course we have other things to fulfill,you want camp forever near that tree trust me,even for freshspawn)they don't even have backpack you know? -Please improve the first person viewing experience(if i remembred correctly dean hall already plot for this update with 1:2 mouse movement if i remembred it correctly) I know its still alpha,but at least make the mouse movement more accurate and responsive.,i mean accurate,is not to overact our mouse by looking to much the left or right(you know what im sayin) I just want to let dayz early adopter know that , dayz is actively developing ,not just stopping and make little changes, THE community of dayz forum and it developer have been very good in developing this game by creating many good ideas in the forum and in update, IF you see the video link,you will see that dayz will implement massive updates,and its not even stop there yet,with the sales expectation from our dayz devs fullfiled and even make a crazy surplus,undoubtly they add updates features based on some the suggestions this forum. SO DONT LOSE HOPE IN THIS GAME ,AND KEEP SUGGEST A GOOD AND REALISTIC IDEA MY FELLOW SURVIVOR (THIS topic will be edited for new suggestions overtime I remind you,and I would like to see response of this topic,if its good will keep editing and updating add visual example of what I'm talking about this thread)THANKS!!!!!! :) :) :) :) :) note(is this post better that the previous one?) -
Do not shoot the rabbit!
Weyland Yutani (DayZ) replied to River Lizard's topic in General Discussion
Ok, I guess the jig is up. I will admit, I'm a bit flattered you thought I was a developer. I am not a hacker, nor am I a developer. Its all smoke and mirrors my friend. When I spoke of the creation tool, I was speaking artistically as its the creation tool of all of mankind [my name is the ultimate giveaway]. You can get a better look at 2:11 of the video. I had to Photoshop the bottom of a ricebowl to make the image presentable in the hotbar. The other item in my inventory is a Weyland Modular Computing Device [WMCD] as seen here in Module 1.1 http://www.weylandindustries.com/electronics A big giveaway was the box for hotbar #8. If you look closely its not transparent. Its a bit solid. To achieve that would have taken a ton of key-framing and additional hours of work. Apparently, it worked. Its amazing what one can do with Final Cut, Photoshop, After Effects, and Audacity [guitar track at the end is an original piece played by me and recorded through an Turtle Beach X12 headset]. Words to live by: Never, EVER believe what you see as the eyes can be easily deceived. No hard feelings man, I just coudln't resist when you called me a hacker. A little fun in the forums! -
I think they have a beer in game already; that Rasputen whatever stuff. Guitar and perhaps other instruments; hells yes. Smoking; again, hells yes. What part of "my character wears a cowboy hat and carries around a sawed-off" don't you understand? On the whole "smoking is terrible" subject: I don't think adding smoking to a zombie appocalypse game is ethically questionable, I do, however, think letting young and possibly impressionable kids (the assumed object of the ethical queston at hand) play a game like DayZ is.
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while a guitar solo shreds in the background.
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So there is no log system but how about a system logs our journey and tells stories when we sat down and activate. Logging important things like i walked in city named bla bla bla. Killed 5 zombies found weapon Blabla. maybe some artistic telling would be better. Adds some comments and jokes maybe. P.S. Learning from books like little stories about cherno history or myths. Only thing devs need gonna be a one more programmer and nice sound actors. About 25-30 sound actors will be enough for realistic random feeling. options we should have --- Tell your story --- Tell a joke --- Tell ( heroic, dramatic, moral etc etc ) story from books maybe --- Sing a song (with guitar or Balalaika ( russian folk insturment ) And thats gonna give us a question our characters accent ? we are native of this town or foreigner ? i say how about a random. After we respawn our character's voice and accent should change. for a last thing we should get a voice command tree like battlefield series. When we press it we should get options like follow me - Are you Friendly ? - yes - No - I need help - Stay Here etc etc. That would help ppl has bad microphone or bad accent. Thx for reading plz leave comment :)
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Turn ur mic on, pick up your guitar and play it that way lol