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Showing results for 'Vehicles'.
Found 41868 results
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vehicles on Expirremental right now. go get you one. anyways on bikes...2 wheeled vehicles are harder to program than 4 wheeled vehicles so they will be later than trucks and cars and whatnot.
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Lead Producer of DayZ says, "1PP is better"
St. Jimmy replied to rickyriot's topic in General Discussion
Player interactions are bit different with 1PP but the view also affects how you deal with the zombies. With 3PP you don't get surprised so easily. Same things that 3PP has effect on PVP it also have the same effects against zombies. Also vehicles have more restricted view in 1PP. PVP and player interaction aren't the only things that gets different with 1PP... -
With all the work it would take, it's probably better at the moment for them to be putting work into vehicles, weapons, food, crafting, zombies, the environment, survivalism, base building, and even when they've done all that I personally would rather see them spend all their time optimising and bugfixing than this. They've spent enough time on clothing options already. Shouldn't taking off the jacket and putting it in your backpack solve the problem?
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Pity Gaming(Tavi Overpochins)(Cherno Overpoch)[Gold Coins] [DZGM][ESS][4EverPlot][PVP]
moodyplaya replied to moodyplaya's topic in Mod Servers & Private Hives
List of newly added features! DayZ Server(s) Change Log [10/4/2014] [+]Added base jumping script. [+]Made PVP tag in join message so people know its PVP. [+]Updated Anti-Hack. [+]Added Paint Vehicle script.(All vehicles will be added to paint able list soon) [+]Fixed buildings and vehicles not saving by resetting the database. (Taviana Only) [-]Removed buggy right click suicide and added a script so you can kill your self by typing /killme or !killme in chat. [+]Added custom kill message with image. [+]Added fix to make tasers work.(Worked On AI not on zeds or players though). [10/5/2014] [-]Removed DZGM to readd it with player markers later. [+]Readded DZGM with player markers it has been completely tested and is working correct. [+]Added resource mining . [+]Better security on DZGM. [+]Changed marker color on DZGM to blue. [+]Added a hopefully semi-permanent fix for frozen loading screen with sound. [+]Added random weed farm spawns like in the chernarus server(Taviana Only). [10/8/2014] [+]Added only the vehicles that can be painted to the paint-able vehicles to the scripts config so people didn't loose money trying to paint vehicles that cant be painted. [+]Overwrote a bunch of standard epoch files for plot management. [10/18/2014] [+]Added plot management (maintain version) and tested throughly appears to be working fine even after multiple restarts etc. [+]Added door management tested thoroughly seems to be working great. -
DayZ Vehicles (first implementation)
Etherious replied to eugenharton's topic in News & Announcements
I would have been quiet about the vehicles being put in. xD -
What I want to know is how bulletproof these vehicles are gonna be. I sense people being angry about not being able to find one, so they set up roadside ambushes with automatic weapons and such. Also waiting to see how many scenes from Fast and Furious will be recreated... Chernarus style!
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DayZ Vehicles (first implementation)
Thumper1999 replied to eugenharton's topic in News & Announcements
I'm so happy the vehicles are almost here. The V3S here I come. :) One question when we find drivable vehicles are we going to do repairs like fix a flat Tire, Engine repairs , fill the gas tank. any of those being added to dayz -
DayZ Vehicles (first implementation)
Etherious replied to eugenharton's topic in News & Announcements
Finally, now we can have people STFU about when vehicles are coming to DayZ. xD On another note, YAY! Vehicles are gonna be great! Although I am sad for no repairing them and I love the low number of them! -
DayZ Vehicles (first implementation)
eugenharton replied to eugenharton's topic in News & Announcements
20 vehicles per server, dynamic event for spawning, I will not specify the areas, but they are easy enough to find. -
DayZ Vehicles (first implementation)
odin_lowe replied to eugenharton's topic in News & Announcements
Cheers! B) :thumbsup: Let's have some fun! I gotta say that was pretty fast from the point we saw the first leaked videos of the V3S. We know there's gonna be plenty of bugs and it's a placeholder, but this will definitely give a boost to data gathering and polishing of all the systems, while adding other vehicles as well. Fantastic. :thumbsup: Great job really. Now let's have a good laugh and enjoy the ride! :lol: -
Give it a few, if it does not auto update then verify cache to update, exp is down for vehicle implementation. http://forums.dayzgame.com/index.php?/topic/215700-twitter-eugen-experimental-going-down-dayzupdate-surprise-surprise/#entry2167133 http://forums.dayzgame.com/index.php?/topic/215703-twitter-peter-so-blow-the-dust-of-your-driver-licence/#entry2167157 http://forums.dayzgame.com/index.php?/topic/215707-dayz-vehicles-first-implementation/ Steak.
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After many hours of playing I've realized one thing....
Karmaterror replied to pabloottawa's topic in General Discussion
I get a little swell of pride that dayz hasn't broken me yet haha. I still almost always try to make contact, and yes.....I get shot a LOT. Its when ya start to knw the map inside and out and realise gear comes and oes hat you can really just let go of those vices and try interaction every time. Sure I get that few seconds of rage...."A-hole.....really?....I was in a f'kin wave gesture with my weps slung you pice of...." yeah but that passes within 10 seconds and 20 more back on the beach doing exactly what you were before. Now that tents are in its even better, stash some basics, maybe leave your best gun at camp and take a crappy one to go meet people. Only take your mosin for when you after revenge haha. When vehicles come will get better again, chances of lifts from friendlys, hijacking if you play that way. Death will become less and less of a hassle. I say keep fighting the good fight, keep trying. It will fail 8/10 times but those 2 when it goes well are worth it. Might even make friends that you play with for years to come like I did on the mod :) -
[VSN] Overpoch Chernarus, new server, Veteran server, UNIQUE features only at VSN.
epd replied to epd's topic in Mod Servers & Private Hives
[VSN] Vision Gaming Overpoch Chernarus Server IP: 46.165.248.223:2302 VSN TS3: 178.217.186.86:11848 VSN-Gaming.com Hi everyone, recently I started Overpoch server, and I'm looking for any help, assistance or dedicated people who would like to help growing this community. I'm dayz admin and servers developer for about 2 years, I'm trying to be as professional as possible what you can see in added gallery and pictures. [VSN] Server is up and running, however there is always long list of things "what to do", that's why i'm looking for help. Map is totally customized, mission system is unique. Every trader, every AI site, every additional stuff was made by me, check gallery to see some of them: [VSN] Strategy: I must admit that i wanted to start Epoch server, however still Overpoch is more popular that's why im running Overpoch. Second thing is that the vision is to run natural, realistic and climatic dayz server without any fully militarized vehicles or OP weapons. I'm working precise and considering everything when balancing, adding new features. Also I would like to create a friendly community, and server. In game HELP & INFO Center: [VSN] Map Balancing: Below you will find picture of current map. There are some changes coming to even improve shore lesser activity, but it's already good for either fresh spawns and other players. I wont explain here how, what exactly and why i did it that way. If you are interested in being part of VSN community and helping me grow it and develop even better, or just wanna be admin while i will be busy working on new stuff feel free to contact me. Most of the day im on VSN teamspeak: 178.217.186.86:11848 You can also write to me on website: VSN-Gaming.com or Skype: kisiel_epd89 -
-Fix zombies AI, animations and hitbox. -Make zombies slow and more strong and remove jumps. -Adds much more zombies and zombies horde near city and areas of interest. -Zombies horde can walk through entire map. -Zombies should be less resistance on head and very durable on the body. -Adds zombies also in some building. -Adds corpses in various forms on entire maps, in buildings, on roads and in vehicles. -Make the entire map much more dirty, with blood and disorder(for now is too much clean to be an apocalypse game). -Make all environment textures dirty and worn. -Players can become zombies after dead. -Adds graphical informations for noise, hunger, thirst and other.. -Less ammo and military weapons.
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Tried vehicles and dropped them. Maybe a bicycle but in my experience, vehicles just get you killed and you can be almost anywhere in 20 minutes on foot with a much better awareness of your surroundings.
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i was against vehicles until i played the mods. I hope they are slightly harder to come by in SA.
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I kinda feel that chernarus needs to be "blown up"
stielhandgranate replied to 5mirkeh's topic in Suggestions
We need a bigger map. Devs never said it couldn't be done. They said it would take a lot of work. When Ground vehicles are in the map is going to feel small. Like real small. IF we get aircraft? Enjoy getting anywhere on the map in 4 minutes. Make map bigger. And bigger with more land mass, not this "same repeated towns" BS. Thats not making the map bigger, its phoning it in. -
The day z mod had vehicles so why is every one saying that this game was based around walking everywhere???
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Agreed vehicles will go something like.... 1 week of playing... "omg guys! I see a truck!" "it wont move" "we need parts....form different servers"(thank you private shards) "shit" 1 week later "we got everything?" "yep" "you sure" "yep" "the trucks gone...." That's when people start adopting a camp hunting mentality lol
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Hey everyone. Got a nice server to advertise to the people who still play the Mod rather then the SA version. FBI Dayz is a server based on the map Taviana. If you're an older player you'll be familiar with Origins. Our server however has a twist. While we have sector B and some origins vehicles in, we also have alot of custom stuff as well as Epoch and Overwatch both on! There are also too many custom scripts to name but to name a few... Ai Missions. Custom AI Missions (Sector B & Sniper Elite) Coin & Bank system Trader safezones Misc traders Hero & Bandit trader Origins Trader Eye scan door lock system Plotpole for life Building Snap Pro + Many More! Come check us out! Website:www.fbidayz.com IP:31.186.251.120:2302 Launch Parameters: -mod=@DayzOrigins179;@DayzOverwatch;@DayZ_ Epoch1051
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Stop DayZ from turning into a Twitch shooter
Caboose187 (DayZ) replied to kll4's topic in Suggestions
No. Get it through your head that even when vehicles are introduced, you won't be find them laying all over the place so you can drive around like a gangsta from GTA so lowing the movement speed now will make players get use to the fact the the game is going to be grueling and hard. -
Lets not nerf the speed at which we run until vehicles are in the game please, travel time is the biggest mood killer for this game, don't make it worse. Either give us an option to spawn near our friends or leave the speed at which we run alone.
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I'd love to see them as well; But i think we really need to get proper weight/stamina system first not this silly exaggerated perma sprint that we have now to make up for lack of vehicles. An LMG is made to be fired from a fixed/deployed position and IMHO this should be accurately portrayed in the sense that when prone or resting on a bipod LMG/HMG should significantly outperform full-auto spray from an AR in terms of disperson and recoil. The down side, would in increased exertion of your character carrying the heavy thing, slower Aim/look speed with it- and id really love to see weapons actualy have proper collision on the models causing them to clip on walls/doors/etc. this would make run-n-gun style with them very unwieldly and impracticle indoors.
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just found a gasmask for the first time in months today, found a green pristine military helmet too, was sad seeing it hasnt been fixed yet. i dont think clipping would be tht hard of a thing to fix. its been quite a while. although, i really do think the time spent trying to get vehicles out before holiday is more important
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No need for MGs until we have hundreds of zombies in towns and heavy vehicles like Ural or Humvee. AKM with drum is more than enough. Once they are in game I would make them complicated to make them work if they are found. Let's say they can be found only on crashed helicopters and vehicles but as mounted version without butstock and bipod. So you have to find those elsewhere. Also, heavy MGs should require crew of two - gunner and ammo carrier. In one dayz submod M249 spawned in parts, separate barrel and receiver.