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Showing results for 'Vehicles'.
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(AK CLAN)Team Speak : 82.96.64.78:1114 Server IP : 5.62.65.200:2302 AK clan is very old clan it was created 8 years ago and we still holding together we have huge numbers of players from US / EU / Asia. We have over 50+ members for over 20+ games from ( World of warcraft, League of legends, Rust, Battlefield 3 and 4, Counter Strike Global Offence, Dayz Standalone, Arma II, Epoch, And many other Games.) The Requirements / Rules :1) Mature enough to handle adult/crude humor ( and not get offended fast)2) Self motivated don't need to be dragged into a game or guided every time3) Not ask questions every 2 sec4) Have spirit of teamwork Dayz Server : Very Active Admins , There are many PvP players and Couple PvE traders in Server that are very friendly and you can trade with them supply's and they can even come help you build your base. We have many cool features in server like :1) Self BB 2) Deploy Bike3) Heli Lift + Evac4) Tow vehicles 5) Indestructible buildings 6) No Plote Pole7) Take cloths from Deady Body's8) AI Missions9) Auto refil10) Safe zones 11) Debug MonitorAnd Many others. Currently we have 10-15 players on server. Looking for to double this numbers soon and get the server full!!
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Welcome to ACENetwork's DayZEpoch Taviana Server. We have experienced DayZ Admin who have been running game servers for years now. After a long hiatus we decided to start a new DayZEpoch server on our favorite map, Taviana! ACENetwork DayZEpoch Servers: Taviana *: 216.231.140.14:2402 * Scheduled restarts: 6:00 AM EST, 6:00 PM EST. Located in Chicago, Illinois. Aside form the mods above, everything else about our server is vanilla DayZEpoch. For server issues, concerns, or player reporting, you can contact us via Steam. CamP - Sarcastic Kofi - Untrustworthy BakaOverlord - Irrational Truth_X_ile - Rational HydraGoliath - Technical Feel free to utilize our TeamSpeak 3 Server. ACENetwork.io:9989 Special Thanks. EpochMod.com DayZMod.com OpenDayZ.net Vilayer.com BlurGaming.com
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(AK CLAN)Team Speak : 82.96.64.78:1114 Server IP : 5.62.65.200:2302 Very Active Admins , There are many PvP players and Couple PvE traders in Server that are very friendly and you can trade with them supply's and they can even come help you build your base. We have many cool features in server like :1) Self BB 2) Deploy Bike3) Heli Lift + Evac4) Tow vehicles 5) Indestructible buildings 6) No Plote Pole7) Take cloths from Deady Body's8) AI Missions9) Auto refil10) Safe zones 11) Debug MonitorAnd Many others. Currently we have 10-15 players on server. Looking for to double this numbers soon and get the server full!!
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Post Apocalypse Epoch Napf 1.0.4.2 [500+ Vehicles|SSD No Lag!|Indestructible Bases|
Blackmamba PA posted a topic in Mod Servers & Private Hives
Post Apocalypse Epoch Napf Server: 192.99.147.112:2302 Website: http://postapocalypse.us/ Teamspeak: ts.postapocalypse.us Staff Owner - ConieconconCo-Owner/Scripter - FriendlyCo-owner/Head Admin - BlackmambaSenior Admin - DarkAdmin - TylerAdmin - MurlixAdmin - EntrixAdmin - JFKMod - DeadpoolMod - MitchMod - Palmer We are running off of a Dedicated Box, with an Intel Xeon E5-1620v2, 64Gb of Ram, 2x160Gb Intel SSD's in Soft Raid Custom ScriptsAnti-Kamikaze Ai MissionsAuto RefuelSlow ZombiesDeploy BikeHeli Lift/TowSafe ZonesTake ClothesEmeralds & Rubys w/ Extra Buildable ItemsVehicle FlipAnti-Zombie BasesSnap BuildingSupply Drops -
EDIT: After reading this post the owner "apparently" closed down the server and claims that the IP is now owned by someone else. With that said, please disregard my comments below and if an Admin is reading I'm happy to have this thread removed. Once again, the IP is now owned by someone else "apparently". I'm the ex joint founder and server admin of the above server and I want to warn players off joining. I actually called the owner-admin out today on his admin abuse and he immediately revoked all my rights, kicked us (myself and 3 moderators who were also asking him to stop abusing) from TS and shutdown the server. But in the event that he starts it up again, please stay away. I had exactly the same admin rights as he did, with map eps etc and server control , but I never used them unless it was necessary , i.e helping players find lost vehicles, replace vehicle keys etc.. This is Epoch btw. In short this server is being run by admins that use esp, fly mode, god mode, etc.. So stay clear unless you want to waste your time. He likes to tp next to people and show off his skills, which often resulted in a player death and a "oh never mind, I'll give you stuff back" .... Admin abuse is absolutely not on! Butt hurt? Yeah. Constantly being teleported away from what I was doing, to have a tank spawned on my head, or shot and then asked why I didn't have Godmode on.. Makes me a little butthurt. Losing TS privileges and being banned from his server, best thing ever.. :P
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Our Epoch server is brand new so right now its an even playing field Better join Soon... We are currently in the process of setting up and installing the scripts but we have alot already We have very friendly admins who are very active. We have 575+ Vehicles A.I. Missions Self Blood Bag Trader God Mode Custom Vehicles-Guns-Loadout Fully Customized Map Donor Perks(Not Pay To Win) Active Admins Soon to have single currency(working on it) Auto Refuel Auto Repair Auto Rearm Custom AntiHack by Infistar Custom Loot Table Higher Spawn rate for good loot Ai Have Guns Not Sold In Traders We also have a TS Game IP: /107.152.128.67:2302\ TS IP: 97th.Teamspeak3.com WE HOPE TO SEE YOU SOON! Our Owners are: 97th GamerGaming 97th Fuzion Our Admins are: 97th Jakob . Our Moderators are 97th Dale and 97th Kobuscus . All of our admins are mature and only there to help. Our admins will try to solve all of your problems to the best of there abilities.
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Hello, my name is Warthog, and I am the owner and head admin of Smoking Ash Gaming Epoch Chernarus. I have built this server from the ground up, making as many improvements to help make it an enjoyable experience for everyone. Here is a list of some of our server features: -NO Plot Poles- Indestructible Bases - Snap Building- Self Bloodbag- Added Traders & Modified Traders- Trader City Safe Zones- Heli Evac- AI Missions- Locked Vehicle God Mode- Added Vehicles- Improved Map with many additions- Towing/Heli Lift- Auto Refuel- Vehicle MasterKey- 100% Accessible Churches- Vehicle Service Station For the Added Traders & Modified Traders,- We have a Wholesaler in Kamenka & Solnichniy- Normal Traders in Stary, Bash, Mt. Klen;- Boat Dealer at Cap Golova and Solnichniy; - Custom Armed Vehicle Dealer at Castle Zub (Armed Little Bird, BRDM2, Jackal, M240 HMMVW and more!);- Hero and Bandit traders are at their normal locations. Teamspeak 3 Address: talonite.typefrag.com:9785Website: SmokingAshGaming.enjin.comServer IP:74.91.124.70:2302 Feel free to contact Meeks or myself regarding any server questions you may have!Also check out the website or ask any questions you have there!I have listed many tutorials in our server forums if you need some help. Thank you for your time, and have a nice day.
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Yes, I understand you can (and our ancestors did) get meat from hunting. What I was referring to was the fact that, even with hunting, meat was not regularly eaten in today's quantities. Meat (fresh meat, at least) was scarce, a luxury, reserved for religious meals or the wealthy. A farmer wouldn't slaughter his cow just to eat it, he would slaughter it so it wouldn't take up so much resources (grains, mostly) during harder times, like winter. And far more animals were kept alive than were slaughtered, generally only the males were slaughtered and dressed. Also, a farmer would very rarely have the time to go hunting. Farming without the benefit of electricity and vehicles is a whole-day job. Besides the fact that farm animals were worth more for other byproducts of husbandry (milk, cheese, wool, skins, etc), than for their meat. All I was saying was the fact that meat was a small portion of our ancestors diets. Was it eaten? Yes, but not a lot. Our plates were mainly grains (and grain products, like bread), vegetables, beans and dairy products. Meat was a very small portion of our ancestor's diets.
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[DK]DanishDayZ Epoch server! Server IP - 144.76.41.171:2362 Features: Good ping, and awesome FPS300 VehiclesSemi indestructible basesAI missions (bandits and survivors)Locate missionsTrader city GOD modeTrader city backpack and vehicle anti theft systemAuto refuel (free), rearm (1x10oz g) + repair (2g)Self bloodbagTowing (Not locked vehicles)Fun admin events (kill an admin, secure the loot)Deploy bike/re-pack (spawn with toolbox)commit suicide (for when the apocalypse is just too much to handle)Admins: We are currently 4 active admins.None of the admins are abusing their rights.No admin custom loadout, the admins actually want to play the game on the same level as the players.Server Rules: No hacking, cheating, scripting, duping, glitching or exploitingNo voice in side channelOnly danish or english language in side channelNo bullying, racism or excessive swearingCombat logging is not allowed, if caught you will be punishedNo basebuilding in high value loot buildings, large cities or off mapPlease feel free to come and say hi, and give a shout in-game if you have any questions.
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MIA Clan-EPOCH NAPF, high FPS great mod..Noobs will Struggle
dacron posted a topic in Mod Servers & Private Hives
MIA CLAN Introduces our newest server!! Epoch NAPF Server 74.122.195.223:2302 AI Patrols Highly Militarized Side Missions Bandit controlled map locations Vehicles from side missions stay EVAC chopper deploy bike with toolbox Adult Admins Warning Noobs will Struggle -
IDEAS: 08 - add some higher mountains at the end of map; snow on top, maybe new clothes (winterjackets, winterboots, etc... to hold the blood heat); basecamps on the mountains; maybe a ski area with ski lifts (add skis and snowboards so you can ski)- >you can collect jerrycans to fill the engine form the lift NOPE 13 - add NPC-Soldiers; some groups of (~5) soldiers walk over the map; the government wants that the NPCs kill all players, because they could be infected; you have to be more attentive in the world of Chernarus NOPE (Especially do not add this...) 14 - add a bunker at the end of the map; there are many zombies (~50 or more) and two super mutant zombies inside(super zombies are very strong and tall); this is not a normal dugout, its an experimantel dugout (because of the super muntant zombies), with very nice loot inside; you cant win alone you have to be a big group to clear the area NOPE (Especially do not add this as well...Mutant Zombies? This is DayZ, not Dead Island) 23 - add a comrose like in BF with commands like: hello, bye, friendly, need help, ...; playermodel speaks in "direct communication" -> add more then 5 voices per sex No since we already have direct chat. Direct chat is obviously more modular since you aren't restricted by preset phrases and words. ... please wait ... EDIT: 32 - I went to the end of the map months ago and the abrupt cut, from a living area to a "nothing" area is...ugly. The last ~1000m of the map should be a fallout area - dead trees, bones, fog, crashed/destroyed cars, maybe some houses far away and everything is burned down. But it should only be a visible thing. So there is not protection agains the radioactivity - no clothes or later vehicles. If you enter this part of the map you should die in seconds. Before you can get to the wasteland everywhere is barbwire (with broken parts) or walls and signs which caution you against entering this area. when we have more, we edit it. I am iffy about this since there was no fallout that created the Zombies. It was a virus that takes over the "control system" of the human's brain. The debug plains is what you reached and that can be used to later expand the map, so I wouldn't want to see this. The points I didn't include, I'm somewhat okay with.
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Okay so i got the access to Mysql & looked at the object_data.. Low & behold there are pages upon pages of random vehicles all within a matter of seconds with this code next to them [["telo",0.553]] Which says to me that they teleported them somewhere however they are all listed as damage = 1.0 so they are basically gone. Also they have started respawning too thank goodness!!
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The fact that we r out in the woods with so many trivials but no sleeping bag or even a blanket is by itself wrong though. A mechanic that accounts for stamina is going to be introduced eventually, probably when vehicles appear. Sleeping could very well be tied up there. NexVentor I know your snoring bothers my character :p
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This was the best video I have seen, Good for him and beans to you. I agree with what was said above; clunky, but definitely better than the mod. I've only played for a couple hours and have gotten my moneys worth, I want to play MORE! The reason they've made the SA is to have a better platform to build off of, along with the newer engine. The mod was very limited in that it was based off the main game, while SA is to a point, but they can do what they please with it. The game costs money for a reason, in that they NEED the money to keep producing it. If you watched Dean at Rezzed, he stated they've hired a whole team dedicated to DayZ, along with more people on their own. They can't develop things with no income, they would go bankrupt and the idea would go to complete shit like WarZ. Ever hear of KickStarter? I'm sure you have. People throw thousands of their money at ideas they like on the website, they might not even receive ANYTHING in return, for their money besides a thanks and the good feeling they get if the idea happens. Without any funding, please tell me where DayZ would be now? Progressing at a slower pace than it is perhaps? Maybe it would be discontinued and you can keep playing the same old, clunky, buggy mod. Would you like that? No offense to the mod, but the first time I started SA, I looked at it and already knew it was 1000 times better, or at least it had the potential to. I can only imagine when vehicles come out: if they're anything like ARMA III's, then they will be awesome. You have to think of the future instead of the present in this game, and in life in general. Yeah, you have to think when a bandit's taking potshots at you, but if you thought clearly ahead, you wouldn't be in that situation, would you? Good luck quitting SA forever since you feel you've been cheated, unlike I'm sure most of the 1.9 million people that have bought it I believe.
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EXACTLY! Thats what happen they saw their famous Mod (which was free) can rake in the $$$. Heres a story, Valve Bought Counter strike from modders long ago, they didnt make a paid SA for it, they kept it free, Then came Half-life 2 and Counter:Strike Source, again the mod was free, CS: GO is the first one to come out as a SA and I think it's because CS: source is outdated and there is no Half-Life 3. CS:Go was always cheap $15, Conclusion: fair, not a cash grab. Cash Grab = Trying to make money with little effort, such as poor sequels to great games/movies in an attempt to cash in on the actual title as opposed to the quality of the work. Like those games that come out at the same time a movie, for example The amazing spiderman 2 currently. The game is poor, but it will still sell due the the combination of the Movie in theatres now. Kids will want it, parents will buy it, etc. (hence why it's all kiddie games) Why I am leaning on the cash grab idea: They basically took the Arma III engine, which they already had. They took the Arma II elements which they already had. They took the DayZ mod elements which they already had. They mashed it all like this and sprinkled some updates since Dec 2013. I've seen Rockets road map to the end of 2014 at which point they hoping this game will be live. The road map is not very impressive, I won't outline all the things that were mentioned but there is no big game changer in there, what you see now is what you're going to basically get with some extra items thrown in such as vehicles, loot and animals for cooking, few other things go check it out yourself. FACT: people are still going to PVP, I mean seriously you think they going to all hold hands together and go kill zombies in an engine that cannot support a lot of AI characters? Forever dedicated PVP zones. That is DayZ. They could already make this game a 10 times more fun if they just removed dedicated Weapon spawns (airfields, military bases, tents), Why not just give every house a very low % of spawning a weapon so that every house... every location... is worth checking, and looting and exploring?
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First, in regards to 'having so many supporters it should go faster' thoughts, no, it really shouldn't; not outright anyway. They hired a new studio, which has sped up development; this much has been mentioned in dev videos (the one just now posted above me.) - but money oddly isn't a miracle speed potion when it comes to games, it helps tremendously, but even throwing five hundred million at DayZ wouldn't make it come out in six months in any reasonable state, it's just not in the cards. The other studio as I recall is the one's that coded in physics and the crossbow and the like, I imagine the main team is working on the engine code more than anything regarding the servers and x64 structure / netcoding / optimization and server resource handling (which depending, will resolve some hacking issues in itself, if they take away more of the local processing and set that on the server instead). Those are far more important than outright hunting hackers in this stage of the game, fixing the security flaws/anti-hack protection is more a late alpha, and beta stage issue save game-breaking bugs/security flaws (eg. capability to cause a server crash via in game exploiting or altering packets; that level of a issue generally takes priority). Going to post a lazy wiki reference to clarify remarks about fixing bugs in alpha.. Naturally it's not a all encompassing fact of the stages (specially in DayZ which pretty much has the spotlight on them forcing at least to some extent 'more' of a priority in bug fixing and making the game 'more fun' for alpha testers than they likely otherwise would be), each game is developed differently, but it is a general guideline. Most of your complaints, including referencing hackers (generally exploiters, not hackers.. but true hacking is easier during alpha and even beta stage, eg. putting more of the game to be run server side than client side will help deter hackers, as well when things are more stable being able to monitor oddities and detect hackers; all that comes later, we're lucky battle-eye is in at all) are all 'issues' to be attacked AFTER major content is in. Alpha Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished. (Naturally what comes with key gameplay functionality is a ton of bugs - and plenty of loopholes to exploit - wherein no or little testing was put in to work out the quirks quite yet making it vulnerable to every kind of issue; from breaking down entirely, causing crashes to exploiting flaws for your benefit.) Beta Beta is feature and asset complete version of the game, when only bugs are being fixed. This version contains no bugs that prevent the game from being shippable. No changes are (generally) made to the game features, assets, or code. (Also the phase most people are expecting DayZ to be in, or at least late into the alpha just before beta, which it's not.) In the end, there is a reason it had bold print not to buy the game yet. Games that are still in alpha stage are always (if truly in alpha stage and not just claiming to be) barebones lacking any real entertaining content, FULL of bugs (a lot of which in alpha are game breaking.) and it's not until all the major features are implemented (we're a long way off from that) that issues most people talk about become a priority. In DayZ's case, they'd get cooking, hunting, stealth, zombie AI (slight improvements getting the code to register stealth and other factors but not truly 'working' in the sense it feels right, just that it functions on a coding level or at least not bug free), sicknesses, vehicles, physics, range of weapons, controlled zones, netcode optimization, server optimization, so on' (but with plenty of bugs, game breaking including no doubt) in DayZ - work toward getting those features polished (but still buggy at times) until all the features were done and could be called functional before they developers would normally start churning out any substantial fixes and balancing for any of it (late alpha). It's just not a priority at this point in a normal alpha aside from major server corrupting, game crashing issues that prevent testing of the rest of the content. But then again.. each patch is going to prove this wrong, since the community is so up in arms about fixes and hackers they'll end up compelled to shift priority away from major content toward appealing to those that expected a gaming experience, not a testing one; tis' why they have their own team with an internal server away from everyone else to tackle bug hunting, that gets shifted onto experimental servers for 'semi' public testing : so the rest of the community avoids the major brunt of the issues. Every problem can't all be ironed out right away and end up on the 'stable' servers.
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If you have access to Mysql you could check the world spaces of all your vehicles, If by chance they are all around the same area, it could be debug, or near it. try moving your character there. Easiest way to see if a hacker moved them there is boats having the same/similar world space as say a tractor or SUV.. If you move your character there and they're all moved/teleported by a hacker, you can either drive them, move them with mysql/admin tools or, Give yourself a satchel charge and well.. You know the rest.
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Okay so a few guys have reported to me today that some guy came on my server & basically was teleporting all over the place, teleported people around & broke legs etc.... Anyway he's banned now however 99% of the vehicles that were on my server, locked & spawned ones are all gone, my max vehicle limit on the server is 300 & there used to be a bucket load of vehicles everywhere & in the sea. I can only think that somehow this person has managed to lift them all (Yes i have tow/lift installed) & dump them perhaps somewhere ie in the sea or similar but of course unless I remove them, no more will spawn.... Is there a way to either see where all vehicles are on my server, or perhaps remove all vehicles & let them spawn again... Any help would be much appreciated. Oh i have checked that my max vehicle limit has not changed & also that the vehicles are all in my dynamic_vehicle.sqf Many Thanks!
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another suggestions: - I went to the end of the map months ago and the abrupt cut, from a living area to a "nothing" area is...ugly. The last ~1000m of the map should be a fallout area - dead trees, bones, fog, crashed/destroyed cars, maybe some houses far away and everything is burned down. But it should only be a visible thing. So there is not protection agains the radioactivity - no clothes or later vehicles. If you enter this part of the map you should die in seconds. Before you can get to the wasteland everywhere is barbwire (with broken parts) or walls and signs which caution you against entering this area.
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This story is invented by you. The map was taken from the game Arma II. There are NATO vehicles in Russian military bases.
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There are US vehicles. Humvee wrecks are pretty common.
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If that were the case I wouldnt care as much about finding US weaponry. I think they should represent that a bit more visually though, perhaps like CDF and US flags together at bases to show the alliance or going on the theory that there are US bases it would be nice to see some US vehicles lying around. I suppose for me it's just a case of having a little back story.
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I find all kind of shouting annoying. Everyone knows it is alpha and everyone knows it has serious problems in current state but stating those facts in every other thread only wastes internet space and gets on everyones nerves. I am all over calm discussions as they are much more productive. Well, for me at least. I doubt any dev cares about my discussions. But that isn't even important for me. Positive interaction gives much more and get to know and talk new people. I agree. There shouldn't be strictly limiting any playstyle in favor of balance but creating similar options for all. Most important thing I see in this game is that it would follow the freedom of choice path. I can do whatever I want with my life, or even others if it becomes mine to decide in situation. But making the atmosphere authentic for all kinds of people. Scarace of weaponry, ammunition, shelter, vehicles like you would expect from a place that turned to wasteland. The need of maintenance for parts of equipment in order to keep it working and so on. I would see helicrashes as an option if they spawned the gear other than weaponry but high value for survival. Specific medical supplies that would be pain to find otherwise, character customization equipment that would be exclusive to crashsites, maybe food rations that are more efficient than can of beans and milk powder that you usually find. Radios, GPS, maps, protection gear and so on, so forth. Not sure how that would look like.
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We don't need professions. You'll have plenty to occupy yourself when Base building and vehicles come in play.