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Found 2794 results

  1. frozenjaws

    Log in Timer Poll

    Honestly the fact that so many people can "only" complain about the long timer, instead of complaining about server hopping and ghosting, means that its working.. If this time wasn't in the game, so many more people would be complaining about being ghosted in the middle of a firefight. Good job devs! dont give in to the masses, if you're going to change it, make it longer. Log out in the woods, inside a tree.. Not in the middle of an airfield. LESSON LEARNED.
  2. HIHBGaming

    500 second wait timer? Rant @ devs

    Sorry but you clearly did not do your homework before buying this game did you? Rather than people trying to change what the core of DayZ is(which isn't going to happen) go play those games you mentioned. DayZ isn't and will never be a game of easy mode and convenience(well maybe until modding but that's a whole other kettle of fish), people really need to grasp that concept. A lot of people that play do know and understand what DayZ is, you may call us "fanboys" but at least we comprehend why we bought the game in the first place. As for the timer... There are other reasons behind the timer other than the obvious server hopping/ghosting and that has been stated by Rocket and posted in this thread. Again, I've never had an issue with whatever timer has been put out there and I got over 200+ hrs playing SA.
  3. Jex

    500 second wait timer? Rant @ devs

    No you don't! What a complete load of bollocks. Why do they deserve to die and why are you supporting ghosting?
  4. I seriously want to have discussion about whether we are seeing more steps forward or more steps back. By my account, it is the latter. Here is my accounting thus far.... Steps back...... 1. They broke the games ability to render bullet hits past 100m. So zeroing in your sniping shots is now broken. The game used to render bullets hitting objects at over 800m. 2. The zombies now instantly disappear when you kill them. 3. We know have a 500 sec. Wait timer because its a lazy way to solve ghosting or hopping. 4. The game pauses with a error message at the worst time. Steps forward....1. We got a new gun or two. Thats all i got for steps forward.
  5. dgeesio

    500 second wait timer? Rant @ devs

    it isnt a few minutes. 1 or two are fine 8 is not. thing is say someone does try ghosting you if you still sat in same place you get ghosted you deserve to die.
  6. Jex

    500 second wait timer? Rant @ devs

    Nope not always if it's detrimental to the majority of the player base or the game mechanic which ghosting and server hopping is.
  7. byrgesen

    Who likes the login timer?

    That was the plan yes, but apperently they are still working on it. Patience is a virtue! And then spawn on the beach, next to a guy who knocks you out in 3 hits to the head? Naah, that would not work at all. If i log out in a "safe" bush, i want to be in that same bush, no matter what server i join next. @Topic I have no problem with this, what so ever. Atm it can be frustrating because of the unstable nature of the game, but if you cant take 500 secs out of your life, to prevent people from ghosting and effectivily server hopping, you are truly impatient. Its a rough system, needs polish and abit of tweaking, but its the best way to prevent people from ghosting and effectivily serverhopping.Eventually it should be able to distinguish between being kicked and timing out your connection, aswell as removing the timer if you join the same server. Go to the bathroom, make a cup of tea/coffee, get a drink or find some food, while you wait.Its not the end of the world to wait 500 secs, and if you feel it is, you are gonna have a bad time in the real world tbh.
  8. scriptfactory

    Who likes the login timer?

    This would negate the benefits of a global economy and cross-server clan battles. They should just make player location save on a per-server basis. If you go to a new server you spawn with all of your gear in a fresh spawn location. Server hopping and ghosting fixed.
  9. HIHBGaming

    500 second wait timer? Rant @ devs

    Hrmm did I say it was a shitty mechanic? I don't think I did. Ghosting/Hopping is a problem that the current timer mechanic alleviates, we have had word that something else may come along to replace it. Is that a better way of phrasing it? Although it pretty much means the same thing. I hope that gets your approval. Time is time and 8 minutes isn't a lot of it, regardless of what activity you're engaging in.
  10. KamiOfKOS

    500 second wait timer? Rant @ devs

    You just admitted this is a shitty placeholder (dejavù) that have to be polished or renewed. ATM it just, as you sayd, alleviate SOME problems, like ghosting on some retarded snipers campimg that spot all day long or slowing down people who want to gear fast and not willin to run for 1hr just to find every fucking place empty, also make loads of ppl whit shitty xdsl or 3/4g whit the game desync every minute and boot you out. This system born flawed and retarded to me, period.
  11. HIHBGaming

    500 second wait timer? Rant @ devs

    Really!? Would you say that to your significant other as well? Server hopping/ghosting is an issue and currently this mechanic alleviates that issue until something else comes along. In saying that, I've never had an issue with it but I don't server hop, ghost or have major connection issues. Guess I'm just lucky.
  12. $0.02 This new timer is bullshit devs. SOME of US have LIVES, Girlfriends, Jobs, Gardens, A house, SHIT TO DO. So if we're playing and get a "Lost Session" or join a server then get kicked by some asshole abusing the server owner rules; WE the normal players get slapped on the wrist for it? So you think we want to wait 500 seconds. Yeah, right... Fix other MORE important things other than screwing with wait timers. Server hoppers aren't THAT big of an issue, my god. Who made this 500 second timer? I'd like to slap him across the face for wasting my time. Community; A. If you're complaining it fixes ghosting (maybe you fucking camp too much? think about that one :P) B. If you're complaining it fixes server hopping. (people are going to get gear regardless, A noob with a weapon is STILL A NOOB.) This game is going to be in ALPHA for how much fucking longer? And you're incorporating these timers now? WHY, WHY, WHY THANKS for literally wasting HOURS of my accumulated time in the next year + Should I decide to keep playing the whole time. End Rant
  13. Survive_the_Apoc

    Who likes the login timer?

    Why not just make the long timer apply only to the server you just left if ghosting is the concern? Make it a shorter timer if you're just switching to another server. Nothing like a battle eye error to toss you from a server a few times and you spend 10-15 minutes just trying to get back in. If you want to curb loot hunters make the timer progressive and have it built up the more servers people hop to. Give the "debuff" a timer to rest. 1st hop, 2 minutes, second hop, 4 minutes, 3rd hop, 6, or whatever is fair. Logout timer is fine IMO.
  14. darth_vaizard

    Who likes the login timer?

    I hate it. There has to be another way to discourage ghosting.
  15. Katana67

    Who likes the login timer?

    To me, it just signifies that we need a more permanent and applicable solution to combat logging, server hopping, and ghosting (or any combination of the overlapping three).
  16. Oh... I didnt mention that I believe they are heroes because the ghosting is happening on servers that say " no bandits, or all bandits will die". So not only are they denying that kills are part of they game, the server players are ghosting the shit out of the immersion factor. I think the servers that say no bandits and that ghost like the world is ending are violating their right to have a server.
  17. Has anyone else noticed that heroes have no shame in ghosting? I never have seen so much ghosting on a consistent basis than when you kill a few people when my friends lock down an area and the dead players probably complain to friends/heroes because every night we see highly geared players magically spawn right behind us minutes after almost half our kills. Its fucking ridiculous. My friends and I get greatly immersed, locking down areas by interacting with people who roll through.... Soemtimes we kill if they ont follow simple commands.... But we play legitimately without ghosting which is cheating. So to all the so called heroes who ghost in behind players using cheated intelligence to pathetically try and get the drop on peope who legitimately killed your friends or random people on your server........ You are pathetic cheaters.
  18. Bre3ze

    Changing server times

    So in the new patch, CHANGING SERVERS IS 600 SECONDS? Isn't this a bit overboard? I want to change servers cause the one I joined is very bad and laggy ----- Wait 10 minutes I got kicked because high ping ( I go to servers with high ping cause they always seem less stuttery don't know why ) ---------- wait 10 minutes Etc. So in order to prevent server hopping and ghosting, you have to make it so other people that don't do this have to suffer this too? D: I thought the 300 seconds one was pretty good?! is there another way to prevent server hopping or ghosting? :(
  19. DarkwaveDomina

    More features = Less KoS?

    I don't remember any such thing, but I do recall a lot of people being upset that they made zombies give and take much more damage despite them still ghosting through walls and having ESP. BIg difference. Stop stirring.
  20. darth_vaizard

    Should we have an animation for backpacks ?

    There's people out there who left when ghosting was a problem, others when combat logging became more prevalent. IMHO, they TRIED to fix that but now its just annoying to switch servers. Without a way to camp out for the night to save your gear and no way to get from A to B faster, running slower will make playing the game tiresome and a chore even more than it is now. That and there's no way it would take them more than a few hours, IF that, to find a more appropriate speed and change it. There's more pressing issues right now.
  21. The public hive is a flawed concept. It's very existance ruins alot of the immersion of the game. Having your character magically pop in and out of different servers is inherently stupid and fucks up the game. Private hives cannot come any faster, the faster the better. We need to get rid of ghosting, server hopping and hacking. Good white listed servers will do that.
  22. There are a lot of factors that weigh in on how I feel about DayZ/ARMA's shooting. Chief amongst which, is the RAMPANT use of graphics settings to gain a distinct advantage in-game. ATOC, Gamma, FOV, etc. All features which people cite as "core to the PC experience" blindly without taking into consideration the very real and tangible detriments to gameplay. I like that it's hard to spot players, but when people are on a tilted playing field just through turning off something as inane as ATOC, it ruins the experience for me. Second, is the character movement. I can't really describe it, other than to say it's clunky. I still (this is insanely controversial) say that CoD has the best movement and point-shooting mechanic out there. Pure and simple, it works, it's snappy, and it's WYSIWYG. I haven't played CoD since MW2, so don't act as if I'm some insane fanboy... prease. I'm not saying DayZ should have, or needs, a movement/shooting system like CoD. I'm merely using it as a counter-example. Somewhere in the middle I'd imagine is where it needs to be (this also doesn't take into account the ballistics simulation of DayZ/ARMA which I like). When I'm doing drills on the range, I'm not fumbling over my own feet just to engage a target, it's quick. So I'm not entirely sure ARMA is any more realistic in terms of movement and aiming than anything else. Third, is just some of the odd quirks of Alpha. Such as the inclusion of "spread" at odd distances/rates, and the damage of certain weapons (mainly the M4). Fourth, is the "out of breath sway." I'm not having a seizure when I run 100m and shoot at something in the real world. Again, might be better as-is for pragmatic gameplay reasons, but it sure is annoying to have to wait for my character to calm down just to shoot something at 50m in-game. Forgot to add a fifth, metagaming. The use of TS to relay positions post mortem to your massive clan. Ghosting. All that jazz.
  23. My last 3 deaths came from hackers, and NO this is not a desync issue or such. First time the hacker scum nailed me was in a little village above Svetlo. There was just 7 people on the server and I checked the player list continuously since I joined and more important, right before I met my doom. I was looting around Olsha when suddenly a player appeared like voodoo in front of the garagedoor and tried to pop shot me with a mosin. I didn't hear a sound before he was there. Anyway he missed and moved to the side. I had an M4 with 60 rounds in my hands and started running after him and spraying bullets. But when I got around the corner he was gone WTF? Suddenly I got shot at again with a Mosin but now from the hillside ca 60m away. I ran to the backside of the garage and used 3 person view over the roof, I saw him and I backpedaled a few meters and killed him. He was unconscious or dead for sure so I moved forward up the hillside, suddenly I get shoot at again, its coming from the right and by the sound of it he was at least 50m away. He had an M4 and kept spraying bullets while I zigg zagged like crazy away from him, I got hit twice before I got behind a building, it had little effect on my performance. I keept running and was damn sure he could not see me or where I went. He was spraying bullets while I put more distance between us but he still managed to get to the same spot I was hiding just seconds after I stopped to bandage. Of coerce you do get pumped up when things suddenly blows up in your face. The first guy seamed to jump at me out of nowhere and then magically disappears over open ground into the woods to shot from another direction. And I was blow away how his M4 friend managed to pinpoint my location and zap to it as soon as I stopped moving. Well It was a strange experience for sure but I didn't dwell on it too much, perhaps there where other players on the crime scene? I got re-spawned in Berezino and ran straight up to Khelm thinking perhaps I could make it to Olsha before my body went away. As I'm about to exit a building a fresh spawn with only a mosin appears right in front of me. Just like it did in the garage and again with no sound clue. He tries to shoot at me from the door and misses. I pull out a baseball bat I just found and start to chase him around while he's also trying to shoot me. We run around like crazy and I got two hits on him with the bat, when a Zombie goes after him too, I'm starting to think I got the dude. Then Bam, he ghost jumps 50m away, both me and the zombie runs after him, he turns and kill the zombie but when I get close, he jumps again. I zig zag around while he's trying to shot me. I'm talking to the hacker and call him out and he keeps ghosting around whenever I get close. He nails me eventually and zaps over and starts to attack my corps. While he was doing that wanted to check the players list but I couldn't make it stay up so I had to spam the key to see the names. Then I remembered I had shadowplay working so I pressed ALT-F9 and recorded it so I could take a look at player list in slow motion afterwards. I exit the game and run the clip, and see that the same 7 players where still on the server. That means the last guy that killed me was the same guy that jumped on me the first time, and after seeing him ghost around me in an open field. Leaves no doubt in my mind that I got nailed twice on that server by two lowlife hacking buddy's that where operating together. One is bad enugh but two, that's hard to handle. However I got a feeling these are the same two guys that wiped out my 3 man squad a week ago. You don't get Unlimited ammo, ghost jumping and wall hack abilities from desync or lag. Naturally I wasn't going to spend more time on that server so I jumped to an empty clan server and found loots of good loot. Mosin + LRS and M4 and all the good bits you can dream of + plenty military gear. I was jacked up and all pristine, even better than before the f.... got to me. I ran back to Berezino and climbed up in one of the cranes on the docks and logged out. Tonight I log into a full GB MultiplaySerserver.com thinking its a new day, yesterdays hacking nightmare was just a bad dream. I spawned inside the crane house and ducked down in the middle and used 3P to check my suroundings. I hadn't been online more than a couple of minutes before I suddenly see a Mosin barrel sticking over the ladder. Its very tricky to climb the last two ladders, its kind of overlapping. I call the guy out and say he will be caught with his pants down if he tries to climb the last ladder. Then I try to talk to the guy and invite him to team up with me. He says a few words but I can't make out what he's saying. I peeked out and saw he was gone down from the crane. I figured it was best to hold position in the center and use 3P to check around, I felt pretty safe. Nobody could see or shoot me from any angle. Well that's what I thought. I have dedicated soundcard with expensive headphones and the sound is excellent and the crane house is all metal, you can't sneak up there. I kept checking my surrounding with freelook and 3P it was quiet for ca two minutes then suddenly I'm starting to take damage, 4-5 times rapidly out of thin air. Not a single gun shoot or footsteps and there was nobody in the crane house either. whatever hit me, ruined all my pristine army gear from top to toe. The only angle I could be shot from was if somebody used bullet drop, firing from the shipwreck 1423m away. Another way would be to spray the crane house and kill me with bullet ricochets. I heard gunshots all over Berezino but nothing when I got hit. I was unconscious for ca 10min before I died. After I re-spawned I ran back straight back and I climb up to see he only took the Mosin ammo. I know the game is still Alpha so I'll try to endure the pain for now but I seriously hope they manage to trap the f.... and ban them from Steam and whatnot. Sorry for the long read. You got me beans if you read it all ;-)
  24. ZomboWTF

    New Experimental?

    well thats exactly the thing: it doesn't stop people from doing that if you see someone on elektro hill for example, and you would be a ghoster, you can take your sweet time, spawn 50 meters behind him so he doesnt hear your spawning sound, and roll soundlessly to the spot camping people camp for more than 5 minutes in dayZ, and a server change restriction is only making it taking more time okay, in shootouts, ghosting is not as good applicable as it was before, where basically your join time was the timer, but i think a real solution needs to be made: private hives for example the shared hive is a neat idea for casual DayZ players, but a private hive for a single server is pretty much THE thing to cancel out most of the meta-game
  25. Ive always thought we should have a random spawn on each log in.. regardless of where you log out, you're logging in somewhere else. No server ghosting, loot-server hopping, etc.. Fixes a ton of things and makes the game a little more exciting to me. You always have to figure out where you are when you spawn in = good idea to me.
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