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Showing results for 'Vehicles'.
Found 41868 results
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I think the question is what state were things just before "the event", that could explain the rusted vehicles. The wheat bails can technically stay like that for months. You are right about the gardens with pumpkins (that are there but aren't loot) but again that would depend on the state of them when it all went to shit. I'm not necessarily disagreeing with you, and I certainly agree with you about the gardens (and in general all the fauna) not being over grown, but I think all that does is put an upper limit of maybe 4-5 months or more (depending on the time of year of course).
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Eh. With the exception of the rusted hulks of vehicles, I think it has been less than 2 weeks. Look at the garden plots and farms: pumpkins and other crops are ready to harvest, and wheat is still "drummed" up in bundles, ready to be picked up. If it has been months, then I would expect the gardens to be either/or rotted and growing out of control, and the farmed grain to be rotted.
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To the fully geared guy I killed at the Elektro fire station -
comikz replied to blehan9390's topic in General Discussion
I would say out of every 10 fully geared people I meet, 6 want to kill me, but 4 want to interact and actually be friendly, it's those 4 that make it worth getting shot/killed by the other six, it's those 4 who haven't given into your way of thinking, that every fully geared person on the coast is there for no other reason to shoot and kill other players, people need to learn to form their own opinions, and not join the, "Those fully geared people are big bad mean people, who will only shoot me dead. " way of thinking. I've played this game the standalone for over 1700 hours, I know very well about how unfriendly people can be, but I too know that there are others out there who are truly friendly, and enjoy interaction. My peaceful tendencies and risk taking died out a long time ago, but I'm not one of those people you've described when I go down to the coast, either. Dying is part of this game, currently there is no real reason to survive for any real time, when they add in far more persistent items/gear/vehicles and base building, then surviving will be "worth it". Oh and thanks for the kiddo part, made me giggle... -
Yet the pumps work currently with the jerry can. Are the jerry cans providing the much needed power to make the pumps work at the stations? They should have us filling the jerry cans at tanks with a siphon of some sort if the lack of power is going to be a reason the pumps cannot fuel directly into vehicles.
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Well, a hand pump setup would work. Actually I'm not sure how we fill up the jerry cans since we must be dipping into the fuel wells if the pumps are not working. Hose and crank pump would be a nice thing for us to have as something we could find. Take up less space than a Jerry Can, and make a bit more sense for vehicles that can be driven to the gas stations.
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Zombie Battalion Overpoch / Origins Taviana | Group Mangagement | One Step | Spawn Select | AI Missions
MrGrimm (DayZ) posted a topic in Mod Servers & Private Hives
Zombie Battalion Overpochins Taviana IP: 74.117.238.66 Port: 2302 Location: Chicago (USA) Veteran mode Restarts every 4 hours Server Name : [ZombieBattalion.net]Overpoch-Origins Tavi Coin Sys Mods needed on Dayz Launcher (no launch parameters needed): Dayz Epoch 1.0.5.1 Dayz Overwatch 0.2.5 Dayz Origins 1.7.9 Mods needed on Dayz Commander: Dayz Epoch 1.0.5.1 Dayz Overwatch 0.2.5 Dayz Origins 1.7.9 Additional Launch Parameters for Dayz Commander: -mod=@DayzOrigins;@dayzOverwatch;@Dayz_Epoch Some of our features: Single currency/banking 300+ vehicles Snap Pro One step building Spawnselection God mode/anti theft traders Towing/heli lift (not on locked vehicles) Self blood bag AI missions Sector B area Origins Area AI hotspots AI chopper patrolling the map Deploy bike (from toolbox) Deploy Laptop - Use for CCTV Custom loot Indestructible Bases Auto refuel Group Management Advanced Trader Menu Virtual Garages Rules: No hacking/cheats/exploits/duping/glitching! No combat logging! No voice over side chat! No base kamikaze! For more info check our site: http://www.zombiebattalion.net Admin email: [email protected] -
It does. Those animated sights are fantastic when they arent crashing arma 3. Give RHS: Escalation a go also it has the most detailed vehicles and weapons I have ever seen in a game going so far as to copy the fire control systems of russian and American vehicles. Attention to detail is what really makes a game good. Guns having animated elevation adjustment, correct muzzle velocity ranges, the correct elevation adjustment amounts. What that does is open the door for gameplay. DAT ATTENTION TO DETAIL.
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Found out why suppressors might not work perfectly.
rybec replied to rybec's topic in General Discussion
Whether it's constructive or not, criticism helps things get fixed. I made the thread with the intention of getting a few hearty chuckles and bringing it to attention. It's great that the team got ass in gear and made a big step by releasing the vehicles and getting persistence closer to being functional. That's a welcomed continuation of how the game is progressing. Some of you guys need to set your expectations a little higher, an example praising Dean for starting then dumping the project instead of showing disappointment for not at the very least seeing it through to the beta phase. -
I'm sure this has probably been suggested before, but nothing relevant came up when I searched for it. Simply, it's an offline test site where players can test features in a closed environment with a blank default character, unconnected to their MP character. Comprised of a small area, such as a walled industrial complex where vehicles, animals, weapons, ammunition and vital tools all spawn, with a closed building occupied by several respawning zombies. Now, i've never seen a grenade... ever. If I ever got one, i'd never use it for risk of blowing myself up. It's not a gun and has no special commands, so by extension i'd never even try. I've seen more than enough videos of players with week-old characters blowing themselves up trying to throw a grenade and not having even the slightest clue how to do it. The sad part is that it takes a week-old character to even find a grenade. It's just a glorified way to kill yourself once you reach endgame. A testing facility would give a place for players to test these completely unused and unknown weapons in a controlled environment. And while some wag might suggest testing these weapons on an unpopulated server, it doesn't work that way. It doesn't matter what server you're on, if a grenade fails and kills you, it kills you on every server. Not to mention they're so rare that you'll only ever get to test one. At least 90% of the time, if you find a rare weapon, you'll never have a mag or ammo for it and will discard it without ever being able to test it. How would you know if it's worth keeping? Of course, this isn't an armory or even a tutorial. You don't have god mode here or even infinite ammo, not even every item. What spawns in this place is there for you to test it under ideal circumstances. Once you exhaust the map's items, that's it. Maps aren't saved. All (which is none) progress is lost.
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Gimpus Maximus Overpochins Taviana IP: 5.9.138.103 Port: 2402 Location: Germany (Frankfurt) Veteran mode Restarts every 3 hour Our Taviana server will show up as: GM - Dayz Overpochins Taviana |Gold Coins/Banking| Mods needed on Dayz Launcher (no launch parameters needed): Dayz Epoch 1.0.5.1 Dayz Overwatch 0.2.5 Dayz Origins 1.7.9 Mods needed on Dayz Commander: Dayz Epoch 1.0.5.1 Dayz Overwatch 0.2.5 Dayz Origins 1.7.9 Additional Launch Parameters for Dayz Commander: -mod=@DayzOrigins;@dayzOverwatch;@Dayz_Epoch Some of our features: Single currency/banking 500+ vehicles Infistar antihack Plot Management Door Management Snap Pro One step building Spawnselection God mode/anti theft traders Automatic sidechat voice punish Towing/heli lift (not on locked vehicles) Self blood bag AI missions AI bases Sector B area (AS50 and Cheytac SD can only be found here) AI hotspots and AI roadblocks AI cars patrolling the map Deploy bike (from toolbox) Custom loot Indestructible Cinder (doors and garagedoors can be destroyed) New towns Custom buildings Auto refuel Take clothes Dive with the submarine Rules: No hacking/cheats/exploits/duping/glitching! No combat logging! No voice over side chat! No base kamikaze! No squad xml! PVP is offcourse allowed (as long as you follow the other rules)!!! For more info check our forum: http://gimpusmaximus.boards.net Admin email: [email protected] Camp racetrack Knin Island Prison Island Sector B
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What has been your biggest "I'm done" moment?
blackberrygoo replied to aquamonkey's topic in General Discussion
The only time it's ever crossed my mind is when I was hankering to play with vehicles ... I took a break about two months ago and bought arma 3 for epoch / breaking point ... Man was that a waste of money (I don't play military games so I hardly play arma 3 although it is fun). , seeing as now I've totally abandoned epoch and breakingpoint because they are nothing close to the survival experience I thought they were. I was so desperate to have vehicles and base building but I didn't realize how terribly balanced those games are and how little they have to do with survival :( ... Needless to say , i went back to dayz just a week after looking endlessly for just one car in breaking point (which is ridiculously unbalanced , not only are cars incredibly scarce for the map size, but the special car parts that one needs to maintain some of the better vehicles are all at military installations which are always being camped , even worse than NW airfield on a third person server in dayz !) , after finally finding it (my first truck) I was greatly disappointed by the game seeing as there was nothing else to do but pvp and clans just scour the map looking for cars and pvp so I was KOSed for it although they already Had a convoy including an apc :/ ... Ya I will never take another break from dayz for another "survival game" lol because I have yet to find a game that lives up to the greatness that this game is ... If I do happen to play another video game it always ends up being an old classic , I'm playing a little dragon ball z budokai tenkaichi 2 ... Lol ridiculous name I know but great game for dragonball z fans :) . -
maybe you misunderstood me i love madmax and roadwarrior i hated beyond thunderdome it was cheesy i don't like the fact that in the new one you have these well kept models running around the desert when they would probably be starving and not have a pretty white smile that is what i don't like. the bandits and the vehicles look amazing and so do the emp type of stuff they drive through in the trailer. but those models with perfect smiles make me think its going to be a stinker probably a take this holy chick to the holy city while bandits try to kill thats been done over and over again in wasteland types of movies. sry for wall of text in advance
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DayZ is a fairly simply game from a mechanics perspective. There are only a few motivators in DayZ: Extrinsic (game rewards): Gear, vehicles, soft skills, character lifespan visual changes, bases, animal companions. Intrinsic (internal desires): Griefing/murder/KoS, helping others, roleplaying, exploration, survival. Extrinsic motivators are used to guide intrinsic ones. Since good gear, the main extrinsic motivator, is more rare people have less of a reason to fear the loss of their character. I remember when I, after hours of play, finally got a fully-decked M4 I was so scared during every social encounter. Now I run around with my shotgun and shoot people in the face. I know that if I die I can easily re-gear in about 30 minutes to an hour. With all of the focus on "sandbox" gameplay I think people forgot that extrinsic motivators are very important to the majority of us. DayZ has none. This is why it is so important that they are planning to add other extrinsic motivators like "soft skills", character lifespan, bases (related to gear) and animal companions. Without extrinsic motivators the only thing to do in DayZ would be run around and shoot people. All of these people saying that making gear more rare will improve the game's fun factor, or reduce KoS, are deluded. If free reign were given to server admins everyone would be playing on "high military loot" servers. Gear is the only thing this game has going for it. As soon as vehicles were added the player CCUs increased by 24%. TLDR; add more in-game rewards, please. Edit: I should add that the developers of H1Z1 seem to recognize the need for extrinsic motivation in a sandbox environment. They hired the Battle Royale guy. I fear there is a certain element in this community that is fighting against the progression of DayZ as a game. When Rocket announced he would be making a mod for BIS/SA the community response was shit. When Hicks announced soft skills as a project close to his heart the response was shit. The DayZ SKS/shotgun deathmatch is boring as hell. We need to move past it.
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[VSN] Vision Gaming Overpoch Chernarus Server IP: 46.165.248.223:2302 VSN TS3: 178.217.186.86:11848 VSN-Gaming.com If you got any problems with connecting - join TS and ask for help All you need is Dayz Epoch mod 1.0.5.1. & Dayz Overwatch 0.2.5. To connect without problems use Dayz Launcher For Dayz Commander use launch parameter: -mod=@DayzOverwatch;@Dayz_Epoch; [VSN] Feature list: - Life day / night cycle (full moon nights, sunset 1 am GMT, sunrise 8 am GMT) - Common scripts (self bloodbags, take clothes, tow & lift, refuel and repair) - VSN Unique mission system, random, gather, static - Indestructible Cinder & Metal - Plot pole management system - Door Management system - Restarts every 3 hours - Weather system - 50m plot poles - Bike at spawn - Painting Vehicles - Snap & Build Pro Veteran Server - 3rd person view +, no cross hair - Heavily balanced trader prices and loot - No thermal weapons, no tanks - No coin system (you can always lose your briefcases) [VSN] Vision Gaming Overpoch Chernarus Server IP: 46.165.248.223:2302 VSN TS3: 178.217.186.86:11848 VSN-Gaming.com If you got any problems with connecting - join TS and ask for help
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[DoubleTapGamer.com] OverPoch Origins Chernarus | Fully Customized
Tylerv posted a topic in Mod Servers & Private Hives
Looking for an all in one dayz server? Look no further. Backed with years of expertise, DTG servers are noob friendly and ready for battle!!! Server IP: 64.74.97.202:2302 Easiest way to connect: Use DayZ Launcher and search for [DTG] ** Server is dedicated and located in Chicago ** Scripts (Last updated December 20th) TOW/LIFT [Tow cars or lift them with helicopters!]Debug Monitor [On server connection, click insert to toggle the debug monitor that displays your player statistics.]Build Snap Pro [Players can toggle build snapping in order to build walls/floors in a straight line or on a 90 degree angle.]Self BloodBag [using the player menu, players can go to the Action Menu and choose to self bloodbag. A bloodbag must be present in the players inventory.Suicide [in the Action Menu, a suicide option is available with a confirmation feature.]Refuel/Repair Stations [At any gas station, players can choose to to refuel their vehicles for free, or pay to repair/rearm the vehicle by using the scroll menu.]24/7 Daytime [The server restarts every 3 hours and never changes to night time (HIGHER FPS!)]No rain [it never rains on our server]One Step Building [No more standing there for hours building a base] Strip Clothes [Take clothes off of dead bodies]Plot Pole for Life [Keep plot pole on death]SINGLE CURRENCY [Epoch's currency system adjusted into gold coins]Vehicles [The server spawns all Epoch, Overwatch and Origins vehicles]Custom Antihack [infistar.de] Teamspeak IP: ts.doubletapgamer.com Server IP: 64.74.97.202:2302 -
Private shards will make this never and issue. I think what hes talking about is something odd the devs said about 'having to join multipul servers to complete vehicles because all the parts may not be on one server'. Not sure what I think about it, but also I wouldn't necessary call it server hoping. If you are playing on different servers for more then 10 minutes at a time, your just playing on a different server. If you go to a high loot area(s) and run through them and log out rinse and repeat then your hopping. That however, will also be less beneficial as already seen in persistence servers, if no one is looting the surrounding area there will simply not be any loot at the common server hopping spots. The problem is self correcting the way I see it. The problem is the number of 'lots of loot 2 hour restart' servers. When persistence is forced, well, someone get the 'brace yourself' meme ready.
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My goals? I don't think my goals can currently be safely accomplished because of the state of the game but after release i'm going to put an emphasis on getting a group of people I can communicate with IRL and pick/make a server that we only play on, set up a stronghold out in the middle of nowhere and start hoarding supplies, guns, ammo and vehicles there. Maybe try to get some kind of in server economy going using food as a currency and selling weapons and ammo.
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Vehicles are not invulnerable - they do however have a very high damage threshold. Anyone wanna see a mod get a ban? :D
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Vehicles are invulnerable, except the windows unless that has changed and since shotties have a spread it is possible that only some pellets hit you and the rest hit the body of the truck.
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Hi, With the new trucks in DayZ, this idea came into my mind after some hours of driving (and refueling). Why not add two different types of fuel? It could make the search for gasoline (which is pretty easy right now) more challenging. I think two fuel types are enough in order to make the game not too complex. When some day the fuel in gas stations will become limited, this will play a bigger role. Additionally some gas stations could have only one type of fuel (e.g. millitary only diesel). Canisters found in barns should contain gasoline only, which is the fuel for all garden equippment (2-stroke gasoline works also in 4-stroke engines). Canisters in garages could contain both types. Gasoline: The classic gasoline which a majority of the smaller cars drive. - Doesn't drive with diesel at all - Fueling the wrong fuel doesn't damage the engine - In order to drive again after fueling diesel, diesel has to be removed and gasoline has to be fueled Diesel: The diesel is always used by trucks and often by all-terrain vehicles due to it's high torque and lower fuel consumption. - A diesel engine can run on nearly everything that burns (alcohol, gasoline, etc.), but this damages the injection pumps, which will get ruined after a while if you don't refuel diesel. - Needs to be vented after it ran out of fuel (rolling down a hill for a few hundret meters works also fine, but may damage injection pumps) I'm not sure whether the venting and fuel exchanging are to complex for the game, but I just wanted to list up the basics of fueling (the wrong fuel). Note: This is a suggestion for the end stage of the development, in alpha or early beta it would probably make the game just unnecessarily complex.
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Have you always wanted to play Overpoch origins but couldn't find a server with slow zombies? Well now you have! Server can be found at 192.99.35.113:2382(2381 with dayz commander) use -mod=@DayzOrigins;@DayzOverwatch;@dayz_epoch in launch parameters to connect. We currently have the following mods: One step building. Full moon nights. Indestructible bases. No overburden. Radio communication. Safe zone traders. Self blood bag. Service point. Tow/Lift. WPD'S action menu. Single coin currency. Wicked AI. DZMS All DZ vehicles for traders at hero and bandit. and slow zed's! We hope to see you soon! All new players who continue to play on server will receive a welcome package.
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Even if the devs implement something that promotes server-hopping (which, from what I've read, wasn't the current devs. It was Rocket.), does it really count if there will only be 10-20 vehicles per server? http://www.reddit.com/r/dayz/comments/2iax7g/hicks_opinion_no_more_than_10_vehicles_on_an/ At that rate, the chances of you finding a vehicle and having to hop for parts is very low, basically statistically irrelevant.
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Epoch IP - 5.9.131.37:3333 Overpoch IP - 5.9.131.37:2302 TS - ts3.epoch555.com Web - www.epoch555.com Server Features: • Group ESP - Extended Right Click options • Deploy bike by toolbox • Scopeswitch (M4, M8, M16, L85) • Self-Bloodbag • 3rd disabled while proned on buildings • Elevators • Take clothes • AI Missions (Weapon caches, Building supplies, Armed Vehicle) • Free Repair station at NWAF HQ • Custom traders and Prices • Custom military bases defended by bandits • Indestructible bases (14 day maintenance (cheap cost)) • Custom Debugmonitor • Armoured SUVs with M60E4, AH6 with M249 • Snap Building Pro • Locked vehicles have godmode at plotpole • Safezones at Novy, Bash, Hero, Bandit, Klen
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Toyota Hilux, favorite of terrorists and rebels the world over. I'd back that up along with the other Soviet/Russian vehicles. Older models look better though, imo.
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Hey! Thanks for looking at TheGreenHouse! Take less than 5 minuets of your time to read what we offer & consider joining to test it out. The server has been open roughly 3 weeks! And we already have a player average of 6 (Not much but we are growing) Even with the low player count there is still a large amount of PVP and base raiding! The Server is Hosted by ViLayer in the UK. The server is running smooth at about 40FPS outside of towns, even for players near Sweden, Norway and Belgium. We are happy with our server and hope you are to, we have great features making our server more fun and enjoyable: -Godmode Traders -Godmode vehicles (locked) - Prevents griefing -Active Admins -Locate vehicle (Right click GPS) -Group management -Snap build pro -Trade from bag/vehicle -Infistar anti hack -Service points -Tow/lift -Deploy bike -Chainsaw at trader -Custom loot/buildings -Custom traders We like to keep our server friendly still with pvp and base raiding, but to ensure this there are rules. Admins are strict to these rules with a warining for first offence on some rules and a ban if you continue to break them. Rules: No Hacks No racism No abuse No Glitching/Duping No Stealing in traders No Base destroying No Kamakaze Use common sense Thank you very much for reading! -TheGreenHouse IP: 149.3.142.146.2602 TS; 85.236.101.154:10807