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Your DayZ Team

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Found 41868 results

  1. kradarak

    Do DayZ and Teamwork mix?

    I like to do a couple different variations. I like co-op. A couple of guys and I have a camp on a server. We have 3 vehicles and like 4 tents. We plan on breaking it up to different camps on the server eventually. I like to play wolf pvp too. It sucks to be on a server that is strictly for co-op and I wave to someone, and say hi and all they can do is attack like we are doing pvp. I really don't know how to respond to it, so even before I'm dead, I just get up and get a soda or something, waiting to respawn. The game just doesn't have a feature to enforce co-op...so I don't hold it against the loser. It's not what I'm there for and I'm just not doing to participate. Then again, I do like pvp. It's sometimes easier to relax and shoot first and know that person isn't a threat anymore. I don't do regular pvp where you shoot at me and I shoot at you. I like to try to be quiet, sneak around and see you first...taking my time, then pow, you're dead and you have no idea who did it. I bet that kinda takes the fun outta it for them. I get popped every now and then. Just found out about that spinal thing. Zombie hits me once and I died after about 3 weeks with a guy...sucked...so now I have to make sure I kill off my guy every few weeks just to be sure. The only way I don't like is when I'm playing lone wolf and I take out one member of a party of like 3 guys. That sucks. 2 guys, no problem...I only have 1 surprise guy I didn't know about...and he's going to be fearful when he sees I took out his buddy and make the wrong decision. 3, that's 2 extra dudes stepping up, and they can overwhelm you quick.
  2. "Tied with the 0.56 update to Stable branch, we'll see a hive wide reset (public/private) - including local storage data (player camps, vehicles)" http://forums.dayzgame.com/index.php?/topic/224782-status-report-06-may-15/#entry2260345
  3. ebrim

    How hard should DayZ be?

    Why do you think that crossing the map is something that you should expect to be able to do in a short time? (though vehicles will make this possible for some) As persistence improves, stashes and bases become more of a thing and different areas begin to be differentiated in terms of the loot economy in addition to player speed reduction and stamina my anticipation is that many people will become significantly less transient than they are now. Generally, I imagine people will have a "camp" area around which they spend most of their time and will only venture to the further flung parts of the map for specific goods or perhaps to migrate and avoid aggressive players that are moving into their area.
  4. mike49

    How hard should DayZ be?

    Making vehicles difficult to fix simply requires parts to be rare, you can do without an intricate and ultimately pointless system if the parts are rare enough. Hunting was like that due to basic/none existent animal AI. I'm all for making hunting more challenging, but we don't need a realistic skinning simulator. Cooking. We can really push the boat quite far with this one. What if you can't safely cook meat until you find a cook book or recipe (RPG style), should you have to watch the meat for the colour? Should you set a timer for how long the rice is set to boil? Those things are realistic, but again, unnescessary in this type of game - however, if you're desperate to experience all of these, then you're in luck. Cooking Mama might be just for you :)
  5. DURRHUNTER

    How hard should DayZ be?

    Vehicles should be a pain to fix in the SA because they are in real life. Hunting in the mod was walking up to a cow and shooting it, which was stupid, the animals should act 'wild' because they have not been around people for a long time. Cooking was easy because there was no way to make it complicated. I personally like cooking food by the fire and chatting with friends while the food cooks.
  6. I was playing here last night and found the server incredibly immerse and well put together. There are a lot of (custom?) features I've never even seen before on the mod anywhere else. Makes such a nice change from all those overpoch servers with donator pay-to-win, thousands of vehicles and traders. Look forward to continue my adventure! Questions: (Apologies if I missed the answers) Are the zombies meant to be slow only? (no runners) Are there traders? Hope not..
  7. chrithu

    DayZ is the greatest game ever made

    Yes. And Scrap iron armor out of scrap metal gained from car wrecks and iron armor made from iron mined in mines. As far as crafting goes 7 Days is clearly more sophisticated and more detailed at the moment. Weather system coming next update to 7 days. Temperature - Character interaction planned feature. And yes you can hunt. Heck you even need to hunt and grow crops in order to get quality food that keeps your wellness up. Which is true for Don't Starve as well. 7 Days to die has a lot of PvP going on on the public online servers. It's just less of an occurance on some servers, because the game can't yet support as many players as some DayZ servers. On the flipside as I said before 7 Days to Die has actual working Zombies that are a threat that needs to be considered and depending on the setting is more dangerous than a player could be. And when it comes to your list: Next thing you'd mentioned would be vehicles? Coming to 7 Days next update. Illness? Infection from Zombies, Food poisoning in 7 Days, compared to what? Food poisoning and catching a cold in DayZ? You tell me if one of the games is more in depth there. I think they're both still lacking in that department. What else could be on your list? Hmm weapon modding. Granted 7 Days doesn't have that. Then again it features a varying quality of guns since the last update and will introduce skills in the update after the next, making guns only craftable if you invested time "learning" how to do it. Again differences there, one system being more detailed than the other? I wouldn't say that. See I am a huge fan of DayZ exactly for the points you mentioned about graphics and detail and realism. But I had my doubts from the beginning that the Arma Engine was the right basis for this kind of game with the feature plans outlined by Dean. And the problems the game keeps having since it's days as a mod simply has me worried that the decision for trying to repurpose an aged engine for things it was never intended to do might bite BI in the ass. And as I said there are some games out there that aren't just plain copies, doing some things better and adding things they are missing in comparison to DayZ. And in the past year I have seen them progress a lot faster than DayZ did. Plus judging games by their potential is a dangerous thing. You're out for dissapointment that way because it builds expectations that often are not met by the finished game. Some smart guy whose name I forgot said a while ago: Tell me about a games potential and all I see is a severe lack of features it should have to be complete. So as far as the Thread's question goes: Greatest game ever? Right here right now: NO! Potential to be? Sure. Then again that is true for a shitload of games I've played and a lot of them never lived up to it.
  8. slippery gypsy

    so much for the struggle

    .55 was pretty much dayZ 2017 with out the mad max looking vehicles
  9. Uncle Zed

    Why is Dayz Mod considered "Alpha"

    But the mod's been out for YEARS, well beyond what I'd think would be the average life of an Alpha. It just doesn't feel like there's all that much left to do. It just seems like they are tweaking it, adding little things and changing it, but it doesn't feel like an Alpha at all. What major changes do they have planned and what major bugs still exist? I can't imagine they are going to expand on the vehicles that are already in the game. I'm pretty sure all the vehicles they use are Arma 2 vehicles. Are there plans for non-A2 vehicles? Custom Dayz vehicles?
  10. Buddy and I decided to explore the north for tents, after he found a small one I found this monster with another tent nearby, plus vehicles, 10+ more backpacks full of ammo. Exploration can be very lucrative in this "base development" era.
  11. Revolution RP is a DayZ RolePlaying community, with a highly customized mod to make it perfect for RolePlaying. Our community consists of mature and decent people, and we'll welcome anyone with open arms. Features (details are further down this post): - Each player chooses a custom skin; - New cars; - Loot table rewritten from scratch; - Over 80 weapon types; - RP items in the loot table (some useable); - New Towns and Player cities; - Perma camps; - NPC "Quarantine Units"; - Crafting and cooking; - JSRS set as optional; - No KoS; - Active admins; - Awesome events; - Dynamic loot spawns (spawns on shelves, under beds, in wrecks, etc); - New immersive Zombie sounds; -Zombies walk but if they hit you a lot of damage is dealt; - Weapon and item progression; Our main priority has been increasing variations all over. You can come across 50+ weapons, a huge variety of vehicles, and new custom RP items such as cigarettes or vodka. We believe this will result in increased trading and interaction between players, and it offers a wide range of RP opportunities. But don't get it wrong, we also had the lone-wolf in mind. To increase the experience of average gameplay, we've rewritten the loot-table. You'll really feel the presence of the infected, you'll feel the absence of food, and you'll really push your limits far beyond what you are used to. NPC Battle Towns - Certain Towns are filled with "Quarantine Units" and this is a good way to get loot, but most are very difficult and make you work for the loot. If you aren't interested in going to one of these towns they are easily avoidable Vehicles - We've added a lot of new custom cars, such as new trucks, new pickups and other civilian vehicles such as a bulldozer. New vehicles will be added or removed based on what the community's response is. Weapons - For the weapon freaks out there, chances are you'll find your favorite weapon with our mod. We have as many as 65 types of weapons laying around all over the map. Custom areas - To spice up the map, we removed all the randomly generated overlapping debris that was in the DayZ mod to begin with, and added new interesting areas to scavenge. Permanent camps - We also offer permanent camps here at Revolution RP. We won't to go into detail right here, but it basically means that you can build a camp that will be implemented directly to the map - and you can make it pretty cozy! Player Towns- Player Towns are another thing that sets Revolution RP apart from the rest, each of these towns act as their own city-state with a set of laws. Players can also take occupations in that town in order for it to thrive, if a clan wants to take over a clan they could attempt to raid the town. You need to be whitelisted here- http://www.eaglesgaming.com/ Need instructions on how to whitelist click here- https://www.youtube.com/playlist?list=PL57RYH40yFmCewg4wDtETIVHS9Z7e8fj4 Server opening on April 17 2015
  12. Come and join us on the new 10th gaming overpoch origins Taviana server! Server Ip: 208.115.238.69:2302 Dayz Commander Ip: 208.115.238.69:2303 Teamspeak Ip: 10thgaming.teamspeak3.com (Clans get their own teamspeak channel) Launch Parameters: -mod=@DayzOrigins;@DayzOverwatch;@Dayz_Epoch;@Taviana­; Mods Needed: DAYZ - V1.8.3 DAYZ EPOCH - V1.0.5.1 DAYZ OVERWATCH - V0.2.5 DAYZ ORIGINS - V1.7.9 TAVIANA (DAYZTAVIANA.COM) - V2.0 The map we have picked is Taviana. This is a massive map with everything from a prison to a power station and a Ski resort to a Zoo. The map has been adapted to really make you feel like your in the center of a zombie apocalypse with wrecked vehicles littering the roads and Run down buildings. What we offer Loadouts AI hero missions AI bandit missions Active admins Parachute spawn high loot cheap donator perks new map locations admin events 6 hour restarts suicide Trader safezones Trader anti theft Tons of unlocked vehicles private hive advanced snap building currency / banking system advanced trading system Auto refuel Auto repair base jumping! Blood regen Deploy Vehicles (Bikes and heli's) Evac chopper Plot protection self bloodbag Tow Vehicles Air lift vehicles Elevators (coming soon) Handcuff (Coming soon) And lots more... Donator Perks Tier 1 building supplies Tier 2 building supplies Tier 3 building supplies Prefab bases 1 time chainsaw 1 time 5x gold briefcases 1 time custom vehicles custom base furniture custom loadouts 10th Gaming VIP For more information join are teamspeak at 10thgaming.teamspeak3.com and contact one of are many staff members. http://10thgaming.enjin.com/home
  13. Great post and I agree with most. I think a lot of the visual atmosphere will be coming later. After all they are still adding building models and vehicles. Once they are all in I'm sure they will be dressing it all up. Audio is a big area that currently falls short. But have been seeing a lot of dev updates concerning sound, especially gunshots. Once the new engine is in we will hear the true apocalypse. P.S. Being eaten alive is clearly a terrible way to die. Saying you don't think it would be worse than a bullet in the head is ludicrous. ..
  14. Please inform the property that you are, at the invitation of the player's "TTaPaDox" Dayz Epoch TG Team server IP Server - 217.23.139.127 Port - 2302 The server has a heavy armored vehicles (tanks) - Snap Building - Vector Building - Spawn / Class select - Deploy bike - Saves the area around the market towns - Towing equipment by helicopter - Antidupe - Blood transfusion Statement - Remove the skins from the nailed bots / players - Hardcore Mission WAI - Hardcore Zombie
  15. eugenharton

    Status Report - 29 Apr 15

    Greetings Survivors, As expected, work continues towards securing a 0.56 build for experimental branch. With the core remaining tasks being focused on closing major bugs with the systems changes core to 0.56 the design, art, and environment teams have also had time to slip some fun and interesting content into the update. Coming up next week we're looking at the audio team taking a trip out to capture new sounds for our list of 1.0 land vehicles, and this week Andrej our Audio Designer continues work on the new infected sound effects. As well on the audio front, as we move forward with 2015 - we're looking again at how we approach the volume and impact of gun shot sounds. Our aim and intent by 1.0 is for the audio side of discharging a fire arm to be a psuedo traumatic event. Gun shots should be -loud-, and your concern prior and post firing off a shot ideally would be "Who/What might have heard me?". This will be an ongoing task, but one I'm excited to see evolve. With 0.56 comes some changes to how long range optics are mounted on our hunting rifles, Assoc. Art Director Chris Torchia posted several renders and screenshots of the current status as well as went into brief detail about what we're looking at. With the original long range optic being phased out in favor of a new 12x hunting optic, with proper mounting to attach to the Winchester M70, Blaze 95, CR 527, and Sporter 22. Moving forward, the Mosin Nagant will support the PU scope only (within the basic attachments). Our Environment Lead, Senchi has been working on several changes to Chernarus + for 0.57 and on - but looking at 0.56 we'll be seeing the new Village Potraviny (Store) placed across the map, as well as a refactoring of some of the key police station locations along the coastal regions. In addition, time allowing - we will see some small changes to the iconic Stary Sobor barn location as well. Not too much to report this week as again, the team is focused primarily on prepping 0.56 for the Experimental (Unstable) Branch and later on the Stable (Main) Branch update. Stay safe out there folks - Brian Hicks / Lead Producer With april coming to a close, we are both happy as well as grateful to see that we received a really nice amount of bugs from you guys. On the Feedback Tracker we can see that Darcion did very nice in terms of filing plenty of bugs, however, quite a bit of those were duplicates, so for this month we'll go with Zyryanoff as the bug hunter for april. Other than that, it was a good effort Darcion, and we appreciate it! While Zyryanoff did not necessarily submit the largest amount of bugs to the team, we did receive a good handful of nice bugs that we could add to our database. Going forwards, we hope that you guys will keep helping us out with testing DayZ as development progresses. As mentioned, players that submit bugs from DayZ will get the chance of appearing in the Special Thanks section of the credits once DayZ goes into full release. Remember, that all bugs can be filed on the Feedback Tracker and while doing so, please remember to perform a search before filing your bugs so as to avoid duplicate tickets. Thanks again everyone! - SMoss / Community Manager Standup Notes for the week of 29 Apr 15 (Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week) Programming: Inventory refactorizationDynamic EventsVehicle Transmission bugfixingVehicle wheels simulation improvementsAdv. Loot Distro BugfixingPlayer StatisticsCharacter Controller3rd Person CameraNetwork DesyncNew Damage Sys.Crash FixesAnimation: Mauser Red 9 AnimsLadder AnimationsInfected crawling state animationsGesture Implementation on new Anim Sys4X4 Hatchback Animations
  16. escobert

    DayZ Mod or Standalone?

    At this time I'd say SA is now far enough along that it's just as fun as the mod. Yes some of the mods have way more guns and vehicles and also base building, but SA has come pretty far since the early days and there's tons more to do and explore than there used to be. Also it looks 100 times better.
  17. Coheed_IV

    DayZ Mod or Standalone?

    For the sake of hexplox, he's probably referring to all the mod variants becoming increasingly open as far getting your hands on items (vehicles and guns). The vanilla mod was restricted in this way to make the feeling of finding something more important. I would actually recommend getting a Arma game 2 or 3 or both, and finding what you like.
  18. Damaged Gaming is back! Damaged Gaming has revived from death, they are running an awesome overpoch server (thrust me, this server is not the same as the other ones, try it) with awesome people and groups playing on it that are very helpful especially with new people coming to the server, admins are gonna help you everytime you need help with something and if they are not in-game go to their TS and they will talk with you ;) Come check it out! "Server Name: Overpoch Chernarus [Damaged Gaming] Missions/Safe Zones/Anti Theft/Self Bloodbag/Auto Refuel+Repair+Rearm/Tow Lift (1.0.5.1/125548)(Veteran|3D:ON|CH:ON)(GMT) Server Address: 74.91.115.49:2302 Teamspeak Address: damagedgaming.com Website: damagedgaming.com Current Features: Single Currency Coin System Snap Building Pro + Build Vectors Advanced Trading: Trade From Backpack and Vehicles Config Traders (Better Performance Then DB Traders): All Overwatch Weapons and Vehicles Added Custom Map Additions: Marked on In-Game Map Custom Loot Spawns: All Overwatch Weapons Added Custom Dynamic Vehicle Spawns: Removed Worthless Vehicles + Added Some Overwatch Vehicles Custom AI Missions + Events Choose Land or Air Spawn (Random Location): Air Spawns Start Inside C130 and Automatic Paradrop + Pull Chute Deployables (Right-Click on Tools): Bikes, Mozzies, etc. JAEM: Right-Click on Radio to Call in Evac Chopper DZGM: Right-Click on Radio for Group Management Safe Zones: Speed Limits + No Zombie Spawns Care Packages: Right-Click Briefcase to Call in Random Care Package (Will Be Changed to Right-Click Radio) Refuel + Repair + Rearm at Gas Stations Vehicle Tow + Heli Lift Custom Dynamic Weather + Increased View Distance Vote for Day or Night With "/vote day" or "/vote night" Custom Credits Intro With Server Rules and Information Tons of Edits for Increased Performance + Stability Automatic Restarts Every 3 Hours With Warnings Automatic Database Backups Every 30 Minutes Features Currently in Development or Testing Plot Pole for Life: Build & Remove Building Materials + No Codes Needed for Owners (Persists Through Death and Restarts) Plot Pole Management: Choose Players That Can Build & Remove Building Materials on Your Plot (Persists Through Death and Restarts) Door Management: Choose Players That Can Access Your Doors Without Codes (Persists Through Death and Restarts) Scott, Damaged Gaming Owner"
  19. yes i know the nazi's make it of course BI could get rid of that and make it cherno russian or something i'm looking at it from a tool standpoint it would be perfect for those times getting help up. of course it would be horribly inaccurate i suppose but if you were lucky you might get a good shot off or atleast have a few seconds of disorientation of your target to escape or get a weapon to really defend yourself or just ruin there gear before they take yours of your corpse. and i figure with the new inventory matrix maybe these kinds of gadgets would be neat to see. edited to add this since bi seems to not want the m107 or the as50 which i understand why but for you guys that want a ridiculous caliber and one that could take out a vehicle i think this or another boltaction or breach loading high caliber would be fair can still take out targets and vehicles but your gonna have to have skill to be effective and this folds up so once they add stamina etc you can still carry this in a effective way and have another main yet still be slower moving
  20. 11tw

    revamp feet damage

    Ideally it would be a well balanced system that rewarded careful use of appropriate footwear, and encouraged use of vehicles such as the truck, and later the bike (or the horse... but then you have issues of the horses' feet degrading, and you need to reshoe them...)
  21. BeefBacon

    cool little device i thought we could use in dayz

    Punctuation. Oh God. I've got no problem with German Army uniforms or weapons like the MP40 or K98 - I'd actually quite like to see them as they're pretty neat. Same goes for WW2 Soviet weapons like the PPSH or whatever it's called. A Nazi belt buckle that shoots bullets, though? Come on. Anti-tank rifles has come up before, and I actually quite like it. It's a weapon that'd be cumbersome and ineffective against infantry, but which would be fairly effective against things like helicopters and lightly armoured vehicles.
  22. SapperGR

    Do DayZ and Teamwork mix?

    Cooperation is already encouraged, a team working together is much more safe and can accomplish every task much faster than a single person. In the future vehicles won't spawn in good condition and fueled to the brim, for a single person to get them up and running would require a lot of time to get the required pieces together, with no guarantee that the vehicle will still be there by the time he has all the needed parts. A team can also get you healed much faster (saline and blood transfusion) and make sure you won't bleed out while unconscious, we also have the zeds becomming a real threat. Dividing tasks between group members will be more rewarding too, base builders, farmers, hunters, raiders, you name it and it can be done. Lone wolfing may be a very hard playstyle to follow after release.
  23. OnionOfShame

    Potential New Dynamic Events for DayZ

    Hello fellow survivors! Today I'd like to make some suggestions regarding dynamic events in DayZ. I am sure that some of these concepts have been suggested elsewhere, but I have not been able to find an entire thread dedicated to it. By dynamic event I mean something that has a chance to happen/spawn and often occurs at different locations, such as the helicopter crashes and police cars currently in-game. Here are some of my suggestions for dynamic events, feel free to comment on my suggestions or add your own! Crashed Civilian Supply Transport Vehicles Several variants of this vehicle would exist. Each variant would have been bound for a specific store and would be carrying the appropriate items (Guns and ammo to a gun store, canned food to a supermarket, seeds to a farm, car parts to a mechanic, clothing to a clothing shop, gasoline to a gas station, etc.) They will spawn crashed in the parking lot of the destination store, or somewhe en route. These vehicles should have massive amounts of whatever valuables they carry. For example a food truck should carry hundreds of cans of various food. Three of each type will spawn across the map, but only one of each type will have a chance to spawn loot. As a possibility, there could be built-in alarms on the trucks. This would cause a loud noise, alerting any nearby survivors or zombies to your location and making collection of the goods much more risky. Hidden Rebel Cache As many of you know, the back story of DayZ involves a rebellion movement in Chernarus (from ArmA 2). So wouldn't it make sense that there would be some caches of rebel supplies left over? These caches would consist mostly of guns and anmunition, and take the form of a camp in the woods or a small stash in an urban home. Only a few of these would spawn per server reset, and they will be very well-hidden and difficult to find. As a possibility, maybe some maps or notes found within homes could give clues or directions as to where a stash might be hidden. These could lead the player on a (sometimes fruitless) sort of scavenger hunt. For example they might find a letter in a house that says some supplies are stashed at Josef Vukov's home. They will then have to find a census record at the town hall or capital to locate Josef's address. But there may have been multiple people of this name living in the country, so the player will have to determine which one it is. The player eventually tracks Josef to an apartment building far from the first house where the note was found. They will now have to loot through the apartment building in search of Josef's former room to retrieve their prize. Destroyed Military Convoy This would operate similarly to helicopter crash sites. It consists of several broken-down vehicles previously belonging to the national military or UN forces stationed in Chernarus. These vehicles imclude mostly patrol vehicles (like an HMMWV), military transport trucks, and the rare APC. Large amounts of weapons and supplies can be found inside. Western weapons and equipment (M4, etc.) will spawn at UN convoys, and Eastern equipment (SMERSH Vest, etc.) will spawn at Chernarussian/Russian convoys. They will usually be found in the middle of the road, sometimes in a city or town. Most of the vehicles will be damaged beyond repair, but there is a (very low) chance that one vehicle will be operational, albeit with large amounts of repairs. This would give a group a very valuable vehicle if they can successfully repair it. There would be very large amounts of zombies in and around the convoy, making looting the site a riskier task, and not something some random lucky freshspawn can easily get fully geared from. This means that spawning a convoy near the coast would not disrupt the current loot patterns (i.e. have to move West to get geared) because you would already need to be geared to loot it safely. Zombie Infestation This event would consist of huge amounts of zombies - I'm thinking about 200-300 - packed into a relatively small area. This could occur in places out on the road or in the wilderness, or in cities and towns. If they are in a city they will be hidden inside a few close-by buildings. This will prove to be a very dangerous, maybe impossible situation for all but the largest and most well-equipped groups. Thus in most cases, flight will be the best option. Of course there will be no major reward for clearing these out (unless loot is added to zombies), so it will mostly just be a risk while looting or traveling, or a challenging combat situation to overcome if you are brave. Just to add more spontaneity and dynamism. There should be a few of these spawning per server restart. Five would be a good amount, as this would keep it rare occurrence as you would not usually go out searching for an infestation. Military Anti-Disease Efforts This event could take a few different shapes. The military in question could be Chernarussian, UN, or both. The loot found at each site would be based on which faction controlled it (for example, the M4 can be found at UN sites). The sites will be based on actions that the government would have logically taken in an attempt to stop the spread of the zombie disease outbreak, such as a refugee camp, an attempt to organize evacuation at the coast, a quarantine of a small town or part of a city, or a massive pile of dead bodies intended for burial or burning. There should be large amounts of zombies present at each of these. The loot present will vary between site types. For example a refugee camp will spawn large amounts of food. These sites can be useful for their loot, but their primary purpose will be as a set-piece. Again, the zombies present at each site will prevent the ruining of the current loot path system. Only a few of these (2-3) should spawn per server reset.
  24. wooly-back-jack

    Return of the Hive

    everything is saved on a database, player items and locations will save across all public hive servers (tents and vehicles only save per server though)
  25. Hmm. You could try FINALdayZ. All of the combat is first person only, as is high speed driving. It may not be your cup of tea, though, as it's a survival server first. You could always try it out, though. Just don't expect guns, vehicles or food aplenty. Catch: it's a Namalsk map
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