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Aircraft: What kinds would you like to see? Share your opinion!
Whyherro123 replied to FlimFlamm's topic in General Discussion
1) If you are going to use a term, you probably should know the "real" meaning http://en.wikipedia.org/wiki/Fortification 2) Enjoy your waste of time, energy and materials. For every "empty base" you build, you could be doing something worthwhile, and meanwhile, people are up in your main base, a'lootin as they go. Air forces make bases even more obsolete than they already are, just through observation and the ability to move forces rapidly. Not even touching armed air vehicles. At least with ground vehicles, they have to move in the same dimensions as you, and are pretty much limited to roads and such. No such restrictions on air vehicles. 3) You don't "have everything". You can never "have everything you need, or even want". Everything degrades, gets used, etc. Your situation of having "everything you need except for airplane parts" is little more than a pipe dream. Say, for example, you are your clans supporter of aircraft. At a clan meeting, you propose using some of your ethanol to fuel a small plane, as you have enough to fuel everything you need, as well as a small surplus. You: Think of the strategic bonus of having an aircraft, you guys! #1: Well, we really need to keep surplus fuel for our trucks. With all the patrolling we have been doing, we burn up most of the supply. #2: And our generators. Need those to keep the lights on, and keep the workshops moving. You: so, how about we distill more ethanol? #3: Not that simple. We need to grow more corn, which means we need to clear more ground. #4: Doesn't Settlement -X- down the road want more food in return for truck parts? Why don't we just expand our fields? #3: Again, not that simple. Our clan doesn't have the manpower to do it alone, and Settlement -Y- refuses to send us any more laborers until we wire them more electricity You: so how about we trade for a tractor? That can both clear more ground and plant more corn. Plus take some of the load of the laborers from Settlement -X- #3 : Too expensive. Plus, we need those laborers to work the shops. And we need to protect Settlement -Y- as well, in return for labor, so we can't exactly piss them off. Clan Leader: alright, running a plane right now isn't feasible. We need to work on the economy. 4) Fire is humanities greatest weapon. We have a special relationship. Fireteam, firefight, firefighter, the flames of war, the fires of passion. Fire fuels the electric heart of our cities, pumps along the asphalt veins of our nations. It keeps us warm, keeps us fed, keeps us healthy, and keeps us safe. With fire, we managed to push back the darkness at the dawn of time, and, with the torch of knowledge, wrest control of the planet. With fire, we are gods. Who can't love fire? As an aside, it has been established, many times, that the "zombies" in-game are not "classical, Night of the Living Dead" flesheaters, risen from the grave magically. They are just people infected with a disease that destroys higher brain functions. As such, while they might be stronger and more resistant to pain than "normal" humans, they can be killed by anything that would kill a normal human, suffocation included. I also support the idea that "the infection" and therefore, "the zombie apocalypse", is not, in fact, worldwide in distribution. Instead, Chernarus is subject to a quarantine by US, UN, and RU troops. Nobody can leave, nobody can go in, and the outside forces wait for there to be no signs of life (players and "zombies") before sweeping in to make sure the site of outbreak is clean. This can be supported by the fact that the towns and cities look relatively time-worn and damaged, while the crashed helicopters are still burning and smoking. This is due to the regular patrols by the Special Forces of the above armies. They fly over the countryside, checking out the terrain to see how many "infected" are still alive. Some of them crash, or get shot down, and never get retrieved (quarantine, remember?). 5) As for the video, the fact that the guy isn't living in some settlement somewhere, "selling" his experience with machinery and mechanics, as opposed to flying randomly around the blasted, post-nuclear, post-Peak Oil wasteland, doesn't make sense to me. I get it, the guy is/was some sort of merchant, but he could undoubtedly make more "money" working for some settlement somewhere, as well as have increased security, better food, etc etc etc -
Aircraft: What kinds would you like to see? Share your opinion!
FlimFlamm replied to FlimFlamm's topic in General Discussion
1. I think your view of bases is way beyond the proportion of what I thought it was. The first line of defense is camoflague. You make it hidden. The second line of defense are traps. Things like bear traps, land mines, trip wires, etc. these are equally camoflagued as your base. (some might call these 'fortifications') The third line of defense can be boarded up and padlocked doors in already existing buildings. Existing buildings make for perfect player bases. They blend right in. As far as actually constructing bona fide fortifications like walls and ditches and such, I'm really of no opinion. They might be cool but I don't need them. I'm a minimalist in truth. 2. Maybe for this reason I will fortify areas that contain absolutely nothing. Maybe my real loot will be buried out back in a bush and all you will get from me is the cash in the register. Furthermore I agree with you that all base building is an exercise in the delay of it's inevitable collapse. This is a bit of a tangent I don't really see why aircraft are going to quicken the inevitable demise of big, bad bases. 3. Your response is interesting. You talk about wanting to trade (trade for what? you already have everything. I would trade for aircraft parts.) and about raising militias and such and all this grandeose stuff, but when it comes to flight, something that would be helpful in a zombie apocalypse, you scorn and scoff and act like it's a terrible idea. Your bias shows through when you talk about things like industry, 'military defense pacts', the whole shebang. Except flying. That's for tossers and the like! If the wright brothers could do it on their own then so can I with all my modern advantages. 4. It's slightly worrisome that you so frequently speak of burning things to the ground :D. First you burn my base to the ground and now you're burning all my pet zombies to the ground too! Also, if you think you can simply suffocate a zombie, you're crazy! Zombies don't use oxygen man, they eat a lot of brain food! People will always be a bigger danger than zombies in DayZ, I get that. I have thousands of hours played on the mod and the SA is even more filled with amoral players. This is another reason why aircraft can actually be a boon rather than a burden. When organized groups control the ground there is no escaping them. they have faster vehicles than you, longer range guns, and there are more of them. You simply get hunted down and you die. Traveling in an aircraft means that when you are spotted you aren't then subject to the whims of whoever happens to control the region; you can fly away. I remember being constantly pinned down and wrecked by Humvee driving coastal bandits, even without a mounted gun. They can run you down and put you into a corner/hole. At least once it would be nice to give them a 'fuck you' and make an aerial escape. The idea hat as soon as a base is spotted it will be burned to the ground aside, I would rather there be so many zombies that burning a few of them here and there won't make much of a difference. There should be around 6 billion zombies or so on the earth in the event of a zombie apocalypse, and they aren't going to all just die convieniently for us, cause well, then they wouldn't be zombies. 5. I never said I abandoned anyone. In the situation where it is a one man camp and I'm living a nomadic gyro lifestyle I will flee any danger for fear of losing my gyro. I would park it in random isolated places each night and conceal it in bushes and trees as best as possible. In the situation where I am living with others, and I have something to defend, like I said in my post, I will fight and die for glory and for the honor of my comrades let the autogyro be a prize that goes to the victor. Tell me in which ways the following video breaks with your vision of what DayZ should be -
Aircraft: What kinds would you like to see? Share your opinion!
Grimey Rick replied to FlimFlamm's topic in General Discussion
Dude, you can't omit the "none" option in the poll. But whatevs, I'll play along. The only aircraft I'd like to see in DayZ are the helicopters that are wrecked on the ground. I don't want to see the flying variety included in DayZ. At all. Your not gonna see any planes in the air a couple of weeks after an apocalyptic event. If you do, they're military, and we definitely don't need aircraft with gatling guns strapped to them. Vehicles? Sure. Bring on the diesel engine! One of the easiest to maintain and lasting engines in the last 100 years. Tires are easy to find, wheel bearings, glow plugs, diesel itself -- totally a possibility that diesel cars and trucks would be kicking around years after an event. But parts for helicopters? Airplanes? Really? And even if you had an operational airplane, why the ish would you fly it around a land infested with creatures that are attracted to loud sounds? Let alone all of the other survivors with bad intentions. I don't even mean offense, but it's a retarded idea. If development gotta ahead with anything besides the absolute most basic helicopter on the planet, then I'll lose all faith in their original goal of creating a "realistic/authentic" post-apocalyptic survival game. If you want the mod with better graphics, I'd like to say this isn't the game for you. But it seems that's all people want lately. EDIT: google keyboard ftw. not even fixing my typos. #badassoverhere -
Aircraft: What kinds would you like to see? Share your opinion!
FlimFlamm replied to FlimFlamm's topic in General Discussion
My main statistical analysis comes from the "Does dayz need aerial vehicles thread" which has ample sample size. If you're interested in learning about statistics, here is a statistical analysis post I made on this exact subject. If you want to make me feel like I'm bad at maths or statistics, then criticize that post why don't ya?: http://forums.dayzgame.com/index.php?/topic/222236-does-dayz-need-aeiral-transport/page-9#entry2250687 1. Because no matter how well your abse is hdden someone will find it, in which case you need a second line of defense? "WHAT ? MORE THAN ONE LINE OF DEFENSE? RIDICULOUS!" 2. Why cannot I board up and lock some doors in the interior of a building or something? Why can I not place hidden traps? 3. Players will accumulate resources regardless of how difficult the game is. We will beat it and exploit what we are given. All bases end, and no matter how difficult erecting them might be, we still always find a way to do it gloriously. Play Dwarf Fortress why don't ya? Not everyone will have excess, I understand this, but some people will... And what do they do once they get excesses? Sit on top of it like some most specially greedy, strong and wicked worm? Snort. 4. Good luck accomplishing anything with all the zombies. Trade routes? Fat chance. Wait 20 eyars until all the zombies are gone, until then we need mobility. 5. I don't live on an airstrip. I have an Autogyro hidden behind some bushes on the rear hill. As soon As i heard a mortar explode I grabbed what my Gyro could carry and I abandoned by camp by taking off down the hill and flying low around the trees. OR As soon as the mortars started landing on our hill, we all grabbed our guns, radio'd for assistance and are engaged in open warfare. We aren't running anywhere. -
Aircraft: What kinds would you like to see? Share your opinion!
FlimFlamm replied to FlimFlamm's topic in General Discussion
1. I think not selecting any options is already possible for you, and your abstinence will be recorded by the total of how many members casted votes. If someone could confirm this for me, that would be wonderful. That said, if aircraft are going to be in regardless of any polls or argument against them, then you should voice an opinion about them for your own benefit. If your exact vision of DayZ won't become a reality (probably none of our "visions" will) that doesn't mean you cannot try and positively influence what will it will become. If you are very against aircraft based on the idea that they are overpowered then you should be submitting an opinions like "aircraft should be super rare" or "aircraft should be nearly impossible to maintain and operate", or even "there should only be one heli per server", like some have done. I am actually quite good at statistics. If I gave you an actual "No" option then you wouldn't bother giving the opinion this thread is specifically designed to elicit, which is if aircraft, then what kind and how, rather than simply: Aircraft? Really had I allowed an option that doesn't answer the question the thread poses I would be screwing up my data gathering approach. 2. If somebody can spot enemies on the ground from an ultralight (unconcealed enemies) and provide a real tactical advantage then they are putting themselves at risk, because they too can be spotted, and shot down. You talk about the actual difficulty of getting off the ground as if it is a godly feat. An actual city-state would be able to basically do many of the things that modern civilization does simply because we now know how, and our technology and information is well preserved. All we need is one library. The main issue to actually doing maintenance on an aircraft, or building one, is simply know-how, not material scarcity. A small group of individuals with the right knowledge could get it done. Since servers actually have communities much larger than 200 and since it is much easier than you think to achieve basic flight, there would be plenty of competition. I think that access to flight alters the game as well, dramatically, and for the better. Without altering or removing any ground mechanics it opens up an entire new frontier and end game that is interesting, challenging, and enjoyable. Terra firma lovers will need to adapt to threats possibly coming from the sky, but so what? Seems more challenging and exhilarating to me. Being attacked from the air is terrifying and awesome. 3. I find it really curious that you can run from end to end in 30 minutes... Is this when you are fully stocked with water and maxed out on calories? Do you have to stop to forage? Are you including all the hassle and inbetween? When stamina hits the map is going to grow, relativistically speaking. Traveling will take more time and zombies will pose much more of a threat. A pox on your 30 minute fairy tale! It's not necessary for large groups to form that we have aircraft, it is just highly conducive to them. Getting everyone together at the same time can prove quite a task. People die and need rides, there are only so many ground vehicles available, they break down, so people tend to not bother and go their separate ways. Groups who are masters of aircraft gain the convenience of being able to get everyone together in an amount of time that is reasonable. 4. V3S's are going to be much more rare than they are now, and driving along the coast in a v3s with all that gear for god knows what reasons must have meant you guys were done surviving and just doing stuff for shits and giggles. Is there really that much of a difference between driving around for fun and flying around for fun (or with purpose?). In my vision of DayZ, only fools or bandits would drive a gear laden V3S down the coast If it only takes me 5 minutes or less to fly from map end to map end, that's fine with me. I like how I don't need to spend a fully realistic amount of time running from town to town, there is only so much time I want to spend traveling when I am determined to get from point A to point B. 5. It may well be that you disagree but if I was a betting man, I would bet against the devs changing their mind on aircraft. I understand you have some valid arguments but I implore you to make some DayZ lemonade! -
Aircraft: What kinds would you like to see? Share your opinion!
Whyherro123 replied to FlimFlamm's topic in General Discussion
19 out of the 27 people who actually bothered to vote selected, not 70% of the forum. Right now, you don't have the statistical density required to have a margin of error, much less make claims about what a proportion of the forum thinks is a good idea. Once again, lrn2statistics. 1) If your base is hidden, why is it fortified? Waste of time, energy and materials. 2) If your base is fortified, it most definitely isn't hidden. 3) Not every group is going to have a fortified (-snort-), hidden (also -snort-) base filled with weapons, ammo, and a fleet of ground vehicles. In fact, I am willing to bet that 99% of the group is going to lack those things. A base, yes. Not oodles and oodles of supplies. 4) "It's not too difficult to fly a plane, nor to fix it if you have the materials". HAHAHA, oh man, you have no idea how complicated modern machinery is, right, nor the level of international/intercontinental logistics required to support said machinery. Where are you getting your fuel, your oil, your hydraulic fluid, your replacement avionics, your replacement wires, rubber, etc etc etc? 4) "When do you want to move on to bigger and better things". Sure I do, whatever-your-name-is, but I want to bring back civilization first: trade agreements, trade routes, various industries, not commit highly elaborate suicide by attempting to fix up some plane in a po'dunk workshop and learning to fly it in my very-limited spare time. 5) Constructing a fortified base around an airstrip is not "the only way to compete with the organized bandits". In fact, said organized bandits would probably sit 2 kilometers off, bombing the shit out of your airstrip with improvised mortars (have fun taking off when your airstrip is full of holes!), and laying siege to your compound ( hint: when you are starving to death, and so sick you can barely stand, tell me how you will go fly that plane out of the bombed-out compound?) No, the way to compete with the organized bandits is to organize harder. They bring in squads, you bring in platoons. They surround your compound, you summon your allies from another compound to take them in the flank. They bring in truckloads of ammo, you work on building up industries and trade routes so you can make all the ammo you need. Not "attempt to fix up a derelict aircraft and hope you can learn how to fly it". How back would your clan feel if you fixed up a plane, filled it with supplies, and tried to take off for an allied compound, only to misjudge the take-off, clip the tarmac with a wing, and scatter burning fuel across half your base? Or, how would said allied compound feel if you led an enemy clan directly to their base? Airplanes are not that difficult to track, especially if they are small craft (AKA stay relatively close to the ground), and require special places to land, be services, and take off. -sees an airplane flying low, to the west. Hmm (pulls out map and radio)- -well boys, we got a plane loaded with cargo, 2 trucks to the NWAF, 1 truck travel west along the Northern Highway, and 1 truck head down to Zeleno. Keep in radio contact the whole time, and we will figure out where this bastard is going- -
Aircraft: What kinds would you like to see? Share your opinion!
FlimFlamm replied to FlimFlamm's topic in General Discussion
It's been talked about and in the road-map forever. If the devs were going to change their mind on aircraft we would have heard so by now. Regarding what percentage of players want aircraft and which percentage do not, it's actually quite close to 30%-70% divide. For example, the most popular option is the constructable ultralight option, and 19/27 people have selected this as an option (equivalent to almost 70% exactly). I'm pretty sure that you can select zero options and still submit a vote, this is what I reckon has happened. All that statistic business aside, I think you are somewhat biased in your vision of what aircraft would be like. Here is my counter dialogue: "So Ralph, we've been living in this zombie apocalypse for about a year. We have a hidden and fortified base stocked with weapons, ammo, food, traps everywhere, and several ground vehicles stashed out back. We have weapons and supply cashes around the map and we are starting to get bored of carjacking and sniping people as a pastime. What do?" "Well Fred, there are three airports nearby, what if we could get some sort of plane up and running? It's not that difficult to fly a plane right?" "Sure it's not too difficult if you know a little bit about planes, but the real problem is going to be getting the thing flight ready." "Well that's fine with me Ralph, I have a full set of tools and there are a few machine shops we can power with generators if necessary. I've been doing mechanical work on all our ground vehicles, I think that it's possible I could do work on a plane if I could get the right materials" "Is it really worthwhile Fred? Won't it be a huge hassle?" "How much of a hassle is it to walk and drive around on the ground through hoards of zombies and marauding bandits just to get from place to place, or to transport some supplies we have located? We've been toiling on the dangerous ground for long enough. I want to feel freedom again, even if it will only last as long as one tank of fuel." "I don't know Fred, I just don't see the use..." "You don't see the use of being able to evacuate a survivor in need who is calling on the radio for help? You don't see the use of being able to transport supplies much more safely than driving them along the bandit and zombie infested ground? You don;t see the benefit of being able to collect members of our clan when they return to Chernarus from their travels?" "No Fred, I just see it as a massive expense and a massive risk for us to take" "Jesus H Zombie Christ Ralph! We've been living here for a year and the most amount of convenience we have been able to achieve is a lightly armored pickup truck. When are we going to evolve? I want to explore new lands. I want a safe method of escape. I want to start a family and expand our commune. Think about the long term. Do you really want to sit in your snipers nest and defend this place forever? When do we move on to bigger and better things?" "I don't care what highfalutin wish wash you think you can accomplish, my rifle and my bicycle are it for me". "Well that's all well and grand, but I should remind you that the east coast bandit company has been systematically razing all fortifications to the ground. They operate like a military unit and have the best of everything. The only possible way to escape them is in the air." "They cannot kill what they cannot find, and an aircraft is probably only going to draw their attention and if we give them the idea then they might decide to get aircraft of their own and then where can we hide?" "Where can we hide anyway? It's only a matter of time before people stumble across us. You shot three people on the eastern hill this morning. And you know very well this place is invisible from the air. Why else would we have concealed everything in buildings and under thick trees?" "Fine then Fred, if you want to open up this giant can of birds then so be it, but you are not to bring your aircraft within 1km of this place for any reason." "That's fine Ralph, me and the other clanmates who want more for our children have decided to construct a fortified base out in the open. We are done hiding, and what we have we are willing to protect. It's the only way to compete against the organized bandits." "You think you can defeat the unending tide of evil scoundrels that will kill you, take your precious aircraft, and then devour your freshly butchered corpse?" "No Ralph, maybe not. But we have to try... Because this isn't living, it's just waiting to die." ... Several months pass and Ralph see's the efficacy of aircraft in a zombie apocalypse ... "Fred!, your aircraft has given me an idea... ORBITAL STRIKES!!!! MUAHAHAHAHA!!! OUR ENEMIES WILL BURN FROM ABOVE LIKE ANTS FROM GOD'S OWN MAGNIFYING GLASS!!!!!!" *Fred clicks the radio on "Uhh guys? Where did we put the straight jacket? Ralph has just lost it again..." "ANTS!!!!! MUAHAHAHHAHAHHAA !!! ANTS!!!!!!" -
Aircraft: What kinds would you like to see? Share your opinion!
xalienax replied to FlimFlamm's topic in General Discussion
Altho I disagree, +1 for a well-thought counter argument :) 1.) Aircraft have already been confirmed. The topic of the poll is based on the idea that they WILL be in regardless, in which case what would be preferable/fit better. - 2.) I don't think it has to scale to real life. If that was the case we should also be able to maintain our state with drastically less frequent consumption of food/drink even under heavy exertion. Many concessions are made to make the game better/more interesting since most people don't actually play for 24 hours. the same could be said about the amount of humans to a vehicle seeing as one server does not represent the entire surviving population of a country the size of chernarus. Larger clans squads are evectively the 'regional powers/militias' within a server - 3.) I actually agree with you here. it's perfectaly viable to function without vehicles. even so- theres no doubt the effort and time required to find fix and maintain incentivizes group play which is a form of interaction which the game strives for. you are then rewarded with an immense advantage in travel time and the almighty eagle eye. - 4.) Imho dayZ was better for borrowing from Arma. there were shortfalls for sure. fuel was to easy to come by, parts for that matter to easy to tote around the map on foot, etc. but the idea of realism even where it mean imbalance i actually prefer. Situational awareness and planning should be the cornerstones of success in dayZ always. getting hit in the chest cavity with high caliber rifle rounds without modern medical facilities should be almost a 100% death sentence even if not always instant. failing to see the other guy first and make your move on your terms should result in death. - 5.) I agree with you again. I have even stopped playing in frustration for the time being, but continue to argue for what i feel will be a better game in the end. the Point of this topic and the poll however, was not our opinion on if they should be in to begin with, but if they are, how best to handle them and what types would be best. -
Aircraft: What kinds would you like to see? Share your opinion!
Whyherro123 replied to FlimFlamm's topic in General Discussion
As Grimey Rick said : "This thread again?" 1) This is a truly horrid poll. No "control group", as in, you can't vote for "no/no aircraft". The only thing we can do is vote for your choices, which deliberately skews the results. I, for one, am not going to vote, and I am sure others as well. Lrn2statistics 2) As it has been said, in this thread and in others: having aircraft changes the scope of the game dramatically. Even a small aircraft changes the game from "hardcore survival game" to "Arma II/III Lite", when you are capable of screaming overhead an enemy base at 300 meters over the ground and 200 kph. With an ultralight, you can scout out enemy bases, hover overhead a town and call out enemy movement, etc. With an aircraft capable of carrying people, you essentially just became paratroopers/air assault soldiers. Not Survivors. Really, the only groups capable of funding an aircraft of "effective" size (that is, a helicopter or a small plane), would be already bordering on city-state size, what with the need for surpluses of food, fuel (and oil and other fluids), manpower (not only the pilot, but the mechanics as well), science (need to know how weather patterns work, as well as avionics and mechanics), and time. Basically, the only people who would actually need a helicopter would be effectively regional powers. On a 50,100, even 200-person server? There wouldn't be anyone to compete. There goes the game. Nearly all of that is basically beyond the scope and theme of the game. 3) You say that you want aircraft to be able to play with your friends? That they are necessary for larger groups to form? HAHAHAHAHAHA Oh man. You do realize that the game, and the playerbase, doesn't really care about you playing with your friends? The Mod had a smaller map than the Standalone, and I can already run from corner to corner in 30 minutes. If you don't have 30 minutes to play the game with, not my problem. Find the time, make the time, don't ask for things to break the game with. 4) Aircraft (and ground vehicles, to much less of an extent) make travel trivial. As above, you can run across the map, corner to corner, in about 30 minutes. With V3S's, my clan did a "coastal patrol", as in, driving all the way from Kamenka to Svetlo. It took us 11 minutes, and we got hung up on some stuff along the way. We were able to transport 15 guys, with gear, armament, and food, the-in-game-equivalent-of-~23km, in 11 minutes. That isn't a survival game, that is Arma III. 5) Just because the devs stated there would be air vehicles doesn't mean I am not allowed to argue against them, or disagree with them in general. I disagree with the developers on a LOT of things. Namely, many aspects of survival, and this aircraft mechanic. -
Aircraft: What kinds would you like to see? Share your opinion!
FlimFlamm replied to FlimFlamm's topic in General Discussion
I understand that around 30% of you want a "no" option but what would be the point? Given that three are going to be aircraft regardless of any polls, we might as well get around to discussing the types we want to see available rather than arguing that they should not be available at all. To all the people who want no aircraft whatsoever, my advice is to argue for the most minimalistic implementation of aircraft you can think of, much like what boneboys has done. When it comes to bona fide aircraft like little birds or cessnas, I think that they should be rare and very difficult to repair/maintain. There should be no militarized aircraft (shooting a pkt/pkp out of a heli door should probably be the pinnacle) whatsoever. The reason why larger substantial aircraft should be very rare is because of their utility. The convenience of transporting 6-8 players from the coast is not something that should be commonly experienced, but the experience needs to be available. There should also be smaller ultralight aircraft with 1-2 person carrying capacity and severely limited (like in real life) maximum weight capacity. I think these should be incredibly difficult to get, but I also think that players should be able to construct ultralights themselves through adequate tool/part/resource requirements. One of the main arguments against aircraft in general has been that they will be used to spot player camps. All I can say to this is that the game graphics mechanics are going to change slightly, and who knows what the final build will be like or whether or not camp visibility will be a problem. I want a balance between availability and utility. I'm sort of against giant helicopters like an Mi-17 because they are too powerful. I want to have access to flight, but on my own the most I should be able to do is construct an ultralight for transportation. If there were so few aircraft that experiencing them was a statistical anomaly, then team play would be less dynamic. Compare your experiences on the vanilla mod to your experiences on a mod like overpoch. On the original mod with regular vehicle rarity flying with friends was a once in a blue moon affair that seldom happened. Friends were few and far between on the vanilla mod. When people had access to vehicles larger groups formed because they were actually capable of getting together! -
FRESH Official Origins Mod #LFS [INT] ZombieRevolution Active Friendly Admins
rumplefourskin replied to dan UK's topic in Mod Servers & Private Hives
I been on this server for a few days now, just got my level 1 house finished, I gotta say its so much fun. there is normally action happening somewhere, there's plenty of vehicles and the server seems to be quite fresh so I haven't been completely outgunned yet by high gear groups and there is still plenty of places to build and stash things. TLDR: great server, fresh server, great people to play with, come join us!! -
Is it worth buying Dayz standalone yet? [With Developer responses]
EddyBalboa replied to Blade4777980's topic in General Discussion
Old days will never come back. Let me try to explain. We was in love for play Dayz Mod Because: 1) You spawn on shore->get your shotgun or Lee Enfield AND ammo(!!!!!!!) in some near barn -> you proceed to go on Stary sobor or Cherno or Electro and you always know ON THAT HILL IS A SNIPER NEST with a man who always BETTER GEARED. So you always been contested with other people. Its always was a CHALLENGE for YOU. 2) If you win that CONTEST against sniper, you run between towns throught forests and always can look at towns and detect people by ZOMBIES (because they spawn in towns only then player was near buildings) ---> Dayz start again - > you stop your movement, you hide in a bush, you look around and you SEEK your pray. 3) VEHICLES AND TENTS INCLUDED. NO BULLSHITTERY WITH: DAYZ IS A ULTIMATE STRUGGLE TO SURVIVE BLABLABLABLABLABLABLA. GET YOUR DAMAGED BOOTS AND SHITTY WEAPON WITH NO AMMO AND FUCK OFF WE WANNA BUILD OUR GAME BLABLABLA Its not about ALPHA its all about how CURRENT developer leader vision about the game (terribly wrong is quess) and just read reviews on Steam all of them is HIGHLY negative. And not because of Alpha its so many alpha games on steam and no game has such a big negative reviews on a game then Dayz. All that essential things that create dayz so good experience got destroyed in new Dayz Standalone. So. Dont buy it. Old days will never come back. -
Aircraft: What kinds would you like to see? Share your opinion!
Chaingunfighter replied to FlimFlamm's topic in General Discussion
A minigun or .50 cal might be a bit excessive (minigun because of all the ammo necessary and the firing speed, and the .50 because it'd need an ammo type we probably won't have for anything else), but I don't really see any problem with having some of the inevitable military-operated helicopters having per say a PKM, or M240, or M60 or some GPMG/LMG mounted on the side. I'm pretty sure we're going to have user operated versions of those kinds of guns at some point anyway, so what would really be the harm in letting players put them on a mount and firing them from the helicopter. Hell, I could even live with dedicated versions for vehicles, such as the PK-T, M240D, or M60D, so long as they generally did not spawn with the vehicle and you had to find all of the ammunition separately. It's not like these machine guns are overpowered in anyway, because shooting accurately from a moving helicopter is very hard (especially with ToH flight mechanics), shooting from a hovering position is vulnerable, and you still have to gather tons of .308 or 7.62x54mmR rounds to even allow it to be sustainable. They should be a feature for those who are dedicated, nothing super complex, but enough to make air warfare a part of end game fights. As far as planes go I feel like the map is just too small for anything but light planes to be useful or viable. I mean, the mod had the C-130 which wasn't very problematic, but that was still because it was a slower cargo plane. ArmA 2's jets can cross the map extremely quickly and are obviously excessive. Still, I think some small planes to allow for a full range of air mechanics to be utilized (per say for future maps) are ultimately necessary if they want to test everything they can. Ultralights are a must have for me, whether you have to find them or build them (maybe a combination), they seem great. They're very mobile and good for scouting and just moving around quickly, at the tradeoff of being extremely vulnerable to any attacks. They're also generally easier to fly than larger craft so if they were the bare minimum of aircraft we got you could at least explain them away as being "easy" to fly and thus realistic (and this would have a tradeoff in game anyway, because with real flight mechanics you actually would have an easier time with an ultralight than bigger vehicles, left for the experienced pilots among us.) -
Aircraft: What kinds would you like to see? Share your opinion!
FlimFlamm replied to FlimFlamm's topic in General Discussion
If anyone is interested here are the conclusions that can be drawn from the old threads: 70% of people want aircraft, 30% don't. Of the 70% that wants aircraft, Around 40% of them want to see "all kinds of aerial vehicles" (rather vague) and the other 60% wants to see something less than all kinds... We can conclude that 40% of people want Autogyros, 35% of people do not want autogyros, and 25 % are on the fence about them... -
Which branch of Dayzmod should i play?
johnlock replied to Perigrin's topic in DayZ Mod General Discussion
If you want a survivor feel, play vanilla DayZ. If you want more of a shooter feel with more weapons and vehicles than you'll ever need / use, play epoch / overpoch ... whatever. I've played epoch for a while but it's just not the same after some time you have everything and the game just get's boring. (for me at least...) -
As far as I now you must have a mouse with extra buttons. Auto running is where you run and don't have to touch your keyboard or mouse.I accidently came across this "glitch" a while ago and just thought about sharing. You are able to do everything in game while this happens including turning, opening inventory, using steam overlay, anything. Now this doesn't seem to work with everybody as it has to do with your mouse and some mice work while others don't. If it doesn't work I'm sorry, I just thought I'd try putting it out there just in case it does work for others. This also works for vehicles you just have to assign vehicle keys instead of infantry (you can have both vehicle and infantry assigned to the same key). Bind move forward and turbo to the same key on your mouse. I have both assigned to my mouse button 4. To get to assignments configure>controls>assignments.While in game, hold down that button (you should start sprinting) and open up steam overlay keeping the mouse button held down. With steam overlay still up, let go of the mouse button and then you can close steam overlay.To stop auto running simply press the mouse button again or press escape.I hope this works for at least some of you, just thought I would try spreading the word.
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i've never had any issues with my stuff like tents bases or vehicles getting deleted myself. just make sure you find a good server and also find a fair admin thats all i'm gonna say on that topic. glad to see more folks on the mod.
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How would you feel if 1st person perspective was mandatory?
-Gews- replied to FlimFlamm's topic in General Discussion
This is not true and I say this because: 1. overall tactics and various combat situations deviate less from real life in 1st person than they do in 3rd person (suppressive fire, vehicles, cover and concealment, etc) 2. as someone else mentioned, at worst, 1pp is like your char is wearing a peripheral vision-restricting face mask, whereas 3pp is like wearing the same mask, only with it and your eyes floating 2m behind your head -
the only viable way other than modding that I can see bringing in a large amount of people, at least to get into the top 10 most played games on steam, would be a crazy big update like rust had. One with decent base building, more working vehicles and solid performance - I'll restrain myself from crying about the performance of the current build. Yes it's pre-alpha, but listen to what people want. On a side note, why are there still no bicycles? First thing I'd do if I got my hands on it would be to add in 50+ bicycles on the map, people will like that without doubt.
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I understand what you mean and I'm not one of these guys who claims the dev's work is trash but let's get the community involved and see what they can come up with. If mods like DayZ origins came to SA, so many more people would be interested. SA servers simply cannot stand against the DayZ Mod servers despite it being so much newer. I understand this whole 'pre-alpha' situation but surely having people do content for free will just boost development. Simply look at the hacked servers that imported the arma 2 vehicles when SA first came out, people went crazy for them because they actually included a lot of content. After all, competition for the devs wouldn't be a bad thing.
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In the pursuit of becoming the most hardcore anti-game it appears to me that the focus on gameplay and fun game mechanics was lost. Mod had all sorts of gameplay motivators; rare items, rare vehicles, bases, factions (hero vs. bandit). We currently have items (not rare items that offer an asymmetrical advantage) and vehicles (not rare vehicles...) Players love motivators. The dev team needs to focus more on motivators in its game design.
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Lots of issues. Content is coming out at a trickle, and when it does it has issues (whats the point of trying to build a tent base if it will get wiped on Wednesday?) or Vehicles, Oh great a truck, well fuck theres three of us so we'll have to forget if unless we want to leave one person because the third can't sit in the middle. Then we have the servers that are loot farms and the lack of interest to deal with them (Hey don't tell it on the forums, instead send 8 random emails to every server host and hope one of them gets to it.). We also have the fact that when I try to get someone in my TS interested in the game, before I can link up with them, he dies from bleeding out or starving on a server picked clean. None of these issues are being addressed in a timely order and myself and the only other person in my group with a smidgen of interest wonder why the devs haven't addressed the issue with the central loot economy they want badly where what happens when certain items are taken out of circulation by players that log out and never log back in? Will these items be lost forever until a hive wipe? Will they not come back at all?
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There are precisely two things that existed in the mod that were addictive which do not currently exist in SA. It's so simple... Vehicles and Bases. Vehicles. There were a variety of vehicles in the mod, and many servers had the numbers of them jacked way the hell up so people could actually experience them. There were vehicles to choose from and owning and storing one was possible as a group. When mods like epoch and overwatch came out then people had even more access to vehicles through in game currency traders or constructing our own, which made the game even more addictive without ruining it by flooding the server with vehicles. Bases Bases didn't actually exist in the original mod but once modding happened basebuilding mods quickly became the standard DayZ model; everyone played the mods. Vehicles are more important to the adictiveness of Dayz (access to and variety of) but eventually with modding base building came in and provided players with a legitimate end game other than stashing a vehicle or tent. in a forest. Right now the mod has tons of vehichles including aircraft, base building, extra maps, and more stuff. The SA by comparison is less than half a game as of yet because vehicles and basebuilding are still not really a part of the game. It's a miricle that the SA is more popular than the DayZ mod for these reasons (if it even is) and can only be attributed to player lyoalty to DayZ itself. Once real base building mechanics get added in, and real vehicles like cars, bikes, helis boats, planes, dayZ SA is going to be like a massively improved souped up version of the most popular DayZ mods. Go away until the game is at least half developped before you declare it this or that. It's just a baby, don't throw it out with the bath water. EDIT: for all of you about to whine about how long DayZ has been in development, it takes years to make a game like DayZ if you want to do it right and not just rip off an outdated engine like the mod was able to do.
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Ultima-Weapon's Universe - 2x NEW SERVERS - 50+ Addons | Lingor & Napf | Overwatch | Origins | Epoch
andrew_ts replied to andrew_ts's topic in Mod Servers & Private Hives
Added a new mission called ISIS Scum to the Napf map. This will challenge even the best of you. Changed the way missions with patrolling vehicles get those vehicles. They now are dropped in via C130. This give you a chance to make those missions easier if you can take out the C130 before it reaches the mission to drop it's cargo. -
Its pretty easy to implement the whole hitpoints on spawn thing, I've already done it and I don't know dick about SQL. In object_spawns there's a "hitpoints" field. If you want your vehicle to spawn in with 100% damage, set the numbers in "hitpoints" to "1". If you want your vehicles spawning in with all green components, set the hitpoints values to 0. If you want them spawning in with 50% damage, set them to 0.5. Took me about an hour of experimentation to figure this out, and about 10minutes to implement it. Been working fine for days now.