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Found 41868 results

  1. But what's a "regular survivor"? We have no background knowledge of any of the avatars that represent us players before they spawn in. To assume that it'd be impossible for anyone to fly helicopters because most people now do not know how to do it is a fallacious argument, at best. And it's not good reasoning to disclude something from the game, considering the flight controls and maintenance required could be very high. It's not like you'll be getting fully armed AH-64Ds up in five minutes after spawning in, it could take days or even weeks to get something as simple as a Bell 47 working on minimal fuel. Flying in that would be very vulnerable, as even concentrated small arms fire would bring it down in a relatively short period. The only major advantage you're getting is aerial reconnaissance and a low profile, but it is costly and risky to use. I see nothing wrong with having helicopters, the advantage to risk & work factor is not so great that it would be "overpowered" and they aren't at all out of place. Immersion is not going to be destroyed because someone can fly in the air? Also, what constitutes military equipment to you? Plenty of weapons, clothing, and equipment that civilians would probably not have are already ingame, and it's not like all of the military vehicles would be inoperable or destroyed post apocalypse.
  2. For the last three or four months, I've been in the north-east corner of the map, all the time. Honestly, the lack of players on a server make this game extremely boring if you go in-land a few kilometers (Except Krasno, NEAF, Novo etc.) Even with 40 players. It's just constant running, looting, no "horror" as this game is suppose to deliver in a way. Go on a 40 man server, there's no point going in land, since everything is looted. Go on a semi pop server (10-20 players) and you won't even have to worry about them. Because they're obviously in the popular NE corner, or near military spawns. I'm not moving out of the north east until base building and vehicles are in, the game was so much fun during the 100 player exp servers, and I hope they're working to get them back. Even 150 would be better. With so many players, you are forced to loot with caution, and being careful when inland, not just straight running around like a jackass and yet being rewarded for that. . I really want to question how most of you can enjoy this game by running far in-land, running around picking up loot, I mean sure I guess it's a lot more enjoyable with some company, but still, this game is currently about PvP and interactions.. After 560 hours played I've finally understood why people call this a running simulator.. ( Not a rant, I love this game )
  3. This server is FANTASTIC! Something for everyone! I love the flexibility of building houses and bases in the traditional Epoch crafting AND getting to instant build Origin style houses and garages! AND combining all of the above to make a unique base! Top it off with the Stronghold/multi-player access, Origins vehicles and Overwatch weapons! Missions for players to take on for loot and custom Sector B and Bandit camp sector for the seasoned and adventurous players! It's a winning combination! Plus many mods and scripts that add to the post-apocalyptic experience too! Come join us!
  4. ZombinatoRR

    When Do We Get Hovercars?

    Well if you wanna walk for 1 hour to reach an city,go for it,but we want vehicles yo
  5. Guessing you havent played BP mod for ARMA3. 3 helos total on Altis and all require not only repairs, but to be hidden well enough that no one can find them- because there are no lockable vehicles. No one, not even large clan groups, maintains possession for very long. Man, you can't even put BP and Epoch in the same sentence, they are so dissimilar. Vehicle implementation in BP is quite well balanced for the aim of the mod. DayZ isn't BP, and should not have helos on a map about 1/5th the size of Altis. It would completely change the vibe of the game.
  6. Zombie Milkman

    When Do We Get Hovercars?

    Basically, please avoid too much variety of weapons, vehicles if any would even be viable, or loot quantity. I've seen posts more of everything, and for me and hopefully a few others, scarcity enhances the experience. Some on here would like fully stocked arsenals that look like a sporting goods catelog. I shop those in real life and would like to see it avoided in an apacolyptic fps. I hope that clarifies things a bit, and sorry for the bad editing in the opening post.
  7. I'd prefer it if we didn't get vehicles at all, the map is already small, heavily crowded and relatively quickly crossed. With cars the map becomes even smaller, but with that you mostly still have to use roads so you have to take indirect routes. With helicopters the map becomes tiny. I just hope they increase the size of the map before they add vehicles.
  8. Armed helicopters. Everyone has a helicopter in Epoch... eventually. You work towards it and you get one then you use it. What I see come from that. People almost NEVER use them as mobile gun platforms because it is hard to hit while moving, easy to be hit when not moving, and you have to loot ammo for them so you hate to load ammo and lose it on a server restart or waste it all Spray&Pray-ing. Most of the time I go for something that balances out speed, durability, and maneuverability. The BEST use of a helicopter is simply movement. Getting from point A to point B. The problem is that solo it is vulnerable. You have to land to do anything and then even with locked vehicles people can blow it up or camp it and wait for you to return. Therefore the best use of a helicopter is to transport people, maybe items if you are fast about it. I like having one so that when a friend logs in who is a respawn or new to the server I can zip over, pick them up, and be playing with them in 20-30 minutes instead of 2-3 hours. Cars are quieter, but have to take different routes. Helicopters can simply go up and over, but then are vulnerable in the air. Getting the crap shot out of your chopper over woods and knowing you are going to have to bail and risk parachuting into a tree is hair raising. It's worse over water or if low to the ground when someone takes out your tail rotor. As long as they are tough to maintain I don't think they will be overpowered. I've hidden from so many choppers in the mod, it is silly. You can hear them from miles away, find cover, and they will never spot someone on foot who is determined to hide.
  9. It's not our work to add any of the stuff you deem bad, such as extra barracks, extra vehicles, and so on. We as the Developers are keeping it true to "Vanilla" - feeling, whatever the Server-Admins do is out of our reach. Please stick to your existing topic.
  10. There's a vast difference between the attack helicopters (i.e. AH-1Z, UH-1Y, AH-6, AH-64, etc.) and just helicopters with door-mounted weapons as was the case in the mod. Some consider the very inclusion of something that flies, to be overpowered. I've never assigned much merit to that argument. The act of flight isn't, in and of itself, unfair in my opinion. And even if it were, DayZ isn't meant to be a fair or "balanced" experience outright. My main issue with armed helicopters, and helicopters as they were in the mod, is that they were too inconsequential to operate. Ammunition refilled automatically on restart, vice having to forage for ostensibly boxes of 7.62. It didn't take much to fly them. Their parts were generic, not all that rare, and interchangeable with parts from normal vehicles. Graphics settings could be tweaked to maximize aerial visibility. Objects on the ground, like tents and vehicles, were insanely easy to spot owing to a variety of issues (poor graphical contrast, a lack of camouflage options, and relatively sparse woodland areas). There were no volumetric atmospheric effects or weather systems to hamper flight. People could bail out with inconsequential given parachutes and deploy folks on the ground readily. I have no issue with armed helicopters, or with anything really, insofar as they're made rare/difficult to operate/consequential to use. I have no issue with a clan being able to traverse the entirety of the map, raining death upon unsuspecting survivors, so long as they had to work for that capability. Now, things like FLIR and pilot-controlled weapons, I feel shouldn't be included because of my own subjective considerations of how they behave in-game. I don't really like giving a single pilot or pair of pilots that capability. Utilizing an armed helicopter effectively, should be a marked collaborative effort. No one man should just be able to hop in a vacant AH-1Z and fly about with a full complement of Hydras. Which is why I think single-double seat attack helicopters are unwarranted, but certainly not helicopters with door-mounted small arms. Helicopters are one of the most consistent tropes in the zombie apocalypse genre. So I also don't put much stock in the dismissive subjective "feeling" that they somehow don't "fit in the world of DayZ." Likewise, the argument that our "characters" are somehow not capable of flying a helicopter, owing to their inexperience, isn't an argument that I consider either. We play as nothing, our characters aren't "characters" in the traditional sense. They're vessels, marionettes, and avatars to be manipulated by the player in demonstrating his/her own skill. We're not acting, or rather, the game doesn't enforce a background to our characters. We play as nothing. Not 160th SOAR pilots, and not some brainless moron who doesn't even have a driver's license. If they want flying a helicopter to be difficult, then make it difficult for the player. Obviously, folks are going to get good at it... because it's a video game. But they're going to have to invest some significant time in getting really good at it. It can be both hard to do and hard to master. It shouldn't just be plug-and-play.
  11. foxdie_01

    New map in the future?...whats the rumours?

    Didn't i read somewhere they were hoping to extend the map, so as you passed the border of one map you'd arrive on another server playing another map, which would be completely seamless? the goal would be to have the whole country mapped out including the capital, Novigrad, which is a city almost the size of the current map on its own. Then i'd find vehicles justified.
  12. DayZ Overpoch Server "Prestige Worldwide" 40 Players - Arma 2 version: 1.63.125548 DayZ Epoch Version: 1.0.5.1 To join either search "Prestige Worldwide" on dayz commander OR search for "Prestige Worldwide on dayz launcher. Or alternatively the IP address is 103.18.206.92:2312 The server is running off a dedicated server and has 2 hour restarts with warnings. The mods included on the server so far include: - Tank Trader - RPG - Tanks - AI Missions (weapons, building supplies, medical, supply drops and others). - Added military bases (Dichina, Novy Lug and Bor). - Single Currency - GOLD ONLY. - Starting loadout (basic gear and a G17). - Deployable mountain bike. - Self blood bag. - Snap Building. - Safe Zones. - Roaming AI (easy around cities and the coast and more difficult at airfields). - Refuel, repair, rearm at service stations. - No weight. - Custom map changes such as airfields and other locations. - Increased spawns of military loot. - Always day time. - Overwatch traders at Stary, Klen and Bash. - Added barracks. - Sector FNG (AI Base) ~ Under construction. - Custom Stary trader city. - No plot pole. - AI Bus route Other features: - Active Admins. - Special admin missions. - Added vehicles. Server Rules: - Respect Admins. - No base kamikaze. - No building in military zones. - No camping safe zones. - No hacking. Server Admins: - Davoh - Charlie - Roflstompasaurus - Poojabber Join the server to receive a FREE base building starter kit. (just find one of our admins in game to receive this gift)
  13. MarchHare

    I have a back

    No vehicles in Standalone version, yet.
  14. JPWiser

    New map in the future?...whats the rumours?

    Other than the vehicles I'm unsure how anything that you stated about the other maps isn't in the current one? Any custom maps I downloaded for the mod were played a couple times and never touched again...
  15. mercules

    New map in the future?...whats the rumours?

    I don't know about that. Lingor - Really showcases certain vehicles. If you play on a mod that has the Vodnik you really learn to appreciate it's amphibious nature. I escaped several bad encounters simply because I could go across water that my pursuers ended up going around. Military gear is scattered around, a little bit here, a little there, but there are still a couple areas that have a bit more spawning there so you can find a decent gun by hitting all of the outlying little spawns instead of having to make a dash into a high traffic very dangerous area. It just means you will have to hit MORE of them to find anything worthwhile. I really like this map, especially the updated one with more land in the Northern area. Boats are actually useful on this map as well, not something you can say about most maps. NAPF - Towns look like towns, many places look like they fit. There are 5 "bases" to find military loot in in different areas of the map. No one can camp the 2-3 that exist and choke down good gun spawns to the rare firestation spawn. There are also things like houses in the woods overlooking a pond that look like vacation spots, castles in a couple areas, big cities, and wilderness. I enjoy this map.
  16. Added it so you cant tow or lift locked vehicles.. this will prevent the base fishing and also make the hot wire kits available through the orange missions used more and more valuable.
  17. Hello. If you'd like an upcoming server to join, then simply search for Fox Gaming or [FG] in the filter and you'll find us. We have all of the above features and if we can grow a small playerbase, then factions and other cool features will be implemented. IP & Port: 188.165.251.174:2602 Thanks.
  18. byrgesen

    DayZ moving to new engine - ENFUSION

    More like a branch of RV, which only caries over the basic algorythms in the core engine. When they are done with it, its gonna be so far from RV, it deserves its own name. Everything else is being build from scratch, to meet the requirements of the game. Thats why we dont have respawning loot, respawning zombies, zombies at all actually, vehicles, and what ever else we had in the mod. They took RV3, took it apart, put a little RV4 in there and starting expanding the current framework, so its not really a new engine, we already have it :) Everything they mention is gonna come into the game, one bit at a time, over the next 1-2 years, so just sit back and see how it unfolds.
  19. haknslash

    Retrospective montage from release to now

    If by "fuck all to do" you mean there isn't early stages of hunting, crafting, fishing, exploring, finding rare loot or even to PVP against KOS assholes then you sure are missing out IMHO. Even without vehicles, economy or barricading I find plenty of shit to do to keep me busy. I don't resort to shameless KOS mentality because it takes zero skill to do anything but run around and blast people or pretend I'm the next Governor. Want to try this game on the real hard mode I suggest you try and survive without turning to the dark side. Hell if we want to get technical this game is trash if you're looking at it from a shooter-only perspective. I have no idea why anyone would want to torture themselves and waste so much time pretending this game was a decent shooter if that's the way you want to look at it. My guess is they suck at real shooters so they come to DayZ for the cheap easy kills. Yes guns are in this game for a reason but compare gunplay from other AAA fast-paced FPS and it doesn't take a rocket scientist to realize where DayZ or even Arma stacks up on that list. Shit even twitch shooters like Loadout are bettter than the crude gun mechanics in DayZ. However what those dime-a-dozen cupcake shooters lack is the realism and that's what this game is all about and what makes it great for many of us. It's not to see who is the next CoD or Rust leaderboard kiddie 420blaze360noscopeMLG_Pro. Nobody gives a fuck about your KD in this game but people do give a fuck about how they are treated or killed in this case. So spare us the "there isn't enough content" excuse and just man up and say you want to KOS because that's what you like. At least then I'd give you some respect instead of hiding behind some blanket excuse like 'lack of content'. They could add in barricading and economy tomorrow and I'm sure the same people that KOS would be KOS'ing there too. Content (or lack thereof in some peoples' minds) isn't the problem....
  20. Hello everyone ! If you're looking for a New server to start playing on, look no further. G4F Community ( Dayz Epochpoch Chernarus ) is a fresh server, fully configured with lots of really cool Features. This server is a PvP server. * Restart every 3 hours * 50 player slots * 500+ vehicles Gamers4fun [G4F] - Dayz Overpoch Chernarus ( 1.0.5.1/112555 ) Epochpoch Server IP : 195.154.241.14:2302 Teamspeak IP : ts3.g4fcommunity.eu Website : www.g4fcommunity.eu Here are some Features : * AI missions & AI Bases * Indestructible base building * Building snap * Tow & Lift * Trader city safe zones * Self bloodbag * Dance * Anti-Hack * Active Admins * Events & Event Areas * Building Snap * Custom Spawn menu * heli patrol * No stealing in Safe zones You should come check us out ! :)
  21. Grimey Rick

    Very is everyone at?

    You guys keep telling yourself that. Enjoy killing mindless, stupid zombies that offer absolutely zero challenge. I can literally spawn fresh, run The Path of the Warrior, get fully geared, and then sit around twiddling my thumbs all in under two hours. That's on a full server too, as most people tend to gravitate around the coast. There is absolutely no challenge in this game other than PvP. Whether or not you can find other things to do like count the blades of grass between towns, organize "Peace Walks", make a camp fire and tell scary stories to your role-playing friends, or whatever else it is that floats your boat, none of that changes the fact that this game is based 100% on player encounters, which 9 times out of 10 turn sour. Whether it's offensive killing or defensive killing, the backbone of DayZ is the PvP. No one has a memorable zombie encounter beyond their very first confrontation with one. You can literally fight three or more zombies at once with your fists. But I guarantee everyone has multiple memorable fire fights they shared with other players. Most people (myself included) started DayZ with the intent of being a nice survivor, letting other like-minded passersby go on their way while gunning down the occasional "evil-doer". After a few days, this outlook generally dissipates and the player is then just looking to kill everyone they see out of boredom, spite, or contempt. They can add barricading, vehicles, whatever. Unless they come up with some sort of reason for players to co-exist and work toward a common goal, this will never change. Period.
  22. Join us on our new 50 slots english server! [iV] DayZ Epoch Chernarus (1.0.5.1/12255) IP = 81.19.216.155:2350 Welcome gift For each new group of players who joins us by the end of this week (13th of July 2014), we will give you: - A free URAL Truck - 5 Cinder Walls - 5 Wood Walls - 1 Cinder Door - 1 Cinder Garage Door - 5 Wooden Floors - 5 Metal Floors - 1 Chainsaw - 1 Safe Custom functionalities - Friendly tag (showing your tagged friends on the map) - Extra airfield - Indestructible bases - Snap buildings - Deploy bike (you have 1 toolbox when you spawn) - Custom buildings - Added extra vehicles - Added extra loot Classic functionalities - AI Missions - Supply Drops - Military Bases - Lift & Tow - Auto Refuel & Repair - God Mode & Anti BP Traders - No Weight - Self Bloodbag - Take Clothes Admins [iV]Jeyzus [iV]Storm [iV]Vene Moderators [iV]Tieuu Lars Gametracker details: http://www.gametrack...19.216.155:2350
  23. MadWookie

    Squad XML for DayZ

    If you have played the mod and have been a part of a clan or group, some of you will know what a squad XML is from Arma. I'd like to see that be implemented into DayZ, it wouldn't be hard seeing as Bohemia is basically taking over development of the game. For those of you who are unfamiliar with squad XML's basically what they do and how they work is basically you fill out this, I'll use my Arma II Squad XML for example. <?xml version="1.0"?><!DOCTYPE squad SYSTEM "squad.dtd"><?xml-stylesheet href="squad.xsl?" type="text/xsl"?><squad nick="BK"> <name>Bambi Killers</name> <email>N/A</email> <web>N/A</web> <picture>BK.paa</picture> <title>BK</title> <member id="Player ID" nick="In-Game Name"> <name>N/A</name> <email>N/A</email> <icq>N/A</icq> <remark>N/A</remark> </member> Now what this does it will show in game your clan emblem (if you uploaded one), show all of the clan information and also some of the players information. It will also add a clan tag to the end of your name automatically, in my case it would be MadWookie [bK]. It also shows your clan emblem on some vehicles and on some clothing in Arma II. In order for any of this to work you would have to upload your squad XML file to a drop box or some other file sharing website, make sure that they are put into a public folder and then give your players the public link once you have filled out their section of the XML (their Player ID and their IGN exactly as it is in game). XML's are fairly simple so it wouldn't be too hard for people to start using them more commonly.
  24. blazed

    Will DayZ SA ever allow modding?

    I guess you mean admins asking for donations? this is basically true with every game from minecraft to garry's mod, personally I wouldn't join a server that gives big advantages for donations, but that's me. As for 100000 helis or vehicles or loot, who cares? You don't need to join that server, heck I wouldn't even care if they had flying enabled and advertised their server as flying mod dayz, remember these are suppose to be differnet to the official server otherwise there isn't much point to it, they would be like the crazy golf of golf.
  25. comikz

    mobility and saving

    I've heard this as well, as too how soon they will be implemented is still up in the air, but they will be in before motorized vehicles.
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