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Showing results for 'Vehicles'.
Found 41868 results
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[GG] Ghostz Gamerz Server | Website We run a overpoch server. With Most scripts and least lag. [GG] Server stands out from the crowd because of the number of awesome scripts we offer. And also good active admin staff and rules to make the server stable. Scripters work everyday to make the server better. We also offer free teamspeak for you to find other survivors of talk to your friends. We offer free channels for groups and clans. Server Addons and Content>>> Single Currency - Our server is ran off a gold coin system to insure safe and easy trade.Banks and ATMS - All around the map you can find ATMS to withdraw/deposite your gold for safe keeping.TOW&LIFT - Gives you the ability to tow and lift ANY vehicle in the game. As long as you have a certain vehicle.Debug Monitor - By pressing insert a debug monitor will display to give you accurate in-game stats of your character.Overwatch Conent - We have ALL overwatch content on the server. Nothing was left out. All guns, vehicles, and skins have been added in to both traders, and loot spawns.SafeZones - All traders and banks are protected by a safezone border that enables god, activats a zombie shield and slows all vehicles down to prevent accidents.Mission Systems - Not only do we have one mission system, we have TWO. One for AI and loot crates and the other for hidden treasures, airdrops, and carepackages.Snap Building - This will let you snap building objects at angles giving you an edge on base building.Deploy Menu - Our scroll menu isn't clutterd up with custom selections. You right click the item with custom actions. Such as a bloodbag, or toolbox for deploying a bike.24/7 Day - Bright and Sunny all day.No Rain or Fog - Because we care about our players FPS.Refuel/Repair - All gas stations have refuling and reparing stations at them.Adjustable Distance - We give you the ability to set your view distance how ever you would like.Antihack - Our antihack consist of inifstar and custom developed protection by DTG.Mo' Map Features - We have custom map features and bases on our server to add more places to PVP and loot.JSRS - Our server supports JSRS.One Step Bulding - No more waiting around to build objects, do it at a click of a mouse.Suicide - For when you don't feel like walking or cycling. Joining Our Server: Some players can not see our server through Dayz Commander. If you cant see it then just add this IP: 69.64.34.160:27016 to Dayz Launcher. You can also still join it in Dayz Commander if you put it in your favorites. Even if the server isn't showing information. If you join it it will still take you to the load in menu.
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Motorcycle and equipment needs to be added first.
Evil Minion replied to heradon89's topic in Suggestions
The motorcycle equipment currently serves more as melee-resistant clothing. So it has its uses (was saved twice by my helmet last game). Bikes are confirmed but I am not sure if the focus is on vehicles or horticulture for now. Personally I would rather like a more involved vehicle system that gets released later than a far too simple one that gets released next week. Got a poll running right now. See the link in my signature. -
The OverPoch Soultion Server | Website | Teamspeak DoubleTapGamer was founded by Tyler. DTG has been around for two years now. Since the community has started, we've grown exceptionally because of our diverse and proffesional gaming enviroment. Here at DTG, we're all about having a fun time and enjoying games to there fullest abilities. So why don't you stop playing Dayz with those "Other Servers" and come to DTG and experince how you should really play Dayz. Server Addons and Content>>>Single Currency - Our server is ran off a gold coin system to insure safe and easy trade.Banks and ATMS - All around the map you can find ATMS to withdraw/deposite your gold for safe keeping.TOW&LIFT - Gives you the ability to tow and lift ANY vehicle in the game. As long as you have a certain vehicle.Debug Monitor - By pressing insert a debug monitor will display to give you accurate in-game stats of your character.Overwatch Conent - We have ALL overwatch content on the server. Nothing was left out. All guns, vehicles, and skins have been added in to both traders, and loot spawns.SafeZones - All traders and banks are protected by a safezone border that enables god, activats a zombie shield and slows all vehicles down to prevent accidents.Mission Systems - Not only do we have one mission system, we have TWO. One for AI and loot crates and the other for hidden treasures, airdrops, and carepackages.Snap Building - This will let you snap building objects at angles giving you an edge on base building.Deploy Menu - Our scroll menu isn't clutterd up with custom selections. You right click the item with custom actions. Such as a bloodbag, or toolbox for deploying a bike.24/7 Day - Bright and Sunny all day.No Rain or Fog - Because we care about our players FPS.Refuel/Repair - All gas stations have refuling and reparing stations at them.Adjustable Distance - We give you the ability to set your view distance how ever you would like.Antihack - Our antihack consist of inifstar and custom developed protection by DTG.Mo' Map Features - We have custom map features and bases on our server to add more places to PVP and loot.JSRS - Our server supports JSRS.One Step Bulding - No more waiting around to build objects, do it at a click of a mouse.Suicide - For when you don't feel like walking or cycling. Joining Our Server: Some players can not see our server through Dayz Commander. If you cant see it then just add this IP: 192.223.30.220:2302 to Dayz Launcher. You can also still join it in Dayz Commander if you put it in your favorites. Even if the server isn't showing information. If you join it it will still take you to the load in menu. Join Our Steam Group!
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i'd keep a HE round for vehicles or fighters behind cover.
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Yay another lazy new member on this forum who takes the time to create an account yet doesn't take the time to learn and follow a game he bought that's in development..... No, vehicles are not in. No his comment was not stupid but rather a valid point. If you did even the slightest bit of research yourself you would know vehicles are going to have to be built together from scrap parts. It's not going to be Forza, Gran Turismo or any other driving game. If you think vehicles are going to be your knight in shining armor then you're going to be pretty disappointed that they won't be "turn key". This game clearly isn't for you.
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OverPoch Chernarus - New Server Good FPS Many Scripts
PhantumRanger posted a topic in Mod Servers & Private Hives
IP ADDRESS: 162.248.89.229 PORT: 2302 NEW PLAYER FRIENDLY Bloodbag, Auto Refuel, Make Furniture, Tame Dog, Tow, Lift, Halo, Fishing, Ai Missions, Russian Drones, Trade From Vehicle, Salvage, Trader Safe Zones, Capital Lennon, Skullisty Island, Mining/Gems, Indestructable Bases/Locked Vehicles, No Plot Pole or Maintenance, Lots of Skins, Increased Loot Tables, AS50 & M107s, Overwatch weapons/vehicles and more.... Good FPS and so many working scripts! -
Dear Survivors, the people from Team Pensi want to present you guys our brand new Origins server. We are some people that want to create a small community on our server. The server has a complete fresh database. [20.8.2014] So there's a lot of space for bases. There are no Crosshairs,Nameplates or Bullettracers. We wanted to start with 30 Slots which we going to increase if needed. Bots in Sector, Lab, Missions and on Krk are on 100%. There's a safezone at the new trader. There's no Basekill or camping near bases allowed. The map is big enough for PVP so stay fair to each other. Vehicles may get stolen or destroyed to prevent hoarding. That's everything to tell you guys atm. Greetings
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Simply put, pls devs stop focusing on pretty little addons and tweaks and even before vehicles, PLS optimize the game. All my friends have good PCs but no one in my group of friends can run this game above low settings. (Especially the post-processing, anti-aliasing etc.) It is not the texture settings that is a problem but when it comes to processor related options it all goes down the drain. I can't get above 40fps in a city. I am merely adding to the list of people complaining about the fps and optimization in the hopes that they may do something about it. :)
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DAYZ EUROPA - The world's finest vanilla DayZ Mod server
vinyljunkie replied to vinyljunkie's topic in Mod Servers & Private Hives
No, it was only your characther that had to start fresh, objects (tents, stashes and vehicles) were untouched but have probably dissapeared since you haven't been on for a while. -
What new Rifles would you guys like to see?
foxdie_01 replied to Forrelist's topic in General Discussion
Generally want non military and vintage guns added. Kar98's, hunting and varmint rifles. But if they're keeping the M4, then adding the M16 as an alternate spawn at crashsites would be good and fulfil the DMR demand with its single/burst restriction. As mentioned the SVD would also be good, it should be the only way to acquire the PSO-1 too, choosing to then scrap the SVD and equip on a AK would be the users choice. When they introduce vehicles i'd like to see a non-scoped PTRS added too for balance, but you'd need to be prone to use it. -
No one is thinking about tools! Yes they spawn everywhere now, but once vehicles are in game I bet we wont be able to find pliers or wrench anywhere!
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Rocket wants people roaming around different servers, he's gone almost as far as suggesting he wants to encourage server hopping to keep the servers equally populated. The central loot system, if done properly will be excellent. Hopefully the items will be so rare, actually finding someone who holds such an advantage will be minimal. It'll also affects vehicles, he's already said there wont be enough parts on any one server to get a vehicle working. So you'll HAVE to move around different servers to collect all the parts together. The goal is to create waves of rumours and tales of servers spawning different loots or actually having a working vehicle which in turn will draw a crowd of people trying to steal/destroy it to recover the parts for their own server. This targeted aggression towards an individual of group will make sure vehicles are never abused blatantly, no more low-riding through towns drawing attention to yourselves! My only concern is the cheaters, they have access to some pretty trick stuff, the most abusive being the 3d item radars, one run through a town or base and not only have you identified every player and item worth taking, but gives you distinct advantage in looting and finding peoples stashes especially once you've been BE is doing a good job, despite what you think, you just need to look at the detection reports on all "these" forums to see that. But bans seem to be delayed 24-48hrs and the amount of damage that can be done in that time is huge. Some cheater wont think anything of pumping daddies CC into steam to if he can guarantee to find himself some super rare loot, vehicle, your tent or someone carrying something rare. What we really need to do, is replicate a system that rewards your chance of finding these rare items the longer you've been playing, so a new account has zero chance of finding one, while a account thats 50hr+ old has the full chance of finding one. EDIT: Another issue is, what happens when Bob finds his SVD, logs off and gets insta-gibbed by a bus on his way to work? will him carrying that SVD in the DB eat into the allocation of all SVD's that will spawn globally, because it wont be long before all these globally managed guns are eaten up by dormant accounts.
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I think dayz mod type vehicle repair was enough. only few times I got a car running. If you realism faggots get what you want then only large clans will have vehicles and lots of us who play maybe with couple of friends will be screwn over. I just dont think this should be made over complicate.
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Speculation about "coming" loot system(s)?
Beck (DayZ) replied to Zeppa's topic in General Discussion
I can say without a doubt. Vehicles will be bound to a server. -
There was a post long long ago that someone(either it was a engineer or mechanic) was saying the main components necessary for a vehicle to work. It wasnt a huge list but it was pretty decent and I think Rocket even thought it looked pretty good. I would imagine they will be looking more towards that direction in deciding what parts are needed for a vehicle in DayZ Thats when you search for peoples vehicles instead :) Use to spend hours combing the edge of the map to see if we can find peoples vehicles hidden. In ending, we "obtained" a nice stash of about 3 motorcycles, 2 quads. a bike, and a few other vehicles as well. As far as them lasting a hour, well thats based on player interaction moreso. Also, dont run into trees -.-
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more "disgusting" survival things, notice the quotes around disgusting like having to eat a rat in a city, or a feral cat/dog in order to survive. ways of making an organized group more apparent and deadly (vehicles with a mountain gunner or something that takes a lot of people, and time to make) and giant bases of a clan that are well known which leads to my next feature; private hives, so that ou can build a community, and become infamous for being a scary sniper of the server, or a large government that has power of a city.
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Is there a roadmap for the game?
Forrelist replied to [email protected]'s topic in General Discussion
There was a roadmap earlier this year that had Vehicles and Barricading (or basebuilding) set for Q3/Q4. I think it was maybe Rezzed, about easter? -
I think your misunderstanding is that there was no end game in the mod. The end game was what you made of it. Contrast with what the developer is stating about adding end game content to the stand alone. That is a far cry from "the end game is what you make it". As it stands now there is no end game. But, as stated innumerable times, this is alpha, so that is a pointless discussion, thus your poor example. You can't have an end game when the game is far from completion. Further, there is a difference between player end game and intended end game. You can take whatever game and set whatever goal and say "that's my end game". But that's not the same as the developer-intended end game. So, to rehash; Rocket stated vehicles were intended for end game content. End game content generally is not considered to be easily achieved in the gaming world. THUS vehicles should not be easily achieved by the player. Further, your claim that making vehicles hard will turn off the majority is completely unsubstantiated other than your own personal bias. As of now, you're making pure speculation with nothing to support it. 30 hours? Only lasting one hour? Hardly anyone will bother? Purely hyperbole with a side of whine. Sour? No. Just factual and critical.
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I see vehicles as a powerful force multiplier and a time-saver in completing otherwise arduous tasks. Want to build a base out of logs and cement blocks? Have fun hauling all of that on foot back and forth, one log at a time. With a vehicle, 3 hours of commuting back and forth for materials is drastically reduced. Need to meet up with a freshly spawned buddy? Picking him up in your sweet UAZ will make the process 10 times faster. I don't think that vehicles should necessarily be the final stage of the "end-game", but risking a vehicle for some ballsy balota loot run on a full server should not be a common occurrence. Once you have a vehicle running and in your possession, maintaining and protecting it should be of higher importance than any other piece of equipment you possess.
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I don't know what you're not understanding here. Vehicles were the end game content of the mod, it didn't necessarily reflect the difficulty in obtaining them. Simply saying something is "end game" does not indicate how difficult it is, beyond that it is more difficult than the standard gameplay. Getting a helicopter was essentially the pinnacle of "end game" content in the mod, but wasn't terribly difficult at all. Rocket saying vehicles will be end game tells us nothing significant, so citing him saying such doesn't tell us anything and isn't useful, especially in the context of the post you were replying to. I'm not taking it up with rocket, because rocket's not here, I'm taking it up with you because you are using his statement, which is largely meaningless. I'm challenging you to back it up, beyond saying "well rocket said it's end game so that means it must be difficult" in a post in response to some one saying it shouldn't take 30 hours to do something. Aside from that, as pointed out, end game can be subjective per player. My example was pretty good actually, because a large majority of players do consider a decked out gun to be "end game" currently. My first post was meant to be lighthearted, but you have a pretty sour attitude guy =P
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I mean that's sorta exactly my point. The end game is what you make it in dayz, so rocket saying vehicles are "end game" doesn't say much at all. And I don't find AKMs to be my own personal end game, as I don't care for them, it was just an example as I know a lot of people are into decked out AKMs or m4s or whatever but thanks for the passive aggressive insult =P
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Where game developer balancing doesn't meet a user's preference, mods will prevail. At least, I hope. B) Well, the future is bright regardless. Def looking forward to vehicles!
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I feel like if they make vehicles too hard to obtain, hardly anyone will bother. I mean you can traverse the map just fine on foot. Not that I wouldn't like to drive a car along these many many roads, but if I have to invest maybe thirty hours to get one working for an hour, I think I'd rather like to take a 'meh' approach to it xD
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+1 Yeah well, we don't all share your opinion. It doesn't necessarily have to be mint condition, but a working vehicle only requiring fuel doesn't seem too farfetched in an apocalypse scenario. I don't see why every vehicle would be absolutely trashed and in need of repair. Also, some of us don't really want to spend a fortnight fixing a car, picking up some friends, and then stashing it in the middle of the forest to log; only to log in and find the damn thing stolen immediately. I remember having to shoot out a tire and keep one in my backpack to prevent that kind of bs in the mod. It would be preferable to have some private shards where vehicle population is dense, so it can speed up the pace of the game and tone down jogging simulator 2k14. No it doesn't need to be Nascar with zombies, but some Lingor servers I played on back in the days of DayZ mod had struck a good balance. TL;DR: You can play on your servers where vehicles are the end-all of endgame, and I will play on mine where vehicles are mid-game material. We both are happy and our preferences of gameplay do not conflict. Cheers.
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I have a feeling persistence will long be at a good/working stage by the time we get (car-like)vehicles..