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Found 2794 results

  1. gibonez

    Anti- Ghosting measures

    Pretty simple suggestion. Do not allow people to spawn into a server if there is already a player within 100m of the place you are attempting to spawn into. This would stop ghosting to some degree .
  2. ShallowTech

    Server hopping

    They need to implement longer wait times for when you switch servers and then come back to a server, to prevent ghosting. This is the only real problem I see with server hoping. Additionally, they need to have logout time delay, say 20 seconds or so, to prevent battle logging. We had some fool login on us at NWAF, he was on the firehouse tower and tried to snipe us. As soon as we started shooting, he logged and then we think he came back in and ghosted one of us. I watched him wall glitch from inside the fire station tower to the ladder. Funny though, once he was on the ladder I lit him up and he dropped! ;-) The guy had all kinds of pristine gear, 2 storage containers, a decked out AK47, about 8 or 9 mags, MP5, etc. Oh it was so great killing someone that exploits.
  3. macesboy1171

    What Do You Think About The Long Spawning Time ?

    Its not there for ghosting and combat logging. And when people like me switch to different servers, and get 99 second timers, its really annoying. On top of that you get a please wait, which takes another 30-99 seconds, and also spawns your character in. Which means if you spawn and someone sees you, they can shoot you, and you can't do shit. To me that's almost as bad as combat logging. No one deserves that.
  4. macesboy1171

    What Do You Think About The Long Spawning Time ?

    Oh is it? I didn't realize that. Kind of stupid on my part. But yeah, still I don't like the timers. Although, I'm pretty sure eventually they're gonna get removed. They're not even there for ghosting or combat logging. Thanks.
  5. Long spawn time is great, it limits and cripples server hopping and ghosting. Spawning time should be longer.
  6. macesboy1171

    What Do You Think About The Long Spawning Time ?

    This thread is full of the usual asshole you find on threads like these. Honestly I don't tend to hop servers, but I switch servers a good bit. Like for instance joining a friends, finding one more interesting, etc. And I still get the wait timer. I'll play in one for an 30 min. to an hour and still get one. So even though his name is Sir fucking Trolle, don't bitch about server hopping and ghosting. But honestly these fucking timers are ridiculous. I get 100 seconds each time for joining a server at any time. They need to be at the most 30 seconds. This honestly isn't even an effective way of handling hoppers and ghosters. I have gotten into a gunfight with a guy, when the server reset, and I tried joining back in, but got a 90 second wait timer when the guy had little to no wait, and shot me before I could even get off the black screen.
  7. agentneo

    Please dont balance loot spawns

    I think this is a stupid idea, part of the alpha is building up the loot spawn and getting them correct, and Do you really want everyone running around with grenades.I do not. And a grenade isn't that hard to test, they could test it in their office. I think a good 20-50% of experimental servers should disable friendly fire, so people can test the mechanics of fires, cooking etc. Especially when barricading comes in, your gonna need people to test the ghosting features and stuff Also, i dont think any testing has been done regarding server overload and crashing, which has happened to my group twice and other groups confirmed, when you have 10-20 people in one area or room the server will often crash. So how they can say the server can handle 100 i do not know They need to take friendly fire off experiemental and start doing some serious tests. Gather 40 people in one warehouse or room and all start putting your loot down and picking it up., Then try it with 100 people. Guaranteed crash
  8. agentneo

    Will DayZ SA ever allow modding?

    I am massive supporting OP on this and really looking forward to it. Also, for the reason we are apparantly getting- its too early , updates will break the mods etc... well modders are very talented and adjust to new updates very fast. On the stable we are only having one update a month (if that), so I'm quite sure modders could keep up with this 'progress'. So waiting another 6 months+ just seems over the top... looking forward to private servers and modded servers because most of the community Kill on sight and that ruins any potential interaction, co-operation, or fun situations where you don't know if someone was friendly or enemy, now typically 99% of the community will press shoot instead of push to talk. Just having a server on its own private hive means people won't be ghosting into areas fully equipped, they will have to make home on one server and not hop to get gear... So this helps a lot...Also you can block people who are complete pricks or cheating... Finally not everyone wants easy mode.. My dream server would be something like.. an increased zombie threat server , it would be increased zombies (x10) , zombies die from head trauma only (take all damage off their body and limbs, just head damage), 4 hour restarts with day and night (alternating each restart), As for vehicles i know their not avaible yet but just to say i would only like about 10-20 ground vechicles eventually for the server imo- approx 10 bicycles,3 moto's and 7 cars, couple of Urals or trucks, and 2 Heli's for the whole server (one little bird one big Merlin)... So basically,,, would like an increased zombie threat server to encourage more team work and make it harder...And also the bonuses of private hive been No Ghosting/ Hive so people are all a fresh spawn when they join it.. And opportunity to ban people who cheat or abuse .
  9. SERVER HOPPING CAN BE PREVENTED ALONG WITH "GHOSTING" IF SOME MINDS IN THIS FORUM WOULD HAVE AGREED ON ADDING A SOUNDS WHILE LOGGING IN! THAT CAN BE HEARED WITHIN 20-30 METRES ...But people don't understand...so go on this way!
  10. Well yea, 1 char per server fixes: 1. ghosting 2. server hopping for loot It also helsp to build sorts of community, if many of the same folks play on the same server. So yeah, the character persistency isn't that great and it was one of the things I loved on private hives (along with whitelist).
  11. I hope they don't implement the "everything is persistent" mechanic. Loot will spawn dynamically which means it should also despawn dynamically. Once loot is spawned it can't just stay persistent in one world forever. Once an item is actually picked up and placed into a persistent container it should still despawn after a specific amount of time if the player account that farmed it doesn't login. I have been saying this from the beginning. If they wanted to fix server hopping and ghosting they just need to make spawn locations saved per server, not per character. Upon login the server needs to detect if the player character is spawning in a valid location. If the spawn location doesn't exist (never visited this server before) or is invalid (inside of another player's base) you are assigned a random spawn location (perhaps within 1 km or whatever). This would also encourage map exploration and encourage players to stick to the same servers so they are more likely spawn in a safe location. Also, fixed spawn locations are in the Rezzed roadmap. How would these be implemented without the player location being saved per server?
  12. hombrecz

    Are people still only at NE and Berizino?

    I would not say server hopping is cheating, but it is kinda despicable, if somebody cleans NWA on 10-20 servers in an hour or so. I can only hope that once loot respawning mechanics are implemented, that total number of gear spawned could be lowered, which might make server hopping tad harder? To be honest, only way I know how to prevent server hopping and ghosting for sure, are private hives.
  13. Jesterarts

    Are people still only at NE and Berizino?

    Lol. Actually there have been exactly zero countermeasures planned to stop it. There are a few to stop ghosting. But none to stop people changing servers.
  14. I've been away from DayZ SA since just after Christmas as I got a little too addicted I kind of burnt myself out, so I took a break for a few months. Now I have come back to it, could some of you please give me the gist of the Big "Need to know" changes??? I saw straight away that it doesn't seen to have been optimised any, fps still seems to be an issue in cities, and I noticed a respawn delay was added, I guess to stop ghosting and loot farming. Anything else major??? Appreciate it, regards
  15. Chaingunfighter

    IT'S ALPHA! (Game dev cycles)

    It's a generalized assessment, it doesn't mean that the devs aren't allowed to fix smaller bugs when they get the chance to. Killing on sight isn't exploiting or an issue with the game, it's a "problem" (not really) with the mentality of players, so you can't really make a plan for dealing with something that's always going to be there. Server hopping & ghosting are exploits, but you're assuming that these side effects were anticipated right from the get go. Remember that the mod didn't have a lot of public hive servers around, so hopping to another server to get loot would put you right back at square one, most of the time. That, and loot was much more abundant and less in depth in the mod, so it wasn't really necessary. Ghosting is another issue altogether, but they've brought forth some ways of trying to solve it. It's not perfect, but they've done a good job of making sure that people who try to ghost or combat log can't do so with absolute simplicity but people who are legitimately logging in or out aren't punished. You've also got to understand that rocket isn't exactly the "over-confident" kind of developer that you tend to see. He's an awesome guy and he's got awesome ideas, but he doesn't try to put them forth in the same ways that other people do. When relating to features, you've also got to remember that they want to support modding in the long run, so they have to make decisions on what should be a base game feature and what could probably wait until someone else makes it themselves. Progress has been good in the 6 month span the standalone has been out.
  16. scriptfactory

    IT'S ALPHA! (Game dev cycles)

    You realize that DayZ doesn't even meet your criteria for having a proper development cycle, right? I, honestly, do not believe DayZ has a "solid design document" due to the way development has progressed and based on Rocket's comments during livestreams. He says things like, "Well... we are thinking about adding this" or "I don't know if we will add that. It might be better if the community takes care of it." There is also the small matter of things like KoS, server hopping, ghosting, etc. All of these topics would have been contained in a design doc. Also, they keep fixing both major and minor bugs in the current (alpha) stage. So, in my opinion, I think you are wrong with your assessment of a game development cycle as it applies to DayZ.
  17. so if they remove all the textual notifications from the game does that mean we will be having to hit tab just to see if we are hungry? and this doesn't "break immersion"?? its a zombie apocalypse survival sim - the other players on the map are just more things to survive against, avoidance is the best method of surviving other players. have you not noticed just how PRETTY the game is? my god, the devs have done some very amazing work on the models and textures - its almost photo-realistic, yes I am an eyecandy whore. so I've seen more than my share of vids from the mod - I think you have the two games confused as standalone is NOT the mod. the fragfest that is dayz mod is well documented on youtube and that is one of the reasons I never bothered with it, buying a whole game I wont play just to play the mod was the other reason. I have followed the development of standalone for well over 2 years now waiting with great anticipation and the minute I had the cash after release I bought it, I have now logged over 950 hours in the game and there is no sign that I will ever tire of it. like you, I have never been killed by someone logging in behind me. maybe that's because, like you, I will find a safe place to log out and I will wait in that place for at least a minute before I actually log off usually much longer. I do however understand that at any point while I am playing someone just might log in behind me and shoot me in the head, that's why I check my six every 2 minutes, so far so good. I never said anything about forcing anyone to do anything however I am well aware of human nature and people will CHOOSE to take the easy route and that's finding your empty server to get to a safe place so you can log in to your full sever. pretty sure that's a form of ghosting is it not? as far as player interaction is concerned... this is a full on PVP capable game and as a result 90% of my personal player interaction involves me watching you through my scope and me deciding not to pull the trigger, the other 10% can be rather embarrassing I must admit as I am usually missing my CQC shots and having my head blown off. I don't want your stuff and I don't need your stuff but I am often happy to give you mine (all the more reason to go exploring for gear). you are merely an inconvenience on my journey of exploration and survival through a beautiful landscape full of wonder and horror. I don't think my points are petty at all, I just don't think we are playing the same game. edit: oh almost forgot to mention zombies, did you know there are zombies in the game?
  18. Being aware of your surroundings only gets you so far. There is no justifiable reason why there shouldn't be a subtle noise made when logging on or off. As far as your "experience" in gaming, there's never been a game like DayZ in which you lose everything upon dying. Spawning in behind someone in World of Warcraft, Grand Theft Auto, or Counter-Strike deathmatch doesn't carry nearly as much weight since they'll respawn several seconds later close to the location they died and be able to exact revenge if they so desire. When this happens in DayZ, it strips the victim of hours and in some cases, days of their life. In the opinion of many, it's a less direct method of ghosting and needs to be addressed. Now, as I'VE stated half a dozen times in this very thread: 1) If you don't want to die upon logging on, make sure you log out in an area away from contested hotspots. Take thirty seconds and run to a random group of trees away from traveled paths. A subtle sound made when logging on will not affect you if you follow this strategy. If you're too lazy to insure your avatar's safety when logging off, you deserve to be killed when logging on, especially in a contested area. 2) A sound should also be made AFTER SOMEONE HAS FULLY LOGGED OUT AND IS UNABLE TO BE KILLED to prevent people waiting for someone to exit a building when no one is actually there. If they're close enough to the building to hear the yawn (or whatever sound is implemented) signifying that a player has logged out, they won't end up waiting an hour before deciding to move in to check it out. This isn't really much of a debate anymore. Seemingly, the only people arguing against aforementioned sounds are those using the lack thereof for malicious intent, or are too lazy to find somewhere safe to log off before server hopping. /thread
  19. I'm for sounds on logging in and out. Can be a foghorn for all I care. So on one hand you hate the idea of login/logout sounds because it's unrealistic but on the other had people teleporting in behind you or ghosting is fine because it's unrealistic. Right. Cheers for clearing that up.
  20. ShallowTech

    DAYZ PHX | Sons of Liberty | 8AM | 2hr Restart | Vilayer.com

    Phoenix Arizona - West coast Server! Information: To maintain a low ping on our server we set a ping cap, this reduces latency from players with high pings. Additionally, we use the BEC client to protect our server against hackers. BEC checks players against a global ban list and integrity checks the game client. As much as we would love to run into FRANKIEonPC, big fans here FRANKIE, his connection might not be accepted with our latency (ping cap). Warnings are schedule to happen 1hr, 30min, 15min, 10min and 5min before reboots. We will kick players if they are caught exploiting, cheating or ghosting. Furthermore, we will work to obtain evidence of the offense, PlayerID's and names to report to BEC to be added to the global ban. Our server has BEC name filtering, we hate to keep players out based on name criteria but most of those with names that do not comply with this list are probably not very mature players. Additionally, we normally have active admins. If an admin is caught abusing his power, such as reboots after kills or kicking players without justification, they will no longer be an admin on our server. We are working on building a player base of mature games, legitimate players to experience the world of DayZ the way it was meant to be played. BEC Summary of Main Features Support for Multiple In-game AdminsDefine Custom Names on CommandsSet Group Levels on AdminsSet Permission Level on CommandsOrganized Chat loggerOrganized BE Event loggerCheck Guid of players who connects against a central ban databaseReport Hacks to a central ban databaseNick Filter, Auto kick offensive nick's defined by youChat & channel restrictionChat & channel anti-spamMake players temp adminsAutokick lobby idlersCreate Schedules of various sorts. motd's. events etcCreate whitelist fileSlotLimit, can be used to reserve slotsPlugin Support (Ts3 Serverquery plugin included).
  21. posted this before but I think it is interesting in the sense that the hackers tried everything to conceal the shit they pulled Yesterday/ This morning. Hackers are getting more stupid by the minute: I played with 3 friends yesterday. It was 1 am so the server was pretty much empty at that point, only 2 other guys left. One of my friends gets shot at nwaf towerjail entrance. we get the guy who did it, my friend shoots the 2nd guy who was with him as well. I shot him in the back from 100 meters with a mosin, he is still alive. suddenly he gets back up after being 10 seconds unconscious and shoots my 2nd friend who is in front of him. Anyway me and my 3rd friend are left on the airfield. so after some time the two enemys are coming back in hope to get their gear. We wait for our friends to do the same. My buddy is in the in jail, im outside. I shoot enemy Nr.1 again, I went up to him took his guns, checked his puls and emptied the guns he had (mosin and blaze). The second guy leaves the server and comes back in after some time, my buddy is guessing he is logging back in his back in the jail (hence infamous ghosting), which he does. me and my buddy see him up the stairs and we literally shot 50-60 bullets m4 and akm at him but he just won't die. then I hear a mosin shot from the right and i'm dead. headshot. this happened 20-30 seconds after I killed the 2nd guy and there where ONLY my friends and the 2 enemys on the server. when we first met them they where hording a ton of stuff in the jail which they I can only guess cheated as well. We all respawned and our friend who got killed first found an helicrashsite and was waiting for us near the jail but he got killed again by the same guys who just popped out behind him in the woods. So my friend who got killed last got to the jail again and grabbed my mosin. The 2nd enemy who was ghosting did it a second time after that and they killed each other. (I'm so proud of my friend who never used a mosin to get the m4 dude *tears of happiness@ Kora*) So how 1. Did the guy get back from being unconscious in 10 seconds after getting hit by a mosin from 100 meters? is that even possible to get back up so fast? 2. Did the combatlocker in the jail get an m4 right after he respawned? 2. Could the ONLY other enemy we had on the server get to the west airfield in 20-30 seconds after I killed him (no pulse warm to touch, shot him 2 times to be sure he was dead) to shot me when we attacked the combatlocker in the jail? This was literally impossible since we had only 2 hostiles on the server at that point. 3. could the guy detect my friend with the m4 from the crashsite, while he was hiding in the woods behind the jail. my friend watched the door while he was inside and he couldn't have left without cheating, he did NOT relog that time. 4. Sometimes they exactly knew where we were, sometimes they didn't. It was like the hacker only turned the cheats on when they lost the fight. So why not just play and learn how to the hard way instead of choosing the easy way out and turn on cheats when you lose control of a situation? Those 2 did there absolut best to make it look like they didn't cheat (aside from the obvious ghosting into the top floor jail) but it was so obvious it was really laughable. Just because you don't use an aimbot people can still see when you use other cheats retards. I think the reason why it played out this way and we didn't just got killed instantly was that only one of the two was cheating. The second guy "only" used the information he got from the actual hacker. It was satisfying though that we could kill them more often without artificial help from cheatsoftware or ghosting anyway. I'm just sad that my character had to go like this, I survived around 20 shootouts (3 weeks, around 100 hours), which is a considerable amount in this game I guess.
  22. TyrDaishi

    DAYZ ....ohhhh you

    Yesterday/ This morning. Hackers are getting more stupid by the minute: I played with 3 friends yesterday. It was 1 am so the server was pretty much empty at that point, only 2 other guys left. One of my friends gets shot at nwaf towerjail entrance. we get the guy who did it, my friend shoots the 2nd guy who was with him as well. I shot him in the back from 100 meters with a mosin, he is still alive. suddenly he gets back up after being 10 seconds unconscious and shoots my 2nd friend who is in front of him. Anyway me and my 3rd friend are left on the airfield. so after some time the two enemys are coming back in hope to get their gear. We wait for our friends to do the same. My buddy is in the in jail, im outside. I shoot enemy Nr.1 again, I went up to him took his guns, checked his pulse and emptied the guns he had (mosin and blaze). The second guy leaves the server and comes back in after some time, my buddy is guessing he is logging back in his back in the jail (hence infamous ghosting), which he does. me and my buddy see him up the stairs and we literally shot 50-60 bullets m4 and akm at him but he just won't die. then I hear a mosin shot from the right and i'm dead. headshot. this happened 20-30 seconds after I killed the 2nd guy and there where ONLY my friends and the 2 enemys on the server. when we first met them they where hording a ton of stuff in the jail which they I can only guess cheated as well. We all respawned and our friend who got killed first found an helicrashsite and was waiting for us near the jail but he got killed again by the same guys who just popped out behind him in the woods. So my friend who got killed last got to the jail again and grabbed my mosin. The 2nd enemy who was ghosting did it a second time after that and they killed each other. (I'm so proud of my friend who never used a mosin to get the m4 dude *tears of happiness@ Kora*) So how 1. Did the guy get back from being unconscious in 10 seconds after getting hit by a mosin from 100 meters? is that even possible to get back up so fast? 2. Did the combatlocker in the jail get an m4 right after he respawned? 2. Could the ONLY other enemy we had on the server get to the west airfield in 20-30 seconds after I killed him (no pulse warm to touch, shot him 2 times to be sure he was dead) to shot me when we attacked the combatlocker in the jail? This was literally impossible since we had only 2 hostiles on the server at that point. 3. could the guy detect my friend with the m4 from the crashsite, while he was hiding in the woods behind the jail. my friend watched the door while he was inside and he couldn't have left without cheating, he did NOT relog that time. 4. Sometimes they exactly knew where we were, sometimes they didn't. It was like the hacker only turned the cheats on when they lost the fight. So why not just play and learn how to the hard way instead of choosing the easy way out and turn on cheats when you lose control of a situation? Those 2 did there absolut best to make it look like they didn't cheat (aside from the obvious ghosting into the top floor jail) but it was so obvious it was really laughable. Just because you don't use an aimbot people can still see when you use other cheats retards. I think the reason why it played out this way and we didn't just got killed instantly was that only one of the two was cheating. The second guy "only" used the information he got from the actual hacker. It was satisfying though that we could kill them more often without artificial help from cheatsoftware or ghosting anyway. I'm just sad that my character had to go like this, I survived around 20 shootouts (3 weeks, around 100 hours), which is a considerable amount in this game I guess.
  23. zeeabo

    How many hits from a zombie to kill you?

    1 - 999 Damage seems to be different every time, sometimes 1hko from full health full pristine gear, sometimes entire inventory gets ruined but you don't even bleed, sometimes they hit you 20 times and just barely make you bleed with no other damage done. It helps to consider them all 1 hit kill noclip ghosting wallhack zombies and call it lucky if you get hit once without dying. They're easy to deal with if you know they're there.. just sometimes hard to know they're there when they run up silently because your sound card is too swamped playing ambient glitch sounds to deal with playing the audio cue of a real threat. Mix that with seeing anything in the direction they're facing regardless of LoS and moving in a straight line while you have to dodge buildings and fences to get away.. Just gotta get good at looking over your shoulder and dodging their potentially 1hko attacks. It'd be nice if they debuffed the zombies, just temporarily while they are ridiculously broken, but nobodys listening :) Irrelevant anyway, because they should be fixed come next patch anyway, which is as soon as one could hope for them to be fixed.
  24. gqren

    Where did you come from?

    Ghosting?
  25. Doyal

    What exactly is Ghosting?!?

    I actually love ghosting bandits, kneecap them after it and hear them beg for my mercy, but I just leave them bleeding, and to the zombies, plus it makes you feel like a superhero! it's like you're the nightcrawler huehuehuehue. I really hope they don't take away this exploit.
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