Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. Xbow

    Question to developers

    Why even bother with helicopters? What do they really add to the game? To be realistic in lieu of a genuine supply chain keeping one running would be a titanic pain in the arse as it should be. And the maintenance cycle would be continuous. With all the logistical power of the US Military you can count on 10% to 20% of your birds being safety dead-lined or hard down waiting parts at any given time. And what happens when a turbine sucks up some dirt and FODs out and needs a new compressor? Or takes a bullet in the compressor? If maintenance isn't 100% even short hops would be a serious risk to the flight crew and shooters on board. A good chopper pilot might be able to auto-rotate and get on the ground safely if he can maintain the kinetic energy in the rotors for that dramatic flair before touch down but if he screws up just a little bit its smack down and crash and burn time. So if someone really wants a helicopter have it and the endless problems the ownership of one presents. FOD = Foreign Object Damage [edit] Trizzo wrote, "Now armoured vehicles is a separate discussion...highly controversial perhaps. If there are disused civilian vehicles why not military? I feel as though these would be far more crew-able and available in some post society situation than aircraft. No doubt they are easier to operate than a chopper but like a helicopter tracked and heavy wheeled vehicles are maintenance intensive but they do make more sense than helicopters. I wish I had a $10.00 bill for every time my M1A1 took a shit on me and kept me up all night fixing the damn thing (Loved it). A Humvee or MRAP would be the best choice.
  2. Trizzo

    Question to developers

    I do miss the old bike...smashing up a lonely road to the north, finding the highest peak, flying down through the pine forest in first person,bouncing like crazy, can't see shit andddd ringing that bell! Cars, tractors, soft tops are acceptable. So long as the old bike is about I've had to many epics on that thing. I'm surprised that people flat out don't want helos. In the end I'm be happy with or without but I feel like helos are justified in zombie and dayz lore. As for armoured vehicles. Perhaps this will prove controversial but if there are disused civilian vehicles why not military? I feel as though these would be far more crew-able and available in some post society situation than aircraft. But what limits? Did they have mounted weapons? Does this call for hard counters ie: rockets?. Hearing the low growl of a big diesel engine that isn't going to fold to a few bullets in the engine block would be a game changer. It would definitely add some terror. So much classic apocalyptic canon involves restored war machines of a bygone era.
  3. DAYZ OVERPOCH WARZONE NAPF ! So me and my buddy started to rent our own dayz overpoch server and we decided to make it a huge PVP server. Its full of excitement and fun. All vehicles and weapons are enabled in the server. We are looking for a bigger player base so there can be more pvp and action! If you bring in a 3+ man clan into the server you are granted two building boxes and a vehicle to start you off on the server. The admins are extremely active and non abusive. The server has amazing FPS for those sweet PVP moments. The server has many useful scripts but we will get to that later. I need to convince you why you should join my server instead of the other ones! The reason why my server is so unique and different from others is the fun and friendly admins. The admins will give you a warm welcome into the warzone and teach you the ways of the server. We do everything for the players and put them first then anything else. Not to mention the kick ass events that the admins host with amzing prizes including gold, vehicles. There are 1st, 2nd and 3rd prizes. So still not convinced to join our server yet? Well if you get your friends or clan that had 3+ members you are given building boxes/base depending on your size of the group. REMEMBER THIS IS A PVP ZONE! NO WHINING OR CRYING WHEN YOU DIE Server Features: - SnapBuild Pro-God mode bases-OP vehicles and weapons-Active and non abusive admins-No Hackers-Safe Traders-AI Missions-Animated heli crashes- Tow and lift-Good Loot from AI-Random loot spawns-Roaming AI helis-Good FPS-No Weight/Overburden Server IP: 198.154.118.42:7302
  4. gibonez

    Question to developers

    Shooting from vehicles is coming to arma 3 in an upcoming update. That might suggest dayz eventually gets the same treatment.
  5. Connection Info 198.27.83.214:2402 Teamspeak Info fadetb.typefrag.com:8690 Website Address http://ftbbi.enjin.com About FTB It's been a while since DayZ Stand Alone Alpha was released and it doesn't seem like they are going to be set any time soon, we've decided to launch a Epoch server in the mean time. We went a bit crazy with the server edit, added thousands of buildings with a bunch of new cities and castles on the map. There are some neat salable static AI missions and along with our random dynamic missions that spawn randomly For tl:dr, basic information are listed below. Come check it out! Feature Auto refuelSelf Blood BagDeploy BikePro-snap Base ToolPlot pole zombie shieldUnlimited trader suppliesSuicide via Action MenuDance/Movement MenuCustom buildings all overDynamic and four static AI missionsIndestructible cinder wall and ceiling(Doors ARE destructible)Towing with Ural, Vodnik and HMMWV / Lifting with CH-53 and CH-47 OnlyServer Rules No Hacking/Glitching/DupingNo Base KamikazeNo Combat LoggingNo Voice on SideNo Stealing inside Trader Zone. (Klen is ONLY safe trader)No building Within camping radius of Tihkaya, Balota, Cherno and ElektroNo building Within 100m of Military Loot Building and 500m from static AI mission.For more information please visit our website at http://ftbbi.enjin.com/rules Events -Berezino Death Match - Gear up and meet for a shootout in Berezino, player with the most kills during the shoot out will be the winner.(Not last man standing) -Bandit Convoy - A few vehicles will be moving from town to town with gears, destination and arrival will be announced in global for people to ambush. -Custom Castle Assault - There will be a team of attackers assaulting one of the custom castles while another team defends it, team that captures the castle within the shortest amount of time will be the winner. -Air assault - Grab one of the aircraft and have an air battle over a designated location! -King of the hill - Two team will fight for control of a hill, at designed time a fully geared chopper will arrive for whoever controls the hill. -Murder House TDM - Two team will be ported to the murder house, a close quarter combat arena. During the event, the area will be protected by our admin anti-hack dome. Only those invited can enter the arena. You'll be given a tent to store your gears then given a full kit to fight during the event. Players will be ported back once event ended, most matches are best of three rounds.
  6. Xbow

    Question to developers

    That would be acceptable and as ColonelBurton said fuel will turn to shit very quickly and people will have to have: stills to make wood alcohol fuel OR build wood gas generators to run their vehicles. OR access to a big pile of shit to scavenge methane I imagine it would be quite a job keeping a vehicle running and topped off. And how horrible it would be for the owner and his cronies to see his ride riddled and set on fire. Those of us that find vehicles, speed boats, and helicopters objectionable will form the 1st Luddite Regiment and Burn Baby Burn!!!
  7. rybec

    Question to developers

    I really really want to ride around with friends in some old beat up toyota truck and do some drivebys. I imagine being able to shoot from the vehicles will be overlooked.
  8. q.S Sachiel

    Question to developers

    Well if it's a good diesel engine you can theoretically run it on a rather broad range of clarified oils. Linseed, sunflower, corn and even bean/soy... not that i want to be farming corn, boiling oil and straining it through several degrees of sieve. Would cut down your lifespan i'd expect, and busted ass abandoned vehicles may not like you very much for feeding it to them but hey. I've heard rumor of some trucks being run off crude... that shit would clog up your filters quicksmart but you'd get some grunt out of it for sure.
  9. *There might be some ideas in here already and this of course has the stuff everyone wants and some smaller stuff, plz add on too ~Daniels* 1. Perfect persistence, AI for zombies and animals, weather, hyper/hypothermia, any lag what so ever, farming, loot 2. Add some different kinds of tents in, maybe once vehicles are in (which cargo ones would come after beta) you can find big military tents and strap them to your car 3. Add barricading in, little by little, next update (yes next one, 0.50) you could definitely accomplish a working ladder that you can carry around and place down, add some things to lock doors or basically make windows bullet proof, for a while, make fencing available, heck, have it to where you can build a well of some sort depending on a location 4. Make some human AI, never put them in stable until they have a purpose, but have it to where they are GREAT, make them spawn at heli crashes on exp servers and keep perfecting them, then once there is a nice good purpose for them put them in and they won't be broken, this is the most important thing that you have to have perfect on your initial stable launch because if its not, everybody riots because they cannot avoid them 5. Like stated before, perfect the loot spawning system, really try and balance it, like #4, every exp branch, add a new/fixed loot system that's balanced and that most players like and whenever you get what you and the community feels like is the right one add it in 6. Finish the northern road (which i'm pretty sure you guys are good with that) 7. Add some backstory, you could do it in (chapters) and have some cool things you could find and then once more stuff comes in some people are already ahead, i've ported the C+ map to ArmA 3 and i;ve been doing some scripting and actually working on a backstory for this, just started and still brainstorming, but it would really have to be right, good, juicy, like a cock almost 8. Small vehicles, bike, motorbike, some ladas, maybe even a small pickup 9. More animals, with a perfected AI there could of course be wolf packs, but all the stuff placeholder needs to be updated to not placeholder 10. Get some new engine stuff in 11. NEW BACKPACKS, im sooooo happy about the smersh combination and the other new backpack (insert name here) that might be coming to 0.49 but you need more, definitely get the coyote backpack back, i think its very nice looking and with a little bit different color and model it could be good, also, please, add in a black, grey, dark grey, dark blue, and dark green mountain backpack, i cant stay camouflaged with a giant light green thing on my back 12. Make the tools useful, the hammer, screw driver etc, these can be accomplished with the barricading etc (Ill add on later, gonna play now :D) Add-On 13. Improve the fatigue system, haven't heard much about this but have weight being a big factor, the heat and cold of course (already helping), also have throwing up being a consequence 14. Add some more character creation, start off basic, just having some different mouths, noses, eyes and eye colors, hair styles (not to tacky) and maybe eventually make the clothes you start off with changeable, to an extent, when it will be hard to survive from heat and cold make it to where you can have some bigger clothes to start with, but it will be hard to avoid the heat, also add a weight factor like in number 13, height and weight, the more you weigh the harder it is, possibly even loosing weight 0.0! Also... beards and shaving bitches. 10/10
  10. We will be launching an event sometime next week. The map is currently spawned with 300+ vehicles due to fresh database. Now is the time to jump on an gather your weaps an vehicles for money ;). Hope to see everyone soon!
  11. One day id like to see a simple grenade launcher in game. Nothing fancy you could still blow yourself up if not careful. And if they put wind in still that effects bullets i can see this being more of a limited tool rather than a spray and pray kind of gun. Could be ubber rare. Or the ones with rotating chamber rounds. And finally a rust tank with no turret function when vehicles have had time to develop and we already have a meaty portion.
  12. SomeCallMeNomad (DayZ)

    Question to developers

    This is what I hope vehicles will be like: (If you've ever seen "The Road", you'll recognize this)
  13. r4z0r49

    DayZ Mod 1.8.2

    Might just be a case of the launchers haven't caught up yet. Not sure how you can mess up an auto process install on steam but ok. Question we have had a few random issues reported with vehicles. Quote - "Vehicles randomly blowing up, vehicles randomly teleporting to different locations. Helis blowing up mid air or mid flight." Any of you guys seen any of this happening ?
  14. Overpoch Server has a lot to offer: - lift and tow - all vehicles, skins and weapons from Overwatch - custom map - bike depoy | self bb - antihack - ai mission - custom events - fast build/snapping - restart every 3 hours - safe traders - auto refuel - day and night cycles with full moon nights The server has active admins (age 30+) Hope to see you soon on our own root server with 8Core/32GB RAM/SSD/100mbit you need to install Epoch and Overwatch | add launch parameter: -mod=@DayzOverwatch DayZ Commander: Settings - Launch Parameters.Steam: Right Click "ArmA 2: Operation Arrowhead" -General Tab -"Set Launch Options" IP: 84.234.209.69:3302 TS: nordic1.mine.nu
  15. acekaze

    Question to developers

    I want the vehicles not for the need of traveling faster trough the map on itself, i want the vehicles mostly for the following reasons: - Having vehicles will make people stop camping so much has they will be they will be searching, and fighting over vehicles. - Will make people much more aware of the surroundings, i mean sometimes you can pass trough people and not even notice them, its just normal, but it will be impossible to miss someone coming on a noisy vehicle, i think this will make alot of interesting situations
  16. Xbow

    Question to developers

    I hope as far as they go is bicycles, shitty cars, beat up light trucks, a few small rowboats,and some rubber boats with tiny engines. The Map isn't really big enough for helicopters,and speed boats and no one needs BMPs and other military vehicles. I hope they have pushed the arrival of your advanced vehicles to, "a cold day in hell." I don't want to play ARMA with Zombies. But have some beans anyway :beans:
  17. acekaze

    Question to developers

    I know this question will probably get me alot of flame and that it will probably not be aswered by the devs, but please keep in mind i am not complaining or begging for anything i am simply asking. Earlyer this year Dean has said pretty much this : Vehicles will roll out in the third quarter – just simple bicycles, ATVs or small cars to begin with but in the fourth quarter and beyond the team will roll out advanced vehicles – helicopters, boats, planes, trucks with upgradable components. So I really just wanted to know if this is still planned till ends of setember or if it has been pushed to a later data. Thanks
  18. soulfirez

    They nerfed characters.

    Oh no they have added a survival mechanic to a game thats ment to be a survival game what the hell were they thinking!!! Strange it seems to be working reasonably well for me if i dont sprint every where i dont over heat. If i wear cloths or make a fire at night i dont freeze hmmm strange that kinda sounds reasonable doesnt it. PS for the why would they add this before vehicles crew ah what you think everyone is going to have a vehicle they will be rare ,hard to fix and maintain so the majority of people will still be walking/jogging/running to get around so it really doesnt make fuck all difference. But hey wow you might have to slow down now and care about your characters health( weird in a survival game right actually working on surviving) but hey this might give you time while moving from town to town to spot animals to hunt so you can eat seeing as food is getting a little rarer also.
  19. captain_finnish

    They nerfed characters.

    It is OK that they implemented this, but right now without vehicles it just seems unnecessary to have a feature like this as there is no other way of making your way to military bases other than running.
  20. Evil Minion

    They nerfed characters.

    Which is the right priority because even when vehicles are introduced most people won't have one most of the time. In the end this might even help gameplay because its not viable to take a sprint to the next military base right after spawning. So this might cause more population in the middle part of the map as "passing through" won't be "sprinting past" anymore. However, I hope they also changed loot rarity. Otherwise you would find everything you need in your first town with not much to do during the rest of your journey. As from the OP it seems a little bit exaggerated but after all its experimental - feel free to report the issue in detail. If you don't like it at all you can always play on stable. There are good chances they will release a more advanced version of the temperature model. Did you try to take a bath then light a fire? Otherwise its probably better to play at nighttime to avoid overheating. Oh wait, most servers are daylight only! Well, about time to change it.
  21. Calvin Candie

    They nerfed characters.

    You people really want vehicles? Yesterday I took a nose dive from the 5th floor of an apartment building, went through all the floors and landed cleanly in an imaginary room on the building base. And lived. Then glitched below the building and hopped out on the street. Now imagine riding a bike into that building what sort of problems might occur there. Probably the universe would implode and dayz code would go nuts, brake into pentagon and deploy few nukes. Nuff said. BRING ON THE WEATHER EFFECTS! Forget the vehicles.
  22. GunnyITA

    They nerfed characters.

    Why do they introduce this shits before introducing vehicles? I do not mean it's a horrible feature, it's a good one. Bot on a wrong priority list. Now how do people will migrate to the middle of the map or elsewhere if we get this kind of message? From east to NWAirfield it takes 20 minutes running without weather effect...now because of this we must take 30-40 minutes? Game must be quite for everyone, not for nerds that have 3 hours free on the morning and 4-5 on the afternoon. The improvments are interesting, but before put some kinds of features, put all of them on an organized chart and so you can define a priority list. Devs you are working senseless
  23. captain_finnish

    They nerfed characters.

    Meh. You can die to overheating when you run too long and there are no vehicles in the game. Dean Hall pls.
  24. mercules

    Should Rocket go sooner rather than later?

    I've played Breaking Point. Melee - Worse than the Mod. One axe stroke can drop 10+ zombies. I know this because I had 10+ zombies spawn and run into the barracks I was looting. Killed them all with one chop. You have to have your axe loaded like in the Mod. No real other melee weapons around. Zombies - No threat, the don't notice players, when they do they slowly walk toward them. They are easy to kill, move slowly and wow is the animation horrible on them. Zombies = 0 threat, at least in SA there is a chance the zombies might kill you. If they did in Breaking Point you would never admit it to anyone. They only appear in an area if players are near, just like the Mod, they despawn when players leave. So basically zombies are a flag for, "Player over here." and that is it. Much like the Mod. Guns - Basically the ARMA III guns spawn. Wow, that was hard. Not much work into trying to put interesting guns into the world, Grab something that uses 7.62 x 51mm and find a scope for it. Not hard to find either. I was fully geared in about 3 hours of play including NVGs and GPS. Vehicles - They slapped rusted skins on ARMA III vehicles. You need to fix them up a tiny bit, but rather easily done. Loot Spawns - Horrible. Seriously, they couldn't figure out how to spawn the loot other than having it spawn in containers so you can run PAST a building with a quick glance to the side to look in the door and you know if there is anything to loot. Not like SA where you might miss something even if you ran through the rooms in the house. The containers themselves are a pain since they block movement and are buggy. You can loot farm some spawns incredibly easily as well. What is more I was killed by a loot box. I ran up to a crash site and the box wiggled a bit. I was able to access it despite it's vibrating so I started to swap my stuff into it to put on the bigger backpack and load that up. Got the backpack and went to grab my stuff when the box started to literally fly around in loops. It struck me multiple times doing serious damage each time and finally I died from the damage it did. Interface - The ARMA 3 Breaking Point interface is actually worse than the ARMA 2 interface. It's painful to move things around or to "manage" your storage on your character. Saying it is worse than the mod is saying something too. Maps - their homebrew map is "meh". Clustered military spawns close to each other, crappy cities with no reason to visit them. Kinda like the Mod. Survival/Medical - Bleh... next to nothing involved. Clunky mechanics and very little need to do much of anything to survive. For the most part I think the theme for Breaking Point is "I guess that is good enough." not even with the words, "for now" added in. It just seems like they kludged some really crappy design over Wasteland, patted themselves on the back, and released it. The ONLY thing they did that was even half way decent was the class system. They have a fairly good concept there and executed it in fairly good manner.
×