Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
With the experimental branch updates on 0.50 rolling out this week, Raist and Eugen have worked together to deploy additional data tracking methods that should aid fine tracking and design adjustment related to player movement. Previously the team had focused most of our data tracking methods on loot distribution, spawning, and so forth - as we move closer towards the deployment of vehicles, expansion of existing persistent objects, and the central loot economy we will continue to use experimental branch and official stable branch servers to guide the design of gameplay mechanics via player movement, death, and camp analysis. The above image shows the concentration of player deaths within a 12 hour period on one Experimental Branch 0.50 server. As you can see, the expected large amount of player deaths occur along the player spawn points. However, what is increasingly fascinating is the large spread of unique player deaths across the map. From as far out as Kamenka, to Tulga, Skalisty Island, and Devil's Castle. I like to imagine the lone player death at Green Mountain was an epic last stand gun fight, but we may never know. In addition to the obvious value to the data above, analyzing data like this will become increasingly valuable for the development of core gameplay systems, as well as Chernarus Plus over the coming days and months. In addition to the work done on player data tracking, the gameplay programming team has worked hard on increasing server side performance optimization as well as server side security updates related to player position tracking. 0.49 introduced a good deal of server side performance enhancements, and addressed quite a few critical issues with stability. However, with these fixes came several new issues that we hope to see resolved with the stable release at the end of the month. We hope to finish out October with 50 player servers, persistence enabled by standard, and faster server performance across all servers on stable branch. As we progress along our goals in October, the status reports will keep the player base updated on these goals and any potential blockers or delays. - Brian Hicks / Producer Chris / Lead Artist "Tech: Work continues on fixing the graphical bug associated with our 3D camo and it has turned out to be more troublesome than originally thought. While the programmers were tinkering around with the shaders in search of a fix, we were able to have an additional channel added to the shader used for most of the loot items which will allow us to procedurally change the color of objects via config. The designers will evaluate how and when to implement such a feature but I am hopeful it will lead to a lot more color customization options on a lot more items than we currently allow. We also got support for a colorize in the grass shader so that we can vary the color of patches of grass in a large field, adding some visual flare to the environment. Character Art: The first women's clothing item is done: 3/4 length pants. It will be added in the no-so distant future, along with women's shorts and a sweater. The prison uniform, which was paused pending a few high priority tasks, is WIP again. We will have to pause the creation of new zombie types temporarily to work on some tweaks to the skeleton, which were asked for by the programming and animation team, related to new zombie AI/animation triggers. The team in Bratislava is working on various crafted items from leather which I hope will be interesting to people who like to play in more of a PvE style. Weapons: The Derringer art is ready and will soon be ready to be passed along the chain: animations, sound, cfg. The AKS74U and AK74M are being polished along with the art assets related to 5.45mm ammo. I have set this as a goal for myself - that by the end of October the AK74 family will debut on experimental. " Viktor / Lead Animator "After introducing one handed pistol animations many visual bugs had to be fixed to provide smooth and polished experience. Part of that is polishing and replacing some unarmed moves while standing. First of upcoming minor changes is a new unarmed sprint and unarmed run should follow. When we finalize those we can polish other animations like running with binoculars, pistols and other one handed items. We are still processing the last mocap animations as these should be ready for improved zombie ai. Many new attack for zombies are being created so we can prototype and test different zombie combat situations. We already have a first iteration of tools for new animation system and it looks great. If all goes as planned we would like to introduce zombies on the new system as soon as it will be possible. After all, we already have a deer running around using new system (just internally for now) and it's already visible improvement. But it is still a long way to go until we can use all of the great features of the new animation system." Peter / Lead Designer "Last week was pretty hectic. We brought a bunch of different assets from our backlog to the game like the leather sewing kit so you can finally repair your leather clothes and shoes, RDG2 tube also known as smoke grenade, sardines - this time alive not canned, welding and firefighter helmet to cover your head, brass knuckles and sledgehammer to crunch some bones. All of these things should spawn in game along with long time awaited MP-133 and R92. As well, a good amount of bug fixing tasks were addressed. For example better placement of tents which takes surrounding collisions into account to allow for more intelligent pitching of tents in wild places. Proper placement of wrecks created by dynamic events. Allowing or forbidding of fireplaces to be ignited in some places. Temperature and wetness fixes and tweaks. Apart from that we also opened discussion which will help us to outline construction design and it's mechanics. We are analyzing what's possible and where the borders are so we can decide upon crucial things like how they will be placed - freely or grid based? What the granularity of objects will be - down to logs, whole walls or perhaps complete floors? How the crafting of these objects will be done - just a recipe or actually stacking. There are many important things which will define player experience of creating, using and ambushing bases. Interesting times ahead, probably we will need some dungarees in the future... see you in Chernarus folks! " Standup Notes for the week of 06 Oct 14 (Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week) Art: Multiple crafted leather itemsWomen's shorts, sweater.Procedural color changing for loot.Polishing bush rag and 3D camo for weaponsPlants for horticultureCraftable vest and coatVarious car partsPrison UniformSteyr AUGZombie skeleton tweaksLarge military tent Animation: Player Unarmed SprintPlayer animation graph bugfixingZombie mocap processingLowered one handed Pistol Animations PolishingZombie AnimationsPlayer Pistol AnimationsDesign: BugfixingConfigs and scripts for new items (lockpicks, rangefinder)Configs and scripts for hermit zombieConfigs and scripts for MP133, RepeaterWeather impact on player and carried itemsVehicles and their partsHorticultureBarricadingAnimal and zombie AIAdvanced melee combat string tableProgramming: Critical inventory fixesUnintenional weapon switchingIssues with animation sychronizationServer performance issuesBroken door states in navmeshImproved persistance savingServer performance issuesData/Common Stats trackingLoot distribution analysis
-
DAYZ EUROPA - The world's finest vanilla DayZ Mod server
red_coreSix replied to vinyljunkie's topic in Mod Servers & Private Hives
After playing on your Server for some days and enjoying it, I wanted to ask you guys if you could enable the side channel. I found that to be good to get to know everybody and maybe team up with someone. I also wanted to ask how many vehicles are spawned on your server and what kind. Besides that I really enjoy playing on your server. xD -
realistic ideas for blood loss, damage, etc.
LanceroxD (DayZ) replied to d.walker43's topic in Suggestions
vehicles, or new damage sistem.... mmmmmmmmmmmmmmm i want my bike first bro , then ill worry about how my penis hurt when i got hit there -
The majority have seemingly given up. When I log in and search the servers, usually only two out of all of them are near, or at, capacity. The rest have 1 to 5 people in them. If any were like I was, I 'donated' the funds for the time I spent in the mod, and for hopefully a little fun in the stand-alone. By and large it's a waste of time, and everything 'researched' and implemented in the standalone could have been run in the devs' offices and tested out. If they continue on with the trickle of added content to the existing engine, we can all be rest-assured they are stringing us along to live off of the proceeds. I don't want to see added content, and I don't want to see vehicles. All I, and many others, want is a step toward an actual platform that supports the things we do have, and is worthy of writing code within to grow around. This whole Arma engine is a joke.
-
yea i agree with this, but lets think further how about crashed planes at various locations and ''evacuation zones'' on airports or maybe at a dock witch are seperated by roadblocks and signs. there should be way more dead body's everywhere, ALOT of cars (abandoned) and other vehicles that have crashed or are just all standing in line at a traffic jam. Furthermore there are no clues you get from what is happend, ok there are some zomba's but thats all. the devvers should imagine the outbreak of a virus (that makes you a zomba) and maybe they just should check out the senario, what would ppl do what would goverment do and so on. There is still alot missing.
-
Total Calamity Servers Dayz Overpoch Origins Roaming AI - can carry guns like m107's etc, Heli patrols, car patrol's Static AI w/ custom missions galore. Upto 7 missions on the map at one time. Interior builder - very extensive custom scripted interior designer/exterior builder. Sector B w/ ai and loot Vehicles left in trade zone are moved to a field near sabina after restart. Spawnable vehicles!! Coin system. Work in progress. TS: roguesgallery.teamspeak3.com password saintpeter
-
Is it considered bad form to server hop at military areas?
Sleeves replied to zombieland78's topic in New Player Discussion
Brain Hicks said that in his personal opinion that official servers will have around 10 vehicles, from large to small ones. That is his stand on it but the development team is still discussing it, he said. -
Dude, vehicles are not "end game" material. They are simply something that will make the game better. They shouldn't make vehicles "rare" or too hard to get working.
-
Is it considered bad form to server hop at military areas?
pilgrim* replied to zombieland78's topic in New Player Discussion
I can't fault what you say Odin, I agree with you - the advantge of different characters on different shards - and I too have had some fun times on private servers.. also some "aweful' fun times... style of "the players from hell" times too. Spent a night invited to a group on the Mod where everyone spoke on broadcast channel - they all had big adult male voices, talked about work and told bad jokes AND you could HEAR the wife cooking and shouting in the kitchen, sometimes trying to shout across her husband to some other wife of someone else in the game, and the kids in each house arguing and throwing the cat around, all of the players the same << shut your mouth you little runt, when's the meal ready for shit's sake, whats the matter now, leave the cat alone, you know what I told my dumb boss at work today? ..>> everyone doing this all evening, to say nothing of the crap over-volume mike sound, the feedback and scratching, banging, nose cleaning and swearing. YES OK - this was their private skype/bar where they relaxed. As far as "the game" itself - no one was 'playing', and I couldn't hear a zombie a yard away because of channel talk.. But this is their server, and that's what they do in the evening. OK...I guess they were good enough people - they invited me - but they really had their pants unzipped and shirts unbuttoned ALL the time. Was just not my style. Now I laugh about it. Another server, the boss had THE helicopter - there was a central group of 5 or 8 of his friends plus some others. He was the BOSS, that was clear. That was good fun for quite a while, the boss did rescue missions.. but it was HIS helicopter and one day someone stole it (I think, or flew it over the sea and bailed out?).. I dont know what happened, then for a day everyone killed everyone else and insulted each other (real shouting insults) and the day after, the guy closed down his server.It was shut forever and gone. One other thing that happens even on an 'open-ish' server where the admins dont mind strangers coming in, is the people who have played together for a while do a witch hunt on any strangers who turn up. That can be interesting.. different way of enforcing 'privacy' as role-play in the post-apocalyptic game style. We had some serious fights for a month or two with a group of "strangers" who set up a hidden base, until eventually we tracked it down and wasted everything, then they gave up. So - interesting memories. I played a lot on a Romanian server with always the same people on it, who mainly ended up challenging each other to pistol duels in the main street at Cherno, and often had discussions about how to get more people to join, but never did.. And another habitual server where everyone was extremely helpful, never a shot fired in anger, if you wanted something someone would drive down to give it to you - if they wanted it you would help them find it. Peaceful and polite folk, we had some interesting talks.. One of those guys, I came across his camp, he had 30 tents full of gear he'd collected and a line of vehicles - all legal not hacked, just... collected.. When the maphacks got going towards the end of the Mod, the admins put a max ping of 50 on that server to stop strangers from coming in (server was in Saudi Arabia), and with my best late-night ping, at that distance, of 80+ I never saw any of them again. But it's true, over the months I was there, I made some real friends. Now (because of the above) .. I can be polite in Arabic.. I can say "I am not a bandit, I am friendly" in Russian ... and I know enough standard short phrases in Romanian to usually understand the subject of the conversation (which can be useful). But this comes - really - from me being a loner and going out on the servers to see what players are like. If it seems a good server I put it on the shortlist and go back there. I have 3 that are my regular places, but then some evenings I like to go around the world, try to see what is happening.. see if I can really log in to that Tokyo hardcore server and find out what they are like (173.199.82.107) - but from here that is one far away server. But at the moment I need a second list - not just a 'Favorites" list but also a "Kicks, Closed Clan, Friends Only, Private Members, Psycho Admin, This is MY server, No Foreign Languages, and Half-Hour Loot Farms" list, for all the places you are kicked from inside 30 seconds after you land, or the server restarts 3 times in a row, or it only opens for one or two hours until the admin gears up, then shuts down for the rest of the day.. etc..but I'd like a list mainly for the kicks. There are so many of these I forget which they are. ...often the name doesn't help - some of them have names like "Friendly Public Server, Enjoy, Open to All" .. and that pisses me off more than the "We Kick and Reset, Stay Away" servers. (we'll see how it goes, I guess) Anyway - I take your point and it makes sense. Thanx. xx pilgrim -
No, what I am saying is that excessive defecation is unrealistic in a survival situation. "Stress" ins't just a physical thing, being tired. It is a psychological, mental thing. Just because someone has made a fire and is sitting by it doesn't mean they relaxed. They could be (and should be) thinking ahead: where am I going to move tomorrow? Do I have enough water? I need more ammunition. Man, I hope those zombie-things don't come in the night when I am asleep. I hope nobody can see this fire from the road....... BOOM, stress! And it doesn't only affect the digestive system: literally your whole body is affected: wounds take longer to heal, you suffer from headaches and your decision-making skills are impacted, your immune system is compromised, you have trouble sleeping (which adds to stress).Everything. Plus, where are these people going to get their stockpiles of food from? Eventually, they are going to have to go to town to get more. And if you stash food in a camp, it sure as hell better be ripped apart by animals while you are away. And mate, EVERYONE's playing style has a lot of running at this point, what with no vehicles and all. When vehicles are added, they will either require muscle power (physical fatigue, AKA stress) or fuel, which hopefully will be "little and far between".
-
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Chaingunfighter replied to alexeistukov's topic in Suggestions
Pistols and SMGs aren't going to be very effective against vehicles anyway, they aren't designed to be. That's why guards at motor checkpoints often use ARs, high powered rifles, or even machine guns instead of just using typical handguns or submachine-guns. And no, I don't think it's inherently a good thing that people with low-end weapons would have a decent chance against people with very high end gear and vehicles. Granted, I'm not against adding 7.62x25mm, but I wouldn't push that as a reason to add it. You shouldn't be using a Tokarev to shoot at a car anyway. If all I had was a pistol, I'd want to hide or flee, not try and gun down a car. Hell, even with an SMG, the only gun there I'd even attempt to use is the PPSh-41, and that's simply because of the high ammo capacity. Plus, if the vehicle has a small form of rudimentary or built-in armor, the 7.62x25mm round isn't going to do all that much. I think people will be far happier to have IEDs, petrol bombs/molotov cocktails, rifles, LMGs/GPMGs, and directed explosive weapons, rather than a few nearly-identical pistols and SMGs that MAY be able to puncture the vehicle. And that's the big thing - you're not REALLY getting a lot of variety in adding 7.62x25mm. The PPD-40, PPSh-41, and Zastava PP may as well be skins of the same model, the PPS-43 isn't too different either. The C96 wasn't developed for 7.62x25mm; it can shoot it but the round is far too powerful than was designed. CZ-52 & TT-33 would have near-identical performance. It's a lot of guns on paper, sure, but without too much difference in function, it really becomes a waste of time for the devs to model these without actually getting real variation. They're available in alternative calibers, so why not just use those? Probably because there are enough pistols for now, and the AUG would make a more significant difference. That, or they just preferred the AUG first :P -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
agouti replied to alexeistukov's topic in Suggestions
Really, I think the only guns worth adding from that list are: PPD, PPsh-41 PPs-43, tt33, c96, cz-52, zastava ppz, the ak, and the stechkin (a fully automatic handgun]. (and maybe the px-3] The reason I'm so hellbent on this is vehicles. Vehicles will greatly stop most pistol caliber rounds, or very very much slow down, unless you hit the glass. Wouldn't you like to be able to engage vehicles with smgs and pistols? It might seem like a moot point now, but in a few weeks, you'll wish they were in the game. Or else, you know, a few buddies and you wait by a gas station and try to light up some car with handguns. They drive 200 yards away, park, pull out their rifles, shoot you all, and go back and gas up. If you had 7.62x25 handguns, you might just win. In a world where you don't care about collateral damage, you'll want a gun that penetrates and penetrates hard. The .357 might be all you got. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
agouti replied to alexeistukov's topic in Suggestions
As I've stated many times, the 7.62x25 has special properties, which, if the game is capable of either reproducing or emulating, would make a fine addition to the game. The 7.62x25 can penetrate better than other pistol calibers, and should work better both against clothing, light armor, and static objects. It'd be better for shooting at vehicles. The round is also flatter shooting than other pistol caliber rounds, thus requiring less arcing at long distances, and retains more of the velocity, giving it a greater effective range. Pakistan makes 7.62x25 pistols and carbines (or the arma verse equivalent]. The 7.62x25 can be fired from a c96, though it will increase wear. I should note that irl pakistan makes many many crazy guns in the 7.62x25 caliber, and if there is an arma equivalent, I'd like to see a bunch of these crazy things. List of weapons, realistically smg: PPsh-41 PPD PPs-43 AK [surprisingly common, there are many AKs converted to simple blowback] sterling Czech sa 24/26 Chinese type 79 Chinese type 85 Yugoslavian m49 Korovin 1941 (probably not common enough to warrant in game] (and various paki carbines resembling and made from an AK, mp5s made from an Ak, or american rechambered m4] The dedicated upper on an american Ar is more common than you would think, but ultimately, imo, useless to add. I should note I've seen many many firearms offered in this chambering, but what sense would it make? Who would want a g3 or an uzi in 7.62x25? Pistols: TT33 cz-52 zastava ppz (modern 20 round mag] stechkin in 7.62x25 (also in 9x18 or .380 for gameplay, or 9x19] c96 px-3 (another modern handgun] -
DayZ in 2012 vs Now, and why DayZ was so much more fun for me in 2012. Tl;dr at bottom
alsmir replied to carbine781 (DayZ)'s topic in General Discussion
I don't agree with everything. Firing a gun was a huge risk because of other players, not zombies. There were plenty of zeds but they couldn't hit you if you were sprinting, you could easily loose them if you run through bushes or pine trees. Zeds could only walk inside of building and pathfinding wasn't good, that meant that even with ~40 zeds on your ass you could run through a building and leve all of them behind. Melee was horrible and unreliable but it's not any different in SA but I do consider zeds now a bigger thread than they used to be in the mod (no talking about latest version of the mod which is fubar). Just because you were clueless at first doesn't mean there was mystery. There was no base building in the mod and it worked fine with just tents and cars. Yeah mod was (is?) better. Buggy Arma 2 engine was 10x better than what we have now. Guns actually worked, zeds kinda worked, vehicles mostly worked (dem ATVs tho), so even with little content you could still dick around, shoot some people/zeds and have fun. -
Fireplaces, as a lot of other things (except for buildings, units and some invisible engine stuff), are treaded as "vehicles" by the game engine, if they "just lay there". They're not actually vehicles as cars or bikes, but they are handled the same way.
-
More Spray Pain Color Options For Latter Please! :)
nokyookami replied to Deathlove's topic in Suggestions
i think Everything Has its Place People who Cant See Need for Paint other than Gun Prestige Coloring or trolling Just are Looking Narrowly And No one Here Outside the The Color Haters Have said People all Want Bright Colored Guns Most of us are Saying that we Just want any Color And People in an Apocolypse Survive Despite the Odds it isnt only About Obsession But Many Factors Again Saying everyone would Be obsessed with only Greens and Blacks and None would want anything else is just as False as saying everyone would Only want High Visibility pink and orange and anyone Who Wants anything else is Breaking Immersion Soon I Should Hope Paint Can Be Used For More Such as Warning Signs Marking Bases or Bandit Territory And For Vehicles and Bases But Honestly Adding Color Variations isnt Something that Breaks Immersion For all these People Talking about Owning other than Black and Green paint When the Apocalypse Strikes Breaking Immersion Need to Focus Energy on other Aspects that are Actualy Breaking Immersion Like Suicide to Get Life easier or as a Method of fast travel or Server Hopping for Loot or running from Novo To Cherno on a Freshly Broken Leg With a Stick Holding it together -
Welcome to my server advertisement read more for the installed scripts and a little extra goodies for the first 15 people to join. The server has multiple scripts and addons installed and we welcome players of all nationalities we just ask that you try to speak English in side chat for other players however we do not mind you using your own language between yourself. 1: Zupa Single Currency Mod Replaces the gold system with coins instead however gold can be converted into coins ! Banker at every trader zone and one in Elektro you can also do "Online Banking" via a safe placed in your own base. 2: Custom Overpoch traders with many different categories of Overwatch guns and vehicles (if you want to see something added ask me and I will put it forward !) 3: Self blood bag not very scripty but its a useful option to have when needed. 4: Single step building only uses one animation action to place items instead of the step system. 5: Snap Building Pro System makes building your bases so much easier and prettier. 6: Safezones at all traders simple but effective 7: Deploy Bike/Mozzie all new spawns have the option to deploy a bike however you will need to find or purchase parts to build a Mozzie (Engine Parts, Fuel Parts and Main Rotor Assembly). 8: Dayz Group Management, adds markers for your buddies in your group so you can see each other across the map. 9: Wicked AI Mission system soon will be upgraded with more missions. 10: Sector FNG With custom loot crates armed with 24 Wicked AI, AI bandits to take down. 11: Auto Refuel Auto Repair Auto Rearm at fuel stations as well as any fuel pump kits in your own base ! 12: Just for fun Folding MV22 Wings and Open/Close Hatch, Armoured SUV Gun hatch Open/Close. 13: 45 Custom Barracks around the map. Note A few features to be added: More custom map buildings to be added such as hospitals and two military outposts hosting military AI and high value Overwatch loot. Lets get to the vital information. Teamspeak: nordic1.mine.nu Server ip: 5.135.138.65:2322 First 15 players: The first 15 players to join the new server will receive the following Thank you/Welcome gifts. You will receive 1 x 100oz Briefcase of gold worth 100,000 gold at the traders, 1 x Primary weapon from the following choice of either 1 of any of the following (DMR/M40A3 , M4A1 CCO SD , MG36 Desert Cammo , HK417 , G36 C , L85A2 ACOG , M4A3 CCO) + 6 Magazines for DMR/M40A3 or + 3 Magazines for the Asult Rifles. 1 x Secondary RHM9CSD + 4 Mags, 1 x Pair of NVG, 1 x Range finder, 2 x extra Bandages, 2 x Extra Food + Drink, 1 x Coyote Backpack, 1 x 30m Plot Pole Kit.
-
There aren't vehicles in the standalone yet, they are currently being worked upon. Keep an eye on the weekly status reports, that's where you'll see the news first.
-
Third thread over the last 2 days but i'm curious.. I did play the Arma 2 mod and there were vehicles on there but i haven't come across on any vehicles on here, will vehicles be put on here soon?
-
More Spray Pain Color Options For Latter Please! :)
lelmat132 replied to Deathlove's topic in Suggestions
Well then, if you add colours in you might as well not add vehicles or advanced medical procedures or sleeping or anything realistic like that. And yes, I know what a hypocrite is, thank you very much. And what? You're just gonna ignore my perspective because apparently it's boring? Sounds to me like you want features for the sake of adding features, and you wouldn't actually use them. -
So far the games design has been focusing on adding new town's and building types, clothing and weapons. What I would like to see added is more focus on the actual outbreak that caused the infection. When the shit started to hit the fan there would have been a state of emergency and everything tried to prevent it from happening or spreading. Things like quarantine zones and camps. Related vehicles. Roadblocks. Bodybags. Ambulances. Tv crews. Police. Fire crews. Endless traffic leaving city's. Fires. Please feel free to add to the list.
-
Sting And Move | Overpoch Server (PVP) 72.20.45.89:12802 IP: 72.20.45.89 Port: 12802 Head Admin: dopey: ( http://steamcommunit...m/id/dopeycuhz/ ) [email protected] ; Always feel free to send me an email regarding any issues. Mumble: mumble.stingandmove.com ; Admins: Saline (http://steamcommunit...61198014345056/ ) , Melaghan ( http://steamcommunity.com/id/melaghan/ ) You can always reach our admins.. They should be able to help you with any issues. SERVER RULES: 1. Respect all PLAYERS 2. No building near or in trader zones, bank, and high end loot areas (barracks, etc..) 3. No revealing bases on global. 4. No hacking, glitching, or bugging exploiting.. (will result in permanent ban.) 5. Have Fun!! SERVER INFO Mature Admins: No admin abuse, report all admin abuse to [email protected] WestCoast America based server: Pacific Time Server Resets: The servers will always reset every four hours. 12:00, 4:00. 8:00 We are looking for mature players to come play on our server. Mainly PVP Server. Come play with us and help grow the community. Addons Four Hour Day and Night Cycle: Day: 2 hours; Dusk: 1 hour; Night: 1 hour; or something like that.. A full day will be finished within 4 hours. Zupa Coins: In-game currency based on gold coins. Missions: AI Missions: WAI, DZMS, DZMSHotSpots, DZAI WAI: AI on these missions will be typically harder.DZMS: AI on these missions are moderate.DZMSHotSpots: Extra missions using DZMS, moderate.DZAI: Roaming AIs... -BEWARE: DZAI INFO -AIs will roam the map on foot, vehicles, and helicopters. -The roaming AIs is a source of loot for fresh spawns, they will typically carry tools and are fairly easy to kill. -Always beaware of your surroundings!! Those shooting at you might not be a players. IF THIS IS AN ADDON YOU WISH NOT TO HAVE FEEL FREE TO LET US KNOW. Snap Pro Build: Extra building options. Plot For Life: Able to build on base after death. (Currently broken will fix as soon as possible.. Been busy at work..) Enhance Spawn Selection and Class Selection: Pick where you want to be spawned and also pick a class. Custom Kill Messages: See who killed you with the distance along with gun used for the kill.
-
There was no shift. It is the same information that you are 2 years behind on. You are just hearing it from a different face, so I don't understand why all of a sudden your view has changed. This is nothing absolutly nothing new that Rocket hasn't already said. The only new information is vehicles, and suddenly you are ok with what is going on. Just admit you heard the word vehicles and now all of a sudden everything is forgiven.
-
Vehicles, sounds to me like someone had complaints. But as soon as you hear vehicles your eyes light up like a kid in a candy store. That is the only explanation for someone so far behind on their information about this game.
-
I want to know the same. Why would you just now have a "great revelation". These are all facts any intelligent person has known since day one. What did he wag vehicles in front of your face and suddenly It's a great game again?