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Found 41870 results

  1. We are on our last legs, We're begging you to join our servers, We have two servers that have been overpoched, one is Chernarus Overpoch, and the other is overpoch Taviana. Any problems connecting when it says Player: Ronald is missing "Example.pbo" are fixed by reinstalling Overwatch, Taviana, and dayz epoch Website:http://pitygaming.com/forum/ Server IP: overpoch.pitygaming.com Port:2304 Mod order: -mod=@DayzOverwatch;@Dayz_Origins;@DayZ_Epoch For Taviana server -mod=@DayzOverwatch;@DayZ_Epoch for regular chernarus server The following is a list of all our features and what they do/how to use them. Aircraft carriers off the shore of cherno and island. infiSTAR Pro Antihacks Frequently updated to stop as many hackers as possible. These antihacks have stopped/caught many hackers in our server already (Over 500) just from june. They work so well that the PRO antihack costs alot of money. AI Missions Dynamiclly spawning AI missions for building supplies,medical supplies,vehicles or weapons and ammo. These missions spawn automatically on a timer at a minimum time of every 20 minutes. Custom animations Custom animation actions. Armored SUVS lets you close and open the hatch of the mini gun pod from the drivers seat (as long as no one is currently in the gunners seat). Fold the wings and rotors of a MV22 and open and close the rear ramp. Auto-Epi injection Right click epi-pen in your gear to then click 'Charge Epi' and if you get knocked out it will auto inject the epi-pen into you after 30 seconds. Extended base decay Takes 45 IRL dayz for your base to start decaying so you have more time to maintain and make changes to your base. Reduced base maintain prices 10 or less buildables= SilverBar x1 20 or less buildables= SilverBar x2 35 or less buildables= SilverBar x3 50 or less buildables= SilverBar x4 75 or less buildables= SilverBar x6 100 or less buildables= SilverBar10oz x1 175 or less buildables= SilverBar10oz x2 250 or less buildables= SilverBar10oz x3 325 or less buildables= SilverBar10oz x4 400 or less buildables= SilverBar10oz x5 475 or less buildables= SilverBar10oz x6 550 or less buildables= SilverBar10oz x7 625 or less buildables= SilverBar10oz x8 700 or less buildables= SilverBar10oz x9 Better spawn selection menu Lets you pick if you want to spawn on the ground or HALO spawn,then lets you select the class (Hero,Survivor,Bandit,Super Hero,Super Bandit or Donor loadouts)then it lets you select the place you want to spawn near (Donors can select to spawn at there base ask Skilled how to get this working if your a VIP/Donator). Custom loot tables Custom loot tables that have been adjusted to have a more balanced spawn chance and has overwatch weapon spawns for the over part of the overpoch mod. Custom overwatch traders Custom overwatch traders that sell most of the overwatch guns. There are 3 overwatch traders at each trader city 1 Trader has all of the ACR variants,2nd trader has HK16s,HK17s,Cop cars and 350 Z cars and the 3rd trader has LMGS sidearms and snipers (including cheytech). Deployable vehicles Required parts. Toolbox 1X, = Bicycle Scrap metal X1,Part engine X1,Part wheel X2 = Motorcycle Scrap metal X2,Part engine X1,Part V rotor X1 = Mozzie (Gyro Heli) To make any of theese have the required items in your inventory and right click your toolbox click Deploy Bicycle,Motorcycle or Mozzie. DayZ Group Managment This is a port of the Wasteland group management dialog. Groups can communicate using group chat VON and typing (requires radio). When players accept a group invite they are automatically tagged as friends using the Epoch system. Kicking, leaving or disbanding the group will remove friend status. Only the leader can kick members, invite members and disband the group. Group membership is persistent through changing clothes, but wiped upon relog or death. Use the right ctrl key or right clicking your radio to open the menu. Elevators Scroll on a metal floor you built and click upgrade to elevator it tells you the parts you need then when you upgrade with the required parts in your inventory it becomes a elevator then you can place elevator stops above the elevator by upgrading a metal floor to a Elevator you can make as many stops for as many floors as you want. Extra buildings Military base at NWAF patrolled by AI with lootable crates Multiple city enhancements. Many extra military barracks . Heli Evac chopper To make a evac chopper you need a helicopter,the key for the heli and 2 Breifs. To start making a evac heli move the heli to the place you want your evac heli landing pad to be and then scroll on the outside of the helicopter that you want to make your evac heli then select Set Evac Heli and it will start building your evac heli. After its built if your 500M or more away from your chopper you can call it too you (as long as its not destroyed,not heavily damaged,its on the landing pad and it has fuel) by right clicking the radio in your gear and left clicking Call Evac Heli then it will turn on autopilot and fly its self to you. Remote key FOBS If your within 150M from your vehicle you can right click the key for your vehicle then you can lock,unlock or remotely start the engine of your vehicle (you can also use this to lock the doors when your inside of your vehicle).(Dont worry about the locked vehicle take no damage script because if a players still in a vehicle even if its locked it will take damage). Recover clothes from dead Recover the clothes from a dead players or AIs body by looting the clothes from there gear. When the player/ai is killed the clothing they were wearing spawns on there corpses gear. Roaming/Patrol AI Roaming AI patrol the map in UH1Hs,Medical Blackhawks/UH60Ms,AN2 cargo planes,UAZs,White SUVS,Yellow 350Zeds,Swat Cop Car,APD patrol police car & on foot. They are very hostile so its probably a good idea to shoot them on site. Trader Safezones This trader safezone script which is active at all traders (except shore IE boat dealer) protects from backpack stealing,vehicle ramming,Zeds,AI/NPCS,Other players shooting & gives you god mode while your in a trader safezone. Trader Vehicle/Skin preview After youve highlighted a skin or vehicle in the trader menu press F5 to view a preview of the skin/vehicle and the gear capacity fuel capcity etc and a actual view of it that you can control (press f5 again to exit). Self blood bag Right click the blood bag in your gear then left click self transfuse gives 4K blood.If your near a ambulance vehicle or a hospital the amount of blood given is 8K. Snap building pro After starting the positioning process on the object you want to snap align scroll your mouse wheel and click toggle build snapping and you can move it around and even drop it and pick it back up while still in the building fase. Custom commands: /Killme (kill yourself) /boogie (dance) /Boxing (Box) and more! Day/Night Vote script/2 Hour day 1 hour night "reserved space" Weed(Drugz) Gather weed from weed farms that are randomly spread over the map by right clicking your knife in your gear while in a weed farm then click harvest weed,then right click the weed in your gear then click #420 Blaze It for a hard hitting joint or mellow joint for a light hit. (Warning! you should only do this if you have a good GPU as its very intense fast flashing in colors & if you havent at any seizure problems IRL) Zombie camo Hide from zombies so they dont attack or notice you until you run or fire your weapon or wash off the camo (washes off in rain or by using water source). To apply the camo make sure you have 2 zombie guts in your gear then right click one of the zombie guts and click 'apply camo'. This is run off a dedicated box with the following.99.5% Up Time (0.5% is restarts maitmence/updates or unfortuanate power/internet outages barely happens though).4 GHz 8 Core CPU,4 TB of storage (500GB just for this servers backups),16 GB of RAM and a 1 Gigabit Up and down load speeds (Running off fiber optic ISP).Have fun and post on the forums if you have a problem. We are currently adding more scripts!I hope we'll see you there!!!
  2. Etherious

    DayZ Vehicles (first implementation)

    I would have been quiet about the vehicles being put in. xD
  3. Heatofbattle

    Next Vehicle

    Now that vehicles are beginning to be implemented in experimental what vehicle would you like to see after the VS3? I understand it is likely a long way off but I'd like to see your opinions.
  4. budlime

    DayZ Vehicles (first implementation)

    What I want to know is how bulletproof these vehicles are gonna be. I sense people being angry about not being able to find one, so they set up roadside ambushes with automatic weapons and such. Also waiting to see how many scenes from Fast and Furious will be recreated... Chernarus style!
  5. Thumper1999

    DayZ Vehicles (first implementation)

    I'm so happy the vehicles are almost here. The V3S here I come. :) One question when we find drivable vehicles are we going to do repairs like fix a flat Tire, Engine repairs , fill the gas tank. any of those being added to dayz
  6. Etherious

    DayZ Vehicles (first implementation)

    Finally, now we can have people STFU about when vehicles are coming to DayZ. xD On another note, YAY! Vehicles are gonna be great! Although I am sad for no repairing them and I love the low number of them!
  7. eugenharton

    DayZ Vehicles (first implementation)

    20 vehicles per server, dynamic event for spawning, I will not specify the areas, but they are easy enough to find.
  8. odin_lowe

    DayZ Vehicles (first implementation)

    Cheers! B) :thumbsup: Let's have some fun! I gotta say that was pretty fast from the point we saw the first leaked videos of the V3S. We know there's gonna be plenty of bugs and it's a placeholder, but this will definitely give a boost to data gathering and polishing of all the systems, while adding other vehicles as well. Fantastic. :thumbsup: Great job really. Now let's have a good laugh and enjoy the ride! :lol:
  9. Steak and Potatoes

    no exp servers in my list

    Give it a few, if it does not auto update then verify cache to update, exp is down for vehicle implementation. http://forums.dayzgame.com/index.php?/topic/215700-twitter-eugen-experimental-going-down-dayzupdate-surprise-surprise/#entry2167133 http://forums.dayzgame.com/index.php?/topic/215703-twitter-peter-so-blow-the-dust-of-your-driver-licence/#entry2167157 http://forums.dayzgame.com/index.php?/topic/215707-dayz-vehicles-first-implementation/ Steak.
  10. Vehicles , first iteration. (Experimental) I wanted to preface this, as we are going out with vehicles this soon into their implementation, only to be sure that performance impact is as expected and we can continue on this course. Currently the vehicles (as a feature) are very rough, however the underlying structure is there. Ranging from visual bugs, to physics issues. You can expect anything. We are aware of most of them. Although the data for parts and some tech is there, the systems need to be configured. You can expect to drive the vehicle, use it for transport of you and your codriver from point A to point B. However for this experimental you dont need to repair anything and you can find vehicles easily. This will not be the case later in their development. We increased the number of available vehicles by a great amount so you can have fun and break them. Many issues are part of polish that will happen over time. Some of them are critical, thus will have higher priority. Please use our feedback tracker for any specific cases, with as much data as possible. It does help. Now to the core of the problems that you can expect with explanation of each and every one (Most of the systems have been rewritten and the development time has been invested into having proper underlying tech for the modules of the new engine) 1. Animations Wheels overturning is visual bug with animation source and simulation itself . Its annoying, however we do have to ignore it for this experimental. As for other animation bugs. We removed the move in/move out animation for the release and will fix the issues we were having with its implementation. The wheel and doors are animated however the visuals themselves might change. 2. Ragdoll/Collision/Physics Most of it is tuning of all the knobs (weight,suspension,force, and a lot more etc.) and finding solutions for problems that are out of the normal range. The results can be go from minor to catastrophic, like, vehicle moving from shooting, player force moving a vehicle, not having right friction and sliding improperly,getting stuck and killing the codriver sometimes. But than again its just tuning (and that takes time). The system is there and its robust (bullet sdk). Some of it is rare, some of it is much more common. Just understand that it will be better in next few weeks 3. Damage system The vehicle can be damaged , however its rather rudimentary and only a placeholder effect. With more advanced underlying tech introduced later. 4. Driving model The driving model (sliding and general feel of driving) is again matter of tuning. The underlying system is there and it works well. But it needs more time and dedicated work for the feel to get right. That is a big part of our work on vehicles. 5. Clipping Expect a lot of clipping issues with player gear and objects around in the game. It can range from minor to major issues. 6. Sounds All sounds are placeholders before we set up a proper recording of v3s. 7. Persistence Cars will be persistent in the future (once they are made of parts and repaired). This implementation however focuses more on data gathered from any desync or interaction with network code. 8. Crashes Client crashes can happen, and will happen. Be aware that you can run the client with the option of -dologs to create crash dumps that can be attached to feedback issues. If you do encounter them please report and give us as much information as you can. I will try to answer some questions but I do have and update to prepare so please be patient.
  11. I get a little swell of pride that dayz hasn't broken me yet haha. I still almost always try to make contact, and yes.....I get shot a LOT. Its when ya start to knw the map inside and out and realise gear comes and oes hat you can really just let go of those vices and try interaction every time. Sure I get that few seconds of rage...."A-hole.....really?....I was in a f'kin wave gesture with my weps slung you pice of...." yeah but that passes within 10 seconds and 20 more back on the beach doing exactly what you were before. Now that tents are in its even better, stash some basics, maybe leave your best gun at camp and take a crappy one to go meet people. Only take your mosin for when you after revenge haha. When vehicles come will get better again, chances of lifts from friendlys, hijacking if you play that way. Death will become less and less of a hassle. I say keep fighting the good fight, keep trying. It will fail 8/10 times but those 2 when it goes well are worth it. Might even make friends that you play with for years to come like I did on the mod :)
  12. [VSN] Vision Gaming Overpoch Chernarus Server IP: 46.165.248.223:2302 VSN TS3: 178.217.186.86:11848 VSN-Gaming.com Hi everyone, recently I started Overpoch server, and I'm looking for any help, assistance or dedicated people who would like to help growing this community. I'm dayz admin and servers developer for about 2 years, I'm trying to be as professional as possible what you can see in added gallery and pictures. [VSN] Server is up and running, however there is always long list of things "what to do", that's why i'm looking for help. Map is totally customized, mission system is unique. Every trader, every AI site, every additional stuff was made by me, check gallery to see some of them: [VSN] Strategy: I must admit that i wanted to start Epoch server, however still Overpoch is more popular that's why im running Overpoch. Second thing is that the vision is to run natural, realistic and climatic dayz server without any fully militarized vehicles or OP weapons. I'm working precise and considering everything when balancing, adding new features. Also I would like to create a friendly community, and server. In game HELP & INFO Center: [VSN] Map Balancing: Below you will find picture of current map. There are some changes coming to even improve shore lesser activity, but it's already good for either fresh spawns and other players. I wont explain here how, what exactly and why i did it that way. If you are interested in being part of VSN community and helping me grow it and develop even better, or just wanna be admin while i will be busy working on new stuff feel free to contact me. Most of the day im on VSN teamspeak: 178.217.186.86:11848 You can also write to me on website: VSN-Gaming.com or Skype: kisiel_epd89
  13. This is the rolling Development change log for 1.8.4 Changes: - [New] - New Wooden Gates now added and working. - [New] - Able to gather Stone from rocks. - [New] - 2 New Tools (pickaxe, sledgeHammer) - [New] - 1 New Equip item (Lever) other wise known as a handle. - [New] - Damage Multiplier for Zeds. (dayz_DamageMultiplier, 0 and 1 = Disabled, everything above multipliers the scale damage). - [New] - Accidental Murder - When a hero is wearing the garb of a non-civilian you are taking your life in your own hands, Attackers humanity should not be punished for killing a survivor who has shrouded his identity in military garb. (Not 100% sure on this but its a community request) - [New] - Weapon Attachment System. - [New] - Weapons - Mosin Nagan + Variants, Crossbow Variants - [updated] - Loot Tables add tranquilizer darts for the crossbow. (Tranquiliser_Bolt) - [updated] - Loot Tables add explosive darts for the crossbow. (Crossbow_EX_Bolt) - [updated] - Alice Backpack readded - [updated] - Alice backpack updated [1 X weapon, 18X magazines] (Should fill the gap between the Assault pack) - [updated] - Global zeds increased to 1k from 300 - [updated] - Zombie attack radius increased back to 3.6 meters. (attack radius if the player is in this radius you will be damaged.) - [updated] - AI damaged lowered. (Risk vs Reward was to great) - [updated] - Temperature changes for animation states. (should make your character much colder) - [updated] - Spawn radius updated to 300 meters up from 200 - [updated] - Infected players can now infect other players at 12 meters up from 8. - [updated] - Building timeouts for spawning loot Documented change to 15 mins (1.8.3). - [updated] - Made melee hit impact longer. - [updated] - Transfusion - Giving bad blood to players no longer refils the blood of the player receiving the blood. - [updated] - Rest at tents has been fixed and updated. Read Notes for info. - [updated] - Temperature now lowers/Raises based on different effects. - [Fixed] - Blood bagging should now be working correctly, Removed server spam and fixed missing var in 1.8.3. - [Fixed] - Oil Barrels Graphic Glitch 1.8.3 - [Fixed] - Duty system updated, Animations should now affect stamina and aiming again. (weapon sway/exhaustion) - [Fixed] - Watchtower bells ring throughout whole Chernarus! - [Fixed] - Duplicate action menu for fires. - [Fixed] - Being hit with a vehicle is no longer risk free. - [Fixed] - Opening a bag on the ground. - [Fixed] - Take Magazine from ground. - [Fixed] - Gather animation loop bug (No animation while gathering confrere leaves) for now - [Fixed] - Fire Monitor is now active again on fire places. - [Fixed] - Ai should now be forced into spawning around wrecks. - [Fixed] - Destroying tents should now have a global fire effect. - [Fixed] - When you exit a server your returned to lobby not thrown out of game. (BEC has Autokick lobby idlers) - [Fixed] - zed generation has been updated to fully support Wrecks. This should allow wrecks to always spawn zeds - [Fixed] - destrtype on fireplace this should stop them blowing up when shot. - [Fixed] - Login skin change. - [Fixed] - Rating issue. Should stop vehicles being locked out to players with negative rating. - [Removed] - the default action menu from fire places. - [Removed] - default reload action menu. (TempChange) - [Removed] - default pickup (weapon,bags) from action menu. (Arma default commands). (TempChange)
  14. Jex

    Cars in Dayz Standalone

    Tried vehicles and dropped them. Maybe a bicycle but in my experience, vehicles just get you killed and you can be almost anywhere in 20 minutes on foot with a much better awareness of your surroundings.
  15. ld-airgrafix

    Cars in Dayz Standalone

    i was against vehicles until i played the mods. I hope they are slightly harder to come by in SA.
  16. stielhandgranate

    I kinda feel that chernarus needs to be "blown up"

    We need a bigger map. Devs never said it couldn't be done. They said it would take a lot of work. When Ground vehicles are in the map is going to feel small. Like real small. IF we get aircraft? Enjoy getting anywhere on the map in 4 minutes. Make map bigger. And bigger with more land mass, not this "same repeated towns" BS. Thats not making the map bigger, its phoning it in.
  17. Day_Z_player

    Cars in Dayz Standalone

    The day z mod had vehicles so why is every one saying that this game was based around walking everywhere???
  18. Karmaterror

    Stop DayZ from turning into a Twitch shooter

    Agreed vehicles will go something like.... 1 week of playing... "omg guys! I see a truck!" "it wont move" "we need parts....form different servers"(thank you private shards) "shit" 1 week later "we got everything?" "yep" "you sure" "yep" "the trucks gone...." That's when people start adopting a camp hunting mentality lol
  19. Hawkridge (DayZ)

    FBI Dayz Overpoch Origins

    Hey everyone. Got a nice server to advertise to the people who still play the Mod rather then the SA version. FBI Dayz is a server based on the map Taviana. If you're an older player you'll be familiar with Origins. Our server however has a twist. While we have sector B and some origins vehicles in, we also have alot of custom stuff as well as Epoch and Overwatch both on! There are also too many custom scripts to name but to name a few... Ai Missions. Custom AI Missions (Sector B & Sniper Elite) Coin & Bank system Trader safezones Misc traders Hero & Bandit trader Origins Trader Eye scan door lock system Plotpole for life Building Snap Pro + Many More! Come check us out! Website:www.fbidayz.com IP:31.186.251.120:2302 Launch Parameters: -mod=@DayzOrigins179;@DayzOverwatch;@DayZ_ Epoch1051
  20. Caboose187 (DayZ)

    Stop DayZ from turning into a Twitch shooter

    No. Get it through your head that even when vehicles are introduced, you won't be find them laying all over the place so you can drive around like a gangsta from GTA so lowing the movement speed now will make players get use to the fact the the game is going to be grueling and hard.
  21. DickCheney

    Stop DayZ from turning into a Twitch shooter

    Lets not nerf the speed at which we run until vehicles are in the game please, travel time is the biggest mood killer for this game, don't make it worse. Either give us an option to spawn near our friends or leave the speed at which we run alone.
  22. xalienax

    Machine guns in DayZ

    I'd love to see them as well; But i think we really need to get proper weight/stamina system first not this silly exaggerated perma sprint that we have now to make up for lack of vehicles. An LMG is made to be fired from a fixed/deployed position and IMHO this should be accurately portrayed in the sense that when prone or resting on a bipod LMG/HMG should significantly outperform full-auto spray from an AR in terms of disperson and recoil. The down side, would in increased exertion of your character carrying the heavy thing, slower Aim/look speed with it- and id really love to see weapons actualy have proper collision on the models causing them to clip on walls/doors/etc. this would make run-n-gun style with them very unwieldly and impracticle indoors.
  23. TGPstolas

    Helmets and gasmasks

    just found a gasmask for the first time in months today, found a green pristine military helmet too, was sad seeing it hasnt been fixed yet. i dont think clipping would be tht hard of a thing to fix. its been quite a while. although, i really do think the time spent trying to get vehicles out before holiday is more important
  24. igor-vk

    Machine guns in DayZ

    No need for MGs until we have hundreds of zombies in towns and heavy vehicles like Ural or Humvee. AKM with drum is more than enough. Once they are in game I would make them complicated to make them work if they are found. Let's say they can be found only on crashed helicopters and vehicles but as mounted version without butstock and bipod. So you have to find those elsewhere. Also, heavy MGs should require crew of two - gunner and ammo carrier. In one dayz submod M249 spawned in parts, separate barrel and receiver.
  25. bobotype3334

    Stop DayZ from turning into a Twitch shooter

    Stamina would be great, we just need basic vehicles first. I just want the devs to add a car already, just one, even if it's buggy and glitchy as hell, and then we can implement some basic stamina. Stamina could be affected by the amount you're carrying, how hungry/thirsty/injured you are, how cold you are, and whether you've taken any kind of medication or caffeine/alcohol, all altering your stamina meter [unseen, but able to be judged by beginning to stagger in first person and breath becoming ragged]. Also riding a bike could use up stamina, although using up less than running the same distance. I don't think zombies should require stamina though, they should just run until they drop.
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