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Showing results for 'Vehicles'.
Found 41868 results
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As shitty as it is sometimes, it's working as intended. The V3S makes the map small once you get one and fuel it up. I was on a server last night with only 4 players, one of which was my friend who I was with. We found a V3S in Zelenogorsk and traveled along the main road to the north and all the way around to the north east, and down the coast to Balota and then up to the military base north of Kamenka. We parked at the end of the driveway and walked into the base. In the military base we found the other 2 players in the game (they were together) and killed them both. It was the best V3S trip we've had so far, as we had it for hours without a server reset. Once they add basic vehicles such as bicycles and they are persistent, getting around will be easier early in the game. We're still a year away from Beta, there is much to come, hopefully fast travel isn't on the list.
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He is getting at something, however. If it were easier to meet up and play in the experimental, more people would play it, more testing would get done, everyone wins. That wasn't expressly his point, though. But I can understand the frustration with some people. Some find enjoyment out of the struggle to meet up, others do not. It's about finding a delicate balance between the two to appeal to both parties as much as possible, IMO. I'm all for "easymode" in the experimental. Leaving it out of stable is fine, but I think it should be immensely easier to meet up in experimental as far as vehicles are concerned.
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I personally think they could kill two birds with one stone by adding a larger number of vehicles in the experimental, and enable the vehicles (the V3Ss) to be refueled at gas stations as well so that players can actually use them rather easily, and test them. People travel faster A new element to the game is tested extensively Of course this would only be temporary, but I think it would be a fun concept to have half of the server rolling around in trucks, and the other half either scheming to acquire them or simply being out of luck. I think it would bring a fun element to the game play for a while in addition to garnering exponentially more feedback. However, this is not a popular idea as people see it as "easy mode" and "care bear mode" to some people.
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OK no more unhelpful answers. This is the mod forum and the guy is asking about the mod NOT the standalone. If you don't know the answer then don't post unhelpful childish replies or I will remove them. Ejoe, take a look in the menus within the game and you will see their are tabs at the top regarding which buttons to use for movement, and another about using vehicles etc.
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What do you guys think of Vanilla Dayz?
WolcottBro replied to victusmortuus's topic in DayZ Mod General Discussion
Am I dreaming? -it's not unrealistic, if a Zombie apocalypse had to happen in real life, do you think Zombies would kiss you? just watch TWD, they bite and kill you. So their amount of damage is pretty damn realistic. - of course, they want you dead, they ain't gonna stop after the first bite -not true. Zombies are not the real danger in DayZ, bandits are. If you have trouble against the zombies in DayZ my friends, then I'm sorry to tell you that you're a bambi and you don't stand a chance against a mean player like me. You just need to run, or hide into a bush or a pine tree and they can't bite you no more, and if you don't know that, well, you're the worse bambi I've ever seen. I Suggest you guys go back to Standalone where there's no zombies, 1 vehicles and 2 weapons and have a good time farming cherno, elektro and balota ;). One last thing; have you ever seen the North? -
Apparently I'm going to have to explain this at length for you. In order to continue to refuel currently you have to have a gas canister. Right now they aren't just popping up all over the place. I've found one maybe in the past 30 hours of gameplay or so. My "RAMBLING" is point out that if you're going to implement something WILDLY new into the game such as vehicles, it's better to make it so that they can be driven far and often, so as to iron out any bugs and test them extensively. Gas station refueling would be a good temporary measure to make sure that vehicles are being used and tested That's the whole point of the alpha. Oh and btw, how are you carrying around that jerry can there, surf? I'm SURE it's in your bag, right? You keep enough space in your bag for that jerry can, yeah? Totally.
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Source: http://www.dayz.com/blog/dayz-moving-into-2015 Q1 2015 Basic vehiclesCentral economy (advanced loot distribution)New rendererNew Zombie AIBasic stealth system (zombies, animals, ...)DiseasesQ2 2015 Advanced vehicles (repair, modifications, ...)Advanced animals - life cycle, group behaviorPlayer statisticsNew UI Stamina / fatigueDynamic eventsQ3 2015 TrapsBarricadingCharacter life span + soft skillsAnimal predators + birdsAerial transportConsole prototypeQ4 2015 BETA versionAnimal companions (dog, horse)Steam community integration (Achievements, Steamworks modding, etc)Construction (building shelters / walls / ...)Q1 2017 Of f*ck we finished the game, whashouldwedo? Oh i kn*w why not redo ze entiremapor may/bee double ze zize ofit?
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Introduce Easy Mode with no health regen issues and never lose loot from death
scriptfactory replied to john5220's topic in Suggestions
I understand your concerns, to be quite honest. After playing the standard game for a while people naturally get bored of being forced to get gear so they can PvP again. I believe that this is why the vast majority of player gravitate towards "1000+ VEHICLES" servers. This is slightly off-topic but, if something isn't done to make the basic/vanilla game more enticing it will die after modding/mission support is added. People don't seem to like hardcore survival where hours/days/months of investment can be lost to a single hacker, sniper or bug. -
Anyone feel the .52 nerf to the V3S was too much?
BillyBobJoe (DayZ) replied to DickCheney's topic in General Discussion
I don't really know how the vehicles are coded in but it seems to be that the V3 has no torque. It accelerates like crap and if you try and start on a hill or or climb a hill with little starting momentum you're in trouble. I've also never driven a real version of these trucks but for argument's sake, I believe the V3 is a little underpowered at this time. In my opinion at least, it should be able to handle hills a lot better. I think the top speed is decent where it is though. I do think the "brakes" need some further investigation too. -
If you are looking for a server with a great group of bandits and heroes, this maybe the server for you! Big Papa Overpoch 64.79.107.231:2602 Chicago based server hosted by Vilayer With a total of 4 AI missions going on at anytime there is much to do. Looking to become a bandit, we have hero missions for you to do so you can drop humanity faster. Looking to become a hero well we have bandit missions for you to do too. Looking to build a base? Once you find a base location 1000m from a major traders Klen, Bash, and Stary, 500m from minor traders Hero, Bandit, wholesalers, and boat dealers, let an admin know. You will then get you starter kit containing: 1 plot pole, 1 floor/ceiling 1/4, 1 large wood wall w/ locked door, 1 wood garage door locked, 2 large wood walls, 1 lock box, 1 safe, 1 sledge hammer, crowbar, toolbox, and etool. With snap build pro putting together you new base will be easy. Once you base is done you can go out and do a mission, loot, or find some vehicles. There are often server events like, car races, c130 races, and capture or kill the target. If you would like to talk to an admin or someone who plays on our server our ts is:tsks1.vilayer.com:9999. If you would like to visit out website it is: http://bigpapagaming.vilayer.me/ and if you want to track our server on gametracker here is the link https://www.gametracker.com/server_info/64.79.107.231:2602/. Hope to see you real soon!
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Epoch-SSD/Dedicated(0.2.5.2|1.36) The Dog House
rsxownes posted a topic in Mod Servers & Private Hives
WELCOME TO THE DOG HOUSE (Altis) Server Info ** HAVE EPOCH MOD ENABLED IF USING IN GAME SERVER LIST** - Map: Altis - Server name: Epoch-SSD/Dedicated(0.2.5.2|1.36) The Dog House - Server IP: 72.91.136.177:2302 - Website: http://EpochTheDogHouse.enjin.com Server Rules - NO Hacking, Glitching, Exploiting, Duping. - NO Air-to-Safezone Kamikaze. - NO Voice in Sidechat. - ENGLISH text only in side. - NO Racism. Server features - Normal loot - High FPS server - 4 hour restarts - Admin events with prize - Extra vehicles and added Ifrit and Strider - Little faster event spawning - Extended vehicle lock time - AI missions! - Active admin - Custom intro message with song - Treasure missions for good loot & construction pieces - Anti hack Team Speak ts37.gameservers.com:9130 password: sentinel How to Play - Make sure you have clean installation of the Epoch mod - Do not merge folders when updating Epoch mod, delete old @Epoch folder and put new folder in it's place. - If you use in game server list, make sure you go to configure<expansions. Check to see if Epoch mod 0.2.5.2 is listed and enabled! - Search for "the dog" or use the server IP. - Enjoy * If you use the A3Launcher, add Epoch 0.2.5.2 mod. Look for a server and play ... If for some reason you have not installed a mod for the server you have picked to play A3launcher tells you and offers you to download -
Pity Gaming(Tavi Overpochins)(Cherno Overpoch)[Gold Coins] [DZGM][ESS][4EverPlot][PVP]
moodyplaya replied to moodyplaya's topic in Mod Servers & Private Hives
Bumpity bump, new stuff! [11/17/2014] [+]Added build vectors, tested and seems to work fine without interfering with other mods (but please report if you find any bugs relating to this, vehicle paint and/or plot management). [12/2-6/2014] [+]Changed the ai mission system to one that works better and has crates and ai that can have overpoch weapons (Including on a rare occasion the un suppressed cheytech) reduced amount of ai at missions but increased difficulty. [+]Reconfigured roaming ai so there's not as many spawning every where, spotting distance increased by a ton,set ai to shoot zombies,made ai groups hostile to other ai groups (im sure this is goona be fun tell me your comments below LOL),made it so only 2 heli patrols at any given time. [+]Updated ai mission and roaming ai addons. [+]Unbanned the Cheytech un-suppressed and added to loot spawn tables (Has a 17% chance of spawning in military buildings). [+]Added locked vehicle godmode script so only vehicles in a safezone or by a plotpole will have god mode and also if the inventory is empty (if the vehicles in a trader etc safezone it doesnt matter if the inventory is empty or not it will be protected anyways). [+]Adjusted loot tables so overwatch weapons spawn as offten if not more then regular dayz weapons. [_]All 6 things above have been tested by skilled and are working great. [+]Added gold coin currency with traders that accept the coin currency (Needs to be tested thoroughly with EVAC,Vehicle Paint,Vehicle Service Stations,Plot Management if you guys test these with coins please report bugs to this thread thanks.) [12/13/2014] [+]Optimized restart scripts. -
Hi, Merry Christmas and a happy new year to all. Large change log, added to original post. [Added] Right click binoculars to change local view distance [Added] Right clck machette to cut grass [Added] New right click craftables >Hatchet >Machette >Arrows >Bike >Mozzie >Motorbike >Littlebird >Bow >More coming soon... [Added] Snow [Removed] Name plate option on log in [Removed] Items causing FPS drops [Added] Increased amount of zombies per local player [Added] Coins random coin drops to AI harder the AI larger the amount [Added] Snap Building pro [Added] Scanning functions to GPS [Added] Self marker to GPS [Added] Players may now use a blood bag by right clicking on it - Removed scroll wheel [Added] Sbreens Building supplies [Added] Dutch's Motors [Changed] 2 hour day time 1 hour night [Added] Night lighhing to towns [Added] Rare chance of extreme weathers such as hurricanes [Added] Power generators to towns - Affects towns lights if shot [Added] Colin's Meds [Trader] [Added] Wurzel's Weapons [Fixed] Increased build limmit [Added] Elevators to building [Removed] Total amount of vehicles on server now reduced [Added] Rage's general goods [Changed] AI are now fucking hard Please note there will be a major AI update very soon
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I think the question is what state were things just before "the event", that could explain the rusted vehicles. The wheat bails can technically stay like that for months. You are right about the gardens with pumpkins (that are there but aren't loot) but again that would depend on the state of them when it all went to shit. I'm not necessarily disagreeing with you, and I certainly agree with you about the gardens (and in general all the fauna) not being over grown, but I think all that does is put an upper limit of maybe 4-5 months or more (depending on the time of year of course).
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Eh. With the exception of the rusted hulks of vehicles, I think it has been less than 2 weeks. Look at the garden plots and farms: pumpkins and other crops are ready to harvest, and wheat is still "drummed" up in bundles, ready to be picked up. If it has been months, then I would expect the gardens to be either/or rotted and growing out of control, and the farmed grain to be rotted.
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Server IP: 64.74.97.202:2302 Easiest Way To Connect: Use DayZ Launcher and search for [DTG]! After years of experience hosting, we've decided to revamp our servers and add tons of new scripts and features. Our team of mature admins are nearly always accessible to help with any issues - either ingame on our dedicated Dayz server, or in our free-to-use, non-passworded Teamspeak 3 Server (ts.doubletapgamer.com). To play on an OverPoch Origins Server, you need to have Epoch (1.0.5.1), Overwatch (0.2.5) and Origins (1.7.9) downloaded. If you use Dayz Commander, you need to use the following launch parameters: -mod=@DayzOrigins;@DayzOverwatch;@dayz_epoch **If you have trouble connecting, feel free to join our Teamspeak Server to ask an Admin for help!** Scripts Include: 24/7 DaytimeNo rain!3 hour restarts [our server refreshes every 3 hours, with warnings at 30 mins, 10 mins, 5 mins and 1 min]SINGLE CURRENCY [our server uses Coins as currency, meaning free inventory space and not having to worry about combining bars!]Safe Zones at TradersAI MissionsAnimated Heli CrashesRefuel/Repair Gas Stations [at any gas station, players can click to refuel their vehicles for free, or pay to repair/rearm them]Vehicles!!! [The server spawns ALL Epoch, Overwatch and Origins vehicles!]Deploy Bike/Mozzie [you can deploy a Bike or Mozzie using your toolbox]TOW/LIFT [Tow cars or lift them with helicopters]Custom Debug Monitor [press Insert to toggle the debug monitor, displaying player stats and FPS]Plot Pole After Death [you don't lose ownership of your plot pole if you die]Build Snap Pro [toggle Build Snapping in order to build walls/floors in a straight line or 90 degree angle]One Step Building [no more standing there for hours to build a base!]Indestructible BasesSelf Bloodbag [in the action menu, a self blood bag option is available]Suicide [in the action menu, a suicide option is available, with a confirmation feature of course]Take Clothes [you can take clothes off dead bodies]Custom Antihack [infistar.de]& much, much more! Server IP: 64.74.97.202:2302 Teamspeak IP: ts.doubletapgamer.com
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To the fully geared guy I killed at the Elektro fire station -
comikz replied to blehan9390's topic in General Discussion
I would say out of every 10 fully geared people I meet, 6 want to kill me, but 4 want to interact and actually be friendly, it's those 4 that make it worth getting shot/killed by the other six, it's those 4 who haven't given into your way of thinking, that every fully geared person on the coast is there for no other reason to shoot and kill other players, people need to learn to form their own opinions, and not join the, "Those fully geared people are big bad mean people, who will only shoot me dead. " way of thinking. I've played this game the standalone for over 1700 hours, I know very well about how unfriendly people can be, but I too know that there are others out there who are truly friendly, and enjoy interaction. My peaceful tendencies and risk taking died out a long time ago, but I'm not one of those people you've described when I go down to the coast, either. Dying is part of this game, currently there is no real reason to survive for any real time, when they add in far more persistent items/gear/vehicles and base building, then surviving will be "worth it". Oh and thanks for the kiddo part, made me giggle... -
Yet the pumps work currently with the jerry can. Are the jerry cans providing the much needed power to make the pumps work at the stations? They should have us filling the jerry cans at tanks with a siphon of some sort if the lack of power is going to be a reason the pumps cannot fuel directly into vehicles.
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Zum Server: • Server-IP: 85.190.136.180:2302 • 20 Slots+ • TS 3: ts.h3r0.de • Gametracker: German NoobtuberZ Mods: • Spawn aus Vogelperspektive mit Intro Musik! • komplette Custom Map • unter anderem : zahlreiche Outposts, Ghost Citys, Custom Airfields und Hidden Places! • Custom Willkommensgeschenk - jeder bekommt was anderes! 8) • Wasserzeichen • Custom Loadingscreen • Welcome Credits • No Talk in Side • Safezones bei ALLEN Tradern • angepasste Traderpreise • zusätzliche Items und Vehicles bei Tradern • 450+ Vehicles • Lift & Tow • Salvage Vehicle 100% • Deploy Bike (Werkzeugkiste!) • Take Clothes • Flip Vehicle • Elevator • DZMS & WAI Missionen • 4h Tag/2h Nacht • Selfbloodbag per Rechtsklick (verschont das Scroll-Menü ;) ) • Jets! • Farbkorrekturen • Custom Debug Monitor mit vielen zusätzlichen Infos • No Plot Needed • Group Management • Service Points • RIESIGE eigenhändig erstellte Goldmine mit zahlreichen Möglichkeiten zum Becampen und Base bauen • Hohe Performance durch Wartung, Korrekturarbeiten und Eingehen auf Spielerwünsche Durch ein hervorragend positioniertes Adminteam wird es jedem Spieler ermöglicht, in atmosphärischer Idylle und ohne Komplikationen spielen zu können. Wir sind für alle Ideen & Verbesserungsvorschläge offen und würden uns über euer Feedback freuen. Bei Fragen stehe ich sowohl hier als auch auf dem TS 3 gerne zur Verfügung! Ich freue mich auf euer Erscheinen! MfG, Metru Serverowner und Scripter bei den German NoobtuberZ
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Well, a hand pump setup would work. Actually I'm not sure how we fill up the jerry cans since we must be dipping into the fuel wells if the pumps are not working. Hose and crank pump would be a nice thing for us to have as something we could find. Take up less space than a Jerry Can, and make a bit more sense for vehicles that can be driven to the gas stations.
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I wanted to know when did the zombies took over Chernarus, because...there's no power in the country. Technically (at least according to a documental on history channel) it would take around 2 months for the power to completely run out without the intervention of men. And since there are no burning cars in the street, highways are not clogged with little camps and rusted vehicles, the buildings are not barricaded, there are no corpses laying around the place and it looks pretty clean overall for a zombie apocalypse I thought there should be power (at least in most areas, not all) like inside houses, on the street, the gas station, and so on. Besides other many many thing that should be around a zombie apocalypse (like burning cars and buildings, police barricades in the middle of the road, rotting corpses in the streets. etc). Here are some examples This is not a suggestion, is just some curiosity about the power system, lore and envoirement about the game :)
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It does. Those animated sights are fantastic when they arent crashing arma 3. Give RHS: Escalation a go also it has the most detailed vehicles and weapons I have ever seen in a game going so far as to copy the fire control systems of russian and American vehicles. Attention to detail is what really makes a game good. Guns having animated elevation adjustment, correct muzzle velocity ranges, the correct elevation adjustment amounts. What that does is open the door for gameplay. DAT ATTENTION TO DETAIL.
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Found out why suppressors might not work perfectly.
rybec replied to rybec's topic in General Discussion
Whether it's constructive or not, criticism helps things get fixed. I made the thread with the intention of getting a few hearty chuckles and bringing it to attention. It's great that the team got ass in gear and made a big step by releasing the vehicles and getting persistence closer to being functional. That's a welcomed continuation of how the game is progressing. Some of you guys need to set your expectations a little higher, an example praising Dean for starting then dumping the project instead of showing disappointment for not at the very least seeing it through to the beta phase. -
What has been your biggest "I'm done" moment?
blackberrygoo replied to aquamonkey's topic in General Discussion
The only time it's ever crossed my mind is when I was hankering to play with vehicles ... I took a break about two months ago and bought arma 3 for epoch / breaking point ... Man was that a waste of money (I don't play military games so I hardly play arma 3 although it is fun). , seeing as now I've totally abandoned epoch and breakingpoint because they are nothing close to the survival experience I thought they were. I was so desperate to have vehicles and base building but I didn't realize how terribly balanced those games are and how little they have to do with survival :( ... Needless to say , i went back to dayz just a week after looking endlessly for just one car in breaking point (which is ridiculously unbalanced , not only are cars incredibly scarce for the map size, but the special car parts that one needs to maintain some of the better vehicles are all at military installations which are always being camped , even worse than NW airfield on a third person server in dayz !) , after finally finding it (my first truck) I was greatly disappointed by the game seeing as there was nothing else to do but pvp and clans just scour the map looking for cars and pvp so I was KOSed for it although they already Had a convoy including an apc :/ ... Ya I will never take another break from dayz for another "survival game" lol because I have yet to find a game that lives up to the greatness that this game is ... If I do happen to play another video game it always ends up being an old classic , I'm playing a little dragon ball z budokai tenkaichi 2 ... Lol ridiculous name I know but great game for dragonball z fans :) . -
maybe you misunderstood me i love madmax and roadwarrior i hated beyond thunderdome it was cheesy i don't like the fact that in the new one you have these well kept models running around the desert when they would probably be starving and not have a pretty white smile that is what i don't like. the bandits and the vehicles look amazing and so do the emp type of stuff they drive through in the trailer. but those models with perfect smiles make me think its going to be a stinker probably a take this holy chick to the holy city while bandits try to kill thats been done over and over again in wasteland types of movies. sry for wall of text in advance