-
Content Count
1182 -
Joined
-
Last visited
Community Reputation
470 ExcellentAbout q.S Sachiel
-
Rank
3rd Angel
Profile Information
-
Gender
Male
-
Interests
Shooting survivors.
Profile Fields
-
Bio
Rustle
Rustle
Rustle
Bang
Recent Profile Visitors
2004 profile views
-
Player stats shouldn't show players killed
q.S Sachiel replied to WilliamTheConqueror's topic in General Discussion
;) -
Player stats shouldn't show players killed
q.S Sachiel replied to WilliamTheConqueror's topic in General Discussion
I suppose if you want to put a biased spin on it, that's the way you'll see it. What about bragging rights for hours played vs (low) players killed? I've seen lots of people here bragging about 1000s of hours and not ever having seen a person. pics or gtfo. -
saw something similar with an underground military operation and a 3-year-old equivalent inteligent zombie weaponisation training thing... was hilariously bad for it's age. good hit. can't remember the name though.
-
funny though how even having maybe 1/5 that tincture makes you quite ill (or did last time i died from poisoning...) it will be a great drink i'm sure, at the edge of the world.
-
are you seriously running DayZ on 640x480? Dear god... That's like Pentium 166 days(DayZ?). Try running your potatoes in sequence, you may squeeze some more juice out of them that way. (but seriously, that's a horrid resolution, despite you saying it makes it look better, which is perhaps more worrying)..
-
Well it's science so it's all quite 'as far as we know' too... but I thought the common (new) 'theory' was that we co-evolved alongside, from a common ancestor to current apes, not that we're ape ver2.0. Also, can confirm with first-hand experience that DayZ zombies are definitely not 'nothing more than normal people'. Also, remember before we start swinging the A&R words around, that Authentic can also mean 'likely to adopt due to or because of finding something plausable or believable'. This incorporates everything from sci-fi, to realistic fiction to autobiography. That said, yeah, i don't want Nether zombies teleporting in through glowing pentagrams on the ground. I'm still off on my own concept, but the pathogen is fictional, while there's plenty of pathogens out there that alter the behavior of the host. Again cordiceps as an example, but there's a swath of worms / nematodes / whatever out there that change the behavior of their (sometimes mammalian hosts). There are deep-sea colonial organisms that are single-cellular individually, but colonially they form organs and appendages for digestion/motility/feeding. Infectious agent altering or creating organs/organelles? The Thing? As far as i care, this thing wants to spread, and it's altering the behavior of the host, if not also altering its body. They already seem to have overcome pain. Surely fear and other logic/rational thought processes are the first things to go when you hijack a body? All that wishing aside, i'm with the camp that feels zombies('infected') are too underpowered, and that this would seem like an easy out on the meta. I'd rather them be the traditional 'near-immortal' where the only solution is destruction of the brain, even though with melee and currently small numbers, this is the go-to location to attack anyway. With more features and maybe more Ai changes, they may become something more, but atm they're quite the distraction from teh real game (if you just want to clobber something) or otherwise are a distraction or inconvenience if you're fighting or shooting something within city boundaries.
-
Poll: What is Your Favorite DayZ Map?
q.S Sachiel replied to psychosyd's topic in DayZ Mod General Discussion
spambait or Mod thread? Will not click. There is only Chernarus+!! -
Most traditional zombies are infected, btw. There's a slew of archetypes along a bandwidth though, from the semi-invulnurable crawling, reanimated dead type; to the tweaker, rabid, full-focus stimulous but irrational or primal brain function 'infected' of 28 days later. 'Magic zombies', ghouls (vampiric slaves); witch-doctor slaves or other chemically induced zombies have never been counted within the fold. Obviously, you guys don't read the good book. Yall f'''ed when the snowstorm comes...
-
What is your honest opinion on the future of DayZ
q.S Sachiel replied to karlkurtz32's topic in General Discussion
I don't really understand. Still being worked on, will hopefully come out eventually. I won't play it like i spammed it in the early release versions, or with as much frequency, but i'll still come back. They've sold however million units, and will probably see at least a short-lived influx of new players upon launch to enliven the game... If there's still a server or two of 60+ vanilla when i want to play then the whole 'when it comes out it will be outdated' is BS. There's not really much else like this game, even the copycats are fundamentally different (for better or for worse). From my standpoint, it's basically a more advanced version of the vanilla mod, with arguably more stability from when i last played it, and the same if not more features (as vanilla)... Every other EA program out there takes a swing at DayZ as 'abandonware' in an attempt to sell or further market their product, and their radical zealous playerbases just circlejerks all over eachother until there's nothing left but chaff giggling like the bully from South Park muttering 'yeah, yeah' while looking their neighbour straight in the eye without blinking. Niche, notorious, ambitious, slow, broad & vast... it's a whole lot of things, and i'm young and patient enough to wait for it. Project Zomboid is a smaller game, that's been in EA for god knows how long (i only just hopped on board) and is in what i'd consider an extremely polished state. That said, people still bitch and whine about features not being in yet, when the devs stated multiple times they aim to honour their promise. Some people just can't be pleased, or perhaps just need to vent from time to time. -
Shadows and object detail are the one's i mess with. They can make seeing people/things at a distance an issue, and you do get a degree of 'popping' but i feel that resolution aside (i generally try to force native res so it looks at minimum, not like poop) these two are some of the more easily sacrificed for performance. Was running at ~High before 0.59 and i didn't have terrible performance (although i learned to live with it, like with my 10fps Ravenshield sting back on a Pentium2 or w/e where anticipation was key) and got forced to V-High after 0.59 for some reason. Now most is sitting at default Norm.
-
I also don't quite understand the hypewars of either platform, as my PC bought a year or two before their release was more powerful (and is still due to static nature of teh HW)... but that's OT i spose. Beans to Mod and Relentless for making me aware of the XB1 support. I take it from the lack of information and product discussion on 'other platforms' that XB1 is perhaps tentatively booked in for supporting DayZ?
-
Coming to XBOne also? I thought PS4 had bought in early? I guess i just thought exclusive. BIS getting all up in them monies. edit: yeahhhh, above thread says nothing about microsoft or XB, i believe it's only PS4 at the moment (also only see sony product discussion in 'other platforms' section of forum)...
-
Well, there's also 'I am legend' and a whole slew of other 'infected' genre post-apoc stories... Personally, I'd see the 'infected' as akin to the 'rage virus' from 28 days later. Consumed by rage/hatred/lust for killing (and blending in traditional 'zombie' lore being that of those-that-do-not-care) I'd see any inflicted/infected as being above reasoning, primal urges/stimuli or any other kind of cause/effect behavior. They exist purely to destroy that which is not themselves. I could definitely appreciate the change or dynamic that would come about due to fear of light, but I'd personally want to see a MS type zombie, where fear, pain, reason, rationale, etc... is not part of their makeup. It's a simple A-B process of search and destroy, hunter killer, infect and spread. Like cordiceps (cue 'The Last of Us'); the virus/prion/pathogen has a singular purpose of reproducing. Fire is but an obstacle made redundant by removal of pain or other stimuli in the host. Walk through it and infect, spread, become legion.
-
It's just a step to the left... And then a jump to the right!
-
yeah sounds about right, i haven't had issues with the larger calibre weapons/ammo.