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gorvi

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About gorvi

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  1. gorvi

    DayZ Livonia PC Open Beta

    Broken bones and fractures will return. Its not a high priority at the moment and devs want to do it right compared to what we had for the mod and alpha builds of SA. This means a whole slew of art, animations, and of course programming which are better spent getting other missing features and items from 0.62 into the game. As much as I miss the mechanic things like vaulting, fishing, and the huge backlog of missing items were more important for the game as a whole.
  2. gorvi

    Experimental Update 1.02.151010

    I have very valid arguments but now I'm sure they will fall on deaf ears. A better use of my time in this situation is to just continue being a snarky prick.
  3. gorvi

    Experimental Update 1.02.151010

    https://store.steampowered.com/app/252490/Rust/ Here you go. Now you have a game where you can spend 20 minutes chopping at a wooden door with 30 axes.
  4. gorvi

    Experimental Update 1.02.150958

    You normally wont recieve a response until the issue is deemed reproducible and fixed. Rest assured that devs do read them.
  5. gorvi

    Experimental Update 1.02.150958

    Pine sap, resin, or pitch is no longer in the game but is something I would like to see return. Besides torches there are many uses for it which would be useful for helping survivors.
  6. gorvi

    Experimental Update 1.02.150958

    Changing a whole feature rather than existing mechanics is the problem. Players should be able to make torches from many different items which would easily solve this fresh spawn debate. The ability to make a fire drill with bark and a stick is already in the game. Now we need a crafting recipe for other sources of fuel for the torch. Mosses, dry grass and pine sap could easily fill these rolls. Once players find rags, gas and/or alcohol they should be able to craft a brighter burning torch with each one having pros and cons. A few examples for this system which can be built upon existing mechanics would be as follows. Combine these with rocks that spawn on the beach, dug up with a shovel, and other rocky areas and fresh spawns or grizzled survivors should have no excuse to not find a light source. Edit: As a side note. This table is for torches with accelerants added. Torches without would be more susceptible to wet weather conditions, tougher ignition, and a drastically reduced burning time.
  7. gorvi

    Experimental Update 1.02

    Stunlocking is a downside of unlimited stamina servers. There is nothing for devs to fix other than more robust modding tools which will allow server owners to more easily address the issue.
  8. gorvi

    Who actually build bases and repair cars?

    This isn't the problem at all. Barricading is going to require a lot of work where basebuilding has been in the works for many, many years. Survival aspects rely on server performance where guns already have the standard assets ready for implementation. The biggest focus is server performance which is why its been the main topic of discussion for experimental patches.
  9. gorvi

    Who actually build bases and repair cars?

    This is absolutely the main concern with devs. Once they are finished getting the servers more stable and polishing recently added features I'm sure they have a backlog of assets to power through. It does no good to keep adding stuff if they can't pinpoint if its the engine or the feature causing the issues.
  10. gorvi

    Who actually build bases and repair cars?

    Just to be clear. Nobody is allowed to have an opinion about your opinion? Am I getting this right?
  11. gorvi

    Who actually build bases and repair cars?

    This isn't a game design choice though. Its simply a condition of missing features which aren't prioritized. Personally I'd rather have a stable game where I die from game mechanics rather then crashes and server database issues.
  12. gorvi

    Who actually build bases and repair cars?

    If you're so cynical then why even bother trolling the forums? Devs are still following the original vision and nothing has changed regarding that. Persistance issues aside, the loot economy was always designed to be more than simple spawn points. It was to offer a supply and demand type system that would encourage players to interact be it through whatever means. If you wish for a different game or playstyle there will be custom servers or other games which might meet your standards.
  13. gorvi

    Who actually build bases and repair cars?

    I'm going to have to disagree with you there. That might be the current situation until persistence is fully working as intended but loot will very much matter. Just like your people is a resource analogy, materials are also a resource. The only stickied post on the general forum is for trading and this should ultimately reflect what will be a huge part of the game.
  14. gorvi

    Who actually build bases and repair cars?

    Besides the technical problems still being worked on this sounds like another "Muh responsibilities. Make DayZ easier for ME" type of post. For that I'm sure there will be lots of easy mode custom servers soon enough. For vanilla, users need to approach the game reasonably and level-headed. If fixing a car or making a base is too difficult or time consuming you can either try to group up and split the work load or change your tactics such as using banditry to achieve your goals. Nothing in this game was designed to be easy but instead intuitive and authentic. Trying to brute force the game mechanics be it in game or on the forums are just going to lead to further frustrations. On a final note about bases. They were never intended to be a 100% safebox for users. I'm sure we will see many more improvements and deterrents in the future but as it stands they are geared toward active groups. Hiding tents and burring stashes would be a much more reliable solution for single players or small groups.
  15. gorvi

    Experimental Update 1.0150627

    "Even gamestudios from 1 to 10 people throw out more content than these developers" - IMT Sorry. I'm all for having a discussion but right from the get go I can tell this conversation is going nowhere. Good luck on your travels be it in DayZ or elsewhere.
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