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2283 ExcellentAbout Whyherro123
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People can live "several days without food"........ so long as they aren't doing anything. If you are lazing about, warm (so you aren't burning energy keeping warm) and sleeping (so you are burning energy at the lowest possible rate), comfortable(being under stress can make your body burn energy)...... yeah, you can last a week or so without food. If you are running around, cold, terrified and working hard, you wouldn't last more than a few days.
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1) I will be the first person to admit that if it starts to get dark on a server, I find a safe place to log out. In a real-world survival scenario, I wouldn't run around at nighttime. Its dumb, being an easy way to get hurt, and if I need something..... I would be better off getting a spot of rest and continuing in the morning. So why would I do so in-game? Even if we can't trip over out feet in the darkness and break our faces, running around at night with my primary senses largely-useless does not seem like a good use of my time 2) Nights *can* be bright, depending on the cloud and tree-cover and the phase of the moon. If it is a new moon, or cloud or tree-cover is heavy, chances are you won't be able to see your hand in front of your face. But, with a full moon in open terrain.... you can read a book. I've done it.
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Im coming back to say a few things 1) Regarding the KoS issue..... I find it *HILARIOUS* that a group of players who's *entire playstyle* revolves around ruining other peoples playsessions get pissy when the other players want to expand the game, and say "stop ruining our play sessions! DX " We dont *want* to ruin your play session, boyo, we just would kinda like it if there was more to the game than stockpiling largely-useless gear and getting shot in the face. Both get, and have been, boring after a while. 2) Can someone explain what is *so wrong* about adding deeper survival mechanics? Not to be hyperbolic, but adding cooking and temperature mechanics has been represented in this thread (and many others) as akin to wanting a fucking farmville simulator. I say that with only the slightest of exaggerations. 3) Pilgrim*...... it would help if you were so smarmy in damn near everything you post. This is a forum for an online game, not your fucking doctoral thesis. The psuedo-intellectualism isn't that impressive, and it makes understanding what your actual point is a throbbing pain in the ass.
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What is it *this* time: lack of food and water, lack of guns, or lack of vehicles? -reads first few sentences- Ah. Welp. Nothing new, i see. It **really** seems like Day Z isnt the game for you. It is **supposed** to be hardcore.
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I mean.... a blackpowder gun made from waterpipe is a hell of a lot more plausible than making a modern smokeless-cartridge-shooting firearm from waterpipe, which is a suggestion I have seen before on these forums. Blackpowder generates much lower pressures, for one, so the chances of your musket turning into a pipe=bomb are..... lesser than they would if you tried to use smokeless powder cartridges.
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What I Think Players Really Want
Whyherro123 replied to SecondSurvivor's topic in General Discussion
Related to the above: I want cooking. Not the bare-bones, half-assed cooking 'system' we have in the game as of now. I want to be able to make soups, from bones and water and meat and vegetables. I want to be able to dry meat and fruit and vegetables, so they last longer in a world without refridgeration. I want to be able to cook something that I would actually want to eat, instead of jamming chunks of meat and vegetables on a stick and holding it over a fire. I would love to see a nutritional system, where someone who eats a varied diet would be better off than some shlep stuffing their faces with canned food Related to that: I would like to see a more in-depth agricultural system. I want to see different crops, to facilitate the aforementioned varied diet. Grains and vegetables and animals. With quite a bit of hard work, I want to be able to kick back in my fortress, granaries stuffed, while others shlep around looting for canned food. -
The whole point of people complaining about the current implementation of soft skills is that it is fucking nonsensical, not that we can't do everything. This is a very disingenuous argument. If I am a mechanic/carpenter/what-have-you, so long as it is on the 'crafter' side of things...... that doesn't mean I am somehow worse at administering first aid, or sewing up clothing, aka things on the 'mender' side of things. One can FOCUS on being a mechanic over a crafter over a mender, but that doesn't make you WORSE at mending, just the baseline. But that is what the current implementation of soft skills is doing, in addition to reducing every possibly activity in the game to two axis. BY being a good "crafter", it means that you suddenly turn into a hamfisted moron when it comes time to sew up your clothing. And carpentry has very little to do with cooking, or the shaping of lumber. It is dumb, and the only good thing about the current implementation of soft skills that can said is that it has no real effect, due to the low effects on actions. So much for adding value to a characters life.
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That is the stupidest thing I have ever heard. Me being skilled at carpentry doesn't mean I stab myself in the fingers whenever I try to sew. "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." Robert Heinlein What the actual fuck are the devs doing?
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I can't agree more. People don't understand that carrying stuff is -heavy-, and all that stuff makes it -hard to move-. Either lighten your load and get rid of the unnecessary stuff, or don't complain when your character gets exhausted. Modern hiking and backpacking is -all- about reducing weight to that end, to the point where there is a popular saying "ounces on the back equal pounds on the feet, and that equals pain" Canned food is heavy (to the point where modern hikers and backpackers avoid it like the plague). Water is heavy (to the point where in-situ treatment is as viable as carrying a supply with you, where water is available of course). Carrying many changes of clothing is often unnecessary. Ammunition and weapons are heavy. Yes, modern soldiers carry massive amounts of weight.... But they aren't sprinting, or even jogging (most infantry is mechanized/motorized), and they cooperate in groups to carry necessary equipment. People on this forum seem to forget that humans are an inherently social species, and the "division of labor" is a thing. If you are carrying -everything- you need.... You are doing it wrong. Lone-wolfing is hilariously inefficient. Get friends.
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Just how do you play .63 offline? When I update the Day Z Beta on Steam, all I get is the 'regular" 0.63 options, no offline
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1) There is plenty of forest available in the 'vanilla' map. It is just that everyone runs to the same damn spots, aka the edges of the map. There is plenty of room in the center, you know? In the rough diamond area between Nadezhdino, Pusta, Msta and Gorka, there is a range of forests and hills that I pretty much only very rarely see people in. I've had camps there for weeks on a full-pop, and they never got touched. 2) I agree. Without a lack of drinkable water, Day Z will never be the survival game it needs to be.
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Turn the Apples and Berries Off please (Turn this Gamebreaker Off)
Whyherro123 replied to Hajami's topic in Suggestions
In "reality" an apple orchard, or, hell, a single tree, would provide an absolutely immense amount of food. A single survivor could glut themselves on food for DAYS, with very little energy expended in gathering it. The thing is: 1) apples do not provide much in the way of actual nutrition. Lots of water, lots of sugar, not a lot of other stuff. They will fill your stomach, but that is about it. Ive thought for a long time that the nutrition system should be more complex. Right now, you can pound down nothing but canned food for weeks. In my opinion, a varied diet should prevent you from getting sick as often, and the inverse should be true as well. But that might be an argument for another time. 2) i have also always thought that apple trees, berry bushes, and other "lootables" (chicken coops, other resources) should have inventories, as opposed to having infinite sources of stuff. Being able to see stuff in the world (apples bobbing on branches is a big one) and i "dont find anything" is annoying and little more than artificial difficulty. -
Increase starvation/dehydration rate, decrease food spawn, increase rate-of-time passing (to the point where a day and night cycle can pass in 4 or so hours.) I am sorry: I don't mean to be rude, but...... it is trivially easy to survive in Day Z at this point, and has been for quite some time. 1) If you are starving to death at this point in the game, you should probably log out, fire up your preferred internet browser, and learn how to actually play. Aka "git gud', but more politely Apples. Berries. Chicken. Fish (though this one is a bit buggy). All of these are available, all the time, and only the last two require tools to gather and process. 2) Learn the map. In almost every single town, there is at least one apple tree, and I would be willing to bet hard cash money on that fact. At said apple tree, there is a literal unlimited amount of food, depending on either your level of patience or willingness to use exploits. You say you spawned in Berezino? Just to the south of Berezino, there is a massive apple orchard, where one can pick apples to their heart's content, gaining them both nutrition and water. That isn't counting the wells in Berezino, nor the wells and orchards in the other towns within a 5 minute-real-time-walk from Berezino. (literally. you can see three of the towns from Berezino) You can make everything you need to survive within 5 minutes of spawning, 10 if you want to craft a rag-rope to make a bow. Everything else is gravy.
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The only reason apple trees are 'broken' is because you can spam the shit out of them, including actual exploits. If they instead had an inventory, containing both 'good' and 'rotten' apples, that only got replenished when the server reset, they would be fine.
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I still think it was a mistake 'allowing' players to move their characters from server to server. The ability to blink out of existence in one universe, and pop into existence with all your equipment, is what kills communities and the like, at least in my opinion. Lock characters to a server, and chances are you will see communities form.