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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

robbyj

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About robbyj

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    https://new.reddit.com/r/dayzPub
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    robbyj1

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    9th circle of hell

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  1. C:\Users\ [youruser] \AppData\Local\DayZ Please give us an option to not log any crashes.
  2. DayZ boasts it's huge map as a pro. Yet the only feasible way to travel is by foot. No one plays this game to break their W and Shift key. Why aren't developers racing to fix cars and add other methods of transportation such as bikes and helicopters?
  3. robbyj

    Why is it ALWAYS NIGHT???

    i don’t like official servers because they have realistic long night cycles and i can see anything but i don’t like community servers because i think all server owners are “loot cyclers”. the most reasonable solution here is for you to uninstall the game.
  4. robbyj

    Why is it ALWAYS NIGHT???

    never play on official servers.
  5. robbyj

    Stashes and tents vanishing

    Hi, yes. BI doesn't care about their reputation and demand that you check obscure forums to find out there is a game breaking bug instead of issuing any type of communication through the game. People on this forum have their heads so far down the rabbit hole they don't see why this is insane.
  6. robbyj

    Stashes and tents vanishing

    I'm going to be completely honest with you right now either the developers don't care or they are too inept to fix the issue. No game has gone this long knowing there is a game breaking bug effecting 100% of players without issuing a hotfix within 24 hours. It just doesn't happen. I've said it once and I'll say it a million times. DayZ has the absolute worst development team on this planet.
  7. robbyj

    So whats the easiest way to

    play on a community server with the debug menu enabled and the coordinates you see match up with the ones on this map. https://www.izurvive.com/
  8. robbyj

    Modding Support and Tools, Initial Release

    So uh. Two months later here. No documentation still?
  9. robbyj

    Scripters Question & Answer Thread

    storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence What does this do and why is it usable in case of problems with persistence?
  10. robbyj

    DayZ 1.0(2018) VS DayZMod(2012)

    Coffee is for closers.
  11. robbyj

    DayZ 1.0(2018) VS DayZMod(2012)

    Stop moving goal posts for developers. You seem to notice that there are bugs in the 1.0 release. Why did developers remove the early access sticker from the game warning players about bugs once 1.0 got released?
  12. robbyj

    DayZ 1.0(2018) VS DayZMod(2012)

    Blood and health doesn't work at all as it should. Bleeding upon joining a server is one example. Damage of any kind including melee ranged and environmental is so disconnected it's almost thoughtless. The mod isn't perfect. But it's sad it competes and bests a game with six years under its belt. It's people like you who give developers every excuse in the world that lead to the standalone getting stuck in the mud. Rather than calling out developers you cheer no matter what. You know that 1.0 wasn't ever advertised to just be an engine feature complete release. The sticker on the game that says "you're playing early access there may be bugs blah blah" got completely removed on purpose knowing full well there are more bugs with the game now than ever.
  13. For those including staff who believe significant progress has been made to DayZ. I would like to remind you what features the mod has always had by pulling information from one of the earliest available snapshots of the dayzmod website created by Rocket. This information is from 2012. Realistic "Zombies" with custom animations - These once human creatures will act and behave as if they have a heighten sense of hearing and smell but less sight, on top of that they use motion captured animations such as walking and eating from your unconscious body. If you look into any built up area you'll see them walking around waiting for their next victim which dares to venture in. New weapons and vehicles! - Ever felt like you needed a Crossbow? Or maybe a less military like weapon? If you have then this is perfect for you as we have both of these created to high quality standards all ready for your use in this wasteland. On top of that you can even pick up the bolts fired from the Crossbow to reuse! Not only that we also have created custom vehicles which can be repaired and ridden around to show the world what you're made of! Custom Medical System - ArmA II's magic medic feature is a thing of the past with this medical system - If you get shot, expect to bleed and to lose blood until you're bandaged up. Lost too much blood? Then expect to fall over unconscious. If you get shot in the leg then you won't be able to walk until you get morphine so you can man up. Pain is also a factor taken into consideration so without pain killers after taking an injury you'll continue to shake. This is medical at it's best! Persistent Server - Fed up of spending so many hours working towards a goal or finding supplies and then the server crashes on you losing all your progress? Well with the DayZ server all stat's are saved to our external database so where ever you log off, whatever you have will be keep on you next time you come back in. This means you can spend however long you want doing what you want to do. As long as you don't die during the night! Tons of new objects - We haven't just added in big things like weapons, we take pride in little details so expect to find things such as water canteens, a number of canned foods, junk and car parts (Along with more!) each of which have their own models, textures and UI imagery, once again all created to that high quality you expect in a full scale modification and we're sure you won't be disappointed with it. Nothing has been rushed. Hunting and Survival - Eating and drinking is a core part of gameplay, you can tell if you need something by a very subtle GUI which doesn't effect the atmosphere, and if you don't fulfil those needs. You'll die. Wandering animals can killed and gutted (with the right tools) to gain access to their meat which can be eaten so you live longer but also to gain blood. For once these animals actually have a use. Heavy Optimisation - The DayZ server has been designed to give the best play possible. Custom coding and edits have created a smooth running world which can easily have thousands of zombies spawned at once! Zombies are more consistent in the mod. Melee isn't that good in the mod, but somehow it's better than standalone. Ranged combat in the mod is better by a long shot. The ability to adjust key bindings are missing from the standalone. The medical system in the mod works (you don't spawn in bleeding). You can actually build a base and have the server save your work. The only thing added to hunting was different animals and bloody hands.
  14. robbyj

    Most popular locations?

    in theory there should be the most players along the coast and the fewest on the north west corner of the map.
  15. robbyj

    DayZ 1.0 Crafting Issues

    your best bet would be reddit and then searching for "crafting" on the sub. from time to time people post guides, the game is changing rapidly and there isn't anyone keeping an updated wiki.
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