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Your DayZ Team
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244 ExcellentAbout akafugitive
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I remember it being asked before and if my memory serves me well then the .50 is not out of the question, but will be much later when the economy system is finished so the numbers can be limited. I also remember is being said that if it happens then they will come with a huge downside like weight and mobility limitations, plus it would be a bolt action like the Tac-50 or something similar.
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This, was at the edge of a tree line in a field close to devils castle: Up close of the sign if anyone can translate:
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Constant De-sync since new stable patch (Hardcore only)
akafugitive posted a topic in Troubleshooting
When I play on a regular server game runs great, my connection to the hive is normal, but when I play on a hardcore server I am desyncing and loosing connection every few seconds. I've seen this bug before in an Arma 3 Mod because an old character file still exists in the hive database and it gets confused on what one to check, possibly the issue? -
Jex started following akafugitive
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akafugitive started following Jex
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Why does the cross bow do more damage than the m4?
akafugitive replied to taco86's topic in General Discussion
OK I'm going back into hiding... Dev team and rocket if you are reading this, please don't give up on your design idea of using your survival experience to create this game, we may be more quiet but there are a lot of us who support what you stand for as like minded people. It will be a benefit to the others here in learning adaptation skills even if they resist it, specially if they play games like this and aspire to move into relative careers at some point in their life. I will continue on with my suggestion threads when I find time -
Whenever you use the realism card for DayZ...
akafugitive replied to Bambi Population Control's topic in General Discussion
Well let's face it, most of the people who complain about realism don't really know what real is anyways. They really just want their viewpoint in the game, realistic is an over used excuse.This is a game that provides a decent authentic experience. Since you will always encounter people who don't take it as serious as their own life it will never be "realistic". The ability to leave the game world, have disembodied conversations, and respawn will always kill that. The game does however provide a great experience to people who enjoy being challenged into higher battle strategy then a simple casual shooter, that I support. I do like the more sensible approach to balance that uses more complexity, like close to true ballistics, instead of just dropping the damage of the .50 Cal sniper because "it's too powerful", or increasing the damage of the m4 because "I shot him 11 times in the toe, why you not die". Fact is, if it's realism you want, go serve your country. I bet your view of what real is changes fast ;) -
I'm thinking more along the lines of each item and pouch gets an assigned width value, if the pouches value is lower then the items value then the item wont fit. eg: Mag has assigned value of 4, mag pouch has a value of 4, so it fits. Canteen has a value of 6, mag pouch has a value of 4, doen't fit. yeah they are 2x5 so 10,20,30,40 round mags all have a different size(grid length)
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How about this: Front(current inventory grid) Front(resized inventory grid) Back
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This is how dumb punching is in this game.
akafugitive replied to shaeg's topic in General Discussion
Bare handed closed fist strikes to a hard surface, such as someone's face, usually hurts the attacker also. Guys break their hands like this all the time, it's called a boxers fracture. Creating injury, including the risk of a fracture, to the attacker for throwing punches could also be a way to go also. -
Verticle movement, aka the "Detroit sidestep"
akafugitive replied to akafugitive's topic in Suggestions
If they added screen effects such as the camera view tilting in the direction before the movement starts it might help display the weight shift, kind of like the dexterity update with the weapon lagging behind. -
Verticle movement, aka the "Detroit sidestep"
akafugitive replied to akafugitive's topic in Suggestions
You have to watch Morgan Freeman plays DayZ lol -
Yeah I would still want the reload feature to still prioritise full mags, the point of this UI along with the mechanics ideas I had is to actually limit the amount of time required in opening the "Tab" menu. I would like the majority of actions be done while the Tab UI is turned off and really is only required when you can stop and take a knee to sort your gear, fill mags, ammo counts, ect. -Added one screen for player interaction menu when Tab menu is closed, more to come.
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Check out my final thread "the Interface", I paint a better picture of how the game can handle non slotted items in its current capabilities. We already see it with the chest holster, flash-lights and attachment system. Specially with the weapon flash-light not being able to mount unless it detects the RIS handguard.
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So a lot of anti KOS threads are poping up everywhere and have made me think, because I do want to interact more with others but the lack of trust usually leaves you going for the trigger instead. One thing I have noticed from my point of view is that vertical movement is quite unnatural allowing guys to do the so called "Detroit sidestep". when you have the jump on someone, knowing they can do this unnatural movement makes you sometimes not want to risk them getting a twitch shot off ending your game. Is there a way to add a lag to directional weight shift, causing movement to feel more natural? I'm thinking from standing still to moving forward would have a small lag before you start moving, little more when moving backwards or sidestepping(movement speed also reduced slightly), the most would come from a change in direction(Left to right, back to front).
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I want that and more. I cover a detailed reload system in my weapons thread
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The only solution for DayZ: Simulation.
akafugitive replied to SalamanderAnder (DayZ)'s topic in General Discussion
Amazing post, I could not have said it better myself, and I've tried lol.