Katana67 2907 Posted December 8, 2012 (edited) The next problem. Who would want to carry 2 big huge weapons around + sidearm? I tell you only Arnold Schwarzeneger would! The whole idea of putting a second mainweapon in a "backpack" is so stupid. It should only be possible to carry 1 rifle (assault/sniper).Modern snipers often carry two weapons, in fact, a lot of soldiers/marines/sailors/airman in the United States at least... carry two primary weapons. One in usage, and another one T-boned under a backpack flap. Many Marine Scout Snipers don't even carry a secondary weapon anymore (I'm not one, but I know many in that line of work).Granted, the likelihood of throwing an AS50 in the back whilst carrying an M107 isn't -that- realistic... but the assumption that carrying two primaries is stupid... or only accomplished in action movies is just wrong. It is totally plausible, for a normal warfighter (much less a survivor in the zombie apocalypse unbound by military regulations) to carry a primary assault rifle and perhaps (for example) a shotgun for breaching.What is -really- silly, and obviously just done for the sake of "balance" is having the AT4 take up the entire backpack slot for some reason.What I don't agree with, is how easy it is to switch between the two. You don't have to access a different type of ammunition, it just throws it in your primary inventory automatically when you switch... there isn't even an animation for your character stopping and pulling out a weapon from the backpack... it just appears in your hands. There needs to be a limit on what types of weapons can be carried in a backpack, for instance, (in my opinion) anything but a large anti-materiel rifle or GPMG/LMG should be able to be stored in/on a backpack.EDIT - On the subject of ammunition as well, it currently doesn't discriminate between ammunition in terms of weight. Fully filled 7.62x51 mags weigh considerably more than say, 5.56x45. Likewise with .50 BMG. Granted, larger rounds generally translate into smaller magazine capacity... but it's still a lot of weight to lug around. I think a kilogram/pound system is preferable to a "slot" system in terms of inventory like we've got now.EDIT - Or, large weapons (like LMG's and anti-materiel rifles) should be able to be stored in a backpack in a broken-down state... whereby if the player wanted to utilize the weapon... he/she would be rooted to the ground for around 30 seconds while they assemble and load the rifle. Same could be said about AR-15's, which would actually work in favor of carrying two weapons (ammunition commonality and decreased weight from not needing two lower receivers). If I had, say an M4A3 CCO and an M16A4 ACOG in Day Z, with one in the backpack, it should discount the fact (in weight) that I don't need two lowers.In addition, they should take up more/less than ten slots.For example, a DMR should take up 15 slots and an MP5 should take up 6 or 7. Edited December 8, 2012 by Katana67 Share this post Link to post Share on other sites
ocelot07 60 Posted December 8, 2012 You should be able to have 2 primary weapons at hand. Like sniper in hand crossbow on back and pistol in holster. Obviously if you have more than 1 primary weapon you move slower and takes longer to change from one weapon to the other.Also I would like to see different tents in the standalone. Like the tents we have in the mod now are camouflage and can easily be missed. Make these a lot rarer in the standalone. Then have other tents you could use but there very easy to spot like bright pink Barby tents or something lol. Share this post Link to post Share on other sites
finkone 320 Posted December 8, 2012 Can hit standing 400m shots all day with a M24/M110 IRL... 600m pretty reliably (not stress shooting, just a normal rested shot) ... so... yea.... Share this post Link to post Share on other sites
Cerbo Knight 48 Posted December 8, 2012 I said this in another thread, but IR scramblers to better balance nightvision and thermal.Anyone looking in your direction while you're using one can't see anything through a thermal or nightvision device (because they both work using IR as far as I know) but to the naked eye, you're still able to be seen. 1 Share this post Link to post Share on other sites
Cerbo Knight 48 Posted December 8, 2012 In "Chernarus", the sky's the limit for weapons because it's a fictional location. We'd need to establish why NATO is involved (hence why we're seeing UH-1Y's crashing and dropping American/British weaponry).If you're equating Chernarus directly with Eastern Europe, we'd be liable to see a variety of AK's modern and old, SKS, Mosin-Nagants, various shotguns, etc. Also, on the military end, we'd be likely to see PKM's, RPD's, SVD Dragunov's, as well as a whole myriad of variants.British and American weapons should be fairly rare in Chernarus regardless, however, the extent of that rarity would have to be based on NATO's involvement in containing the zombie outbreak... or whatever, we don't really have lore to base it on. But, like I've said previously... all of this talk about getting rid of military weapons and replacing it with civilian weapons is just ludicrous. Assault rifles are commonplace in the civilian realm in many countries, even those who have strict firearm laws. Assault rifle, in this case, can mean a semi-automatic AR... it doesn't mean a full-blown automatic M4A1 with an ACOG and PEQ.Long story short, an AK or an AR in every other town shouldn't be a surprise... nor should it be god's gift to man.EDIT - OH! Suggestion, put loot in containers (Wardrobes, Gun Cabinets, Fridges, etc)... not just in conveniently arranged piles on the floor...I believe we do have lore (Taken from ArmA 2's wiki page)"ARMA 2's single-player campaign, dubbed Operation Harvest Red, is set in the then-future of fall 2009, in the fictional country of Chernarus (English: Black Russia), a former Soviet republic. In the fall of 2009, Chernarus is in a state of political unrest, with its democratic government trying to keep from being overthrown by pro-communist rebels. Among the most powerful of these rebels is a group calling themselves the Chernarussian Movement of the Red Star, abbreviated as ChDKZ. Referred to by the locals as the "Chedakis", the ChDKZ are led by communist revolutionary, Gregori "Akula" (English: Shark) Lopotev. After many months of civil war, the ChDKZ fails to overthrow the current government and set up the Socialist Republic of Chernarus. The Chernarussian government asks the international community for assistance in defeating the rebels, and the United States responded by sending a U.S. Navy Expeditionary Strike Group off the coast of Chernarus, hoping that a presence of an Amphibious Ready Group with hundreds of U.S. Marines embarked on board would calm any tensions in the area. However, the ChDKZ remains undeterred, and by late 2009 the ChDKZ launched a coup d'état against the Chernarussian government, taking control of the northeastern Chernarussian province of South Zagoria. This caused the remaining Chernarussian military forces in the area to retreat towards the coastal town of Zelenogorsk.On 21 September 2009, as a part of their coup, the ChDKZ invaded the island of Útes (which is home to a Chernarussian military training base.) Overwhelmed, the remaining Chernarussian military forces in the area regrouped at a church in the Útes village of Strelka in an attempt to fight off the tenacious ChDKZ attack. Ultimately, the Chernarussian military forces on the island were overwhelmed by the massive onslaught, and the island fell to the ChDKZ. As a result, U.S. Marines, operating nearby from the Wasp-class amphibious assault ship, USS Khe Sanh (LHD-9), launched an amphibious invasion of Útes to liberate the island from the ChDKZ forces. Soon after the U.S. Marines landed on the island, the ChDKZ were routed, and Útes was liberated.A few days after the liberation of Útes, U.S. Marines on board the USS Khe Sanh (LHD-9) prepared to deploy to mainland Chernarus in support of Operation Harvest Red, whose purpose is to bring an end to the civil war in Chernarus and re-establish Chernarussian sovereignty. Officially, the U.S. Marines are deploying to Chernarus as a peacekeeping force. In reality, they are there to capture ChDKZ leader "Akula", and to help defeat the ChDKZ once and for all."That's why the US is there and as any Brit knows, where America goes to war... We get dragged along too. But that's why there's so much military gear around, so there is actually a story behind it. It's not just Rocket saying "You know what we need? Bigger guns." Share this post Link to post Share on other sites
Katana67 2907 Posted December 8, 2012 That appears to be ARMA lore, I believe Rocket has said Day Z's lore will be distinct from ARMAs. Share this post Link to post Share on other sites
Cerbo Knight 48 Posted December 8, 2012 Even better, Rocket will provide lore when he can in that case. Share this post Link to post Share on other sites
DemonGroover 8836 Posted December 8, 2012 A question for you guys.Thinking about the situation, whereby we are an unarmed survivor washed up on a beach - i am assuming of course that we arent military, but who knows, we seem to be able to fire any weapon and fix any vehicle.Could a run of the mill person (not a trained soldier) carry an AS-50 in a backpack, an Mk 48, and a G17, along with all the other gear you pick up? Is this feasible? Because it it is then i have no worries.And the other question is how easy is it for a non military person to pick up one of these weapons and fire it, let alone aim?I'm just trying to gauge how realistic having these weapons is, that's all, and you guys seem to be the ones who'd know. I know its a game and having cool guns is great, but i'd still like things to be realistic. 1 Share this post Link to post Share on other sites
Tourdion 11 Posted December 8, 2012 (edited) iCould a run of the mill person (not a trained soldier) carry an AS-50 in a backpack, an Mk 48, and a G17, along with all the other gear you pick up? Is this feasible? Because it it is then i have no worries.And the other question is how easy is it for a non military person to pick up one of these weapons and fire it, let alone aim?I'm just trying to gauge how realistic having these weapons is, that's all, and you guys seem to be the ones who'd know. I know its a game and having cool guns is great, but i'd still like things to be realistic.First of all i really hate the "magic backpacks" that swallow entire rifles leaving no trace, and once you want to switch they appear magically again in your hands, already mounted and ready to fire.Aiming that weapons is a matter of practice, I guess. Even if you are familiar with weapons, for example loading and firing an AS50 for the first time you can jam the weapon if done incorrectly (im not a weapons specialist, so IDK how that shit works lol). Some weapons, if left in the open for a few days in a rainy climate may be in really bad shape, let alone electronic components. If you want to carry like 3 rifles you need a vehicle, for example.When firing, we should take in account the situation, where the character is a survivor, a guy that barely stays alive eating cans of food and staying in the open for days, cold and wet. Actually you can carry your glorious arsenal of death and stay under the rain popping heads until you are tired...trying to fire an antimaterial rifle with pinpoint accuracy doesnt sound like the easiest thing to do under such circumstances.Just my small grain of sand. Edited December 8, 2012 by Tourdion Share this post Link to post Share on other sites
coder4crack 1 Posted December 8, 2012 (edited) I'm quite confident that if I was faced with a zombie with a hanckering for tearing me a new hole, I'd gain the confidence I needed to fire a gun lickety split! Edited December 8, 2012 by coder4crack Share this post Link to post Share on other sites
*Exile* Sami 188 Posted December 8, 2012 A question for you guys.Thinking about the situation, whereby we are an unarmed survivor washed up on a beach - i am assuming of course that we arent military, but who knows, we seem to be able to fire any weapon and fix any vehicle.Could a run of the mill person (not a trained soldier) carry an AS-50 in a backpack, an Mk 48, and a G17, along with all the other gear you pick up? Is this feasible? Because it it is then i have no worries.And the other question is how easy is it for a non military person to pick up one of these weapons and fire it, let alone aim?I'm just trying to gauge how realistic having these weapons is, that's all, and you guys seem to be the ones who'd know. I know its a game and having cool guns is great, but i'd still like things to be realistic.I've Always thought the same thing, i wish that your familitarity/knoweledge of guns/vehicles would grow over time, to the point of were it is now. But when you start off(Fresh spawn), it would be cool to make it so if you were to pick up an AS50 your accuracy could be decreased a little, or you walk a lot slower with it, or better, make it so it takes a LOT longer to reload, because you don't know every little detail of a gun that you've never seen before. And over time of using that gun, your knoweledge will grow, you can reload faster, and accuracy will be default(No higher chances of hitting because thats just stupid). Share this post Link to post Share on other sites
Katana67 2907 Posted December 8, 2012 (edited) A question for you guys.Thinking about the situation, whereby we are an unarmed survivor washed up on a beach - i am assuming of course that we arent military, but who knows, we seem to be able to fire any weapon and fix any vehicle.Could a run of the mill person (not a trained soldier) carry an AS-50 in a backpack, an Mk 48, and a G17, along with all the other gear you pick up? Is this feasible? Because it it is then i have no worries.And the other question is how easy is it for a non military person to pick up one of these weapons and fire it, let alone aim?I'm just trying to gauge how realistic having these weapons is, that's all, and you guys seem to be the ones who'd know. I know its a game and having cool guns is great, but i'd still like things to be realistic.Obviously, some creative license has to be taken with our "characters". I mean, if they were just born... obviously they wouldn't have any idea about how to work any of the things in Day Z. This to me, is -too- much realism... in order for this to be "realistic", we'd have to live our character's previous "lives". Which is impossible, so, it's assumed that the survivor knows what he/she is doing in that regard... and then the player's own prowess takes over. Hence why everyone else (besides other players) in Chernarus is either dead or a zombie, so it's assumed that the player's character is somewhat adept at all of the aspects of survival to begin with.I mean, I've heard of people humping 100lb plus packs, but that's hardly a regular occurance for the average person.Most people, that aren't concerned with firearms, wouldn't know how to work an AR-15. They could figure it out eventually, but that goes with literally everything in life.Run of the mill person carry an AS50, Mk 48, and G17, along with gear? Probably not for a long period of time, and not very fast... hence why this type of hindrance needs to be implemented. However, carrying something like an M4A1 and an MP5 as a backup would be totally within the realm of possibility.Hell, even carrying a DMR with an M4 as a backup is within the realm of possibility.The problem isn't that it can or cannot be done, it's that there is no penalty (like there would be in real life regarding speed, encumbrance, silhouette, and maneuverability) in the game currently. Personally, I could care less if someone wants to have an AS50, Mk 48, and a G17... but there should be a penalty for that in terms of gameplay (not just vague inventory "slots") over someone who just runs one primary weapon. Edited December 8, 2012 by Katana67 3 Share this post Link to post Share on other sites
Kmoe 1 Posted December 8, 2012 I think that weight is definitely something that needs to be implemented. As stated above, carrying two primary weapons is completely possible but there needs to be pros and cons to the decision to do so. As far as weight goes I'm not sure there should be an outright 'limit' to the amount of stuff being carried.. but more a of point where the cons (moving slow, endurance being hindered in some way, more work is being done to simply walking around = more calories spent = more food/water needed) of carrying a bunch of stuff will eventually out way the pros (having a lot of stuff, being able to survive long periods without going into populated area)As for our character and how he/she handles the weapons and whether or not the 'average run of the mill person' would be able to figure out how to operate the firearms in the game efficiently, I think this is where some back story about this apocalypse would really help. How much time has passed since the outbreak? If it is a significant amount of time we can safely assume all those 'regular people' who dont know a thing about survival or firearms have long since bit the dust and are zombies and that our character has had previous experience and is already well versed in survival techniques and knows exactly what he/she is doing with various firearms. 1 Share this post Link to post Share on other sites
DemonGroover 8836 Posted December 9, 2012 I really think certain guns (ie snipers) need to reflect how hard it is to snipe. I know Arma has bullet drop but there is no thought for wind, etc. I also assume that once you fire one of these babies, snapping right back to your original scoped point takes time and is not instantaneous, unless of course you are prone and the gun is on the ground, IDK.Adding weight to objects, as well as volume could really help matters in terms of realistically packing things away. I always wonder where the Rotor blade i picked up is when i am running through the forest 3 Share this post Link to post Share on other sites
SoWeMeetAgain 100 Posted December 9, 2012 of each item there should be more than one varietyeg binoculars, some could be 8x some could be 10x ...some could let in more light than others etceg headlamps one could be a bright one, another very dim, but longer lasting on the batteries Share this post Link to post Share on other sites
DIEMAC0 5 Posted December 9, 2012 weapon optics that you can install and HAVE to sight in. not just adjust for distance. need to expend ammo to sight in scopes. irons are good to gomags don't dissapear when empty unless you drop them. you can consolidate ammo and switch from DMR to FAL, same caliber. also add the ammo loot in just boxes and not in mags.everything have wieght values not just space. Ghillie, coyote pack loaded with M107, nades and full mags, means you are slower then a Bambi spawn.Gunshots make you DEAF, especilly in CQB inside buildings.it should not only be to alert zombies, but make the effects like when a grenade goes off. 5.56 slight ringing, more shots the longer it lasts. .50 makes the effects more noticable and longer lasting. 1 Share this post Link to post Share on other sites
exiled 19 Posted December 9, 2012 It would be good to add camouflage netting to conceal vehicles and make them less visible, or even full size camouflage netting for large area with can be used on lower mentioned shelters...Maybe good use of entrenching tool would be to be possible to dig out a small shelter underground witch would be supported by wooden beams and sand bags for walls, maybe ability to dig out trench...need to add some kind of trunk or a empty military crate in witch you can store equipment witch you can store somewhere lets say in this underground shelter.Another thing would be good to make all weapons take space in backpack or a car (any kind) according to its size, example... MP5A5 takes lets say 7 slots, and AS50 takes 18 slots... (note this is just random number for purpose of explaining better).Another option is to add weight system to all items in the game, that would be nice... and combined with mentioned above limit 'pros' < (people that thinks they are pro because of good gear... like one of my friends that play) of having 2-3 weapons on them at all times...Add batteries for NV and scopes that uses NV or similar equipment.Will be able to add seasons of the year ? It would be nice that falls snow...if possible, adding winter clothing and finally good reason for people to use heat packs ;)All from me for now :)Also would be nice to hear Devs what they have to say about our suggestions, witch sounds more doable than other... 1 Share this post Link to post Share on other sites
coder4crack 1 Posted December 9, 2012 It would be good if player could position themselves as a travling trader.Have truck/old shack/tent, will sell. 1 Share this post Link to post Share on other sites
Nesuma (DayZ) 108 Posted December 9, 2012 I would love it if mags for weapons are really rare, you just find ammo(Sometimes 3/5/15/21/7/etc. bullets). And when you got a mag and ammo you could put the ammo in the mag (maybe a minigame where you must draw the single bullets in the mag/ much more difficult with pain?). Would be really nice because you could also take the last bullets from an almost empty mag and put them in an other one. 1 Share this post Link to post Share on other sites
BCaused 49 Posted December 9, 2012 I think a rare-ish chance of finding a syringe in the hospital could be cool, If you were ever low on blood had no buddy's and could not find a cow you could inject yourself with blood. It would also be cool if they degraded and became infected and you needed to find a new one. Share this post Link to post Share on other sites
Cerbo Knight 48 Posted December 9, 2012 I think a rare-ish chance of finding a syringe in the hospital could be cool, If you were ever low on blood had no buddy's and could not find a cow you could inject yourself with blood. It would also be cool if they degraded and became infected and you needed to find a new one.That is wrong on so many levels.Plus, has no-one given a thought to blood type? I find it odd that I will walk into a hospital, take a bag of warm blood from a cardboard box and willingly get someone to put it in me, regardless of what blood type it is and I am. I'd be up shit creek if I was an AB-. Share this post Link to post Share on other sites
Katana67 2907 Posted December 9, 2012 Well before they implement a solid "blood" system, that doesn't involve generic bags of blood or freshly cooked T-bones adding more "blood" to you... they need to make damage consistent and able to be mitigated.What I mean by that is, right now... I -never- know when I'm going to take damage from a zombie. They still get me through walls, they still stop... claw at me... to no avail, and they still deal damage randomly from time to time. They are still far more difficult to hit than they should be, and even with all of this... they are still a tertiary threat.On top of that, you still have random bone breaks from just hopping down a three foot ledge or climbing atop of a rock.Before any changes are to be made to the blood system, the damage needs to be made consistent on a fundamental level. As of now, I take a frequent amount of damage (a hit or two here and there from a zombie). If there is literally -no- way, other than finding someone with the same "blood type" to transfer "blood" into me... then a lot of players will be screwed through no fault of their own.I say this knowing full well that this is a sim-hardcore-unforgiving-whatever mod... but the system needs to be addressed to be made both more realistic and a more streamlined mechanic in general when coupled with how damage is applied. Share this post Link to post Share on other sites
SgtDouglas 87 Posted December 9, 2012 Maybe all the blood bags are O negative? :D 1 Share this post Link to post Share on other sites
Cerbo Knight 48 Posted December 9, 2012 That would be ideal, also I realised I dun goofed.AB- wouldn't be the worst type to be, O- would be.AB+ would be the best type to be, lucky fucks. Share this post Link to post Share on other sites
exiled 19 Posted December 9, 2012 Maybe adding armored vehicles/cars ... Komatsu LAV (Japan), LIV (SO) (Germany), Fannek (Germany), LAPV Enok (Germany), BRDM-1 (SSSR), BTR-40 (SSSR), BOV (Yugoslavia), Marauder (South Africa)... Some examples of armored vehicles or cars.Finally adding use to those useless anti material rifles... (Shooting at people with anti material rifle is not its intended purpose and its exaggerating in all ways, nothing I cant do with Czech sniper...) Share this post Link to post Share on other sites