RooBurger 285 Posted September 30, 2012 I think there's a big difference between someone who kills for loot, and someone who kills fresh spawns on the beach.Perhaps a different skin should be assigned to people who make a couple of kills on players who have no weapons. A "murderer" or "serial killer" skin. Maybe it should look a little weird or crazy. Or a clown costume to make them look ridiculous. 2 Share this post Link to post Share on other sites
indominator 95 Posted September 30, 2012 no there isnt, the act of shooting is the same Share this post Link to post Share on other sites
SquishyBear 31 Posted September 30, 2012 There is no difference, murder is murder. Share this post Link to post Share on other sites
aksuduud 64 Posted September 30, 2012 Both kill for personal gain. Share this post Link to post Share on other sites
Riem 164 Posted September 30, 2012 You've missed the point.There is a difference between shooting someone because they have supplies that you'd like, and shooting someone because you can.I don't know how much this would add to the game, and it could possibly be construed as a minor sort of detriment for those who like to pvp. It would be an interesting gaming mechanic though, to be able to differentiate between those who kill for sport and those who will actually raid your bodies.You had me at clown costume, by the way. Share this post Link to post Share on other sites
SquishyBear 31 Posted September 30, 2012 You've missed the point.There is a difference between shooting someone because they have supplies that you'd like, and shooting someone because you can.I don't know how much this would add to the game, and it could possibly be construed as a minor sort of detriment for those who like to pvp. It would be an interesting gaming mechanic though, to be able to differentiate between those who kill for sport and those who will actually raid your bodies.You had me at clown costume, by the way.No, you still murdered them. The end result is still their death. Your mindset at that time makes no difference, not in my opinion anyway. Some do it for fun, some kid themselves into thinking "It's for the loot", it doesn't change the end result.If you really were after their loot, you could just do it the oldschool way and make them drop their gear or break their bones and loot them, but you still want them dead. Share this post Link to post Share on other sites
Riem 164 Posted September 30, 2012 (edited) No, you still murdered them. The end result is still their death. Your mindset at that time makes no difference, not in my opinion anyway. Some do it for fun, some kid themselves into thinking "It's for the loot", it doesn't change the end result.If you really were after their loot, you could just do it the oldschool way and make them drop their gear or break their bones and loot them, but you still want them dead.I see that as a limitation of the mod. There isn't enough communication options to do so, and there aren't the weapons that would be necessary to raid bodies without actually having to kill them. I've seen suggestions on those though, and I'd like to see non lethal rounds added in, chemicals, etc.In a standalone version though, it would be interesting to see differing skins for people who raid others, non lethally, and those who kill to loot.(Clown suit would be the ultimate gag video material, by the way.) Edited September 30, 2012 by Riem Share this post Link to post Share on other sites
sheepdawg 278 Posted September 30, 2012 (edited) From your above post I see that you actually mean certain skins for certain types of people...not just bandits/survivors. GotchaUmm...they already had this. There was a bandit skin(whole skin) you got from being a dick. Now its just the scarf. Its pretty obvious the mod in on the back burner right now(I'd rather the standalone right now anyway).Our best bet is to just hope Rocket thinks out the standalone and really makes it worth it to co-op or to be a douche. There is absolutely no benefit to working as a crew now in the MOD because the best thing u can get is a vehicle. And once you get said vehicle, your only a hacker server visit away from losing the hours you spent. Edited September 30, 2012 by Sheepdawg Share this post Link to post Share on other sites
RooBurger 285 Posted October 1, 2012 There are people who seek out a challenge, killing players who can actually fight back. If there is a bandit skin to single out murderers, there should be a skin for that special kind of penis who likes to kill fresh spawns who are defenseless.I personally kill anyone I see unless they're probably going to move away without seeing me or don't have a weapon. This is just because I've been burned too many times. So I end up with the same skin as some kid who sits at Komarovo with a sniper rifle killing people who have just spent 15 minutes trying to load back into the game. Share this post Link to post Share on other sites
Inception. 9443 Posted October 1, 2012 Oh my, the ignorance is the replies is astounding! There IS a difference between bandits and murderers.Bandits will ROB players if they need to do so. Murderers will just sit there and shoot on sight. Bandits have morals, murderers do not. A true bandit will only shoot to kill if the situation deems such an act to be an absolute necessity. A bandit will never KoS. Bandits =/= murderers. LEARN to differentiate. I could go on for hours about bandits and murderers are not the same, but I won't. 2 Share this post Link to post Share on other sites
liquidcactus 719 Posted October 1, 2012 shit, i dont mind the idea at all.. im always for more skins... more variety murderer or seriel killer whatever! more skins pleasse !! Share this post Link to post Share on other sites
SquishyBear 31 Posted October 1, 2012 Oh my, the ignorance is the replies is astounding!There IS a difference between bandits and murderers.Bandits will ROB players if they need to do so. Murderers will just sit there and shoot on sight. Bandits have morals, murderers do not.A true bandit will only shoot to kill if the situation deems such an act to be an absolute necessity. A bandit will never KoS.Bandits =/= murderers. LEARN to differentiate.I could go on for hours about bandits and murderers are not the same, but I won't.If you go and read the OP you will notice he is talking about people who kill to loot and people who kill to kill. Hence why I said there is no difference because the end result is the same. Share this post Link to post Share on other sites
birdman 108 Posted October 1, 2012 (edited) If you go and read the OP you will notice he is talking about people who kill to loot and people who kill to kill. Hence why I said there is no difference because the end result is the same.By that flawed logic if I return fire to save my own life the end result is the same, dead guy. There is a difference, however slight, in that the reason behind the kill defines it. Edited October 1, 2012 by thebirdolux Share this post Link to post Share on other sites
RooBurger 285 Posted October 1, 2012 (edited) If you go and read the OP you will notice he is talking about people who kill to loot and people who kill to kill. Hence why I said there is no difference because the end result is the same.So you must also think that killing in self defense is exactly the same as killing a fresh spawn who is incapable of harming you.I'm sorry, that's really dumb.Wait, I bet you're one of those guys who camps at spawn points? Edited October 1, 2012 by RooBurger Share this post Link to post Share on other sites
harley001 315 Posted October 1, 2012 The humanity meter should be reworked. If you kill someone and then don't loot the body you lose double the humanity. Eventally you're character is covered with blood when he has -100000 humanity. There should be some kind of perk to this like the hero skin. Share this post Link to post Share on other sites
Mos1ey 6301 Posted October 1, 2012 You've missed the point.There is a difference between shooting someone because they have supplies that you'd like, and shooting someone because you can.I don't know how much this would add to the game, and it could possibly be construed as a minor sort of detriment for those who like to pvp. It would be an interesting gaming mechanic though, to be able to differentiate between those who kill for sport and those who will actually raid your bodies.You had me at clown costume, by the way.They haven't missed the point. They're bambi killers trying to justify their actions.Can't play with the big boys? Kill freshies on the coast... 1 Share this post Link to post Share on other sites
Sutinen 635 Posted October 1, 2012 (edited) I'm a proper bandit myself, not a murderer. Only times when I murder, without needing the loot is when I know the guy will eventually notice me and shoot, or when I'm being shot at. I don't even have the bandit skin, because I usually ignore the people. Edited October 1, 2012 by Sutinen Share this post Link to post Share on other sites
RooBurger 285 Posted October 1, 2012 The humanity meter should be reworked. If you kill someone and then don't loot the body you lose double the humanity. Eventally you're character is covered with blood when he has -100000 humanity. There should be some kind of perk to this like the hero skin.Interesting idea. But what if you kill someone who attacked you and then leave the area immediately to avoid bandits/zombies attracted to the noise? Share this post Link to post Share on other sites
enforcer1975 1111 Posted October 1, 2012 Even heroes are murderers...at least you should expect that a player with a hero skin doesn't attack unprovoked. Share this post Link to post Share on other sites
GoodGrief 21 Posted October 1, 2012 Generally I am against having different skins based on actions taken, as it reduces immersion. For example the running slower as bandit, or suddenly wearing a turban if you get a kill. And yet I am guessing standalone will have more of it. If it does then I kind of like the OP's idea, but not a clown suit. Perhaps they could make a psycho skin, although not sure what it would look like. I wonder also what attributes they would give murderers, like more noise/slower running, since those disadvantages already exists for a bandit. Perhaps they might really screw the game by effecting aiming. That would certainly put people off shooting unarmeds for any reason. But again its going to fuck immersion royally over. Besides, shooting unarmed people is common as muck, it happens, so should be in game. They could also add bayonets to reflect bayonet practice on unarmed ppl, that would give me the lols What about a skin for killing dudes that haven't even loaded? Share this post Link to post Share on other sites
Dr.Duff 211 Posted October 1, 2012 Pick-pocketing is more fun and rewarding than killing for loot! Share this post Link to post Share on other sites
SquishyBear 31 Posted October 1, 2012 (edited) So you must also think that killing in self defense is exactly the same as killing a fresh spawn who is incapable of harming you.I'm sorry, that's really dumb.Wait, I bet you're one of those guys who camps at spawn points?Typical assumption, good job! You made an ass out of yourself.Not sure why you would bring self defense into this since that has absolutely nothing to do with the topic at hand which is: is there a difference between killing for loot and killing for fun.There is not. You wanna be a bandit, a true bandit, you don't kill unless provoked.Reading comprehension is difficult I know.By that flawed logic if I return fire to save my own life the end result is the same, dead guy. There is a difference, however slight, in that the reason behind the kill defines it.You can't read and comprehend either. Self defense is entirely different to killing someone for loot or even fun. All three may end up killing the target but only one is truly justified. Edited October 1, 2012 by SquishyBear Share this post Link to post Share on other sites
Oompa 25 Posted October 1, 2012 You can't read and comprehend either. Self defense is entirely different to killing someone for loot or even fun. All three may end up killing the target but only one is truly justified.Until there is some way to 'safely' hold someone up and rob them without killing them, killing and then looting is the only option.There is a big difference (irl) between killing someone for loot/food (because you are starving) and killing someone because you can. One is justified through survival, the other isn't. It makes a difference to your mental state and health and how you deal with people in general.Self-defence is an entirely different issue, agreed. Share this post Link to post Share on other sites
RooBurger 285 Posted October 1, 2012 Let's break this down.is there a differenceTo find out, we must define a difference between one and the other. Turns out that's pretty easy, because one is:killing for lootAnd the other is:killing for fun.There's the difference. Not only that, but in the original post I said:someone who kills fresh spawnsi.e., players who have no weapons and so are completely defenseless. If we're going to have skins depending on behaviour, I think it might be nice to have an extra one for bambi killers, the lowest of the low. Share this post Link to post Share on other sites
Sutinen 635 Posted October 1, 2012 Well, I think it's fair to shoot new spawns if you warn them not come into the city you are in, for example. If they get their hands on a weapon they will most likely gonna try to kill you, because they have nothing to lose. Otherwise it's completely pointless. Share this post Link to post Share on other sites