SqTH 260 Posted November 2, 2012 Actually, yesterday when I first tried joining with the new launcher I too couldn't get in. I got the "bunch of files need signed or removed" message. But I knew that was just a matter of me simply having to launch A2OA and enabling the @Breaking mod. Once I did that it launched fine with the launcher.I didn't bother mentioning it because I knew what to do... but some others may not.Maybe you tried with an older version of the launcher.From now on, the launcher add the parameters.Right now we're testing the integratiion of the combat system of rocket from 1.7.3. Works perfectly well. We'll push the update soon, as with others few things I guess. Share this post Link to post Share on other sites
SkrooLoose (DayZ) 143 Posted November 2, 2012 (edited) Maybe you tried with an older version of the launcher.Nope. The old launchers never give the option to launch the game. They've always stated to download the latest version of the launcher. Last time I fired it up, the old launcher took me right to the download for the new launcher (which, I'd like to add is a nice feature), I downloaded the latest version, and ran the updates. After that is when I had the issue listed above.*editAs a matter of fact, it just did it again. I just downloaded and installed the newest launcher, it updated, and I got the large error message about deleting unsigned files (or whatever that huge message is).I believe the problem comes from the fact that earlier I played on a different server running a different modded version of DayZ. In order to get that one running I had to manually disable @breaking in the A2OA expansions. So just now, when trying to launch the Breaking mod, I still have to go in and manually enable it first. The launcher doesn't automatically do it.Like I mentioned before, it's not a problem for me because I know what the issue is and how to quickly resolve it. But others may not know that they may have to check to make sure it's enabled. Edited November 2, 2012 by OFC_Bill Share this post Link to post Share on other sites
mr_seacucumber 81 Posted November 2, 2012 To BillIll address this as soon as possible ill talk to death nowIt sounds like we could have our new players may have a problem with this. Thanks for the updateCheersTGJ Share this post Link to post Share on other sites
Deathlyrage 4 Posted November 2, 2012 Thanks for your feedback.Should be fixed in this build:Updater (2.0.0.16)-Fixed Enabling @BreakingPoint on launch.Please let me know if this works for you Share this post Link to post Share on other sites
SqTH 260 Posted November 2, 2012 No matter how many times i click Install, it seems to begin to install and then it says not found Share this post Link to post Share on other sites
SkrooLoose (DayZ) 143 Posted November 2, 2012 I'm having the same problem myself.I ran it and it didn't find my @BreakingPoint folder, when in all actually it's where it has always been. As seen in the picture, the @Breaking folder is there yet the launcher stated it's not. Share this post Link to post Share on other sites
Deathlyrage 4 Posted November 3, 2012 Updater 2.0.0.17-Fixed the updater not being able to remove/create the Addons folder in @BreakingPoint.Sorry about all the issues. This updater should be bullet proof. Share this post Link to post Share on other sites
SqTH 260 Posted November 3, 2012 good to now, we're gonna push the update to our community Share this post Link to post Share on other sites
Deathlyrage 4 Posted November 3, 2012 Both the mod and the updater seems stable.Data has been ported over on the french server to the server running our mod. So all the players on that should have the gear they got on the other server.Currently working on bug fixes + other background improvements for the next version.@BreakingPoint 1.9 is now based from DayZ 1.7.3. Share this post Link to post Share on other sites
SqTH 260 Posted November 3, 2012 Heavy bug with the crowbar, go steam asap Share this post Link to post Share on other sites
mr_seacucumber 81 Posted November 3, 2012 Heavy bug with the crowbar, go steam asapWhat is the problem with the crobar? Share this post Link to post Share on other sites
striker3800@gmail.com 0 Posted November 9, 2012 Hey guys, I was wondering, is this your mod? And if it is, may I use it on my server? Share this post Link to post Share on other sites
mr_seacucumber 81 Posted November 9, 2012 Yes this is our mod and you would have to give me an application and come on teamspeak with me and deathlyrage and have a chat to get the downlow and everything before you start because it is such a long process Share this post Link to post Share on other sites
Deathlyrage 4 Posted November 9, 2012 Hey guys, I was wondering, is this your mod? And if it is, may I use it on my server?Yeah we would of provided server integration with the updater and everything, if you didn't hack so much. Share this post Link to post Share on other sites
striker3800@gmail.com 0 Posted November 10, 2012 (edited) Yeah we would of provided server integration with the updater and everything, if you didn't hack so much. What are you talking about? I'm playing on it right now...aaand why was I banned? Edited November 10, 2012 by Striker38 Share this post Link to post Share on other sites
Deathlyrage 4 Posted November 10, 2012 What are you talking about? I'm playing on it right now...aaand why was I banned?It appears you have a collection to many Arma 2 CD Keys for my liking. Nice job teleporting from Cherno -> Top Right of the map + Spawning Mass Alice Packs. Share this post Link to post Share on other sites
mr_seacucumber 81 Posted November 10, 2012 Please place all ban appeals in the section that can be found on the forums so It can be processed in the correct manner.Thank you for your timeCheersTGJ Share this post Link to post Share on other sites
SqTH 260 Posted November 10, 2012 (edited) We're gonna release a big update in a few hours. Dogs, a haunted forest(will target only bandits soon), a lootable aircraft carrier, electricity working in town, badass zombies, new exclusive weapons (hello, desert eagle !), balanced loot, tweaked guns (hello, quiver for the crossbow !), new buildings in Kamenka (Hello, supermarket, hello firestation !), weight management, tiredness management.And of course the launcher that automaticly update the files and let you choose the server.I'll just post a few pic, so you'll have an idea. Edited November 10, 2012 by SqTH 1 Share this post Link to post Share on other sites
mr_seacucumber 81 Posted November 10, 2012 Oh you ;)I thought we already had all this and have you seen DeatlyRage at all today? Share this post Link to post Share on other sites
SqTH 260 Posted November 10, 2012 2.0 isnt launched officially yet Share this post Link to post Share on other sites
SqTH 260 Posted November 10, 2012 2.0 is up.http://khalimerot.be/DayZ/BreakingPoint.exeor http://khalimerot.be/DayZ/@BreakingPoint.7zfor manual installation.We'll clean up the first post of the topic. Share this post Link to post Share on other sites
striker3800@gmail.com 0 Posted November 10, 2012 Please place all ban appeals in the section that can be found on the forums so It can be processed in the correct manner.Thank you for your timeCheersTGJDid you mean the ban appeal forums on this site? Or is there an @Alderon site? Share this post Link to post Share on other sites
MrTesla 14 Posted November 10, 2012 a haunted forest(will target only bandits soon)You mean the thing that insta-killed me the other day when I logged in near my camp?tweaked guns (hello, quiver for the crossbow !), new buildings in Kamenka (Hello, supermarket, hello firestation !)Isn't this stuff already in?Also, something I'd really like: loot/zombies spawning while you're in a vehicle, and maybe from further away/at a quicker rate. This is something I really miss when I'm not on the SoH Lingor server. It's really annoying having to hop out of my car and sit around for 5-10 minutes while stuff spawns. Plus it's nice to to drive into town and already have some zombie friend running out to greet you. Share this post Link to post Share on other sites
mr_seacucumber 81 Posted November 10, 2012 Mr.TelsaThey added more weapons as in extra pistols and as such, I think it has been addressed in wrong way.As with the monster no where you were is not were this monster in located.As with the loot spawning I was unaware that it was not fixed and was under the impression Death had fixed it. It will be looked into. Share this post Link to post Share on other sites