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Lets do this, Trading Station Delta - Edited

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Skalisty is the best choice. The Eastern coast of the island can't be seen from the mainland and has a large clearing you could set tents in. Because it's an island, the only way to get there (sans swimming, but that makes you lose your weapons and leaves you vulnerable to being shot) is by air or sea. If you run a ferry to Kamyshovo every 15-30 minutes like clockwork, any unscheduled boats can be taken out. Also, running a boat/helicopter to attack the place requires a large force or at least the resources to repair them. Even to ghost in, you'd need a large group for the attack to be effective and you'd need boats to get there in the first place.

Devil's Castle, though, doesn't require anything other than walking to the tower. You can also take the thing down by blowing it up (attacked by hackers) which would pretty much bone your operation. It's also close to the airfield, which is a con. You've got all of the people camping that area within jogging distance of a bunch of survivors and loot.

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Skalisty is the best choice. The Eastern coast of the island can't be seen from the mainland and has a large clearing you could set tents in. Because it's an island' date=' the only way to get there (sans swimming, but that makes you lose your weapons and leaves you vulnerable to being shot) is by air or sea. If you run a ferry to Kamyshovo every 15-30 minutes like clockwork, any unscheduled boats can be taken out. Also, running a boat/helicopter to attack the place requires a large force or at least the resources to repair them. Even to ghost in, you'd need a large group for the attack to be effective and you'd need boats to get there in the first place.

Devil's Castle, though, doesn't require anything other than walking to the tower. You can also take the thing down by blowing it up (attacked by hackers) which would pretty much bone your operation. It's also close to the airfield, which is a con. You've got all of the people camping that area within jogging distance of a bunch of survivors and loot.

[/quote']

A group of bandits will be seen from the top tower, and if they do get in, they will have to kill 10 guards and survivors. Pretty impossible odds, they will have to look behind them for our supply squad. In theory we could surround them with the guards and supply crew and kill them.

What you fail to realise is, what happens if the boat gets destroyed? What about the people stuck on the island with no food and water? If hackers can kill in Devils castle, what's to stop them from spawning in a heli's and bombarding the island until we're dead?

Plus by my calculations it will take the supply group more than 30 mins per run and that's me calculating without an attacks or injuries.

Furthermore, on the island there is no natural water.. remember we can't use sea water now.

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---My quote---

A group of bandits will be seen from the top tower' date=' and if they do get in, they will have to kill 10 guards and survivors. Pretty impossible odds, they they will have to look behind them from our supply squad. In theory we could surround them with the guards and supply crew and kill them.

What you fail to realise is, what happens if the boat gets destroyed? What about the people stuck on the island with no food and water? If attackers can kill in Devils castle, what's to stop them from spawning in a heli's and bombarding the island until we're dead?

Plus by my calculations it will take the supply group more than 30 mins per run and that's me calculating without an attacks or injuries.

Furthermoe, on the island there is no natural water.. remember we can't use sea water now.

[/quote']

The problem with your argument for Devil's Castle is ghosting. They don't need to get past the guards. They simply go to another server, stand on top of the tower, and sign back in behind all of the defenses. You can't easily ghost Skalisty (Read: Easily).

The solution to breaking boats is simple. Have many boats. Shut the operation down if there aren't 3 boats (1 for ferry duty, 2 for our own transport). We could also have a helo in the area.

30 minutes per supply run (our own supply run, mind you, not for other traders) is fine. Drop a group on the coast and let them fill up. Need water? Send a guy with a full inventory of water to Solnichniy. Thats 36 water bottles if the guy has an escort. Send two waterboys and now you've got 72 water in 1 trip. Need gas? Drop a group by a gas station (there are plenty on the coast) and let them fill up jerry cans.

There's a pond north along the coast at Fabrik. I'm not sure if it's fresh, but if not there's a tap in Solnichniy.

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This can be done right now. I volunteer for the retrieval crew. If you think there wont be bandits waiting on the boat to arrive then you are sorely mistaken.

I also believe that no one should be given access unless they are communicating on a dedicated trading post TS3. I believe we can leave the raiding parties out for now and concentrate on security above all. Then we can have groups of people send traders to the island to trade with others.

There could be separate channels on ts3 for different types of goods. You could have groups that outfit their players with nice gear via trade instead of having to brave the wilds for it. They could specialize in food recovery. Of course, you will have your hotshot groups that go and retrieve the rare weapons and ammo also.

I am no economist but I'm sure you guys can come up with some preliminary values for the worth of different goods and we can work from there.

If you are found stealing goods or killing players on the island then you get banned from ts3. If you hear a guard on ts3 request you to preform an action so they know that it is you they are looking at, you had better do it or be ready to re-spawn.

An armorer will be required. There will be fire fights. I suggest a helo based landing party initially. After the area is secured, the helo can be sent out to do logistical collections. Tents initially. Then .303s for the standing guards and food and water. We will have, above all, a requirement for gasoline. Seems like full Jerry cans for passage will handle most of that.

So, lets stop talking about it and do it.

Patiently awaits ts3 info. :D

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I hope to god that there is going to be some strong leadership for this, otherwise it'll all fall apart regardless of the amount of people interested.

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[Ferry crew would be attacked]

---Quote---

Patiently awaits ts3 info. :D

I assume you'd have snipers in view of the ferry location all dialed in to deal with troublemakers. Also, why not just use direct with traders? You've got a 160m wide bubble to talk to.

Also patiently awaiting

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This is a good idea' date=' but unfortunately it isnt possible to do, griefers and server hoppers make this impossible.. how do I know?

http://dayzmod.com/forum/showthread.php?tid=7065&highlight=DE6

Tried it on DE6

[/quote']

Just looking at that thread I see a few bandits that you recruited without a clue. No doubt they either killed you from within or scouted for buddies.

To OP, you should probably check the clan listing for survivor/friendly clans who have already built mutual trust and weeded out bandits for you. Don't just recruit 100 randoms.

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[Ferry crew would be attacked]

---Quote---

Patiently awaits ts3 info. :D

Also' date=' why not just use direct with traders? You've got a 160m wide bubble to talk to.

Also patiently awaiting

[/quote']

Because you can't ban people from direct. If you don't reply on ts3 you will be killed period. No forgivesies. No second chances. Simple. You MUST be in ts3 or you will be shot dead. Seems harsh maybe. Oh well. It's a harsh world out there friend.

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Why ban them? Then you can't communicate at all...

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I would be happy to have this occur on my server. We also have a TS3 server that could have a channel set-up for a Trading station.

Don't let this idea die OP. It's good'n.

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Why ban them? Then you can't communicate at all...

Why would we want to communicate with known bandits? When Rocket adds the ability to write a message on a bullet, then we will communicate with them.

If you want to trade then join the ts3. Can't join the ts3 because you are banned? Too bad. Try not being a filthy bandit.

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i dont particularly care for ts3. i am in line with more realistic servers and game play style. Direct only as far as im concerned. By the way im PMing all interested players who have PMed me with a time and date to meet up in server to meet, discuss and investigate a possible location. I am also doing "background checks" on applicants for previous bandit like posts on the forums so dont even apply if you have talked like a bandit in the past.


Ok so again, just to reiterate, if you are interested and have said so in the posts send me a PM. I will be doing searches for banditry in previous posts and will be suspicious of people that look like they made new accounts just to gried this operation.

I will once, trusted, send you the location we are going to meet at to scout and date and time. When you send me a PM send me your name on steam or in game and what time is best for you. I will try and hit at a time that is closest to everyones time.

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i dont particularly care for ts3. i am in line with more realistic servers and game play style. Direct only as far as im concerned.

You'll need at least an internal TS3 for organization. Working with people we can do direct.

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On the subject of location again, and primarily the Devil's Castle vs Skalisty Island thing, I'd still have to say that Skalisty would be a good option.

I mean, personally, I still think Berezino Harbor would have a higher coolness-factor, but if we're just looking at how easy it will be to defend, Skalisty has to be the best option.

From my point of view, it's obvious that you will need basic supplies. Ammo, food and water, and some fuel to run your vehicles, and it's also true that Skalisty has NONE of that.

But, I'm also completely convinced that the biggest problem you're gonna have, by far, is defense.

The problem with Zs spawning inside Devil's Castle is that, once they spawn, the, hopefully, high activity in the trading post is gonna take their attention quickly. This means guards must put them down with a quickness too, which again leads to shots fired without prior notice on voice comm.

Eventually, a bandit attack is gonna get mistaken for "Oh, that's just Ed shooting some Zs."

Skalisty Island doesn't have much hard cover, that's true, but what it does have is a natural tree blanket all along the northern side.

Anyone who tries to get there is gonna have to swim just about 600 meters of water, and will take fire from the six guys in Ghillie suits you've got inside the treeline.

It would indeed require a boat, and preferably more than one. And yes, that boat could get destroyed. I'm sure someone is gonna try. However, if you choose a pick-up point that you can observe from Skalisty, then you could provide cover from the island itself.

No matter where you decide to settle, I'd imagine you'd need a Huey for logistics purposes.

When you need water or fuel, sending a couple of guys out on foot is gonna get the job done fine, but stocking up on ammo and weapons?

You'd want a Huey for getting you to Stary and the Airfield, and possibly for collecting the eventual respawned guards.

What I envision is basically something along the lines of taking the Huey with a pilot, two door gunners, and 2-4 other guys, and flying it up there. Huey never completely lands, and you'd need a pilot with experience.

If going to Stary, you can land right next to the tents, no problem. Huey then does circles in the area, scouting for any players. Once your guys have looted everything, you just get down close to the ground, let people get in, and then you hightail it out of there with a quickness.

If going to NW Airfield, you could come up on the north east, and go to the two topmost hangars first. You would probably want a larger ground team for that operation, as there's more stuff to loot, but also to provide more cover in the much larger area.

If you take 6-8 guys, split them up into two teams. I'd wanna keep them close to eachother, but one team going into the Firestation and one team going into the ATCT should be more than close enough.

All the while, Huey will patrol the area, sticking to the areas closest to your guys, moving with them as they go down through the northern barrack, all the way to the southernmost hangar, and then across the landing strip to the south barrack. There's plenty of space to land a Huey about 20 meters away from the barrack there, so that's where you'd make your pickup. And then you GTFO.

As for comms, I think Direct with the traders should be ok, but you would definitely need TS3/Ventrilo/Mumble for comms between guards, and for the "away teams", no matter which location you choose.

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I think it's pretty much settled location wise. The island seems to be the more safe location as it will require the group of bandits to get a boat. Though could I make a suggestion for the supply team?

I would say for them to go up north anyway, to the deer stand, you can get a lot of good weapons if you check them. Again they will have to watch out for bandits.

Oh also what about night time? It's going to talk longer to find and get loot back safely. I would recommend for you to boost the supply group up by 4/5 men. Hospitals will also be a problem, bandits love camping near them and any type of gunfire will attract zombies.

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I think I have my location down to 2 locations. Despite my best efforts there arent a lot of locations suitable, at least not with the current mechanics. It will have to be the lesser of 2 evils. This operation will not include teamspeak. I know alot of you are thinking it will fail this way but I am sticking to using what rocket gives us in game. If he gives us in game radios we willl use that. If it fails because of this decision than so be it. TS3 is cheating. Period. If we have no radios than we dont. Time will tell. And we will get more effective as more mechanics come about. Untill than we will try with what we have to give the idea a go. I appreciate everyones input. I will discuss the logistics of the 2 locations in mind with my team. If you would like to be a part please PM me so we can set u up with time and place for first in game meeting


I think I have my location down to 2 locations. Despite my best efforts there arent a lot of locations suitable' date=' at least not with the current mechanics. It will have to be the lesser of 2 evils. This operation will not include teamspeak. I know alot of you are thinking it will fail this way but I am sticking to using what rocket gives us in game. If he gives us in game radios we willl use that. If it fails because of this decision than so be it. TS3 is cheating. Period. If we have no radios than we dont. Time will tell. And we will get more effective as more mechanics come about. Untill than we will try with what we have to give the idea a go. I appreciate everyones input. I will discuss the logistics of the 2 locations in mind with my team. If you would like to be a part please PM me so we can set u up with time and place for first in game meeting

[/quote']

alot of servers are running the beta now anyway. Global chat has been nixed and as far as I know direct is fixed. Iv had no problems. Who knows, rocket may have an update coming soon by the end of this week with a radio system. Even if its crude we will use it

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Eh, no TS? I don't see how that helps the whole situation. It would be impossible to set up a large operation (in your OP you wanted what, 200 people?) without some form of communication. Maybe we don't use TS for general chat, but we have to have one at least for operation-wide coms. There are no two ways about that.

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We need Ts or some other live communication at least for planning.

You can not expect to get the hole team at once on the same server.

I like that you want to do this as"real" as possible but it is hard enough the way it is.

But I am in anyway.

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The alternative to chat is through skype. Via voice chat 25 people can talk at once, if I am correct. This means that all the suppliers can talk to each other, while the guards can also do the same. And if the leader of the supply group wants to contact the leader of the guard they can do it over skype, that leader can then relay the information over to the other guards. This means that whatever actions we take, bandits want know about it.

Of course it will also require all the guards and suppliers to have usable mics.

People are also worried about the guards being bored, I would say that after an hour of the guard, they should switch with the suppliers and those previous guards go out and find loot.


Can I also suggest that we send another smaller group far up north. The are deer stands that sometimes have decent weapons. I suggest that we send possibly 3 people up there. They will take longer to get back and it will require communications to be perfect.

We will also need at least 3 land vehicles, for travel and also we will need to hide them in a safe place, we can't exactly take them onto the island.

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I'd have to say that doing this without the help of TS/Vent/Mumble, you're gonna fail miserably.

As others have said, I commend you for wanting to be true to the game, but without in-game radios that can be scrambled with code-locks, it's just not gonna work.

If you wanna go somewhere with a Huey to stock up, you'll have no way of communicating between the ground team and the Huey providing air cover.

Honestly, I think you owe it to the project to try and work around the current limitations of the game, and I think you'll have trouble finding participants if you won't use a substitute.

And of course, I say all of that in the friendliest of ways :)

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Already re-suggested TS / Mumble / Skype to Victor.

I do supply runs myself currently with large groups sometimes, it would be impossible and cause many friendly deaths if no external communications were used.

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if not bandits i forsee hackers making this nearly impossible what are you gonna do when a tank waltz's up in your shit and blast's everyone and loots everyone while u all walk back from shore ?

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Oh, and yeah, Skype is an option but with 25 people at a time, and not Push to Talk, it's gonna get crowded.

What you can use Skype for, though, is keeping people up to date via text chat. I've used that before in 50-70-player clans.

Basically, if anyone says something, that gets sent out to anyone else who is online. If anyone else then logs on, the people who were already there will send that to the new guy, and so on.

Works really well.

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What well the supply team and guards be equipped with?

Personally I would give all the supply group members MP5SD6's, that means if they do alert zombies they can kill them without alerting any nearby bandits.

For guards I would pick half of them with sniper rifles and the rest should get M249, that will make quick work of any attackers :P plus STANAG ammo is pretty easy to get in loots

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Honestly, what weapons you end up handing out will likely depend on the placement of the specific guard.

Depends which location is chosen.

I also think having only a mix of sniper rifles and M249s would be counterproductive, not in the least because M249s aren't as easy to come by as an M16, which would pretty much work just as well.

You won't be as accurate with an LMG if you're not in prone. Having DMRs in high places is nice, and putting an LMG or two on rooftops, sure. But you need something intermediate as well, which is where the M16 and M4 comes in.

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