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Disconnecting to avoid death

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The whining from the other side comes from the fact that a bandit feels ripped off they couldn't side step the "grind" of dayz and get some easy loot' date=' cutting out hours of time normally needed to acquire it.

[/quote']

No, it's not.

I don't play as a bandit. Should I not get annoyed when a bandit tries to snipe me, but misses the shots, and then immediately logs off to prevent any retaliation? I could care less about taking his gear, but it's not right that I'm unable to mete out punishment to an attacker because they exploit a flaw.

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The whining from the other side comes from the fact that a bandit feels ripped off they couldn't side step the "grind" of dayz and get some easy loot' date=' cutting out hours of time normally needed to acquire it.

[/quote']

No, it's not.

I don't play as a bandit. Should I not get annoyed when a bandit tries to snipe me, but misses the shots, and then immediately logs off to prevent any retaliation? I could care less about taking his gear, but it's not right that I'm unable to mete out punishment to an attacker because they exploit a flaw.

True that. I still think you all are not looking at the negatives. Servers are CONSTANTLY dropping, lagging, etc. With that all this will do is further fuck is into unneeded consequences. Until this mod is stable and has the least amount of connection/server problems possible this should not be implemented.

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You misinterpreted those two points.

Point 1 is staying still (let it be standing' date=' crouching or proning)but able to move and interrupt the process if you feel in danger. a small icon would appear over your head when disconnecting in case you're being virtually robbed and want to take it the quit way.

Point 2 happens when you quit with alt+f4, forcing your character to stand the way you left him with point 1 procedures.

This solution does cause more issues to people who want to quit when they hear gunshots, people who want to quit because they're going to die, people who quit because zombies are chasing them, etc.

In short, cowards who don't want to face consequences. Same people that wanted the removal of the bandit skin so they can murder other players easily and quit the game when in danger.

[/quote']

I didn't misinterpret it at all.

1. Being able to move after you're attacked is irrelevant here as a single makarov round to the head is enough to finish you off, while you're waiting in this vulnerable position to log off.

2. There is no way for a server to know if an alt-f4 was the cause of the interruption in connection with the server.

I'm not against finding a solution, but these aren't going to work well.

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You misinterpreted those two points.

Point 1 is staying still (let it be standing' date=' crouching or proning)but able to move and interrupt the process if you feel in danger. a small icon would appear over your head when disconnecting in case you're being virtually robbed and want to take it the quit way.

Point 2 happens when you quit with alt+f4, forcing your character to stand the way you left him with point 1 procedures.

This solution does cause more issues to people who want to quit when they hear gunshots, people who want to quit because they're going to die, people who quit because zombies are chasing them, etc.

In short, cowards who don't want to face consequences. Same people that wanted the removal of the bandit skin so they can murder other players easily and quit the game when in danger.

[/quote']

I didn't misinterpret it at all.

1. Being able to move after you're attacked is irrelevant here as a single makarov round to the head is enough to finish you off, while you're waiting in this vulnerable position to log off.

2. There is no way for a server to know if an alt-f4 was the cause of the interruption in connection with the server.

I'm not against finding a solution, but these aren't going to work well.

1. You would be able to see the attack before it happens. You can't pretend this game is COD, when you may not find someone in days of playtime. suddenly when you disconnect a makarov sniper is going to get you? Unlikely.

2. The server can know when you dropped the connection, and will disconnect you totally if you dont regain connection in 30 secs. The effect would be the same as point one. Except on point one they add the instruction of skipping the server wait time because they properly exited the game.

It's possible to do and I believe it does it well. I remember a gaming community where people just decided to do /kill before giving the other player the kill. A 5 seconds delay happened, and it went from 60% of the people on a server doing it to nobody.

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Fix is simple:-

1) Character stays in game 60 seconds after you disconnect. (also will cut/slow down server hopping for loot). [Genuine players, just find a safe place to log out!]

2) Anyone disconnecting while bleeding dies instantly.

Problem solved. Forgot the other crazy suggeetions!

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I didn't misinterpret it at all.

1. Being able to move after you're attacked is irrelevant here as a single makarov round to the head is enough to finish you off' date=' while you're waiting in this vulnerable position to log off.

2. There is no way for a server to know if an alt-f4 was the cause of the interruption in connection with the server.

I'm not against finding a solution, but these aren't going to work well.

[/quote']

1. You would be able to see the attack before it happens. You can't pretend this game is COD, when you may not find someone in days of playtime. suddenly when you disconnect a makarov sniper is going to get you? Unlikely.

2. The server can know when you dropped the connection, and will disconnect you totally if you dont regain connection in 30 secs. The effect would be the same as point one. Except on point one they add the instruction of skipping the server wait time because they properly exited the game.

It's possible to do and I believe it does it well. I remember a gaming community where people just decided to do /kill before giving the other player the kill. A 5 seconds delay happened, and it went from 60% of the people on a server doing it to nobody.

Please don't equate me with a COD player. I abhor that mess of a game.

1. How can you guarantee you will see it coming? While that might be the case most of the time, it wont be the case all of the time and that's where it gets messy. If you're still playing the game and get whacked, fine, that's the rules, but not while being forced to wait to log out.

2. Again there is no way to tell if via a crash, or alt-f4, or isp problem, or power outage etc were the causes. Of course other than alt-f4, they are usually rare, but that's not the point. You want something that feels predictable, not random, as this punishes the player unjustly. It's ok to die, but you need the player to feel as though it's something they did wrong. Not because of enforced rules that they are completely out of control of.

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Oh god.

"OH I cant find place where I can wait 30 second to logout."

Seriusly?

I mean seriusly?

...

Oh I forget that there is thousend of bandits with snipers rifles and homing missles only waiting for you to stop moving.

Milions zombie just wait in bushes to suddenly jump at you when you just stop lookin at monitor.

I mean seriusly.

In DayZ you can die in any second. That is true.

I died from a sniper. I died by the zombie when I go AFK(nature calls) for a moment in not so safe place. I died many times killed by a glitch or bugs.

But seriusly I will speak openly if you cant manage to to log out with 30 sec timer you have just bad luck and you will be dead anyway.

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Oh god.

"OH I cant find place where I can wait 30 second to logout."

Seriusly?

I mean seriusly?

...

Oh I forget that there is thousend of bandits with snipers rifles and homing missles only waiting for you to stop moving.

Milions zombie just wait in bushes to suddenly jump at you when you just stop lookin at monitor.

I mean seriusly.

In DayZ you can die in any second. That is true.

I died from a sniper. I died by the zombie when I go AFK(nature calls) for a moment in not so safe place. I died many times killed by a glitch or bugs.

But seriusly I will speak openly if you cant manage to to log out with 30 sec timer you have just bad luck and you will be dead anyway.

Of course. If you go for nature calls and die, your problem, fine. But that's a predictable game rule and it works. Maybe you don't do that much travelling through the woods, I don't know, but you can die anywhere. That's the point. There are no safe places to wait and waiting makes you a target. This is fine if you are playing the game, but not for being forced to wait when you don't want to. A lot of the times I've died in the woods were my mistakes though. 2 examples.

1. After being fired upon I ran into the woods. After getting far enough into said woods, I thought I was safe and decided to start a fire and cook. Big mistake, get shot in the back. That's fine as it's a predictable outcome for a stupid move. I could have responded at that time as he didn't quite get me on first shot. My mistake.

2. After a long loot session of NW airfield at night and not encountering anyone though the whole session, I accidentally alerted 2 zombies on my way out of there at the edge of the field. Since I thought I was safe I decided to turn around and shoot them, thereby giving away my position. I was nailed by a sniper and lost a lot of good loot. This is fine too, it was my mistake and the guy that did it, while expecting tears from me was surprised I didn't react like most.

Maybe the best way is to just roll out a change like that? You'll quickly identify if it has problems or not.

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It's alpha and there's a problem with people exploiting the disconnect system. I guess I'm just not sure why people are so vehemently fighting some sort of system to keep someone in the game when they hit alt-f4.

It's pretty frustrating to stalk someone and have them disconnect, possibly to try and flank you on another server to then relog behind you. It's also frustrating to get jumped, survive and retaliate, only to have your attacker log when things go sour. Anything that solves this is worth the inconvenience to those with shitty connections.

BossFi has it right.

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So if you try log out in non safe place and get killed - it will be your problem too.

You can alawys wait this 30 seconds by watching your back with the ALT.

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Slightly off-topic, but I've seen people comment on certain YouTube videos of players being hunted and killed, about how they were going to 'report' the poster for griefing by PKing. I'm sorry, but LOLWUT? It seems like these same people are the ones that are likely to disconnect as soon as the proverbial $h|t hits the fan.

2. Again there is no way to tell if via a crash' date=' or alt-f4, or isp problem, or power outage etc were the causes. Of course other than alt-f4, they are usually rare, but that's not the point. You want something that feels predictable, not random, as this punishes the player unjustly. It's ok to die, but you need the player to feel as though it's something they did wrong. Not because of enforced rules that they are completely out of control of.

[/quote']

Thing is, this isn't some game like WoW where they pander to carebears, where there is no death penalty other than having to spend some gold to repair.

Eve Online's approach is simple: if you logout while not docked safely at a station, your ship will warp off to a nearby empty location and stay in the game world for 15 minutes, and if you attacked someone, you're not even able to dock at a station for several minutes. Finding the location of your ship in this case isn't necessarily easy, but if someone has a ship equipped with probes and they know you logged off, they can find the location of your ship and destroy it with no problem as it is entirely defenseless. Got disconnected? Had RL duties to attend to? Well, they don't care, not their problem. Trying to petition a GM in this case will only get you laughed at. Rules are rules, and they are followed by everybody without exception.

I have a feeling this is the stance that Rocket will take as well. It's not even up for debate either, as he's already got a solution in mind for an upcoming update.

The point is, the disconnecting when being attacked is an exploit, and it's being exploited by a LOT of people. There is literally no easier way to solve it than by adding a logout timer. If it gets a few people killed because they chose to try and logout in an unsafe area, or if mommy called them to bed RIGHT NAO, so be it. No ifs, ands, or buts about it. Period.

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So if you try log out in non safe place and get killed - it will be your problem too.

You can alawys wait this 30 seconds by watching your back with the ALT.

Exactly. Look around with right mouse first, to ensure there's no player around. find a bush. Hide inside. Wait 30 seconds. All cool. For some reason that means now that you're gonna be standing bait for the 49 players aiming at you.

Seriously?

Let's start asking aswell that we are able to open backpacks while running, because... you know... when I open it I have to stop and micromanage for 10 seconds and even more sometimes. I'm clearly going to be murdered! And I cant even aim or see my surroundings.

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Wasn't this thread at 50 pages yesterday? Was in process of reading them all' date=' but it seems the thread was culled to 16 pages. Maybe it's a cache issue or something? Anyway...

[/quote']

Seems like the thread had lost almost a week's worth of posts for some reason...

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Eve Online's approach is simple: if you logout while not docked safely at a station' date=' your ship will warp off to a nearby empty location and stay in the game world for 15 minutes, and if you attacked someone, you're not even able to dock at a station for several minutes. Finding the location of your ship in this case isn't necessarily easy, but if someone has a ship equipped with probes and they know you logged off, they can find the location of your ship and destroy it with no problem as it is entirely defenseless. Got disconnected? Had RL duties to attend to? Well, they don't care, not their problem. Trying to petition a GM in this case will only get you laughed at. Rules are rules, and they are followed by everybody without exception.

[/quote']

If applied to Dayz this sounds like penalties for bandits. Attack a player, you can't log out. Or have I got you wrong there (I don't play Eve)?

I have a feeling this is the stance that Rocket will take as well. It's not even up for debate either' date=' as he's already got a solution in mind for an upcoming update.

[/quote']

Everything is up for debate. It's an alpha and this is valuable Focus test results that normal developers pay big bucks for during their dev cycle.

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Im so for a 30 sec to logout rule!!

Happend to me and 2 teammates last night at the NE airfield. We went into the tower and our point man exchanged gunfire with a person at the top of the stairs. Our point man got to the top of the stairs when the OPFOR upstairs started spraying AK ammo through the glass. Our point man got 5 rounds off (with at least 1-2 rounds hitting) before ducking back down the stairs.

My other mate and I went back around the tower to the ladder as we suspected he would try to escape that way. Just as the person got to the bottom of the ladder and we rounded each corner...POOF.... ALT-F4 ..... that really frosts my ass.

To me a 30 second rule is more than enough. Find safe place, hit EXIT...30 second countdown clock starts (that you can stop at any time)..then you can Confirm Exit.

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If applied to Dayz this sounds like penalties for bandits. Attack a player' date=' you can't log out. Or have I got you wrong there (I don't play Eve)?

[/quote']

Well with Eve, you can log out (but thereby causing your ship to stay out in space for 15 minutes,) so you're better off trying to keep yourself safe for the aggression timer, which I believe is 1 minute. This is usually accomplished by warping around to different points in a system until you are able to dock again.

However I didn't mean that DayZ itself should implement a similar aggression timer, although it's still a possibility in the future. I only brought it up to point out how Eve is also able to prevent you from attacking and docking to safety immediately. The ship staying in game for the 15 minute timer is there to prevent you from disconnecting to avoid being attacked. If you do it even when there are no hostiles present, it's always possible that someone will come through and notice an empty ship showing up on the system scanner.

I think for the time being that a 30 second timer or so for everyone logging out will work well for the most part, although 30 seconds isn't all that long if you're pinned down in a building.

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If applied to Dayz this sounds like penalties for bandits. Attack a player' date=' you can't log out. Or have I got you wrong there (I don't play Eve)?

[/quote']

Well with Eve, you can log out (but thereby causing your ship to stay out in space for 15 minutes,) so you're better off trying to keep yourself safe for the aggression timer, which I believe is 1 minute. This is usually accomplished by warping around to different points in a system until you are able to dock again.

However I didn't mean that DayZ itself should implement a similar aggression timer, although it's still a possibility in the future. I only brought it up to point out how Eve is also able to prevent you from attacking and docking to safety immediately. The ship staying in game for the 15 minute timer is there to prevent you from disconnecting to avoid being attacked. If you do it even when there are no hostiles present, it's always possible that someone will come through and notice an empty ship showing up on the system scanner.

I think for the time being that a 30 second timer or so for everyone logging out will work well for the most part, although 30 seconds isn't all that long if you're pinned down in a building.

Ah ok makes a lot of sense. Then it sounds like something worth trying out then. I just know at least once I'm going to get jumped during this waiting period, knowing my luck so far :D Especially when forced to join a server with name tags on. They're like a personal radar for bandits.

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Many bandits who do not kill a player feel in immediate danger and attempt to save themselves by logging out. Another problem I noticed is that I was losing connection to a server just as a friend and I were being shot at. He lost connection while downed while I had lost connection prior to being shot. However, the bandit, named Moth, followed us to our next server and attempted to have us banned simply because he thought he left a server. I'm not sure if the retrying to authenticate is another issue or a way solve server hopping or keep ppl from relogging in after disconnecting to avoid death, but it is causing major problems for me and the seven other people who play along with me. I think there would be many less incidents involving people disconnecting to avoid death if there were consequences for being a bandit. For example, many people kill each other on sight. We do not ask if we are friendly in fear that the other guy is not and we lose everything. We are not bandits, but we kill in what we believe is our defense. However, when the other player disconnects, we still feel cheated since ammo is usually scarce. We then end up with events such as this where many people are complaining. If there were consequences to being a bandit, and I mean severe, noticeable consequences, then we would think twice before opening fire on fellow players and there would be many less incidents of people complaining over a lost kill or wasted ammo.

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To be honest, I personally am willing to bite the bullet and take a few accidental deaths from accidental disconnects if it stops people cheating.

Whatever solution is put in place, I support it as long as it works, even if it does seem draconian or extreme; as long as it works.

Seems like no matter what the solution is, tears will flow.

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If there were consequences to being a bandit' date=' and I mean severe, noticeable consequences, then we would think twice before opening fire on fellow players and there would be many less incidents of people complaining over a lost kill or wasted ammo.

[/quote']

I disagree, Things are fine as they are. Bandits and quick deaths are apart of the game, i wouldn't want that changed at all. If you dont wish to die from bandits, Hide better.

But to the OP:

Perhaps a 5 second logout counter would be fine.

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Slightly off-topic' date=' but I've seen people comment on certain YouTube videos of players being hunted and killed, about how they were going to 'report' the poster for griefing by PKing. I'm sorry, but LOLWUT? It seems like these same people are the ones that are likely to disconnect as soon as the proverbial $h|t hits the fan.

2. Again there is no way to tell if via a crash, or alt-f4, or isp problem, or power outage etc were the causes. Of course other than alt-f4, they are usually rare, but that's not the point. You want something that feels predictable, not random, as this punishes the player unjustly. It's ok to die, but you need the player to feel as though it's something they did wrong. Not because of enforced rules that they are completely out of control of.

Thing is, this isn't some game like WoW where they pander to carebears, where there is no death penalty other than having to spend some gold to repair.

Eve Online's approach is simple: if you logout while not docked safely at a station, your ship will warp off to a nearby empty location and stay in the game world for 15 minutes, and if you attacked someone, you're not even able to dock at a station for several minutes. Finding the location of your ship in this case isn't necessarily easy, but if someone has a ship equipped with probes and they know you logged off, they can find the location of your ship and destroy it with no problem as it is entirely defenseless. Got disconnected? Had RL duties to attend to? Well, they don't care, not their problem. Trying to petition a GM in this case will only get you laughed at. Rules are rules, and they are followed by everybody without exception.

I have a feeling this is the stance that Rocket will take as well. It's not even up for debate either, as he's already got a solution in mind for an upcoming update.

The point is, the disconnecting when being attacked is an exploit, and it's being exploited by a LOT of people. There is literally no easier way to solve it than by adding a logout timer. If it gets a few people killed because they chose to try and logout in an unsafe area, or if mommy called them to bed RIGHT NAO, so be it. No ifs, ands, or buts about it. Period.

you are forgeting one thing 1 this is not EVE.

if there is any thing i hate,than its the rules of EVe and LOL.

like for got sake, i cant even go eat dinner because if i do,ill get kicked fr afking or i get baned 15 minuts for disconecting,or in eve its case, get my ship destroyed.

also your EVE example. wel do we have save docking stations in day z? or any save zone? NO!

you people are forgeting this is not an MMO.

this is a FPS game with an RPG element,it might as wel be compared to COD/BF or any online shooter.

you dont get penalty's in those games, nor in any FPS MMOS i know.

PLUS!

this is an ALPHA!! im kinda outraged that this is one of the most requested features,when there are allot of bugs to be fixed.

most people here that are whining are bandits that are crying that they could not get easy loot.

im fine with the idea for such system,but not in alpha.

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Because this matter.

It rob players from expiernce and kill imersion.

Also this grow to gigantic scale.

If you realy think that having to wait 30 sec to logout will kill this game you should just leave.

Clearly this isnt game for you.

Go play something else.

I wanna feel fear. I wanna feel excietment.

This feeling when you do risky things and blood boils in your veins.

Easy DC rob me from that.

Most firefight end in first shots. either one side is dead or DC.

Or even both DC. Attacker because he miss target because he was in danger.

It grow to such ridiculus size that it can easly push this mod into 'meh i will wait for patch' zone.

So yeah logout timer(at last 30 sec) aggro timer(at last 1min) is must.

or just instantly kill all dc players no matter what reason is.

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Slightly off-topic' date=' but I've seen people comment on certain YouTube videos of players being hunted and killed, about how they were going to 'report' the poster for griefing by PKing. I'm sorry, but LOLWUT? It seems like these same people are the ones that are likely to disconnect as soon as the proverbial $h|t hits the fan.

you people are forgeting this is not an MMO.

this is a FPS game with an RPG element,it might as wel be compared to COD/BF or any online shooter.

you dont get penalty's in those games, nor in any FPS MMOS i know.

Nope, you got it wrong. It's an RPG simulation social FPS/TPS. In that order.

This is a requested feature because it's NEEDED. It's REALLY NEEDED.

Hey, want to roleplay a robbery without people dying? You can't! Because when you ask him for the items, he will simply disconnect.

Pinpointed an aggressor and have him on a tight position? Doeeesn't matter, disconnect.

You went moron-marathon-running with a trail of zombies? Doessssnt matter, yet again disconnect.

Disconnect is the power of vanishing your body from timespace. I think that, at least, sounds important.

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Well, if that is the case you should have gotten their name. I'm sure with the Dev's abilities providing proof is the best way to eliminate problems. You should have gotten their name(s) prior to their disconnect. Also it is also great to have FRAPS running during the time of your gaming!

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you people are forgeting this is not an MMO.

this is a FPS game with an RPG element' date='it might as wel be compared to COD/BF or any online shooter.

you dont get penalty's in those games, nor in any FPS MMOS i know.

[/quote']

And you also forget one thing: None of those FPS games have any kind of persistence other than rank so your comparison is logically flawed. Disconnecting in most any other FPS has no consequence because no matter whether you kill or get killed you always start out with whatever your class kit starts out with.


Well' date=' if that is the case you should have gotten their name. I'm sure with the Dev's abilities providing proof is the best way to eliminate problems. You should have gotten their name(s) prior to their disconnect. Also it is also great to have FRAPS running during the time of your gaming!

[/quote']

Unfortunately, I only play on servers with nametags disabled, because once someone spots your nametag, it will show up from a mile away anytime they look in your direction. Also, most 1.7 servers have the connect/disconnect messages disabled as well, so it's difficult to see who disconnected or when.

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