WalkerDown (DayZ) 296 Posted June 27, 2012 I think i stop to care about this after have watched a live stream on own3d.tv today of some cheaters having "hud" (wallhack), admin console access, and any sort of hacked tools.. and they played for hours without anyone have ever noticed. We should concentrate on this type of problems, not on idiot exploits. Share this post Link to post Share on other sites
castun66 20 Posted June 27, 2012 1 hr ban for leaving is too long and arbitrary' date=' I say if you leave server [b']A you can rejoin server A without penalty... unless you connected to another server (Server B) in which case you have a 10min ban on server A.That would stop the more obnoxious ghosting and wouldn't unduly inconvenience people either.Maybe, but that method doesn't stop the people that quickly D/C immediately after getting killed, (so fast that the master server doesn't log their death,) and then reconnect in order to try and kill you. Had it happen to me several times, and they can just keep doing it over and over and over again if they want. I also feel that an hour is fair for the reason that if someone comes across a group that is guarding a location, such as a campsite, it's reasonable to assume that thê may be there for a longer duration, and being able to wait out a few minutes on a shorter cooldown timer would still allow the server ghosting. Only real downside about my method I think is if you were to legitimately lose your connection. But in this case, it's likely either a bad server for you to be playing on in the first place, or your Internet sucks. Share this post Link to post Share on other sites
Blackhorse (DayZ) 0 Posted June 27, 2012 Formalize the disconnect process. If you want to return to the game where you left off, you give notice of intent to log-off, say 2 minutes in advance of disconnect. then at some point in those 2 minutes you are automatically disconnected. Anything else and when you reconnect later, you spawn in to one of the coastal starting locations. yeah, you may have all your gear, but you are nowhere near where you were earlier and can i no way impact anyone who was near you prior to your "sudden" disconnect. Share this post Link to post Share on other sites
alexander_q 6 Posted June 27, 2012 How about don't feed into a central server. I don't understand why this was ever done in the first place - it's a bizarre contradiction of the purported approximation of reality that can be easily avoided. Either we have one persistent world for everyone, or people have a different character in a different location per server. If you log out of any server, your character remains for several minutes on that server. Next time you log in, you might log in dead.No ghosting, no logging off to avoid death in most cases, even to avoid zombies. Share this post Link to post Share on other sites
castun66 20 Posted June 27, 2012 How about don't feed into a central server. I don't understand why this was ever done in the first place - it's a bizarre contradiction of the purported approximation of reality that can be easily avoided. Either we have one persistent world for everyone' date=' or people have a different character in a different location per server. If you log out of any server, your character remains for several minutes on that server. Next time you log in, you might log in dead.No ghosting, no logging off to avoid death in most cases, even to avoid zombies.[/quote']I'm sorry but I think that is a terrible idea. The persistence between servers is what helps make this game so unique. Getting rid of the central server solves the issue, but at what cost? Then it becomes like any of the other countless mods and games. I think with your suggestion, the phrase "The cure is worse than the disease" applies here. You're essentially 'solving' the problem by avoiding the issue. Share this post Link to post Share on other sites
Max Planck 7174 Posted June 27, 2012 How about don't feed into a central server. I don't understand why this was ever done in the first place - it's a bizarre contradiction of the purported approximation of reality that can be easily avoided. Either we have one persistent world for everyone' date=' or people have a different character in a different location per server. If you log out of any server, your character remains for several minutes on that server. Next time you log in, you might log in dead.No ghosting, no logging off to avoid death in most cases, even to avoid zombies.[/quote']I'm sorry but I think that is a terrible idea. The persistence between servers is what helps make this game so unique. Getting rid of the central server solves the issue, but at what cost? Then it becomes like any of the other countless mods and games. I think with your suggestion, the phrase "The cure is worse than the disease" applies here. You're essentially 'solving' the problem by avoiding the issue.Agree. I would also be problematic if "your" server was down or got blacklisted. Besides, there are better ways to fix the problem. I believe I have one in my signature, please reply to it if you agree/disagree. It's the same stuff I've been posting in this thead, I just thought I'd make it 'official'. Of course it got trolled to hell but such is life. Share this post Link to post Share on other sites
alexander_q 6 Posted June 27, 2012 I'm sorry but I think that is a terrible idea. The persistence between servers is what helps make this game so unique. Getting rid of the central server solves the issue' date=' but at what cost? Then it becomes like any of the other countless mods and games. I think with your suggestion, the phrase "The cure is worse than the disease" applies here. You're essentially 'solving' the problem by avoiding the issue.[/quote']It is certainly a unique feature, but one of many. I think the draw factor is the true survival and the zombie apocalypse theme, and not the ability to server hop.The only advantage I can see is that if one server goes down, you can hop onto another and keep what you're carrying, something you couldn't do without this system. However, you don't take your vehicles with you, or your tents, and in many cases you spend 10-30 minutes trying to get into another server, with a good chance of being spawn-killed. Without this system, in that amount of time, it's entirely likely your server would be back up again anyway.Persistence between servers causes more problems than it solves. If the problem is simply technical feasibility (a single persistent world couldn't at present house many players, players struggle to get into their server of choice due to limited slots) that's a different argument, and I support Max Planck's idea above. Share this post Link to post Share on other sites
VF29Durandal 0 Posted June 28, 2012 Now I'm not here to beat a dead horse even further rocket, but unless you script a method of detection for time outs vs actual D/C R/C abusers you're going to be looking at unhappy peopleshould be straight forward, script checks to see if a given player is getting a signal from the host or if there is a greater than X (with X denoting time) amount of seconds with no response from the user's computer Share this post Link to post Share on other sites
pcc 0 Posted June 28, 2012 I don't think it has been suggested' date=' but I think a possible solution is to consider players who disconnect within a certain time period after taking damage the same as being killed.I've played other games that had implemented this solution to deter disconnect exploits and it works quite well.[/quote']I'm just wondering if this solution is feasible or not. Share this post Link to post Share on other sites
castun66 20 Posted June 28, 2012 Now I'm not here to beat a dead horse even further rocket' date=' but unless you script a method of detection for time outs vs actual D/C R/C abusers you're going to be looking at unhappy peopleshould be straight forward, script checks to see if a given player is getting a signal from the host or if there is a greater than X (with X denoting time) amount of seconds with no response from the user's computer[/quote']Might detect a person that forcibly closed their game with ALT+F4 or whatever, but it wouldn't stop people that were desperate enough to just pull out their network cable. Share this post Link to post Share on other sites
Stormgarde 4 Posted June 28, 2012 There's already PvP hit detection, (murders vs banditry uses it)When DC'd IF hit by another player Then die. Share this post Link to post Share on other sites
TigerKarl 0 Posted June 28, 2012 In case it's possible from a technical standpoint the best way to deal with the log out abuse of players would be to add a ~20seconds log out screen, with the player automatically standing upright in c-position when they're logging out. That would also add something that exclusively annoys server hopping abusers. Share this post Link to post Share on other sites
octopos 26 Posted June 28, 2012 Removing the persistence is a stupid idea. I play,per DAY, in almost 10 servers, cause I don't live in a country that have a hosted server. So many times my lag is to high(>200) and I have to chance server, or I'm just kicked.In rare occasions I found a persistent good server, but 4 days later it even appears on server list or is unplayable. Beside that fact that if you play in one server, and there are 100 player that do the same(rl occasion), and the server only have 40 slots.... so? ... ?If in any time I lost the persistence between servers, I will stop to play, for the simple reason that 10x per day I will be in different location.The other ideas of timer and other stuffs I support, only if player is receiving/doing damage from another player. In real life occurs some occasions that you just have to turn your pc and go out. Waiting for K seconds only to logout isn't logical. Share this post Link to post Share on other sites
shtirlizlive 25 Posted June 28, 2012 If the character is what time is in game after an output and if there will be a rupture of connection, the permanent death in this case will be too heavy for nervous. Share this post Link to post Share on other sites
smokie (DayZ) 9 Posted June 28, 2012 Can't wait for this patch to go live :\ For now: aim for the head! and don't miss! Share this post Link to post Share on other sites
yenene 0 Posted June 28, 2012 The other ideas of timer and other stuffs I support' date=' only if player is receiving/doing damage from another player. In real life occurs some occasions that you just have to turn your pc and go out. Waiting for K seconds only to logout isn't logical.[/quote']+1I am of the same opinion, timers to log out would make the game unfun and unfair to the honest player. There are too many situations where you have to log out for RL life or your provider just disconnects you for a few minutes, connection problems occurs a lot! Losing your character and all you've been playing for hours for these reasons would be a fun killer to the point people won't even consider playing again. The game is already hard and even hardcore players won't like it if it's unfair.That way if you intend to start a fight against a player or are picked by one as a target, you will have to take your responsabilities and stay in the game till the fight is over. If connection problems occur during this, then it's just bad luck, but pvp has always been risky so that's something people could bare with. Share this post Link to post Share on other sites
Max Planck 7174 Posted June 28, 2012 The other ideas of timer and other stuffs I support' date=' only if player is receiving/doing damage from another player. In real life occurs some occasions that you just have to turn your pc and go out. Waiting for K seconds only to logout isn't logical.[/quote']+1I am of the same opinion, timers to log out would make the game unfun and unfair to the honest player. There are too many situations where you have to log out for RL life or your provider just disconnects you for a few minutes, connection problems occurs a lot! Losing your character and all you've been playing for hours for these reasons would be a fun killer to the point people won't even consider playing again. The game is already hard and even hardcore players won't like it if it's unfair.That way if you intend to start a fight against a player or are picked by one as a target, you will have to take your responsabilities and stay in the game till the fight is over. If connection problems occur during this, then it's just bad luck, but pvp has always been risky so that's something people could bare with.Having a stable internet connection is not an unreasonable requirement for an online game.As for having to log out due to real life, just play when you aren't likely to be disturbed, that's what I do. Don't play at work, on the bus, while cooking, etc. There are plenty of games out there that can be played casually for 10 minutes at a time and won't be ruined because you have to answer the phone. DayZ is different, let's keep it that way. Also, don't answer the phone - it's always some jerk.If something is so important that you have to deal with it *right now*, it is probably more important than your pixelguy. Share this post Link to post Share on other sites
Sarissofoi 40 Posted June 28, 2012 ^Yeah.DayZ is a serious business. Share this post Link to post Share on other sites
castun66 20 Posted June 28, 2012 I am of the same opinion' date=' timers to log out would make the game unfun and unfair to the honest player. There are too many situations where you have to log out for RL life or your provider just disconnects you for a few minutes, connection problems occurs a lot! [/quote']#1. It's a minor inconvenience to honest players. Dishonest players will still just D/C to take advantage of the system. If you disconnect before getting shot at the instant you saw someone coming, you're still cheating the potential of death by quitting. Which means it's still an exploit.#2. Real life should have no effect on DayZ. If you have to suddenly leave, then you just have to quit out and risk losing your character. If your ISP is crap, that's not the game's fault, or the other player's fault. MMOs with PVP don't have double standards, because double standards can just be exploited.#3. When everyone has to abide by the same rules and mechanics, that's not 'unfair.' Quite the opposite actually. Share this post Link to post Share on other sites
steven.rogers909@gmail.com 0 Posted June 28, 2012 I had someone just completely disappear (disconnected) to prevent me from killing them. I asked for "friendly?" in direct and he said nothing. So I fired at him when he came out the front of a supermarket and *poof* disconnected. Share this post Link to post Share on other sites
airborne01@comcast.net 23 Posted June 28, 2012 Last night we fired on 3 people, and killed one. The other two's balls puckered up into their lungs when they took damage and caused a hernia as they ripped their cable out of their modem. Share this post Link to post Share on other sites
Max Planck 7174 Posted June 28, 2012 I had someone just completely disappear (disconnected) to prevent me from killing them. I asked for "friendly?" in direct and he said nothing. So I fired at him when he came out the front of a supermarket and *poof* disconnected.Last night we fired on 3 people' date=' and killed one. The other two's balls puckered up into their lungs when they took damage and caused a hernia as they ripped their cable out of their modem.[/quote']We know people are disconnecting, that's why this thread is 60 pages long.The question is, what to do about it?My suggestion is in my sig. Share this post Link to post Share on other sites
shtirlizlive 25 Posted June 28, 2012 At present players skip on servers to come for a back to the opponent. You had a player behind a bush in the field, after a while behind the back.It is necessary to carry a temporary restriction on server change. For example, time in 1 hour. Share this post Link to post Share on other sites
Max Planck 7174 Posted June 28, 2012 At present players skip on servers to come for a back to the opponent. You had a player behind a bush in the field' date=' after a while behind the back.It is necessary to carry a temporary restriction on server change. For example, time in 1 hour.[/quote']That would not prevent people from disconnecting when shot to heal up on another server. Login+logout timer is the way to go. Share this post Link to post Share on other sites
Kobra (DayZ) 0 Posted June 28, 2012 Just came on here to say, haha to server 22 hospital, you popped me with 2 m249 rounds out of 50 and I dced and relogged bandaged myself and then had to rummage for morphene which i still havent found. Then i logged out on aladder cuz it wouldnt finish the climb animation and then it spawned me inbetween a wall and the stairs so now im in a inaccessible room in hospital. you shoulda just KILLED ME! Share this post Link to post Share on other sites