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jackcrow

Anti-Cheat Solution

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We are a long way off Private Servers, I imagine the process to get an official hive would be tedious. I wouldn't mind however paying 99 cent a month to join a private hive, as long as they have more than one server incase server #1 is at capacity. I'm sure there would need to be other checks, otherwise hackers would just pay for the 99 cent to grief everyone.

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Please don't talk to me like I'm some poor guy who knows nothing about servers. In fact I probably know more than you. I have multiple dedicated Linux and virtual private servers in various locations. I have hosted multiple game servers before too. I don't host a DayZ server because.. well, why would I? There's plenty of servers for me to play on. If you just get a good server with GOOD admins who have a good system for reporting cheaters on their server, nothing should be going on. The server of the clan I'm in hasn't had any cheaters as far as I'm aware. Usually has around 40 players on it too.

And just because I don't have my own DayZ server doesn't mean I won't reply to your thread, think again.

Actually sir, you don't know anything, a private hive isn't connected to the public hive. Pretty sad to see someone talk out of their butt and miss the most basic of points even a child can see.

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Hacker wants to hack.

Asks to join server and gets accepted.

Goes into server and hacks.

Clanmates want gear

Go into their private server and loots the you-know what out of it

Releases the whitelist

Has superpowered gear

Sorry, mate, I agree that you folks should have more control over your servers, but having a whitelist option wouldn't work.

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I have died 3 or 4 times to hacks in the last week, its shown me not to cherish my gear if nothing else. In fact I have probably had more fun because its brought me back to the roots of the game. There are not going to be any easy solutions to hackers so meh, if I die I die. Given the choice I will bear with the hackers rather that lock myself away.I mean wtf do you do on a private hive, march up and down and look at your piles of loot? Boring as bat shit unless your a wow throwback or have some kind of OCD.

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No thanks.

It's not gonna stop anything (hackers can still get on anyways, it's not like they're going to put "Oh and I'm a hacker" into their application, and without an admin on the hacker can just keep hacking) and more likely than not it'll decrease the playerbase significantly. Plus, who's do to say that if Rocket does allow servers to lock, that the server owners aren't just going to build their own little survivor havens where nobody kills each other?

One of the main points of DayZ that I really enjoy is that you don't get to choose your community. You go onto a random server and you have no idea how many of them are bandits, or survivors, or would just completely ignore you. If servers are allowed to lock and you have to apply to the server owners to gain access, the owners can just say "Bandits need not apply," and completely ruin the PvP aspect of the game.

And don't say something like "Well, we won't do that." Because that doesn't stop the other 50 million other servers from doing it.

Locking servers to allow applicants to join means you have a way of controlling and keeping track of who is playing, stop being silly. Of course someone you allow on could cause trouble, but guess what you have knowledge of them being on your server beforehand.

So your saying the alternative, allow hackers to destroy the servers, is better than a few people just wanting to be left alone?

Right now there are a lot of servers, do you really think its going to last until Dec? Do you really think that if something isn't done people will continue to throw money into a server for a game they cannot control? Are you really so sure its going to destroy the community if we have a little control? Or is it really going to take down the douchebaggery a few notches? Not completely, but a few notches none the less. I'm willing to bet my left nutt on the latter and if Rocket really is considering loosening the server rules as others have said, I guess Im not the only one who realizes this is only a bad idea for script kiddies and cheats.

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locking servers obv does not fix the hacking problem. all it does is splitting servers into 2 categories: 1) servers with an admin online who kicks everyone he does not know and 2) servers with no admin on and all ahckers will move to those servers. so basically if you are not part of a clan with a server u are forced to play on servers with no admin on and therefor would encounter hackers much more often.

how can you title this topic 'anti-cheat solution'? it clearly is not even close to that.

BE needs to get improved, locking servers will not help.

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I have died 3 or 4 times to hacks in the last week, its shown me not to cherish my gear if nothing else. In fact I have probably had more fun because its brought me back to the roots of the game. There are not going to be any easy solutions to hackers so meh, if I die I die. Given the choice I will bear with the hackers rather that lock myself away.I mean wtf do you do on a private hive, march up and down and look at your piles of loot? Boring as bat shit unless your a wow throwback or have some kind of OCD.

Man I wish dying was the only problem, you have no idea what is happening. We have teleporters destroying entire camps. We have lost every vehicle including a chopper. We have had players teleported to the debug zone and left to die with broken legs because the respawn button doesn't work. If dying was the only issue I would not be here.

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I don't play on my clan server. And nor do I server hop. Neither do I run any scripts. My point is that I think it's a bad idea, if all the serves will get locked. It will result in servers having low population, hackers going after unlocked servers first, etc. How can you know if you whitelist a hacker or not? There is no way to tell if the person is a hacker before you give him the password, whitelist him or whatever. He can just start hacking as soon as he gets into the locked server, can't he? Then you have the same problem. No admin online = Hacker stays. Might as well keep an admin on most of the time and unlock it, would do the same.

You're just a fucking troll faced dickhead, who seeks to argue with EVERY SINGLE PERSON that makes an even semi-intelligent post.

YOU and people LIKE YOU are the reason this game sucks, and this community is falling apart.

I don't usually attack people like this, but the last 20 posts from you have been nothing but ignorant drivel, telling people that their opinion is "gay".

Go play in the middle of a busy intersection.

~Sol

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The way most locked servers work at the moment you simply signup and can see the password, yes a hacker could do the same thing but are they going to bother or will they simply join an unlocked one, unless they have some personal vendetta against the server/admin why would they wate their time when there are hundreds of other more servers to harrass, plenty of servers already do this and are even connected to the hive, it's really only out of respect for rocket and his rules that server admins such as the op are asking for permission, doesn't appear to be any consequences for those currently breaking the server rules regardless. Prsonally I'll play on any server that effectively manages the cheating problem we have at the moment.

I cant see how loot cycling could be an issue at all when you constantly find tent cities with hundreds of the rarest loot in the game on public servers each week

Edited by smasht_AU

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No, that would suck. And besides, how is that going to stop hacking? Once they submit their application to get into the server they can hack just as easily, just not immediately.

Server owners will just have to live with the guidelines and rules when they're connected to the hive, that's it really.

This. The only thing you would achive with your suggestion is to make it even easier for "clans" to do loot cycling and vehicle hoarding. It would ruin what is left from the hive system.

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Locking servers to allow applicants to join means you have a way of controlling and keeping track of who is playing, stop being silly. Of course someone you allow on could cause trouble, but guess what you have knowledge of them being on your server beforehand.

So your saying the alternative, allow hackers to destroy the servers, is better than a few people just wanting to be left alone?

Right now there are a lot of servers, do you really think its going to last until Dec? Do you really think that if something isn't done people will continue to throw money into a server for a game they cannot control? Are you really so sure its going to destroy the community if we have a little control? Or is it really going to take down the douchebaggery a few notches? Not completely, but a few notches none the less. I'm willing to bet my left nutt on the latter and if Rocket really is considering loosening the server rules as others have said, I guess Im not the only one who realizes this is only a bad idea for script kiddies and cheats.

I really like how your use of logical fallacies.

Just because a server is locked does not mean that it's going to be hacked. It's dependent on whether or not there's an admin on to stop it. Your locked servers that you have to apply to join will have just as many hacker problems as the unlocked servers now. Why? Because admins can't be on 24/7, and if a hacker gets on your locked server, and there's no admin to stop him, he can hack to his heart's content.

Also, having the ability to lock servers is not "a little control." It's a lot of control. It gives servers the ability to pick and choose who they want to be on their server. Sure, you may say that you'll only use it to keep hackers out. But what about the others? What's stopping them from only accepting the applications of fellow survivors?

Your idea will cause more harm than good.

  • Like 1

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I'm not completely sure about this, but isn't the hive where the devs collect all their data from? If it is then private hives would mean alot less data, wich is very valuable for the future of the game.

Not sure, but I think I heard that somewhere.

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I really like how your use of logical fallacies.

Just because a server is locked does not mean that it's going to be hacked. It's dependent on whether or not there's an admin on to stop it. Your locked servers that you have to apply to join will have just as many hacker problems as the unlocked servers now. Why? Because admins can't be on 24/7, and if a hacker gets on your locked server, and there's no admin to stop him, he can hack to his heart's content.

Also, having the ability to lock servers is not "a little control." It's a lot of control. It gives servers the ability to pick and choose who they want to be on their server. Sure, you may say that you'll only use it to keep hackers out. But what about the others? What's stopping them from only accepting the applications of fellow survivors?

Your idea will cause more harm than good.

/facepalm

Why dont you rent your own server. Allow your server to be overrun by script kiddies to the point no one wants to play on it anyways. Then come back here and tell me about logical fallacies.... You have no idea what your talking about and basically sound like someone concerned that they may no longer be able to exploit and cheat in this game. Im going to give you the benefit of the doubt and say your a legit player, but you havent made a single point other than your concern that you may be unable to do what you want when you want on someone else dime which has become a serious problem for this game and the community.

Edited by jackcrow

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AdmiralGreene is the reason the respawn button was removed. Go the fuck away.

Anyway, nothing in this game has any rarity value because of rampant duping and spawning. I don't get why anybody cares about people farming on locked servers. Sure, they'll spill onto unlocked servers and they'll have a gear advantage, but how long are they going to hold onto it when they spend most of their time farming with no competition? Probably not long, because they've been spoiled. They'll just repeat an endless cycle that will do nothing but bring good gear to the starter cities (where they'll likely go be bandits at because they suckt), which is really needed considering how stupidly dense the good spawn locations are, aka crash sites and barracks and nowhere else.

That's focusing on the "bad" part of locked servers though. Now, how about the thousands of locked servers that would be ran legitimately?

Better idea: How about anti-cheat that actually works and plays a role in discouraging cheaters? How about admins actually have some say on what they do with their own server? How about Rocket makes it easier to figure out who is who? Cheaters feel anonymous, so they don't give a shit. They have no presence and there's nothing anyone can do about it because of how the game is designed. A simple change that tells everyone (or maybe just an admin) who did the killing would do a lot to pinpoint hackers.

Edited by noiradle

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No idea what I'm talking about?

You're putting forward the argument that if Rocket doesn't allow servers to be locked, everyone's going to stop paying for servers and nobody will be able to play anymore. I'm putting forward the argument that A) that won't happen, and B ) Locking servers won't do anything and will only make things worse.

What do you mean I haven't made a single point!? I've stated 3 times now that locking a server WILL NOT STOP HACKING, ONLY ACTIVE ADMINS WILL. If anything, IT WOULD MAKE IT WORSE. Admins would have to go through the trouble of reading through the applications and giving people the password only to have them turn out to be a hacker and destroy everyone's hard work.

You sound like you are too lazy to be an active admin who keeps hacking to a minimum, and you just want to lock your server so you can choose who you want to play with and keep out anyone that annoys you.

Also, yes, you do pay for the servers, but we're the ones who play on them. Allowing servers to lock and make people have to fill out applications to join will seriously downsize the DayZ community. Why? Because those of us who don't want to be part of some admin's little locked up server where they reign supreme, will have to play on one of the few unlocked servers left. And those servers, if they lack a good, active admin team, will be hacked constantly.

Locking a server will NOT fix the problem. The only solution is having a good group of admins who are willing to devote their time to keeping their servers in check.

Edited by AdmiralGreene

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Im done with you AdmiralGreene, you have repeatedly over looked everything from my op to this page. You keep coming back with the same arguments which I have covered plenty of viable solutions to your concerns starting all the way back to my op. Your not even a server admin/owner and your trying to tell me what we should do and what we shouldn't or what we may or may not be willing to do to provide a healthy server. If Rocket allows it, your going to have to deal with it or stop playing. If Rocket doesnt allow it, I will have to deal with it or stop playing. But guess what? When I go, so does a server. When you go, its just one less entitled person piggybacking off others trying to tell them what to do with their time and money.

Edited by jackcrow

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The only way this would ever happen if you pay for a private hive, also. Like people said before, even people that "apply" could just go and get the best gear and log to a different server. Not all servers would be locked by the highly unlikely chance rocket does give the greenlight to lock servers. The main problem is that this is in alpha. And that's actually relevant to the hacking problem because once this becomes a full, standalone game, it'll have its own engine making most of the scripts not useable. If you don't want to run a server for DayZ than don't. Plain and simple, they're are already more servers than there are players.

Sorry if I came off as blunt, its just how I get my opinion across.

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I see how it goes.

You post a thread

Others pose criticisms

You insult them and insist that your idea is the one that will work

They post counter-arguments

You rage quit.

Edited by AdmiralGreene

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The only way this would ever happen if you pay for a private hive, also. Like people said before, even people that "apply" could just go and get the best gear and log to a different server. Not all servers would be locked by the highly unlikely chance rocket does give the greenlight to lock servers. The main problem is that this is in alpha. And that's actually relevant to the hacking problem because once this becomes a full, standalone game, it'll have its own engine making most of the scripts not useable. If you don't want to run a server for DayZ than don't. Plain and simple, they're are already more servers than there are players.

Sorry if I came off as blunt, its just how I get my opinion across.

Keep in mind this game is like 99% of the code and map of a game that has been fully released for over 3 years . The core problem isn't the stage this game is in, but the horribly unfitting engine and game it's on. Alpha, beta, release candidate, whatever, that's no excuse until this game is standalone, and right now it's not.

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The only way this would ever happen if you pay for a private hive, also. Like people said before, even people that "apply" could just go and get the best gear and log to a different server. Not all servers would be locked by the highly unlikely chance rocket does give the greenlight to lock servers. The main problem is that this is in alpha. And that's actually relevant to the hacking problem because once this becomes a full, standalone game, it'll have its own engine making most of the scripts not useable. If you don't want to run a server for DayZ than don't. Plain and simple, they're are already more servers than there are players.

Sorry if I came off as blunt, its just how I get my opinion across.

The only way this will ever happen is if Rocket allows it, plain and simple. As others have said out of respect for Rocket, his rules, and his mod I am asking. The fact that he may be considering this alone gives the idea some merit regardless of what some others are trying to say.

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Keep in mind this game is like 99% of the code and map of a game that has been fully released for over 3 years . The core problem isn't the stage this game is in, but the horribly unfitting engine and game it's on. Alpha, beta, release candidate, whatever, that's no excuse until this game is standalone, and right now it's not.

Its not so much a unfitting engine. In fact DayZ may not have even been possible without the Arma2 engines generous design and the release of this engine to anyone. The design is sound, but it was never meant to be put in a scenario with these types of server rules or a Hive. Thats where the problem really is.

Dont get me wrong, these server rules are sound too in regards to the Hive design. But right now there isnt much else we can do to combat hacking sooner than later. My clan and I spend a lot of time playing detective. Its become so bad that we arent even really playing because we are spending more time uncovering hackers, parsing logs for GUID's, taking fraps videos in case we ban someone who wants to appeal just to be sure we have proof so we dont get blacklisted.

I laugh at any of these players who think managing hackers in these servers is easy. They act like we are playing Battlefield or something hahaha.

Edited by jackcrow

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So considering the hacking issue is such a problem, I think the DayZ team needs to reevaluate their "server rules".

If Rocket truly cannot do anything about the problem then we need to be allowed to start locking our servers, period. At this point we are basically told we have to allow this type of game play and these players on the servers WE pay for or else we the server admins/owners will be reprimanded with a server blacklist. I have to say that is fucking bullshit unless the DayZ team has something up their sleeve in the near future because waiting until Dec is unacceptable. I mean hackers invaded the Machinima live stream yesterday while they interviewed Rocket! WTF!?!?

I understand that this would really suck for those of you who do not have your own server, but YOUR not paying for anything. We are.

Ive submitted this to the DayZ team, Id like to see if the community wants to get behind this idea. Especially those of us that really are paying money to enjoy this game.

I personally would allow players to submit applications to join the server, we would be generous in most cases. But we need to know who is playing with us that we do not know personally and not allow some random ass-hat script kiddie to come in and destroy weeks of clan effort in minutes.

I'm open to variations of this idea or even other suggestions, but dammit give us some fucking control over our servers!

P.S. sorry about some of my language, I'm just tired of this problem and Rocket hinting that he has no plans on a anti-cheat pre-stand alone release really set me off. So if he cant thats fine, but stop forcing us to allow our servers to be held hostage by script kiddies.

If you aloud server owners lock up there server its end of dayz specially for 100% legit players like me. With buggy game as it is now i need freedom to choose witch server i wanne play im not planning on every damn server to fill in some application form to proof im honest players lol, its not guarenteed hack proof anyway and hackers win and me the legit player are doomed to play on servers that are still open but full of hackers.

Game is doomed anyway its invested like plague with hackers and VERY DUMB COMMUNITY who play with hacked gear they eather got themselfs or from hakcers(see full groups in gil suit and AS50 snipers running around.

Rocket you do something or game games is doomed i GUARENTEED it will with all these stupid evil hackers.

I already don't play anymore and yesterday and today i see mainly servers with 5 to 15 players avarage thats not good at all:(

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Keep in mind this game is like 99% of the code and map of a game that has been fully released for over 3 years . The core problem isn't the stage this game is in, but the horribly unfitting engine and game it's on. Alpha, beta, release candidate, whatever, that's no excuse until this game is standalone, and right now it's not.

Thats exactly my point. Maybe instead of b*tching to Rocket, which can't really do anything about the hacking problem, you should A) Deal with it, B, Quit, or C) Code your own anti-cheat engine. What? Can't do the last one? Neither can I.

The only way this will ever happen is if Rocket allows it, plain and simple. As others have said out of respect for Rocket, his rules, and his mod I am asking. The fact that he may be considering this alone gives the idea some merit regardless of what some others are trying to say.

I bet you didn't even read my post, or do you agree with everything else I said? Or do you not have a counter argument. I'm pretty sure its the first one since you just come up with an arrogant response almost instantly. I'm not saying this couldn't or won't happen, I'm saying that you would probably need to pay for a private have on top of the server you're paying for. That way no matter what people do, it wouldn't effect the people the people that don't b*tch and complain. Yeah script kiddies suck, but it happens in ALL mmos. Maybe not wide-scale as this, but BI didn't even think about hackers when creating a simulator.

I don't know, maybe I'm being biased because I have yet to get killed, teleported, or effected in anyway by a hacker in the one month I've been playing DayZ.

Edited by jstarkreborn

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This suggestion would be fundamental change in the server policy. When starting to host/admin a server you agree to basic rules of DayZ hosting. One of them is that your server cant be password locked. What you are suggesting now could be never accepted as categorical imperative. If it would be accepted for you and your server, it should be accepted for everybody else. The harmfull possibilities for abuse, malevolent limiting and playerbase segregation in whole community far outweights the frustation of one server admin.

While this is the state of DayZ for now, you have two acceptable options. First is to stop hosting and paying. The other is to clench you teeth, work with what you got and endure it. Like every other viable admin in the community.

I do not pay to host my own server, possibly doing that in the future. Just pointing out that arguments Ad hominem do not negate or lessen the arguments of other people. That should be clear for everyone at this point?

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Thats exactly my point. Maybe instead of b*tching to Rocket, which can't really do anything about the hacking problem, you should A) Deal with it, B, Quit, or C) Code your own anti-cheat engine. What? Can't do the last one? Neither can I.

I bet you didn't even read my post, or do you agree with everything else I said? Or do you not have a counter argument. I'm pretty sure its the first one since you just come up with an arrogant response almost instantly. I'm not saying this couldn't or won't happen, I'm saying that you would probably need to pay for a private have on top of the server you're paying for. That way no matter what people do, it wouldn't effect the people the people that don't b*tch and complain. Yeah script kiddies suck, but it happens in ALL mmos. Maybe not wide-scale as this, but BI didn't even think about hackers when creating a simulator.

I don't know, maybe I'm being biased because I have yet to get killed, teleported, or effected in anyway by a hacker in the one month I've been playing DayZ.

Its far more painful for clans that have their own server because legit ones like us are not server hopping, we are trying to build a community on the server we pay for, so you may have a harder time understanding our frustration if you haven't even seen a hacker.

I did read your post and you began with "The only way this will happen is if", as if you have a say. Hell I don't even have a say which is why Im asking Rocket and the DayZ team and talking with the community for support. The relevance is moot because Rocket is building his own engine and part of the problems is the intended design of the Arma2 engine. So it doesn't matter what happens during the Alpha stage of the Mod because the stand alone game will not even be on this engine. So you see I did read it, I just didnt feel it had any credibility and choose to ignore most of it. Thats probably a little rude, not trying to take it out on you.

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