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danlegend

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About danlegend

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    Woodland Warrior
  1. danlegend

    Version 113899

    still no changelog?
  2. I could understand it looking like this when there isn't a moon our a quarter of the month, but for 3 quarters of the month you can see shit outside at night.
  3. Good job, I'll also take this moment to post videos of hacks for every other video game. It is important for you neckbeards to note that no game is free of hacks and all that was promised in DayZ standalone was no more nukes, ThunderDomes, Insta killing servers, and animal hacks. Youtube videos of hacks of every other fps: http://youtu.be/i0r-bC2l6v0?t=41s http://www.youtube.com/watch?v=pIzq0IttNZk http://www.youtube.com/watch?v=emGj4LtKNH0 http://www.youtube.com/watch?v=8KoMMeMwT88
  4. I like this suggestion a lot actually. Ok humanity system aside, what did you guys think about a reward system players can use. A reputation system that is player driven, you only get reputation readings for players that the player that you meet has, creating a web. I just thought of something with my system that might not work. Threats, "Give me a star or I kill you" I'm currently trying to figure out how to allieviate this problem. On the basis of threats, there should be a fully fleshed out system in stand alone for threats, interrogation, robbing, and detainment that is intuitive. Not shouting "Freeze" over mic and player says, "Don't shoot I'm friendly" (which he really is) but turns around with his gun pointed straight at you because in order to show you're friendly its going to take 30 seconds to put your gun up and the whole 9 yards and in the mean time you're dead.
  5. Well, there was bandits, then there wasn't, then they make a return with an accompanying hero skin, problem is, a hero is no more than a pvp groups medic because being a medic is all the hero system accounts for. While it does make for interesting cases to where a group could have a Walking Dead's Governor person have a hero skin while everyone else he rolls with is a bandit and he is the one that meets and greets other people until his friend unleash holy hell, I think the mechanic just needs to be re-worked. What happens after bandit skins are removed? People whine that they have no way of knowing that the obvious bandit that just killed 30 noobs on sight is a blatant bandit. So the only solution if we don't want this roller coaster ride is to re-work the system. Make being a bandit wayyy harder. 1. Killing other negative humanity (-1 counts) players while in negative humanity (-1) at all should have no point (negative or positive) awarded. 2. Lower negative humanity bandit requirement to -2500. (These two make it really hard to become a bandit) 3. Put a cap on lost humanity for hero kills (Who gives a crap if you just killed freakin' Spider-man, its a freakin' zombie apocalypse and he was about to give a morphine to a noob while u just crawled your way 2 miles and have him in you line of sight. Cap it at half the negative humanity it would take to get to bandit status, -1250. There I just fixed bandit play entirely. In the situation in the OP where he decided to fire on the group with slightly trustworthy heroes instead of run or salute, he still becomes a bandit, Why? Because in that situation that's the line. He did just enough at 0 humanity to become a bandit. If he has any positive at all, he's still a civilian. Humanity regained for time should happen on 24 hour intervals, as much as you would get now, but only at a 24 hour interval. Same for changing back into a hero, not for changing into a bandit however, that is instant. As for heroes, they need to also be re-worked so someone has to do hero things, that probably won't be possible til stand-alone when the game can be programmed to interpret when you just saved someone from zombies AND let them live. Maybe a star system that the other player can give someone else, however that star is removed upon a total (combined from different sessions) 2 hours spent within 50 meters of each other in a 168 hour period and reputation removed (This will eliminate bandit parties from starring each other). Also you can only give out 5 stars (each to a different person only) per life and 20 in a 168 hour period regardless of lives. Stars would be like completing a quest for a hero but players have it. Other things get you points to, but just imagine the social aspect of trying to become a hero via doing quest for noobs to obtain their awesome stars, which put you onto tiers of heroes. Tier 1: Access to medic clothing in Standalone (you can pick things out one time in a special menu). (Current humanity level needed for hero skin) Tier 2: Access to cop clothing in standalone (you can pick things out one time in a special menu). (x2 Current humanity level needed for hero skin) Tier 3: Paramilitary clothing access. (x3 Current humanity level needed for hero skin) Tier 4: Official clothing access, think the Governor from Walking Dead. (x4 Current humanity level needed for hero skin, Humanity is capped here, no more additional, avoiding silly noob killing since he would have too much humanity, instead killing just one noob loses him his teir and forces him to help someone in return.) Tiers 5 and above: Create more new things as needed to keep players with endgame content. As people progress up these tiers of Heroes they still don't provide any more negative karma if killed, providing a great sense of "should I continue this quest for a silly tier when everyone who kills me AT MOST loses 1250 humanity?" or "Fuck, I really need this next skin tier for my group so we can run around as bandits and I meet and greet our prey" and a million other different thought process' that I won't go into. But in the process the guy in situation B just helped so many noobs, and he is probably only going after big PvP groups with his bandit group led by a Tier 4 hero anyways. Not only that, but the star system I feel would provide end-game content and something to achieve (tier 4) as opposed to just shooting noobs from the top of a hospital. These quest would also give a way for unjustly accused bandits to fix their humanity in a way that would have real world implications in a zombie Apocolypse ("Hey Mark, that guy in the bandit skin in town helped me get to you, he ain't so bad" "Yeah, you're right Tom, I'ma let people know.") I have no idea what the points for a star should be, maybe 500, yea 500 humanity. Also, if you give someone a star and kill them you lose twice as much humanity as you would normally for the kill, this is the only way to become a bandit with one kill, as a civie that shots a hero in the back after giving him his star will instantly bear the mark of the beast. TL;DR: People have DO WORK to become a hero. People have to DO WORK to become a bandit. Everything else is fair in love and war.
  6. Last 2 days I have been getting desynced from any server I join. I have restarted my modem and don't have issues in any other game. After playing for 10 minutes my game WILL desync from any server. All servers I play on are restarted often. Last time I desynced was 10 minutes after a server restart and I decided to not play anymore. I quit back in August after the crap ton of hackers, now I'm experiencing this major annoying bug. I almost don't want to play because I know I'm going to have zombies spawn, and before I get to the loot it will desync and piss me off. Please help someone. EDIT 2 With spec: I would Hope my Comp can handle DayZ. I played for the last 6 months without problem, I have a Phenom x2 4 core processor, 8 gigs ram, AMD 6850 Radeon, and 2 hard drives. I only connect to servers where I get a constant 70 ping or less and that is the case in this situation. I just installed the latest OA patch hoping that would fix, and I run off steam. EDIT: I know its a desync despite the fact there is no yellow or red chain links associated with the problem because my character will be unable to eat, drink, refill bottle, pick up car parts, loot will not spawn, zombies will not agro even if shot, or they simply wont spawn after that event has passed.
  7. danlegend

    desync on some servers but not others

    Came here to say I'm having the same thing happen to me. Ill play for 10 minutes, desync, wont see a chain, server restarts every 6 hours that I play on, been ongoing on all servers I join for last 2 days. Only way to fix it is to disconnect then reconnect every 10 minutes. VERY frustrating after running for 30 minutes to a loot spawn just to remember I have to relog 200 meters away just to play the game every 10 minutes.
  8. The temp fix proposed would take at most 5 minutes of development time while finding the real issue behind it could take months. If you know nothing about computer game development why talk and make arguments about something you do not know? Do I come to your job and slap the dick out of your mouth? [user warned, 3 days PPS. -Max]
  9. danlegend

    What I don't get about BattleEye and Hackers

    battleye = paper towel fix for server side. arma 2 engine = massive oozing blood from chest, stomach, arms, legs, and head of open code available to client side.
  10. danlegend

    US 2129 Dallas

    Medical Re-supply tent? please explain.
  11. danlegend

    Who's got the lowest Humanity?

    Killing you would make my Humanity God like and I could kill so many innocents with a hero skins xD
  12. everyone is geting kicked for 90 as we speak.
  13. In thread title, any1 else having this happen? It always happens when i'm interacting with items. Picking up hatchet, crossbow bolts, and drinking water bottle, etc.
  14. Was prone walking through Electro to leave and meet my friend so we could group up and so he could administer a blood bag I had., next thing I know I hear "click" for broken leg sound followed by the scoreboard and the message "You are Dead" while I had 4k blood. Wasn't bleeding at the time.
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