tuleg1t 50 Posted August 2, 2012 Don't get why bandits are only getting a scarf but the stuff for the hero with high humanity sounds kinda cool. Share this post Link to post Share on other sites
SponceUK 24 Posted August 2, 2012 Where are you seeing this then? Share this post Link to post Share on other sites
teamRAVEGREEN 9 Posted August 2, 2012 (edited) Rocket doing a Q&A with Machinima right now.He definately did say that he wants to TEST bringing back the Bandit skin as well as introducing a "hero" skin. Edited August 2, 2012 by teamRAVEGREEN 1 Share this post Link to post Share on other sites
Jonson (DayZ) 31 Posted August 2, 2012 (edited) rubbish - deleted Edited August 2, 2012 by Jonson Share this post Link to post Share on other sites
CalebBFS 0 Posted August 2, 2012 It's on a Machinima Livestream... he announced it Share this post Link to post Share on other sites
thehumandove 344 Posted August 2, 2012 I want a scarf AND thick framed glasses without lenses. Then I'm going to talk about how I was a bandit before it was cool 37 Share this post Link to post Share on other sites
DarkRaven123 602 Posted August 2, 2012 I hate that he only tests small things.It's an alpha bro.Break the game already. 9 Share this post Link to post Share on other sites
Cosmic (DayZ) 12 Posted August 2, 2012 I like the idea. Share this post Link to post Share on other sites
Voxgizer 22 Posted August 2, 2012 I hate that he only tests small things.It's an alpha bro.Break the game already.Hackers beat him to it. :rolleyes:Sounds like a neat concept, though. It'd really help the KoS epidemic. 2 Share this post Link to post Share on other sites
tuleg1t 50 Posted August 2, 2012 Hackers beat him to it. :rolleyes:Sounds like a neat concept, though. It'd really help the KoS epidemic.It really should, and it counters the argument of killing in self defense gets punished. If you do good all the time it shouldn't be an issue for anyone. Share this post Link to post Share on other sites
Voxgizer 22 Posted August 2, 2012 It really should, and it counters the argument of killing in self defense gets punished. If you do good all the time it shouldn't be an issue for anyone.Definitely, it'll really help out the medics and people, like myself, who would really rather just avoid a bad situation altogether.Has he mentioned how to get Hero Points/Karma? I'd imagine it'd be by giving people morphine, blood transfusions, and whatnot. 1 Share this post Link to post Share on other sites
chunkeymonkey79 86 Posted August 2, 2012 Hmm, not really sure how you would be identified as a 'hero'.What I mean is, what requirements/criteria must be met to get the hero skin? For bandits it's simple, just killing.But not killing wouldn't be enough, because you start off with 0 kills, automatically making you a 'hero', I guess? 1 Share this post Link to post Share on other sites
thehumandove 344 Posted August 2, 2012 Maybe bandaging up others/bandit kills/zero murders Share this post Link to post Share on other sites
DaedelusGG 4 Posted August 2, 2012 This sounds awesome :) 1 Share this post Link to post Share on other sites
01da 218 Posted August 2, 2012 We dont need another hero.. 3 Share this post Link to post Share on other sites
evoxtom 142 Posted August 2, 2012 I would say the hero skin only goes to those who rack up bandit kills... Since we could then tell who is a bandit. Much easier. 3 Share this post Link to post Share on other sites
roaraam@gmail.com 3 Posted August 2, 2012 (edited) I find it rather pointlessyou need to kill bandits to get hero skin, but it will not change the trust problem as skin lies Edited August 2, 2012 by RoaRawR Share this post Link to post Share on other sites
pwntrooper 7 Posted August 2, 2012 Hero and bandit could just be a meta-score or something...Heroes get points slowly the longer they go without killing any players (so long as they have no player kills; as soon as they kill someone the skin is gone and can't return) but can accumulate higher numbers by bandaging, transfusing, etc. Bandits get banditry points for bandit-ing.It'd be probably good to have different levels of skins too, though... You know that guy is a total dillwad because he has a lot of bandit stuff, and likewise the guy walking around with a glowing halo is definitely a guy you can trust. Share this post Link to post Share on other sites
teamRAVEGREEN 9 Posted August 2, 2012 I find it rather pointlessyou need to kill bandits to get hero skin, but it will not change the trust problem as skin liesIt won't completely solve the problem and I'm sure you'll have the people who get a hero skin just to deceive others, but I think it will go a long ways to lessen the kill on sight mentality. Maybe it promotes some dialog between players at a minimum, where before it would have just been kos to not take the chance? Share this post Link to post Share on other sites
Voxgizer 22 Posted August 2, 2012 Hero and bandit could just be a meta-score or something...Heroes get points slowly the longer they go without killing any players (so long as they have no player kills; as soon as they kill someone the skin is gone and can't return) but can accumulate higher numbers by bandaging, transfusing, etc.Bandits get banditry points for bandit-ing.It'd be probably good to have different levels of skins too, though... You know that guy is a total dillwad because he has a lot of bandit stuff, and likewise the guy walking around with a glowing halo is definitely a guy you can trust.The only part of this that gets me is the skin not returning. If the kill was in cold blood, yea, definitely, but what if it were legitimate self defense? I imagine it's within the limitation of the engine to acknowledge whether or not you were fired on first.I like this, though, it'd probably help curb random bloodlusts. Share this post Link to post Share on other sites
teamRAVEGREEN 9 Posted August 2, 2012 Hero and bandit could just be a meta-score or something...Heroes get points slowly the longer they go without killing any players (so long as they have no player kills; as soon as they kill someone the skin is gone and can't return) but can accumulate higher numbers by bandaging, transfusing, etc.Bandits get banditry points for bandit-ing.It'd be probably good to have different levels of skins too, though... You know that guy is a total dillwad because he has a lot of bandit stuff, and likewise the guy walking around with a glowing halo is definitely a guy you can trust.I like the varying levels of good/bad idea, but I think you should have to actively do something good (kill bandits, blood transfusions, bandage, morphine, etc.) to earn "hero points". Simply not murdering anyone just makes you a survivor imo. Share this post Link to post Share on other sites
unconsciousobjector 69 Posted August 2, 2012 We all have to think it terms of what the Arma2 engine is capable of. Remember this is a script based mod. Somethings that would be awesome just aren't possible on the level DayZ is on. Share this post Link to post Share on other sites
islandjack1 8 Posted August 2, 2012 I like the idea. Hate the KoS thing. Maybe killing large numbers of Zeds would help the hero thing.My humanity face is gone from the screen, how do I know how much humanity I have/Don't have? Share this post Link to post Share on other sites
thoxon 26 Posted August 2, 2012 Link to live stream? Please. Share this post Link to post Share on other sites