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If you are this upset with the amount of pvp and high grade military weapons, the standalone won't be for you. Maybe someone will make a carebear mod for people like you

Your argument could be used against you.

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Loot needs to be changed drastically. DRASTICALLY.

You should feel like god wielding a makarov with a mag or two.

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Snipers are useless against zeds, especially .50 cals. If there's no-one in a city, there's no zombies to snipe. If there is someone in the city and you start sniping the zeds, they will respawn a minute after, which makes sniping them useless. (Fix: Change zed spawning)

Edited by Sutinen
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Make ammo most rare. This will put a drastic cap on military weapons. The more common the gun, the more ammo you can find for it. This means that people will think twice about killing somebody if it means that they will loose precious ammo.

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Addition: Make helicopter crashes much rarer and also make them the only way to find High tier weapons. Currently, it is too easy to find a helicopter crash. Just play at night and hang around Stary and they'll be extremely easy to find. Maybe only have 2 on the map at any given time and have them at oposite sides of the map seperated by at least 10,000 meters.

Also, make it so that you spawn with something like a hatchet, baseball bat, cricket bat, or knife (giving hunting knifes the ability to both kill and retrieve meat). This way, everybody starts with some kind of weapon to defend themselves, but not to the point that they will go around killing other players with it since that are just as heavily armed to start with as you, or, go around killing zeds.

As far as zeds are concerned, they need to do as much damage as the zombies in Left 4 Dead 2 on expert difficulty (about 10% health per hit). This makes them a much larger threat. To continue with the point made by Sutinen, zombies should not respawn for maybe 10 minutes after they are killed, but spawn in much larger numbers to start. Setting the spawn of zombies to hospitals, houses and apartments would also be interesting as that is where you might expect them to come from. So when the server is started, the zeds would have their start locations marked and would spawn when a player is within visible range of the spawn, and de-spawn when they can no-longer be seen. Major cities would maybe have 50+ zomibes at server start, and that number will fluxuate depending on hour many are respawning and being killed. The number of zeds per town would be around 10+, and minor cities such as Zelegosk and Stary would have around 20+. In other words, the larger the population, the more zombies.

Edit: The melee weapons will not be at all audible to zombies. Meaning they would be a safe way to eliminate a very small quantity of zombies (2 or 3) in an area which is reasonably populated. A survivor would also have a 1 in 10 chance of spawning with an M1911 or revolver.

Edited by KDRiLLER

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I agree that increasing the zed difficulty would fix the whole "I run trough Cherno and chop 50 zombies with my hatchet" thing. There needs to be some strategy to get avoid from zeds. Distraction, stealth, sniping or just simply killing them all with a military rifle, whatever you want to do, but please no "running trough everything".

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Solutions: Decrease military spawns, add more shotguns/civilian guns/pistols, make zombies a threat, and have zombies spawn when is player is around 2000 meters away.

Also, make helicopters have no guns,and much harder to repair. Like, spawning in entirely broken. Not at an airfield, though.

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Solutions: Decrease military spawns, add more shotguns/civilian guns/pistols, make zombies a threat, and have zombies spawn when is player is around 2000 meters away.

Also, make helicopters have no guns,and much harder to repair. Like, spawning in entirely broken. Not at an airfield, though.

I don't agree about the helicopter thing but military spawns should be the rarest thing in the game. Having something like a basic M16 should be considered extremely valuable. Shotguns, hunting rifles, and pistols should be the main thing. Increase the pistol power too. I miss when revolvers were one shots on zombies and a couple on players. In fact increase the power for all the guns. Don't overpower them but make them realistic like they once were. It used to take less rounds to kill someone.

Of course as mentioned a billion times, zombies need to be harder and scarier but I'm not bringing up any ideas for that.

Edited by Skat3rat
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I realize I live in the U.S., but the AR-15 is the most popular rifle sold here. It's basically an M4 without the select fire. And it's not just in games. If you buy a real gun you want to see the holes it makes. Not in people, but in targets.

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Make weapons rarer. Make basic weapons the most common of them ex:CZ 550, Lee Enfield, and pistols.

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Another thread crying about dying at first contact. If you don't want to get shot, don't be seen or shoot them before they shoot you. Sometimes in order to win, you have to switch up your play-style.

-MONSTER

This I find to be advice which cannot be fully implemented. Yes, you can avoid heavily populated areas, but you will get the occasional sniper going around and hiding in weird places. The main problem with this game is that it is more like BF than it is like a zombie survival game.

People have made some great suggestions. I completely agree with removing tents since it fixes the lack of fear associated with death, and the hoarding of good gear. Also, maybe have tents which are placed randomly that players can't add items to which would contain rare weapons, rather than having them stored in military outfits. Really, if one year has past since the outbreak, there wouldn't be gear at the military bases, but in people's houses and hidden away in hard-to-find places.

EDIT: Another thing that needs to change is the difficulty of the zeds. If the players are more scary than the zombies, then it needs to be fixed. The idea of zombie survival (as I see it) is to work together with other survivors and try and survive the outbreak.

super Necro thread time again..weird. Is Monster of the pink writing even still around anymore ?

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Solutions: Decrease military spawns, add more shotguns/civilian guns/pistols, make zombies a threat, and have zombies spawn when is player is around 2000 meters away.

Also, make helicopters have no guns,and much harder to repair. Like, spawning in entirely broken. Not at an airfield, though.

I don't have a problem with them having guns, as long as the ammo is extremely difficult in such a way that people would have enough to defend themselves and not go on a killing spree. But considering that this game is based about a year after the outbreak, I think it might be best to make helicopters spawn in more random locations since people would have already raided airfeilds and other helipads.

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The reason people play dayz like a death match is because there is not enough content to realisticly play it any other way.

Theoretically Dayz could develop incredibly intelligent AI, and flood the game with mechanics like getting sick to hinder that style of game play and promote a more collectively friendly atmosphere between strangers. But.

That isn't what people play Dayz for in general. Most people fall in love with Dayz for it's introduction of open and vast world player vs player. I don't see anything wrong with that, and I think this should be harnessed as much as possible and incorporated into the long term development. Dayz is like BF 3, but bigger, with no structure, and incentive to not die. That is AMAZING.

However, I do see your concern. I see how 95% of private hives are influencing the Dayz population in a manner which promotes more expendable gameplay where killing people becomes the only objective. I think the battles should have meaning behind them. For example, over resources. When you add in to much extra vehicles, hospitals, military grade loot, and stores the gameplay becomes expendable. No one is afraid of dieing, and the gun fights become just killing people for the sake of killing people.

This is where I think Dayz could take a page out of the guidwars2 playbook. Specifically dynamic events. It's not enough to just make zombies more efficient at chasing you, or disabling you, or harder hitting. There needs to be a reason behind interacting with zombies, if you have any hope of players whom don't know each other working together.

What if the zombie Apocalypse had friendly AI? Like a retired General that knows the location of a weapons stash. Imagine a server wide announcement that the General is offering rewards for anyone who will help escort him to this weapons stash. The location where the general spawns would be completely random, his pathing to the stash would be random, and the location of the stash would be random. Along the way of the escort Zombies from areas relevant to the path of the general to the stash would starting leaving their posts and migrating to areas where they might intercept the general.

Upon successfully reaching the stash, a crate could spawn which showed items specific for individual players who looted it with a % chance to give various loot. Maybe you need someone there with X lockpicking skill to open it.

Now, this creates a much more rich atmosphere. You aren't just creating additional pve content. There will be bandits along the way to also hinder your mission. It sort of a mix of GW2 and Wasteland, with a zombie Apocalypse flavor.

This is just one tiny little example of the possibilities the dev team have available to them for long term development. I really think dynamic events would add the content to this game which it needs. This type of thing adds so much more to the long term viability of the game then focusing on things such as just simply making it easier for a zombie to kill you, or sickness, or broken legs.

Instead of focusing on making the game frustrating, how about we focus more on making it fun.

I also think that there needs to be skills implemented on characters. When a character dies their skill levels get reduced by a certain %. This is probably the most effective way to insure the game is about surviving, not careless expendable death-matching. Sort of like the BF3 unlock system, but of course developed in a way specifically for the purpose of Dayz from the ground up.

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As far as zeds are concerned, they need to do as much damage as the zombies in Left 4 Dead 2 on expert difficulty (about 10% health per hit).

Pretty sure they do 20% damage on expert. 10% sounds good though (as long as they fix zombie animations).

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The reason people play dayz like a death match is because there is not enough content to realisticly play it any other way.

Theoretically Dayz could develop incredibly intelligent AI, and flood the game with mechanics like getting sick to hinder that style of game play and promote a more collectively friendly atmosphere between strangers. But.

That isn't what people play Dayz for in general. Most people fall in love with Dayz for it's introduction of open and vast world player vs player. I don't see anything wrong with that, and I think this should be harnessed as much as possible and incorporated into the long term development. Dayz is like BF 3, but bigger, with no structure, and incentive to not die. That is AMAZING.

However, I do see your concern. I see how 95% of private hives are influencing the Dayz population in a manner which promotes more expendable gameplay where killing people becomes the only objective. I think the battles should have meaning behind them. For example, over resources. When you add in to much extra vehicles, hospitals, military grade loot, and stores the gameplay becomes expendable. No one is afraid of dieing, and the gun fights become just killing people for the sake of killing people.

This is where I think Dayz could take a page out of the guidwars2 playbook. Specifically dynamic events. It's not enough to just make zombies more efficient at chasing you, or disabling you, or harder hitting. There needs to be a reason behind interacting with zombies, if you have any hope of players whom don't know each other working together.

What if the zombie Apocalypse had friendly AI? Like a retired General that knows the location of a weapons stash. Imagine a server wide announcement that the General is offering rewards for anyone who will help escort him to this weapons stash. The location where the general spawns would be completely random, his pathing to the stash would be random, and the location of the stash would be random. Along the way of the escort Zombies from areas relevant to the path of the general to the stash would starting leaving their posts and migrating to areas where they might intercept the general.

Upon successfully reaching the stash, a crate could spawn which showed items specific for individual players who looted it with a % chance to give various loot. Maybe you need someone there with X lockpicking skill to open it.

Now, this creates a much more rich atmosphere. You aren't just creating additional pve content. There will be bandits along the way to also hinder your mission. It sort of a mix of GW2 and Wasteland, with a zombie Apocalypse flavor.

This is just one tiny little example of the possibilities the dev team have available to them for long term development. I really think dynamic events would add the content to this game which it needs. This type of thing adds so much more to the long term viability of the game then focusing on things such as just simply making it easier for a zombie to kill you, or sickness, or broken legs.

Instead of focusing on making the game frustrating, how about we focus more on making it fun.

I also think that there needs to be skills implemented on characters. When a character dies their skill levels get reduced by a certain %. This is probably the most effective way to insure the game is about surviving, not careless expendable death-matching. Sort of like the BF3 unlock system, but of course developed in a way specifically for the purpose of Dayz from the ground up.

I agree with you when you say the game needs to have more to do. But i think having skills to upgrade doesn't work well for this. The way I see it, all skills would have to be removed on death since the game is permadeath mode (for the most part). If you're going to have any kind of skill, make it so the player selects their strengths and weaknesses on spawn. So some players might be fast, but get tired easily. Or some players can carry more loot, but are extremely slow. Also, the weight mechanic from Killing Floor would be interesting.

In Killing Floor, each weapon you hold has an amount of weight to it. Players have a maximum weight that they can carry and the heavier they are, the slower they run. This could introduce some interesting gameplay. A player may have to leave their stuff in a tent so they can navigate around the map faster and so they could get away from zombies. So if you're planning to raid Cherno, you probably should carry only the essential gear. This would also help stop hoarding.

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Has anyone who has posted in this thread suggesting military gear go and enfields and the like stay ever played 2017? If you make all the guns the same and leave no incentive to go away from the beach then you end up with Cherno and Electro being the only place to go and it actually turns into some Bennie hill fighting around buildings with axes and pistols and enfields. It was fun for a little bit but got old. Ironic that an idea for less PvP from anti PvP people actually leads to more PvP and in a silly manner.

Also if you think about it, making tents disappear after death and the other suggestions only screw lone wolf players. My buddies and I always grab the gear off our fallen. It can be thrown in a vehicle and the person who died can be picked up or return to the vehicle when they can.

There are so many ways to play this game, the wonderful thing about a "sandbox" game. Just give the admins freedom to adjust settings and look for a server that is set up the way you like it. There will be 1000's of server for the Standalone. Surely one of them will be run by people with a setup that suits your ( any DayZ player) needs and wants.

Edited by BTT`

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Is Monster of the pink writing even still around anymore ?

Unfortunately I haven't seen any activity from Monster :/

Anyway, I don't know why people choose to resurrect threads in this manner. Please don't do it again.

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