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KDRiLLER

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About KDRiLLER

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    On the Coast
  1. I agree with you when you say the game needs to have more to do. But i think having skills to upgrade doesn't work well for this. The way I see it, all skills would have to be removed on death since the game is permadeath mode (for the most part). If you're going to have any kind of skill, make it so the player selects their strengths and weaknesses on spawn. So some players might be fast, but get tired easily. Or some players can carry more loot, but are extremely slow. Also, the weight mechanic from Killing Floor would be interesting. In Killing Floor, each weapon you hold has an amount of weight to it. Players have a maximum weight that they can carry and the heavier they are, the slower they run. This could introduce some interesting gameplay. A player may have to leave their stuff in a tent so they can navigate around the map faster and so they could get away from zombies. So if you're planning to raid Cherno, you probably should carry only the essential gear. This would also help stop hoarding.
  2. I don't have a problem with them having guns, as long as the ammo is extremely difficult in such a way that people would have enough to defend themselves and not go on a killing spree. But considering that this game is based about a year after the outbreak, I think it might be best to make helicopters spawn in more random locations since people would have already raided airfeilds and other helipads.
  3. Addition: Make helicopter crashes much rarer and also make them the only way to find High tier weapons. Currently, it is too easy to find a helicopter crash. Just play at night and hang around Stary and they'll be extremely easy to find. Maybe only have 2 on the map at any given time and have them at oposite sides of the map seperated by at least 10,000 meters. Also, make it so that you spawn with something like a hatchet, baseball bat, cricket bat, or knife (giving hunting knifes the ability to both kill and retrieve meat). This way, everybody starts with some kind of weapon to defend themselves, but not to the point that they will go around killing other players with it since that are just as heavily armed to start with as you, or, go around killing zeds. As far as zeds are concerned, they need to do as much damage as the zombies in Left 4 Dead 2 on expert difficulty (about 10% health per hit). This makes them a much larger threat. To continue with the point made by Sutinen, zombies should not respawn for maybe 10 minutes after they are killed, but spawn in much larger numbers to start. Setting the spawn of zombies to hospitals, houses and apartments would also be interesting as that is where you might expect them to come from. So when the server is started, the zeds would have their start locations marked and would spawn when a player is within visible range of the spawn, and de-spawn when they can no-longer be seen. Major cities would maybe have 50+ zomibes at server start, and that number will fluxuate depending on hour many are respawning and being killed. The number of zeds per town would be around 10+, and minor cities such as Zelegosk and Stary would have around 20+. In other words, the larger the population, the more zombies. Edit: The melee weapons will not be at all audible to zombies. Meaning they would be a safe way to eliminate a very small quantity of zombies (2 or 3) in an area which is reasonably populated. A survivor would also have a 1 in 10 chance of spawning with an M1911 or revolver.
  4. Make ammo most rare. This will put a drastic cap on military weapons. The more common the gun, the more ammo you can find for it. This means that people will think twice about killing somebody if it means that they will loose precious ammo.
  5. This I find to be advice which cannot be fully implemented. Yes, you can avoid heavily populated areas, but you will get the occasional sniper going around and hiding in weird places. The main problem with this game is that it is more like BF than it is like a zombie survival game. People have made some great suggestions. I completely agree with removing tents since it fixes the lack of fear associated with death, and the hoarding of good gear. Also, maybe have tents which are placed randomly that players can't add items to which would contain rare weapons, rather than having them stored in military outfits. Really, if one year has past since the outbreak, there wouldn't be gear at the military bases, but in people's houses and hidden away in hard-to-find places. EDIT: Another thing that needs to change is the difficulty of the zeds. If the players are more scary than the zombies, then it needs to be fixed. The idea of zombie survival (as I see it) is to work together with other survivors and try and survive the outbreak.
  6. KDRiLLER

    Anti-Hack CounterMeasures

    The way the restore method should work is that every time you die, the server should take a snapshot of your character. Also, maybe save a general snapshot of everyone every 10 minutes or so (saved onto and by the server not the hive). As long as the server isn't running with 50 people, this snapshot shouldn't put to much pressure on the CPU and storage medium of the server. In terms of how flagging should happen, it might just be easier to allow the users to report when they have been unlawfully killed and also report hackers on death. It might also be a good idea to allow players to report players while they are still alive.
  7. KDRiLLER

    Please read BEFORE posting

    Requesting a lock for this thread if possible. Also, removing all the suggestions from it (including this one).
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