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The PvP Discussion Thread

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All of those horrors you just listed can be modified into the game. This is why "some" people play ArmA. It's for maximum realism.

I've shot women and old people in the game because they could've been suicide bombers. I've also played as Takiban and conducted what many would consider to be terrorist acts.

You do things in ArmA that would get any major AAA title slammed in the press.......... see the MOH debacle when you could play as the Taliban.

This is ArmA, stop trying to warp the engine into some sort of noob friendly game. Day Z has already gone the opposite direction of most mods for ArmA........... that is to make the game easier for new people.

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Some people find it fun to overlook one spot for several hours and snipe the occasional freshly spawned noob, some people think Twilight is a literary masterpiece on par with the works of Shakespeare, and some people masturbate to Pokemon. I can't tell you why all these people do what they do, but it's a given you should kill them with fire.

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Leaderboards are to blame' date=' imo.

Is there wasn't a stat with how many times you've murdered someone for the world to see, it may cut it down.

[/quote']

This makes me wonder if some people see the leaderboard, notice that they're a bit low on it, and think that they're /supposed/ to try to be at the top, instead of playing a survival sim.

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All of those horrors you just listed can be modified into the game. This is why "some" people play ArmA. It's for maximum realism.

I've shot women and old people in the game because they could've been suicide bombers. I've also played as Takiban and conducted what many would consider to be terrorist acts.

You do things in ArmA that would get any major AAA title slammed in the press.......... see the MOH debacle when you could play as the Taliban.

This is ArmA' date=' stop trying to warp the engine into some sort of noob friendly game. Day Z has already gone the opposite direction of most mods for ArmA........... that is to make the game easier for new people.

[/quote']

Nothing in your response addresses spawnkilling at all.

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Not at all; rather, he/she seems to think it would be alright for rape, torture, kidnapping, etc. to be modded in. Freek314, with that attitude, I'm not sure many people would miss you, either.

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It does if you look at it as changing the dynamic of the game to help people when simply adapting would help them enough.

Adapt or fail.

See my IED parallel in a previous post.

I may not want it modded in, but I appreciate the fact that it can be modded in. You people are complaining about something that is part of the core game. Suck it up.

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WHy don't you fight back? I mean seariously if you where in a survival situation and some guy is picking your friends one by one, for fun, sport, survival, or because he believe his god told him to do it. Will you drop to your knees and ask the sun why?

Or will you take the matter in your hands and if you don't succeed, die trying to.

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1: That makes two trolls using memes in this thread' date=' when people are trying to have a serious discussion about this subject.

2: deadbolt, you seem to be taking this from a "real-life" perspective, and not a gaming perspective. It's confusing, because you're completely ignoring the legitimate reasoning behind being bothered that there's no downside to just sitting in a crane or on a building sniping people as they spawn, and instead doing what I'm pretty sure amounts to accusing me of having a complex of sorts.

[/quote']

how does the intentions behind your murder affect you?

Because the intention affects the gameplay. Yes, you die either way. However, there would be less frustration in the game if people weren't spawnkilling, as this is viewed as unfair and breaks gameplay experience that most people play the game to get. The net effect of spawnkilling, as opposed to playing through the game and killing people you randomly come upon, or hunting people for loot, is a bunch of people that are pissed and do not want to play because they can not play beyond 2 seconds from spawning, and one 15 year old troll ejaculating in his pants. Do the math.

spawnkilling and killing for fun is not the same thing

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PvP is fine' date=' but it's not PvP when you're just killing to kill, and not even trying to get anything out of it. There's no experience system, you don't get a medal for killing people that are pretty much harmless to you, and it makes you look like a dick, not just in-game, but out of the game as well. As I said in another thread, if the only reason you're playing the game is to get some cheap kicks from killing people that have no chance, you should first off be banned from every server, and secondly, your name should be put on a wall of shame pointing out to everyone the kind of people, and the kind of behavior behavior, that make/makes the mod look bad.

[/quote']

No. PVP is pvp. just because you cant rationalise why they do it, they dont have to atall. what if he is simply pvping because he is playing his character that way? by shooting you, he lures in others who will come to check your corpse giving him more bodies.. its a way to play the game, I dont play that way, but its still acceptable. whining about it however is lame, implying that the person is bad irl because of it.. and should be banned? well trust me, it says more about you, then them.

pvp is simply killing of other players regardless of intentions

^ This.

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1: That makes two trolls using memes in this thread' date=' when people are trying to have a serious discussion about this subject.

2: deadbolt, you seem to be taking this from a "real-life" perspective, and not a gaming perspective. It's confusing, because you're completely ignoring the legitimate reasoning behind being bothered that there's no downside to just sitting in a crane or on a building sniping people as they spawn, and instead doing what I'm pretty sure amounts to accusing me of having a complex of sorts.

[/quote']

how does the intentions behind your murder affect you?

Because the intention affects the gameplay. Yes, you die either way. However, there would be less frustration in the game if people weren't spawnkilling, as this is viewed as unfair and breaks gameplay experience that most people play the game to get. The net effect of spawnkilling, as opposed to playing through the game and killing people you randomly come upon, or hunting people for loot, is a bunch of people that are pissed and do not want to play because they can not play beyond 2 seconds from spawning, and one 15 year old troll ejaculating in his pants. Do the math.

spawnkilling and killing for fun is not the same thing

It is if you are waiting at spawn and killing people for fun.

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1: That makes two trolls using memes in this thread' date=' when people are trying to have a serious discussion about this subject.

2: deadbolt, you seem to be taking this from a "real-life" perspective, and not a gaming perspective. It's confusing, because you're completely ignoring the legitimate reasoning behind being bothered that there's no downside to just sitting in a crane or on a building sniping people as they spawn, and instead doing what I'm pretty sure amounts to accusing me of having a complex of sorts.

[/quote']

how does the intentions behind your murder affect you?

Because the intention affects the gameplay. Yes, you die either way. However, there would be less frustration in the game if people weren't spawnkilling, as this is viewed as unfair and breaks gameplay experience that most people play the game to get. The net effect of spawnkilling, as opposed to playing through the game and killing people you randomly come upon, or hunting people for loot, is a bunch of people that are pissed and do not want to play because they can not play beyond 2 seconds from spawning, and one 15 year old troll ejaculating in his pants. Do the math.

spawnkilling and killing for fun is not the same thing

It is if you are waiting at spawn and killing people for fun.

wrong, i could easily go spawnkill for supplies

spawn killing is the act

killing for fun is your motivation

if u have a problem with spawn killing fine, but player intentions is irrelevant

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It is if you are waiting at spawn and killing people for fun.

wrong, i could easily go spawnkill for supplies

spawn killing is the act

killing for fun is your motivation

if u have a problem with spawn killing fine, but player intentions is irrelevant

Maybe freshly spawned persons items should not be lootable, or they should spawn with only flares and one clip that cannot be removed from the gun.

IDC why you kill someone, but killing newly spawned players is game breaking and lowers the overall game value for the community while increasing it for one person. The cost outweighs the reward.

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Survival is not fair, war isn't fair. If you played the regular arma,sometimes you will die and nothing you might have done differently would have changed anything.

DayZ isn't some attempt to build a balanced game around a zombie setting, it's not designed to be enjoyable from every ends. Hell i don't know what rocket wants, but from what i see, by chosing the arma engine and the way the mod is so far, the idea is simply to provide a virtual zombie apocalyps survival experience.

For the spawn killing there should be an IN game solution, not some arbitrary restriction on who and when can you be looted, because the more arbitrary rules you put in place, the more you detract from the survival experience, and the more peoples you will see walking the edge of the "rules".

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I must admit im not 100% sure of how many unique spawnlocations there are but there are certainly more then 1.

I've managed to die quite a few times in this mod and I dont believe i've ever actually come across any such thing as a spawnkiller, I do not doubt they exist, but i cannot for the life of me imagine there is one waiting for YOU at every spawnlocation along the coast.

So if you'd just log of the forums and try to think really hard for a moment, you might just learn something from those unfortunate deaths at the beach(?). Perhaps you should not be running around shooting your guns like a cowboy, try to NOT attract attention to yourself.

Perhaps its smarter to be in the woods, perhaps its smarter to log on to the forums again and read some tutorials on how to survive.

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I must admit im not 100% sure of how many unique spawnlocations there are but there are certainly more then 1.

I've managed to die quite a few times in this mod and I dont believe i've ever actually come across any such thing as a spawnkiller' date=' I do not doubt they exist, but i cannot for the life of me imagine there is one waiting for YOU at every spawnlocation along the coast.

So if you'd just log of the forums and try to think really hard for a moment, you might just learn something from those unfortunate deaths at the beach(?). Perhaps you should not be running around shooting your guns like a cowboy, try to NOT attract attention to yourself.

Perhaps its smarter to be in the woods, perhaps its smarter to log on to the forums again and read some tutorials on how to survive.

[/quote']

Maybe this is the best solution. Create many more spawn locations so the odds of anyone spawning in one are remote.

A new map and Arma 3 with all enterable building so that the population doesn't clump will help a lot also.

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The thing I would like to see is no humanity settings. The game is too short' date=' and it's SUPPOSED to be. It's not a campaign. It's not a game you're supposed to win! It's supposed to be short, violent, and enjoyable.[/quote']

^ That's all there is.

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You aren't going to see Day Z in ArmA 3 for like a year after release.

I've never been spawn killed, and none of the 10 people I play with have either.

The map is huge and the veterans go inland. I think this particular problem is way overblown and people are just moaning about an Alpha per the usual.

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Something that puzzles me:

Respawning is not relative to anything in real-life. It's not something that's simulated in the mod, because it's an impossible concept in real-life. Why should these bullshit "adapt or die" "rules" be applied to such a concept? Why should, instead of punishing people that spawncamp, new players have to figure out a way to avoid being killed two seconds out? I really hope nobody here speaks for Rocket on this matter, because that's one of the worst decisions a modder could make if they want people to be interested.

If some ass goes and shoots me in real-life, I'm pretty dead, and can't jump in group chat and tell the cops who it was, or go seek revenge with a shiny new gun that's magically produced just for me. I can't do much of anything, because I'm /dead/. In real-life you don't get to respawn, so a lot of this argument is thrown out the window, because in DayZ you do in fact respawn, and unless you take a nasty bump to the head each time you're killed, you retain your memories from the life that was just ended.

As much as some of you hardcore "ARMA IS A SIMULATION RAWR" folks would love to make new players suffer, Rocket should be able to see, and accept, that there are things in the current spawn/pvp system that need to be addressed, and fixed, if the mod's going to be any fun for anyone that hasn't been stockpiling gear since the start, or doesn't have a good spot in a crane already.

As for "why don't you fight back?" you try fighting back when you get shot not a minute after spawning, probably from a crane or other tall structure, likely a good distance away, and all you have on you is a Makarov. That's not skill on the part of the camper; it's a cheap kill of a non-threat.

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A new map.

What are you waiting for? We are all waiting for your "chernarus v2".

Rocket already said there would be a different map and it will be ported to Arma 3 where all building are enterable.

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Is Rocket being paid for his efforts by you guys? What is his cut of the new sales?

You also don't respawn. Your character is dead, it will never come back and you start over with a new character.

Btw, what's wrong with this map? The buildings? Apparently you guys never leave the coast where there are tons of enterable buildings so what do you care?

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Is Rocket being paid for his efforts by you guys? What is his cut of the new sales?

You also don't respawn. Your character is dead' date=' it will never come back and you start over with a new character.

[/quote']

WTF R U talking about? This makes no sense.

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Respawning would be like COD where you keep all of your shit and you just start over from a new spawn.

In Day Z you are done, you start from scratch. Not quite respawning at all.

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First off, he's a modder. He knew full well when he started this project that by putting up a forum, and releasing an alpha, he was inviting criticism, from the internet no less.

Second, he doesn't /get/ a cut of the new sales unless BI decide to hire him or something, which probably isn't happening soon. ARMA 2 has a license, and by modding it, hell even by playing it, you're subject to that license. If he started making money off of the mod, which not only uses many of BI's resources, but their engine, without their official consent, he'd be in deep shit.

Third, yes, you do respawn. Otherwise, why would my character still have the same name, the same voice, and in a few unlucky cases, show up at the exact spot his predecessor spawned in?

Nice try.

Look, I didn't intend for this to become a glorified flamewar, as it's shaping up to be. I just, like a few others that have posted here, have a problem with spawncampers. I have no doubt that Rocket will do /something/ about that as development moves on, because ARMA 2 or not, this is a popular mod, and it has to cater to a lot of people. I shouldn't be so harsh on an alpha build, yeah, but it's easy to get agitated when there are so many jerks populating the servers.

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