pLx - Killer_Toast 6 Posted May 21, 2012 Sweet patch notes, can't wait for new skins though! Share this post Link to post Share on other sites
BanditoTheBandit 23 Posted May 21, 2012 Skins will be a god send lol Share this post Link to post Share on other sites
colonel_black 0 Posted May 21, 2012 Woop woop. Glad you're still working on it. Looking forward to release. Share this post Link to post Share on other sites
Felix (DayZ) 21 Posted May 21, 2012 So uh' date=' I got a bit carried away...Updated Changelog: * [NEW'] Server cleanup system replaced with a more agressive one * [NEW] Inventory Interaction system (right-click on items in gear screen to bring up interactions) * [NEW] Temperature System now implemented (effects are limited) * [NEW] Chance of catching infection the lower your temperature * [NEW] Chance of catching infection from already infected players * [NEW] Water can be filled in ponds, all water pumps, wells, but not the sea * [NEW] Forced disconnection saving for abort and alt+F4 * [NEW] Zombie's will investigate player deaths * [NEW] Adrenaline rush from panicing causes greately increased hunger for a while * [NEW] Bandaging Sound when bandaging yourself/someone * [NEW] Coughing sound when you have an infection * [NEW] Camera Shake when temperature drops extremely low * [NEW] PROTIP: Use Global Chat/VOIP in populated areas * [NEW] Fire requires wood to keep burning * [FIXED] Should not be pellets for the Winny * [FIXED] Helicopter loot despawning too fast * [FIXED] Fog is way too thick * [FIXED] Climbing a ladder with a pistol will cause you to fall * [FIXED] Zombies not attracted to Flares and Chemlights * [FIXED] Panic noises going apeshit all the time * [FIXED] Zombie spotted alert far too quiet (increased slightly)Geez. You are going wild. This temp and infection sounds like it should make life more iteresting this patch. Share this post Link to post Share on other sites
turin turambar 0 Posted May 21, 2012 Wee I can't wait to die of an infection!But I suppose you are omitting the zombie spawn problem of the 1.5.7? That's fixed right? It isn't in the changelog. Share this post Link to post Share on other sites
BurstFire (DayZ) 1 Posted May 21, 2012 Whoa, what's this one about?'* [FIXED] Should not be pellets for the Winny'You're getting rid of pellets? If so, will they be replaced with Slugs? I've got quite a few pellets in my inventory. Share this post Link to post Share on other sites
Caphoras 0 Posted May 21, 2012 Holy cow, a ton of new things added. I look forward to the update, however, just take your time. We'll wait for it. Share this post Link to post Share on other sites
Timberwolf (DayZ) 118 Posted May 21, 2012 Will the zombie spawn rate be fixed? Rocket mentioned it on Friday it was getting fixed by this patch but the change is not in the notes he just posted. Share this post Link to post Share on other sites
TheSlyFawkes 3 Posted May 21, 2012 Keep up the good work ROCKET! Share this post Link to post Share on other sites
Zombie Squirrel 5 Posted May 21, 2012 Is there still concern about new build deployement and number of servers / players DDoSing them?How about then an Iron Man special experiment, where if you die, you are dead - for at least a full day? Meaning you cannot connect until the next day (say 24 hrs computed for each character to be fair, or a set datetime to be easy). Could be a nice experiment at least once. And, one effect, once most player population gets killed during the peak times (or doesn't connect because of fear), you would have nice mostly empty world to deploy the new build without the danger of everybody trying them out at the same time crashing everything.And Rocket, imagine all the delicious tears ;-) Share this post Link to post Share on other sites
harkonian 4 Posted May 21, 2012 * [NEW] Temperature System now implemented (effects are limited) * [NEW] Chance of catching infection the lower your temperature * [NEW] Chance of catching infection from already infected playersThis should be interesting. Now, not only do you have to figure out if another player is a bandit before approaching, but you need to determine if they are infected.Will your humanity go up or down if you kill an infected? :D Share this post Link to post Share on other sites
SixPackAbs 13 Posted May 21, 2012 So uh' date=' I got a bit carried away...Updated Changelog: * [NEW'] Server cleanup system replaced with a more agressive one * [NEW] Inventory Interaction system (right-click on items in gear screen to bring up interactions) * [NEW] Temperature System now implemented (effects are limited) * [NEW] Chance of catching infection the lower your temperature * [NEW] Chance of catching infection from already infected players * [NEW] Water can be filled in ponds, all water pumps, wells, but not the sea * [NEW] Forced disconnection saving for abort and alt+F4 * [NEW] Zombie's will investigate player deaths * [NEW] Adrenaline rush from panicing causes greately increased hunger for a while * [NEW] Bandaging Sound when bandaging yourself/someone * [NEW] Coughing sound when you have an infection * [NEW] Camera Shake when temperature drops extremely low * [NEW] PROTIP: Use Global Chat/VOIP in populated areas * [NEW] Fire requires wood to keep burning * [FIXED] Should not be pellets for the Winny * [FIXED] Helicopter loot despawning too fast * [FIXED] Fog is way too thick * [FIXED] Climbing a ladder with a pistol will cause you to fall * [FIXED] Zombies not attracted to Flares and Chemlights * [FIXED] Panic noises going apeshit all the time * [FIXED] Zombie spotted alert far too quiet (increased slightly)Is there going to be a way to get rid of infection? I'm guessing it is to stay warm for awhile or find anti-biotics or something. looking forward to the update! I'm excited to see the fog changes it was getting pretty thick at times. Share this post Link to post Share on other sites
drewmaw 56 Posted May 21, 2012 Why would you get an infection when getting cold?There should be a chance of getting an infection when getting shot, if the bullet is lodged. Someone else should have to dig it out. But when cold? hmm...More of a reason to not play at night... *facepalm*Bigger the patch, bigger the bugs.Also, we need bigger backpacks to carry all this shit! Share this post Link to post Share on other sites
BurstFire (DayZ) 1 Posted May 21, 2012 I hope an infection is just... an infection i.e. cough/cold, not the actual zombie one, lol. *prays for night alterations too, seeing how the fog is being changed* Share this post Link to post Share on other sites
Dylan(Pezix) 0 Posted May 21, 2012 I see what you did there....The higher your Humanity the less chance of catching an infection!!!! GASP****All you bandits are dead...Problem? Share this post Link to post Share on other sites
drewmaw 56 Posted May 21, 2012 I see what you did there....The higher your Humanity the less chance of catching an infection!!!! GASP****All you bandits are dead...Problem?He mentions nothing about that. Stop making stuff up. Share this post Link to post Share on other sites
Unkn0wn (DayZ) 2 Posted May 21, 2012 Well, player corpses should be able to give you infections as well, that way bandits take more risks :D. Share this post Link to post Share on other sites
rocket 16567 Posted May 21, 2012 The infection relates to you catching a cold. In a normal world this is not serious, in DayZ you are fucked.Antibiotics might be a little rare. I checked the database, only 50 people currently have it in their inventory. Share this post Link to post Share on other sites
BurstFire (DayZ) 1 Posted May 21, 2012 What about pellets being replaced with slugs for those who carry them? Share this post Link to post Share on other sites
Skalli 2 Posted May 21, 2012 There are already antibiotics outside? Share this post Link to post Share on other sites
fox808 40 Posted May 21, 2012 So uh' date=' I got a bit carried away...Updated Changelog: * [NEW'] Server cleanup system replaced with a more agressive one * [NEW] Inventory Interaction system (right-click on items in gear screen to bring up interactions) * [NEW] Temperature System now implemented (effects are limited) * [NEW] Chance of catching infection the lower your temperature * [NEW] Chance of catching infection from already infected players * [NEW] Water can be filled in ponds, all water pumps, wells, but not the sea * [NEW] Forced disconnection saving for abort and alt+F4 * [NEW] Zombie's will investigate player deaths * [NEW] Adrenaline rush from panicing causes greately increased hunger for a while * [NEW] Bandaging Sound when bandaging yourself/someone * [NEW] Coughing sound when you have an infection * [NEW] Camera Shake when temperature drops extremely low * [NEW] PROTIP: Use Global Chat/VOIP in populated areas * [NEW] Fire requires wood to keep burning * [FIXED] Should not be pellets for the Winny * [FIXED] Helicopter loot despawning too fast * [FIXED] Fog is way too thick * [FIXED] Climbing a ladder with a pistol will cause you to fall * [FIXED] Zombies not attracted to Flares and Chemlights * [FIXED] Panic noises going apeshit all the time * [FIXED] Zombie spotted alert far too quiet (increased slightly)This is EPIC. I think you deserve some rest now. :) Share this post Link to post Share on other sites
normandy 42 Posted May 21, 2012 So are vehicles that are destroyed gunna respawn on restarts now ?or is that for a later update ?Good work so far , looking forward to 1.5.8 Share this post Link to post Share on other sites
Stealth Pyro 3 Posted May 21, 2012 Posting to subscribe as I can't find the subscribe button. Waiting anxiously for the updated files :D Share this post Link to post Share on other sites
drewmaw 56 Posted May 21, 2012 The infection relates to you catching a cold. In a normal world this is not serious' date=' in DayZ you are fucked.Antibiotics might be a little rare. I checked the database, only 50 people currently have it in their inventory.[/quote']I don't get it...Why are you further de-incentivizing playing at Night? Share this post Link to post Share on other sites
DeadAimHeadshot (DayZ) 2 Posted May 21, 2012 Well' date=' player corpses should be able to give you infections as well, that way bandits take more risks :D.[/quote']lol they will just beg for a disinfectant spray as an item to balance it haha Share this post Link to post Share on other sites