EndEffeKt 87 Posted July 17, 2012 The main problem is actually not bandits vs survivors for me. Its the general shoot-on-sight. I play this game because its freaking awesome in its mechanics and gives much room for creativity.I encourage everyone here to ask himself: "When did i have the most awesome moments in this game?" For me its definetely some rare standoffs with some survivors where after a second someone was talking and all were lowering their weapons to have a talk and team up for a time.This is not possible atm, because 90% shoot-on-sight not because they are all evil, just because the game enforces them too. Banditry, robbery and murder for equipment and even while feeling threatend is absolutely ok and cool, but there has to be a reason to not shoot at each other. Otherwise this awesome game becomes a lame FPS like all the others and that would waste much potential. I never murdered another player til now, but atm i just try to avoid people as far as i possibly can, because there will be no interaction, neither in NWA (haha) nor in the freakin woods. Someone sees me, he puts a bullet in my head.No questions, no reason, no reward.And this is a thing that has to be changed, not banditry. So team up mates and be real bandits and real survivors and try to figure out a solution to this problem if you agree with me.PS: some guy here at the forum picked up some bloodbags and bandages a week or so ago and was running arround cherno unarmed offering medicals over VOIP....he got shot by 3 of 4 players :D 1 Share this post Link to post Share on other sites
Psyl3nt 125 Posted July 17, 2012 Bandits should be punished, by death. How to "implement" this ?First thing is to get a group, then collect weapons and whatnot, then hunt bandits . there you go problem solved :) Share this post Link to post Share on other sites
Burn! 7 Posted July 17, 2012 (edited) Nay to punishment!It's unbelivable that people who don't want PvP in this game even exist. Imagine this: PvP is punishable. You walk across the beautiful landscape of Chernarus and realize that it's been quite some time since your taste buds had the pleasure of enjoying the silky texture of beans. As the hunger indicator starts to turn red, so does your temper--you need some god damn beans, ASAP. So, you make your way over to the nearest town, search one house after the other, finding nothing but empty cans, teasing you with the slight scent of your favorite grub. But there comes a survivor, you're saved! You make your way over to the supposed good Samaritan and beg him for salvation but, hey, what's that? He tells you he basically carries a delicatessen in his backpack but you ain't gonna have none, buddy. The sound of him munching one can after the other right in front of you is the last thing you hear while the hourglass runs out.Another one bites the dust.That is griefing, fellas. Edited July 17, 2012 by Burn! Share this post Link to post Share on other sites
core.- 28 Posted July 17, 2012 Couple of guys were camping cherno with 3-4 guys with dmrs and m107s.I showed up with a buddy, buddy died, i got all 3 of them, and while retreating to lick my wounds, a nub with a hatchet got me.Thought it was funny as hell. I wasnt trying to be a whiteknight hell, I just wanted their gear.. but anything with a weapon cant be trusted.And because anything with a weapon cant be trusted.... they simply have to die. I dont care how many of you are out there going: BUT I WOULDNT HAVE KILLED YOU!Its a simple experiment:Help noobs all day get them geared up, let them run with you etc... WITHOUT BEING ON VOICE OUTSIDE OF GAME.... see how many shoot you for your gear.The same rules in business apply here: "What have I told you since the first day you set foot in my office? Theres only 3 ways to get ahead of this business."1. Be first.2. Be smarter.3. cheat.Now I dont cheat... and as much as i would like to believe I am pretty goddamn smart... it is a hell of alot easier just to be first.(to shoot :P) Share this post Link to post Share on other sites
Womb Raider 92 Posted July 17, 2012 I The problem is most survivors dont get a chance to defend themselves properly. If someone is busy looting a farm and your headed the other direction, dont shoot. just gtfo.What do you mean, don't get a chance to defend themselves? Share this post Link to post Share on other sites
Daldrath 9 Posted July 17, 2012 I personally love having to look over my shoulder and into every treeline to make sure there are no snipers and bandits and whatnot. I've never played a game with the stakes set as high as in dayz and I absolutely love it. This game would be so easy if there was no pvp. I'm not trying to claim I'm any kind of supergamer or anything but I have personally yet to die to zombies....and I'm not saying this as a bandit, I've only had to kill three players in my career as a survivor so far. I've also fallen victim to banditry too so it's not like I just haven't encountered any frustrating situations. Another thing is, banditry is killing another survivor for no reason [at least in my personal dictionary], just because you don't know the reason doesn't mean it didn't exist. I spawned in elektro once and was in the bar overlooking the general store. I saw an ALICE pack which is a pretty huge piece of gear to have, makes one's survival so much easier. I also saw another player headed straight towards it with a starter backpack on. As he stopped to exchange, I shot him in the head. I did what I had to in order to secure that I got the piece of equipment that offered the best odds of survival, because....I'm a survivor. To him it could have possibly appeared that he was murdered in cold blood for no reason, but in my opinion not only is that a reason, it's a good one.Pro tips to help people struggling with bandits:-There is no way to gauge the truth of someone telling you they are friendly ingame, you can lie just as easily as they can, and vice versa-Learn to identify loot by its looks not just the text that tells you what it is, looting should be quick, and you should always try to do it in the least revealing position-Don't run into open fields or towns without scanning any of the spots and corners they could be hiding 1 Share this post Link to post Share on other sites
sfeza 19 Posted July 17, 2012 OP stop calling yourself a bandit. You re a murderer not a bandit 1 Share this post Link to post Share on other sites
Inception. 9443 Posted July 17, 2012 I personally love having to look over my shoulder and into every treeline to make sure there are no snipers and bandits and whatnot. I've never played a game with the stakes set as high as in dayz and I absolutely love it. This game would be so easy if there was no pvp. I'm not trying to claim I'm any kind of supergamer or anything but I have personally yet to die to zombies....and I'm not saying this as a bandit, I've only had to kill three players in my career as a survivor so far. I've also fallen victim to banditry too so it's not like I just haven't encountered any frustrating situations. Another thing is, banditry is killing another survivor for no reason [at least in my personal dictionary], just because you don't know the reason doesn't mean it didn't exist. I spawned in elektro once and was in the bar overlooking the general store. I saw an ALICE pack which is a pretty huge piece of gear to have, makes one's survival so much easier. I also saw another player headed straight towards it with a starter backpack on. As he stopped to exchange, I shot him in the head. I did what I had to in order to secure that I got the piece of equipment that offered the best odds of survival, because....I'm a survivor. To him it could have possibly appeared that he was murdered in cold blood for no reason, but in my opinion not only is that a reason, it's a good one.Pro tips to help people struggling with bandits:-There is no way to gauge the truth of someone telling you they are friendly ingame, you can lie just as easily as they can, and vice versa-Learn to identify loot by its looks not just the text that tells you what it is, looting should be quick, and you should always try to do it in the least revealing position-Don't run into open fields or towns without scanning any of the spots and corners they could be hidingExactly! Bandits make the game as a survivor [or even as a bandit] much more fun. Share this post Link to post Share on other sites
Inception. 9443 Posted July 17, 2012 OP stop calling yourself a bandit. You re a murderer not a banditNo no my friend. I didn't state the nature of my second account.My second account is pure-banditry. No, being a bandit isn't just killing survivors. It's about robbing them; leaving them alive yet with nothing at all. It's about torturing them. Doing all kinds of horrendous things. 'Tis what I do. Share this post Link to post Share on other sites
Inception. 9443 Posted July 17, 2012 The main problem is actually not bandits vs survivors for me. Its the general shoot-on-sight. I play this game because its freaking awesome in its mechanics and gives much room for creativity.I encourage everyone here to ask himself: "When did i have the most awesome moments in this game?" For me its definetely some rare standoffs with some survivors where after a second someone was talking and all were lowering their weapons to have a talk and team up for a time.This is not possible atm, because 90% shoot-on-sight not because they are all evil, just because the game enforces them too. Banditry, robbery and murder for equipment and even while feeling threatend is absolutely ok and cool, but there has to be a reason to not shoot at each other. Otherwise this awesome game becomes a lame FPS like all the others and that would waste much potential. I never murdered another player til now, but atm i just try to avoid people as far as i possibly can, because there will be no interaction, neither in NWA (haha) nor in the freakin woods. Someone sees me, he puts a bullet in my head.No questions, no reason, no reward.And this is a thing that has to be changed, not banditry. So team up mates and be real bandits and real survivors and try to figure out a solution to this problem if you agree with me.PS: some guy here at the forum picked up some bloodbags and bandages a week or so ago and was running arround cherno unarmed offering medicals over VOIP....he got shot by 3 of 4 players :DI wish they kept the bandit skin. It would make this shoot-on-sight thing so much easier. If the player doesn't have a bandit skin then I know they aren't that much of a threat, and I am less likely to kill them. Share this post Link to post Share on other sites
SGTFledge 43 Posted July 17, 2012 DO NOT PUNISH, BROTHERS. LEARN. IDENTIFY. FIGHT. Come on, fellas, it's rather simple. We get a feature that helps us identify the bastards, and things get more interesting. Bandits, they're a part of the game, even if I don't exactly hold them in high regard. 1 Share this post Link to post Share on other sites
EndEffeKt 87 Posted July 17, 2012 Hmm it seems not many people here get my point or agree on it. I cant hear the useless advice: "Just shoot them first" anymore. For me this is the main part of the problem. If anybody (atm its like 85%) plays via this philosophy this game is just plain boring. Same goes for "gear up at some other spot and come back to make everyone pay". There has to be some reason to not paranoidly shoot everything that moves. For me this is not the meaning of the game. 1 Share this post Link to post Share on other sites
LumberBack 43 Posted July 17, 2012 as i see it, this game needs another character option, make it so we have survivors, bandits and psychopaths... once you hit psycho you need to take happypills all the time, or else the screen will shake just like when you are in pain... Share this post Link to post Share on other sites
Inception. 9443 Posted July 17, 2012 as i see it, this game needs another character option, make it so we have survivors, bandits and psychopaths... once you hit psycho you need to take happypills all the time, or else the screen will shake just like when you are in pain..."Happypills" hahaha :D I like that idea in a humorous way. But technically, since your characters are military personnel [or at least, ex military personnel since the invasion], they would be trained/would have gotten used to cope with killing people. Share this post Link to post Share on other sites
LumberBack 43 Posted July 17, 2012 "Happypills" hahaha :DI like that idea in a humorous way. But technically, since your characters are military personnel [or at least, ex military personnel since the invasion], they would be trained/would have gotten used to cope with killing people.they are civilians... no? Share this post Link to post Share on other sites
cragzeek 29 Posted July 17, 2012 Only the QQ-storm posts are really trying to say we should "punish" banditry. The real constructive component is saying that the incentive structure is wildly skewed towards banditry, which kind've makes this game less of a sandbox and forces one play style. IMHO Zombies should be harder, weapons/ ammo should be scarcer, and with dc'ing fixed I think that would make the incentives more even for noobs. 1 Share this post Link to post Share on other sites
Inception. 9443 Posted July 17, 2012 they are civilians... no?Hmm, I always thought that they were military personnel. I'll have to look that one up. Share this post Link to post Share on other sites
Blindingsun 233 Posted July 17, 2012 Ghillie suit on a hill with a 50cal. aim at bandit on building in cherno.byebye bandito =D 1 Share this post Link to post Share on other sites
EndEffeKt 87 Posted July 17, 2012 Only the QQ-storm posts are really trying to say we should "punish" banditry. The real constructive component is saying that the incentive structure is wildly skewed towards banditry, which kind've makes this game less of a sandbox and forces one play style. IMHO Zombies should be harder, weapons/ ammo should be scarcer, and with dc'ing fixed I think that would make the incentives more even for noobs.Yes indeed a good start. Thats what i mean. Banditry, murder and robbery make this game the fun it is. But at the current state teamplay has to be encouraged more to make is a viable possibility. Share this post Link to post Share on other sites
Inception. 9443 Posted July 17, 2012 Ghillie suit on a hill with a 50cal. aim at bandit on building in cherno.byebye bandito =DALL HAIL THE GHILLIE Share this post Link to post Share on other sites
vesmo 21 Posted July 17, 2012 (edited) The game should punish ALL play styles. Make everything a whole hell-of-a-lot fucking harder and let's see how it turns out. And with that I mean everything that has already been suggested: roaming zombies, better hearing on zombies, less ammo etc. Sure it will punish bandits, but it also punishes all play styles. The game is BORING right now. You get kitted up too easily once you learn to play the game. And to all the noobs who might complain: noobs will always be noobs when they are starting out. They will adapt to the difficulty and style of the game, so it doesn't matter that much how difficult it is, but at least it would keep experienced players on their toes. Edited July 17, 2012 by vesmo Share this post Link to post Share on other sites
xwhitemousex 67 Posted July 17, 2012 ...Considering the fact that all in-game survivors are military personnel [in the manner of the actual character played], they would have already killed people.Nice assumption that we are military personnel. Yes, it's a mod based on a military wargame. However, we are dressed in a hunting vest, with a cheap backpack and a non-military flashlight. Seems to me we are civilians running around like clueless chickens in a war-ridden area (which in terms of the game is due to military trying to battle the zombies).Everyone is treating this game like a military simulator rather than what it's supposed to be, a survival simulator. A misconception based on the fact that, as said above, the game is a mod for a military shooter.Should bandits be punished? No, I don't see a reason for that. Where do you really draw the line? Are you a bandit if you chance upon someone's tent and help yourself to their items? Would that make you "just" a thief? Or are you surviving by grabbing what you need to survive, regardless of who owns it?The problem with bandits is due to a complete and utter lack of actual reasons for people to team up. There are no features in the game that encourage it, there are no mechanics in the game that support it and the only thing you achieve by playing along with random people is running the risk of getting shot in the back.So no, bandits don't need to be punished, but the game needs some serious features that encourage teamwork over banditry. Right now, there is no choice... you go bandit by stealing from tents, shooting others on sight or generally staying the fuck away from other people as best you can.If someone can tell me one reason (besides blood transfusion, which you can effectively ignore by eating cooked meat yourself) for people to team up with strangers then please, let me know. Yes, the game is alot more fun when you play as a team, but most people do that with a clan or friends... not with complete strangers they meet in a game with no mechanics that support grouping up or teamplay.As I've said countless times... this is a sniper simulator more than a survival simulator in it's current state. 1 Share this post Link to post Share on other sites
Inception. 9443 Posted July 17, 2012 Nice assumption that we are military personnel. Yes, it's a mod based on a military wargame. However, we are dressed in a hunting vest, with a cheap backpack and a non-military flashlight. Seems to me we are civilians running around like clueless chickens in a war-ridden area (which in terms of the game is due to military trying to battle the zombies).Everyone is treating this game like a military simulator rather than what it's supposed to be, a survival simulator. A misconception based on the fact that, as said above, the game is a mod for a military shooter.Should bandits be punished? No, I don't see a reason for that. Where do you really draw the line? Are you a bandit if you chance upon someone's tent and help yourself to their items? Would that make you "just" a thief? Or are you surviving by grabbing what you need to survive, regardless of who owns it?The problem with bandits is due to a complete and utter lack of actual reasons for people to team up. There are no features in the game that encourage it, there are no mechanics in the game that support it and the only thing you achieve by playing along with random people is running the risk of getting shot in the back.So no, bandits don't need to be punished, but the game needs some serious features that encourage teamwork over banditry. Right now, there is no choice... you go bandit by stealing from tents, shooting others on sight or generally staying the fuck away from other people as best you can.If someone can tell me one reason (besides blood transfusion, which you can effectively ignore by eating cooked meat yourself) for people to team up with strangers then please, let me know. Yes, the game is alot more fun when you play as a team, but most people do that with a clan or friends... not with complete strangers they meet in a game with no mechanics that support grouping up or teamplay.As I've said countless times... this is a sniper simulator more than a survival simulator in it's current state.Nice assumption that we are military personnel. Yes, it's a mod based on a military wargame. However, we are dressed in a hunting vest, with a cheap backpack and a non-military flashlight. Seems to me we are civilians running around like clueless chickens in a war-ridden area (which in terms of the game is due to military trying to battle the zombies).Everyone is treating this game like a military simulator rather than what it's supposed to be, a survival simulator. A misconception based on the fact that, as said above, the game is a mod for a military shooter.Should bandits be punished? No, I don't see a reason for that. Where do you really draw the line? Are you a bandit if you chance upon someone's tent and help yourself to their items? Would that make you "just" a thief? Or are you surviving by grabbing what you need to survive, regardless of who owns it?The problem with bandits is due to a complete and utter lack of actual reasons for people to team up. There are no features in the game that encourage it, there are no mechanics in the game that support it and the only thing you achieve by playing along with random people is running the risk of getting shot in the back.So no, bandits don't need to be punished, but the game needs some serious features that encourage teamwork over banditry. Right now, there is no choice... you go bandit by stealing from tents, shooting others on sight or generally staying the fuck away from other people as best you can.If someone can tell me one reason (besides blood transfusion, which you can effectively ignore by eating cooked meat yourself) for people to team up with strangers then please, let me know. Yes, the game is alot more fun when you play as a team, but most people do that with a clan or friends... not with complete strangers they meet in a game with no mechanics that support grouping up or teamplay.As I've said countless times... this is a sniper simulator more than a survival simulator in it's current state.Thank you for the correction on what kind of character that we are playing.And I agree about the incorrect treatment of the game; too many players disregard the survival part. Personally, the survival aspect is more fun. Share this post Link to post Share on other sites
fish911503 136 Posted July 17, 2012 Quit crying about people wanting to punish banditry...dont you have anything better to do? Right now banditry isnt punished so whats your fucking problem? Fucking troll Share this post Link to post Share on other sites
EndEffeKt 87 Posted July 17, 2012 (edited) XWhitemouseX: Exactly my point mate +1Even if I am a friendly player, who doesnt want to shoot you, I have to make the assumtion, that you as a stranger have no benefit from not shooting me, so I best shoot you first. Its the vicious circle we are in actually and it can just be properly stopped when there are reasons for me to believe, that the person on the other side of my weapon sees me more as a partner than as a threat Edited July 17, 2012 by EndEffeKt Share this post Link to post Share on other sites