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interceptor

Coop? Why the hell coop?

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3rd party chat is NOT gamebreaking, and will always be part of any game. this is a PVP game, and the game 'mode' is probably set to co-op to put everyone on the same team for coding purposes.

sorry that you have no friends.

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Rocket made the mod so that you make your own story, those who choose to do coop do so at their own risk, as it will conflict with other players stories.

And this mod is in alpha when he creates a bandit system things will lighten up again.

This is my opinion as part of the DayZ staff.

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3rd party chat is NOT gamebreaking' date=' and will always be part of any game. this is a PVP game, and the game 'mode' is probably set to co-op to put everyone on the same team for coding purposes.

sorry that you have no friends.

[/quote']

Needless to say that you haven't read my last reply also your last comment which tells me your sentimental feeling wasn't necessary if you'd read most part of the discussion.

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3rd party chat is NOT gamebreaking' date=' and will always be part of any game. this is a PVP game, and the game 'mode' is probably set to co-op to put everyone on the same team for coding purposes.

sorry that you have no friends.

[/quote']

Needless to say that you haven't read my last reply also your last comment which tells me your sentimental feeling wasn't necessary if you'd read most part of the discussion.

Nope, didn't waste my time reading it. Your OP was enough dumb for me.

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It's gamebreaking if you setup a team outside of the game. You should create groups only ingame. No I'm not looking forward and don't need to find a group on this forum or somewhere else (I travel mostly alone). My thoughts are simply that you shouldn't be able to form groups outside of the game. Perhaps you shouldn't be able to choose a specific server where you can meet your friends?

Are you serious? This is a game my friend.

If you want something different fill a back pack with supplies and go live in the woods.

Life is already painfull enough, 99% of the people are here to have some fun with their friends. The 1% of the people who thinks dying in the game should make you die in real life or any other stuff like that should take it easy, and be cool.

If you don't like to team up with humans, just don't.

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I understand the OP's concerns, but here's my take on some of your points.

First of all, taking the ability to have premade groups out would be suicide for any game. Clans are an integral part of gaming, if people can't play with their friends the majority will quickly lose interest. It would hamstring the game's ability to draw players, so it won't happen.

As for those groups, yes it's unrealistic to be able to contact your buddies that spawned across the coast. However, it would also be unrealistic for everybody in the world during a zombie apocalypse to start alone. There would be groups of people, remnants of military organizations, groups of people that previously wore tinfoil hats and filled their basements full of guns waiting for the day when the dead rose, etc etc. These groups would often be wary of outsiders and may often shoot on sight to protect their friends/families.

The fact that a lone survivor has a tougher time than a group is not unrealistic by any stretch. It sucks for those people, but it's true.

I also have a hard time believing that KOS is particularly unrealistic to begin with. Unless some sort of policing body developed to stop people from killing other people for their beans, it would happen progressively. People that didn't KOS would be killed by people that did. Eventually there would be more people with a KOS mentality than people without it.

No, people probably wouldn't be so quick to go for 600 meter headshots on some guy on a hill that doesn't know they're there...but murder someone in town because they're grabbing the last bottle of water and you desperately need that water? You bet ya. Shoot someone that got too close to your camp and could relay that info to a group that could come still all your beans? No doubt.

I do agree with your point that zombies should present a bigger challenge. Most guys in my group sneak around Cherno for a bit after they die, get some good gear, get to the group, find a heli crash, and poof they've got solid equipment. Then they're with the group where survival from the zombies is very easy. The players are the only real threat. It would be nice if zombies were more than just something you had to sneak around and be prepare to kill if you have to fire an unsuppressed weapon in their area.

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Been playing for weeks, all without team mates. It's been fine & exciting.

I certainly DO NOT die constantly to other players.

Making it so hard that I could not play alone would force me to accept that this game is not for me, but only for the elite players and guilds. I know I would stop. I suspect many others would too.

Another problem: I'm not very good. If I were to accept playing with others, they (or I) would constantly draw attention to my lack of skill. As a solo player, I can empty a whole clip killing one zombie, or run away from other players and not feel like I brought the group down.

You know where KOS is a constant problem? The forums.

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A wolf in sheep's clothing I see. Yet another nefarious form of "I find it interesting to play DayZ in a certain way' date=' so that is how everyone should play it forever."

[/quote']

Hypocrite much? Everyone else's idea of how to play is wrong and only yours is right?

Yes it's a sandbox game, but it's a sandbox game with context and that context is surviving in a zombie apocalypse. I wouldn't argue YOUR play style if the game was a pure sandbox with NO context (ie. pure PvP). But it isn't. Why bother playing a zombie survival game if all you care to do is PvP?

Here's the bottom line:

You can remove PvP from the game and still maintain context - surviving a zombie apocalypse. The integrity of the concept is maintained.

You can remove zombies from the game but then it's not the same game, it's pure PvP and any context other than that is moot.

For all of you that enjoy the PvP aspect so much - and consider it the MOST important aspect of the game - why don't you just go play PvP ARMA? Seriously.

I would submit that if zombies are a mere nuisance to ones play style then it is they who are "playing it wrong."

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So what can be done about it? Nothing. But what I think' date=' which could possibly force a bit cooperative gameplay is to make surviving a lot more harder than it is now. If the difficulty increases, players are more likely to search help from other people. At the moment, zombies are not a real threat, they're just sometimes annoying. The biggest threat are the players. In my opinion, these last ones should be the opposite.[/quote']

I totally agree on that part.

Making the game harder...will just piss people off equally to the amount if they were to limit or punish PVP....you can't make everybody happy they need to decide which ones to make happy, that will then shape the game, IMO DETERRING pvp is the way to go encouraging coop more then PVP is the key since PVP should ONLY reward the PVPer with the loot of the person they killed, nothing more nothing less.

Coop has way more depth and should be elaborated on more....that is why movies, books and any other form of zombie media is usually telling a story of COOPERATION instead of human genocide most the dumbass PVP people just love killing people virtually and usually just trigger happy idiots who know nothing else except to indulge....so ya counter it hate i don't care its my truth.

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Been playing for weeks, all without team mates. It's been fine & exciting.

I certainly DO NOT die constantly to other players.

Making it so hard that I could not play alone would force me to accept that this game is not for me, but only for the elite players and guilds. I know I would stop. I suspect many others would too.

Another problem: I'm not very good. If I were to accept playing with others, they (or I) would constantly draw attention to my lack of skill. As a solo player, I can empty a whole clip killing one zombie, or run away from other players and not feel like I brought the group down.

You know where KOS is a constant problem? The forums.

That's a good point of view. Yes indeed new comers would be discourraged to play that game because it gives you no possibilty to roam alone in chernarus. I guess if that would really cause a big problem, it would be easily solved by adapting the difficulty by server options. That means if a server is set on recrut mode, the difficulty decreases, the more you set it higher the more it'll be difficult.

So in short that would mean new players are likely to go on easy mode servers and experienced players on veteran or expert mode. I can imagine that on low diff. servers, there will be more PVP but this gives the player experience in how to survive and learn how to shoot in ArmA, find some cover and use tactics. Even though I see only positive sides of it, I'm happy to know your opinion about it.

Edited by Interceptor

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It's really easy to motivate people to work together more, really. L4D has that. They have those special infected that do "debilitating" moves that require someone other than yourself to free you. You can't survive solo against those zombies.

As of right now, they just make you bleed and rarely break your leg, whoopie doo, hardly threatening.

Of course, whether or not that's feasible for this game remains to be seen, but hey, I'm just throwing ideas out there.

Edited by Whattteva

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Tough subject I agree in some aspects but I myself in game attempt to team up with everyone I see unless I get a bad vibe out the gates it's worked out for me and made quite a few friends

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If surviving becomes more difficult I can only see myself being more keen to hunt down, kill and loot other players. I don't really think it will help much, if at all. What the game needs is other more enjoyable aspects to keep me occupied. Acheivements based off contributing to other players would be an incentive for me. All there is right now is a Hero skin and theres no much point aiming for that, Im down like 500k humanity and I really cbf walking, driving or flying around gaining 250 humanity for ever blood bagging of a player who will likely shoot me in the back anyways. I tried this and have to sit in a server for hours trying to find anyone who wants help.

One thing Ive found helps is sidechat. Theres a few servers Ive been on that have sidechat enabled and it tends to build a bit more of a community in that server.

The one thing I enjoy in this game atm is PvP. It keeps the adrenaline running. I could lose everything or I could gain a little. Zombies are no threat. If I can't get to someone I will go loot food/water/ammo myself and wait until I can kill someone. Id love to work together with other people but I don't see any incentive. I don't think simply "tweaking settings/difficulty" would be anywhere near enough to make it worthwhile. I think the only thing that is really needed is game features, objectives and achievement based incentives that will keep me occupied and not killing.

Edited by sostronk

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Ive said it before, making the zombies do something nasty like 3000 damage per hit (well maybe not that much, but 1000 would be enough to terrify players into teaming up)

It wouldnt break the whole PvP part and that would still go on a lot, but making it so its a far greater risk to fire a shot at another player will also make it better when claiming the gear as they will have to fight their way to the body instead of running there, being attacked by 10 zombies while they grab the weapons and emerging with high end gear and only suffering 2000 blood damage.

If two players run into a building with high end gear with my suggestion, zombies coming from all directions, they both know killing each other will just mean they will probably both lose all their gear as while they are shooting each other zombies will finish the job after (especially if a 10 second log out is deployed)

Think about it, bandit skin or not, you run into a building to escape zombies, run right into another player. Zombies are breaking in from all directions, you both have the top level weapons and tools. 3 thngs can happen:

1. Shoot the other guy, zombies maul you as you are ovverrun or trying to loot his corpse

2. Make a break for it and try and get away from him

3. Team with him (even if only for this battle) tell him the only chance is to fight together and maybe afterwards instead of shooting you he might think 'hey this guy is alright (especially if you sprint to him after the fight and transfuse him) and maybe you will earn a friend, or they might just shoot you after which some people will do but hey, that just shows the PvP is still there, just not every 5 seconds

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Inturn saying that almost every multiplayer game is broken because people dont all play lone wolf. My GAWD WHAT HAS THE WORLD COME TO!

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I guess you both didn't understand the point I was trying to explain. It's gamebreaking if you setup a team outside of the game. You should create groups only ingame. No I'm not looking forward and don't need to find a group on this forum or somewhere else (I travel mostly alone). My thoughts are simply that you shouldn't be able to form groups outside of the game. Perhaps you shouldn't be able to choose a specific server where you can meet your friends? Okay, you should be able to choose what country and what region you would like to join but nothing more. But again this is simply an Idea.

@ takeshi367 Thank you for the link and your opinion. I've never said that there should be rules or something like that which would make impossible to make your own decisions. It's a sandbox. But again, it's a survival mod, not a deathmatch mod. And I guess you can agree that the factor that is influencing the KOS attitude of many players is due that zombies are not a real threat.

It is in no way game breaking. No matter how many times you keep repeating yourself it doesn't make what you say true. Making groups out of the game is fine for any game. See....people in the real world generally have friends that share common interests. Generally these friends like to get more friends involved with their shared common interests and groups begin to form. If you are suggesting we shouldn't be able to load into a game and play with our friends, and that kos hurts the game, then you are out of your tree, need some friends, and stfu and stop whining.

Btw....go post this crap in the suggestion forums

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