lynn.zaw 254 Posted November 18, 2020 NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. ADDED Added the M3S Truck (Covered variant) and associated vehicle parts Added abandoned M3S Truck wrecks to the maps, with parts spawning Added a respawn dialog, offering an option to spawn with a random or the main menu character (shows only when server has a disableRespawnDialog parameter set to 0) Added localization for Brazilian-Portuguese You can now break the players lower leg, damage is applied by falling or brute force (walking/fighting with a broken leg will result in shock damage) Added the Signal Pistol and its ammunition (in various colors) Added the crafted Splint Added crafted Tanned Leather using Garden Lime Added crafted Leather Backpack Added crafted Improvised Shelter Added Tarp (material) Added the ability to replace ruined parts of tents (entrance-/window-covers) with tarp Added the Pipe Wrench You can now repair a damaged car engine with the Pipe Wrench You can now repair parts of the vehicle chassis with an Epoxy Putty Clothing items now have an indicator for their insulation value Exposure to wind will make your character freeze more (forests can provide cover) Food decays over time Items dry up over-time when put on the ground or in a cargo space on the ground (proximity to a fireplace is no longer required, but the area of a fireplace dries items faster) Items cool down over-time in the player's inventory and on the ground Added a heat buffer to supply an overtime heat bonus to the thermal comfort of the player character (you receive a temporary heat bonus after spending time near a fireplace) Added a smoking slot to several types of fireplaces, used to dry meat Added additional coastline details between Storozh (prison island) and Ostrog, making the sea traversal easier and more interesting (Chernarus) Punching now deals damage to gloves and can cause bleeding to bare hands Added a visual effect to increasing shock damage (both reflecting getting hit, and current state) Added damage when jumping out of a running vehicle (also including a chance for broken legs and death) New visual heat haze effect for the fireplace, flare, road flare and torch lights FIXED Fixed an issue where the game could freeze when accepting an invite while on the title screen Fixed an issue that prevented the player from combining stacks of items from their inventory with the second stack being in their vicinity Gas stove with Canister + Frying Pan/Pot attached could be stacked infinitely Item wetting/drying was not taking into account attachments and nested inventories Sawed-off weapons now have a short weapon length (when it comes to collision with walls etc) Fixed an issue preventing the player from detaching their magazine Loading ammo into a weapon using hold on quickbar always loaded only one bullet Fixed an issue restoring a rag to the pristine state after being used as a gag Dead bodies of players should now fall through walls less often It should now be more intuitive to locate the inventory of dead bodies It was possible to consume pills and other items when they were ruined It was not possible to place traps, barrels and crates on slopes It was possible to wash bloody hands even while wearing gloves It was possible to get sick by drinking/eating when the player had gloves and bloody hands Dried raw meat would still trigger diseases Locked doors were not saved correctly when opened by force, making them lock themselves again after a server restart Water particles were appearing when hitting a player that is on an object above the sea The player was able to fish through piers Climbing on an object while it is being deleted could teleport the player A Gunter 2 was spawning badly in the Svergino parking lot (Chernarus) (https://feedback.bistudio.com/T154702) It was not possible to attach/detach headlights on Sarka 120 and Gunter 2 from the vicinity Gunter 2 lights were not visibly glowing Grass was not flattened when driven over with a vehicle Fixed a bug causing a stuck item widget Text was overlapping or cut off in the tutorials screens in certain languages and resolutions Fixed a server crash connected to user actions The player could use materials gained from de-crafting ruined construction kits It was possible to build watchtowers on top of each other Swapping an item in the hands and the inventory during an action could with the right timing cause the head to disappear It was not possible to wash hands in the sea It was not possible to swap items in hands under certain circumstances when it should be possible It was not possible to swap to small items when having heavy items in hands It was possible to induce desync of the hand slot by interrupting specific actions Wearing the Great Helmet would not change the player's voice Swapping the last attachment of a fireplace would always give the max quantity of the item instead of the current The fireplace sound was still playing when coming back to it, after it had died out while the player was far away from it (should also work for flies stuck above a dead player's body) It was possible to over-stack Wooden Sticks using a fireplace Fixed an issue with firewood disappearing when put into the indoor oven or fireplace (https://feedback.bistudio.com/T154722) Fixed an issue where the player could use ruined attachments in base building objects to build parts Melee attacks to legs could sometimes deal damage to the head instead Fixed an issue that allowed players to duplicate rags using the quickbar Fixed an issue with stamina sometimes draining completely when holding breath while aiming down sight (https://feedback.bistudio.com/T152114) The inventory could not be opened while forcing vomiting through the gesture wheel (https://feedback.bistudio.com/T153430) Boiled steaks showed a wrong texture Added the missing engine to the ADA wrecks Fixed wrong decals on the legacy police Olga wreck Fixed various object placement fixes for both the Chernarus and Livonia terrains Fixed sound issues related to doors in several buildings Certain airfield objects were glowing at night Fixed window collisions in several buildings It is no longer possible to climb up the broken staircase on the industrial silo It was possible to open city store back doors at certain pieces of a furniture in the front part of the building CHANGED Adjusted the base temperature behavior to be more authentic (warm afternoons, cold mornings) Windchill, fog and altitude penalties are not applied to the local environment temperature, if a player is inside a building Being under a roof provides a lower local environment temperature bonus than being inside a building Increased the effect of altitude on the local environment temperature around the player Cloud cover increases the base environment temperature more Adjusted the default comfort temperature of the player character (now 26 degrees Celsius) Balanced the heat insulation values of clothing items Balanced the maximum wetness level of clothing items The damage state and wetness of clothing impacts their heat insulation Lowered the max wetness value on Plate Carrier, Press Vest and Tactical Vest Items inside other items will only get wet when the container is soaked or drenched Automated drying of clothing (not wringing out) is now less effective The character speed has a larger impact on the overall heat comfort The backpack is now taken into account for heat comfort, the armband was removed Lowered the energy penalty in the lower warning cold state Lowered the maximum energy buffer of the player The pick axe can be used to dig hidden stashes You can now open food cans with the Hand Saw You can now skin animals with axes, saws, the pick axe, the crowbar, and the screwdriver Removed skinning from the shovel, as it was causing a conflict with the bury action Reduced the usability of duct tape for certain items Clothing will no longer get badly damaged during the initial spawn Shoes will no longer get damaged during the initial spawn Tools damage due to crafting is now consistent across recipes Balanced tool damage across actions Reduced the damage done to tools by burying ashes and players bodies by 60% Increased the health of the Stone Knife, Steak Knife and Kitchen Knife Increased the durability of the whetstone Sharpening knives costs less durability than sharpening axes Reduced the melee damage against animals Adjusted item drops from animals Damage to individual vehicle zones will be displayed in the UI (when you look at them) Adjusted the occurrence of arrows for bleeding in the HUD (now more progressive instead of nothing and then 3 arrows) Adjusted lard consumption when cooking (1 full Lard can be used to prepare 8 pieces of baked meat) It is no longer possible to dry meat by cooking it on low temperatures (replaced by smoking slot in stoves) Increased the speed of cooking when using the direct cooking slots Boathouse doors are now twin doors instead of single Resized the Heat Pack to 1x2 in the inventory Animal meat will fill your stomach more Increased the nutrition value of farmed vegetables Increased the overall energy values of fruits, vegetables and mushrooms Any drinking/eating with bloody hands bares the risk of infecting the player with Salmonella The influenza disease is generally slower in increase and has a slower immune response to it Antibiotics are now weaker and have a slower tick (in sync with the disease) Cholera takes longer to build up and disappear, penalties scaled with disease progression and higher resistance against immunity The build up of the Salmonella disease is faster, will activate sooner, and penalties are scaled with the progression of the disease Charcoal tabs have now a slower tick and a delayed response in fighting Salmonella Applying saline adds hydration in addition to blood Vitamin pills can be combined, but not split Medication can be split and combined Higher player character immunity levels are easier to get (requirements on water and energy lowered and they now correspond to the UI badges too) The tent packing action is now continuous (no more instant packing of tents) Trees now drop long wooden sticks instead of small wooden sticks Engines of all cars are now more durable thanks to decreased transfer of damage to them Tweaked the main menu character customization menu to better explain what a customized character means CENTRAL ECONOMY Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official servers Fixed an issue of the bear not spawning properly in all cases, when using the offline database Disabled the spawning of berries Pepper, Potato, Tomato and Zucchini can now appear also in dried or rotten state Infected on the coast of Chernarus have higher chances of dropping various items such as tools, clothes and food SERVER Added: Priority queuing (check the Nitrado admin panel) Added: CE global variables for toggle of wetting/drying/heating/cooling and food decay Added: Init flag in economy.xml now toggles randomizing door state every time the building loads in on server except for locked doors Added: disableRespawnDialog server config parameter, allowing to force always random respawn (1) or use custom character from the main menu (0) Fixed: Setting enableDebugMonitor on the server blocked inventory interactions on clients (https://feedback.bistudio.com/T148945, https://feedback.bistudio.com/T148939) Changed: The priority queuing list is now editable at runtime (requested in https://feedback.bistudio.com/T152005) Changed: Avoidance system buffer increased to reduce chances of seeing warning messages on server (https://feedback.bistudio.com/T149915) Tweaked: Avoidance system overloaded message now has more information KNOWN ISSUES The player may not regain the ability to sprint and climb after healing a broken leg Items attached to a Gas Stove may get deleted upon relog 1.10 Hot Fix 1-1.10. 53598 (released on 01.12.2020) FIXED A server crash related to actions Fixed a server performance weakness whenever a player connected Attachments of the Gas Stove were disappearing upon reconnect In specific cases, the character could not regain the ability to jump and sprint after healing a broken leg Wrong buttons appeared next to the character customization menu Issues with the unconsciousness state when falling on steep terrain Damaged M3S truck wheels were indistinguishable from the pristine variant Occasional graphical glitch that appeared when interacting with the M3S truck side plates Glass in the windows of the M3S truck turned into pristine state after destroying The Fire Barrel could not be attached to the barrel slots to the M3S truck Empty gaps and ghost inventory slots when attaching a barrel or crate to the M3S truck It was not possible to stop the car engine in specific cases The engine damage point from water level on the M3S engine was too low, causing the vehicle to be damaged in more cases than it should be An occasional issue where the screen could get darker after respawning The player was able to deploy some items on sea water at certain places Temperature on food was fluctuating when cooked on direct cooking slots An exploit for fast cooking, using smoking slots Broken reflectors on the Sarka 120 did not change their texture properly The radiator of the Sarka 120 could not be seen unless you opened the trunk of the car Liquid could be poured or drained to/from closed barrels The actions for draining and pouring liquids could not be switched while in prone It was possible to build the territory flag pole with 3 long wooden sticks CHANGED Improved vehicle stability after the server restart Wetness of an item no longer affects its weight Improved the off-road performance of the ADA 4x4 Lowered the transfer of damage from reflectors to the surrounding zones on the Sarka 120 The player should not look at the car to be able to stop the engine KNOWN ISSUES Items wont get wet during rain Share this post Link to post Share on other sites
FabianoMartins 6 Posted November 19, 2020 (edited) * Fixed sound issues related to doors in several buildings PT-BR Arrumaram os sons das portas bugadas nos dormitórios e algumas casa? Você abre a porta e parece que foi em outro local que foi feita a abertura dando a impressão de que alguém está por perto. EN Did you fix the sounds of the buggy doors in the dorms and some houses? You open the door and it looks like it was in another location that the opening was made giving the impression that someone is nearby. Edited November 19, 2020 by FabianoMartins Share this post Link to post Share on other sites
FabianoMartins 6 Posted November 19, 2020 PT-BR Mudança de tipo sanguíneo e fator rh é normal em servidor privado sem wipe? Segue o vídeo! EN Is blood type and rh factor change normal on a private server without wipe? Follow the video! Share this post Link to post Share on other sites
ZingZootZephyr 41 Posted November 19, 2020 Awesome update! Any plans to unlock the PS5 framerate which seems locked at 30fps. Series X players are getting a relatively consistent 60fps. Why the difference? A next gen upgrade would be AWESOME. Maybe someday we will even get sun rays back. Regardless, loving the game and great job on 1.10! Share this post Link to post Share on other sites
Creepyticler 0 Posted November 19, 2020 Since the update u can't attach my steak to my long stick...whats up with that?? I'm about to starve Share this post Link to post Share on other sites
thepoey 193 Posted November 19, 2020 2 hours ago, Creepyticler said: Since the update u can't attach my steak to my long stick...whats up with that?? I'm about to starve you have to sharpen the stick now 1 Share this post Link to post Share on other sites
Boroda Thug 38 Posted November 20, 2020 On 11/18/2020 at 6:53 PM, lynn.zaw said: NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. ADDED Added the M3S Truck (Covered variant) and associated vehicle parts Added abandoned M3S Truck wrecks to the maps, with parts spawning Added a respawn dialog, offering an option to spawn with a random or the main menu character (shows only when server has a disableRespawnDialog parameter set to 0) Added localization for Brazilian-Portuguese You can now break the players lower leg, damage is applied by falling or brute force (walking/fighting with a broken leg will result in shock damage) Added the Signal Pistol and its ammunition (in various colors) Added the crafted Splint Added crafted Tanned Leather using Garden Lime Added crafted Leather Backpack Added crafted Improvised Shelter Added Tarp (material) Added the ability to replace ruined parts of tents (entrance-/window-covers) with tarp Added the Pipe Wrench You can now repair a damaged car engine with the Pipe Wrench You can now repair parts of the vehicle chassis with an Epoxy Putty Clothing items now have an indicator for their insulation value Exposure to wind will make your character freeze more (forests can provide cover) Food decays over time Items dry up over-time when put on the ground or in a cargo space on the ground (proximity to a fireplace is no longer required, but the area of a fireplace dries items faster) Items cool down over-time in the player's inventory and on the ground Added a heat buffer to supply an overtime heat bonus to the thermal comfort of the player character (you receive a temporary heat bonus after spending time near a fireplace) Added a smoking slot to several types of fireplaces, used to dry meat Added additional coastline details between Storozh (prison island) and Ostrog, making the sea traversal easier and more interesting (Chernarus) Punching now deals damage to gloves and can cause bleeding to bare hands Added a visual effect to increasing shock damage (both reflecting getting hit, and current state) Added damage when jumping out of a running vehicle (also including a chance for broken legs and death) New visual heat haze effect for the fireplace, flare, road flare and torch lights FIXED Fixed an issue where the game could freeze when accepting an invite while on the title screen Fixed an issue that prevented the player from combining stacks of items from their inventory with the second stack being in their vicinity Gas stove with Canister + Frying Pan/Pot attached could be stacked infinitely Item wetting/drying was not taking into account attachments and nested inventories Sawed-off weapons now have a short weapon length (when it comes to collision with walls etc) Fixed an issue preventing the player from detaching their magazine Loading ammo into a weapon using hold on quickbar always loaded only one bullet Fixed an issue restoring a rag to the pristine state after being used as a gag Dead bodies of players should now fall through walls less often It should now be more intuitive to locate the inventory of dead bodies It was possible to consume pills and other items when they were ruined It was not possible to place traps, barrels and crates on slopes It was possible to wash bloody hands even while wearing gloves It was possible to get sick by drinking/eating when the player had gloves and bloody hands Dried raw meat would still trigger diseases Locked doors were not saved correctly when opened by force, making them lock themselves again after a server restart Water particles were appearing when hitting a player that is on an object above the sea The player was able to fish through piers Climbing on an object while it is being deleted could teleport the player A Gunter 2 was spawning badly in the Svergino parking lot (Chernarus) (https://feedback.bistudio.com/T154702) It was not possible to attach/detach headlights on Sarka 120 and Gunter 2 from the vicinity Gunter 2 lights were not visibly glowing Grass was not flattened when driven over with a vehicle Fixed a bug causing a stuck item widget Text was overlapping or cut off in the tutorials screens in certain languages and resolutions Fixed a server crash connected to user actions The player could use materials gained from de-crafting ruined construction kits It was possible to build watchtowers on top of each other Swapping an item in the hands and the inventory during an action could with the right timing cause the head to disappear It was not possible to wash hands in the sea It was not possible to swap items in hands under certain circumstances when it should be possible It was not possible to swap to small items when having heavy items in hands It was possible to induce desync of the hand slot by interrupting specific actions Wearing the Great Helmet would not change the player's voice Swapping the last attachment of a fireplace would always give the max quantity of the item instead of the current The fireplace sound was still playing when coming back to it, after it had died out while the player was far away from it (should also work for flies stuck above a dead player's body) It was possible to over-stack Wooden Sticks using a fireplace Fixed an issue with firewood disappearing when put into the indoor oven or fireplace (https://feedback.bistudio.com/T154722) Fixed an issue where the player could use ruined attachments in base building objects to build parts Melee attacks to legs could sometimes deal damage to the head instead Fixed an issue that allowed players to duplicate rags using the quickbar Fixed an issue with stamina sometimes draining completely when holding breath while aiming down sight (https://feedback.bistudio.com/T152114) The inventory could not be opened while forcing vomiting through the gesture wheel (https://feedback.bistudio.com/T153430) Boiled steaks showed a wrong texture Added the missing engine to the ADA wrecks Fixed wrong decals on the legacy police Olga wreck Fixed various object placement fixes for both the Chernarus and Livonia terrains Fixed sound issues related to doors in several buildings Certain airfield objects were glowing at night Fixed window collisions in several buildings It is no longer possible to climb up the broken staircase on the industrial silo It was possible to open city store back doors at certain pieces of a furniture in the front part of the building CHANGED Adjusted the base temperature behavior to be more authentic (warm afternoons, cold mornings) Windchill, fog and altitude penalties are not applied to the local environment temperature, if a player is inside a building Being under a roof provides a lower local environment temperature bonus than being inside a building Increased the effect of altitude on the local environment temperature around the player Cloud cover increases the base environment temperature more Adjusted the default comfort temperature of the player character (now 26 degrees Celsius) Balanced the heat insulation values of clothing items Balanced the maximum wetness level of clothing items The damage state and wetness of clothing impacts their heat insulation Lowered the max wetness value on Plate Carrier, Press Vest and Tactical Vest Items inside other items will only get wet when the container is soaked or drenched Automated drying of clothing (not wringing out) is now less effective The character speed has a larger impact on the overall heat comfort The backpack is now taken into account for heat comfort, the armband was removed Lowered the energy penalty in the lower warning cold state Lowered the maximum energy buffer of the player The pick axe can be used to dig hidden stashes You can now open food cans with the Hand Saw You can now skin animals with axes, saws, the pick axe, the crowbar, and the screwdriver Removed skinning from the shovel, as it was causing a conflict with the bury action Reduced the usability of duct tape for certain items Clothing will no longer get badly damaged during the initial spawn Shoes will no longer get damaged during the initial spawn Tools damage due to crafting is now consistent across recipes Balanced tool damage across actions Reduced the damage done to tools by burying ashes and players bodies by 60% Increased the health of the Stone Knife, Steak Knife and Kitchen Knife Increased the durability of the whetstone Sharpening knives costs less durability than sharpening axes Reduced the melee damage against animals Adjusted item drops from animals Damage to individual vehicle zones will be displayed in the UI (when you look at them) Adjusted the occurrence of arrows for bleeding in the HUD (now more progressive instead of nothing and then 3 arrows) Adjusted lard consumption when cooking (1 full Lard can be used to prepare 8 pieces of baked meat) It is no longer possible to dry meat by cooking it on low temperatures (replaced by smoking slot in stoves) Increased the speed of cooking when using the direct cooking slots Boathouse doors are now twin doors instead of single Resized the Heat Pack to 1x2 in the inventory Animal meat will fill your stomach more Increased the nutrition value of farmed vegetables Increased the overall energy values of fruits, vegetables and mushrooms Any drinking/eating with bloody hands bares the risk of infecting the player with Salmonella The influenza disease is generally slower in increase and has a slower immune response to it Antibiotics are now weaker and have a slower tick (in sync with the disease) Cholera takes longer to build up and disappear, penalties scaled with disease progression and higher resistance against immunity The build up of the Salmonella disease is faster, will activate sooner, and penalties are scaled with the progression of the disease Charcoal tabs have now a slower tick and a delayed response in fighting Salmonella Applying saline adds hydration in addition to blood Vitamin pills can be combined, but not split Medication can be split and combined Higher player character immunity levels are easier to get (requirements on water and energy lowered and they now correspond to the UI badges too) The tent packing action is now continuous (no more instant packing of tents) Trees now drop long wooden sticks instead of small wooden sticks Engines of all cars are now more durable thanks to decreased transfer of damage to them Tweaked the main menu character customization menu to better explain what a customized character means CENTRAL ECONOMY Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official servers Fixed an issue of the bear not spawning properly in all cases, when using the offline database Disabled the spawning of berries Pepper, Potato, Tomato and Zucchini can now appear also in dried or rotten state Infected on the coast of Chernarus have higher chances of dropping various items such as tools, clothes and food SERVER Added: Priority queuing (check the Nitrado admin panel) Added: CE global variables for toggle of wetting/drying/heating/cooling and food decay Added: Init flag in economy.xml now toggles randomizing door state every time the building loads in on server except for locked doors Added: disableRespawnDialog server config parameter, allowing to force always random respawn (1) or use custom character from the main menu (0) Fixed: Setting enableDebugMonitor on the server blocked inventory interactions on clients (https://feedback.bistudio.com/T148945, https://feedback.bistudio.com/T148939) Changed: The priority queuing list is now editable at runtime (requested in https://feedback.bistudio.com/T152005) Changed: Avoidance system buffer increased to reduce chances of seeing warning messages on server (https://feedback.bistudio.com/T149915) Tweaked: Avoidance system overloaded message now has more information KNOWN ISSUES The player may not regain the ability to sprint and climb after healing a broken leg Duct tape now doesn't fix shoes and other items WHY? 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cookoff013 27 Posted November 20, 2020 i ran into a few problems. upon respawn i lost my cooking pot full of chicken steak and water, lost my gas canister, but not my camp cooker. i lost some other stuff,as soon as i was logged in my health was yellow / going on red, i logged out before with a full stomach. i re- attached my camp cooker to a gas bottle, i logged out and its all gone. there is a bug where stuff in a container in your backpack will dissapear. i couldnt drink from a well. i couldnt fill up a bottle at a well. for some strange reason i can actually use chlorine tablets on an empty bottle. i went from perfectly fine, full health, lots of food, independent camping equipment, lots of water. to on the brink of death. i only moved about a kilometer. annoyed, yup. 1 Share this post Link to post Share on other sites
ZingZootZephyr 41 Posted November 20, 2020 Having an issue on PS5 where in game VOIP volume is way too low even when I have it maxed out. In addition to the locked 30fps, DayZ on PS5 has been a bit of a bummer. Atleast performance is more steady I guess. Also, are servers really laggy right now? Noticing major delay between actions and response, like opening doors. When will we see sun rays on console again? Share this post Link to post Share on other sites
Boroda Thug 38 Posted November 20, 2020 (edited) 6 hours ago, ZingZootZephyr said: Having an issue on PS5 where in game VOIP volume is way too low even when I have it maxed out. In addition to the locked 30fps, DayZ on PS5 has been a bit of a bummer. Atleast performance is more steady I guess. Also, are servers really laggy right now? Noticing major delay between actions and response, like opening doors. When will we see sun rays on console again? Fps on PlayStation 4 higher than 30 from release Just look on ps5 it’s clear 60 fps Edited November 20, 2020 by Boroda Thug Share this post Link to post Share on other sites
Elderflower 4 Posted November 20, 2020 (edited) Very good patch! 😎👍 The survival elements such as the temperature changes and improvised shelters are phenomenal. On screen UI icons are easier to understand. All those mechanics: altitude, thermal energy transference from fires, water absorbency of clothing and wind chill are a pieces of the survival puzzle now solved. Love the direction this fantastic game is taking as the definitive survival experience not to be missed. Thank you Bohemia for the tremendous amount of work enhancing Dayz this year. Each patch has brought it closer to perfection. See you next year! Edited November 20, 2020 by Elderflower 1 1 Share this post Link to post Share on other sites
TheYetiBum 790 Posted November 20, 2020 Anyone actually found an MS3 battery on Official Servers yet since 1.10 dropped? I'm on Xbox & I'm pretty certain that there not spawning, been looking for 30hr+ so either I'm very unlucky or the CLE is doing a number on me Share this post Link to post Share on other sites
DayzDayzFanboy 1280 Posted November 21, 2020 (edited) 12 hours ago, TheYetiBum said: Anyone actually found an MS3 battery on Official Servers yet since 1.10 dropped? I'm on Xbox & I'm pretty certain that there not spawning, been looking for 30hr+ so either I'm very unlucky or the CLE is doing a number on me Is this on official or private servers? I feel like I've seen them, but can't be certain so it's possible I haven't! I'm only on official servers currently so if I see any I'll message you. I've found the double wheels on that building site just near Berezino. Edited November 21, 2020 by DayzDayzFanboy Share this post Link to post Share on other sites
FabianoMartins 6 Posted November 21, 2020 PT-BR O que aconteceu com o status de alimentação? A pessoa come 4 pedaços de carne, enche o indicador, porém em pouquíssimo tempo o indicador já está no amarelo! Assim vamos ter que matar umas 10 vacas para ir do litoral ao centro do mapa. EN What happened to the feed status? The person eats 4 pieces of meat, fills the indicator, but in a very short time the indicator is already yellow! So we will have to kill 10 cows to get from the coast to the center of the map. Share this post Link to post Share on other sites
rackinglad27 138 Posted November 21, 2020 16 hours ago, TheYetiBum said: Anyone actually found an MS3 battery on Official Servers yet since 1.10 dropped? I'm on Xbox & I'm pretty certain that there not spawning, been looking for 30hr+ so either I'm very unlucky or the CLE is doing a number on me I have a truck up and running right now, I have a spare battery also. I looted these things before 1.10 dropped in preparation for bagging myself a truck 🚚. the devs did say in the patch notes that the loot table might take 3 real days to be fully functioning, that being said I haven't had a single problem since 1.10 dropped on ps4. Share this post Link to post Share on other sites
rackinglad27 138 Posted November 21, 2020 1 minute ago, FabianoMartins said: PT-BR O que aconteceu com o status de alimentação? A pessoa come 4 pedaços de carne, enche o indicador, porém em pouquíssimo tempo o indicador já está no amarelo! Assim vamos ter que matar umas 10 vacas para ir do litoral ao centro do mapa. EN What happened to the feed status? The person eats 4 pieces of meat, fills the indicator, but in a very short time the indicator is already yellow! So we will have to kill 10 cows to get from the coast to the center of the map. no just no, thats not how it works at all. my food and water status has changed to yellow once since playing 1.10. you just gotta make sure you have food stash and some on your player and if you get meat smoke it as quick as you can for it to last a lot longer. I really don't understand how people complain about the food or water situation. I admit I had problems when I first started playing day z but now I'm a boss at finding food in buildings or on zombies or in the form of animals. the loot table has been reset now on 1.10 so you really shouldn't have issues finding canned food now. Share this post Link to post Share on other sites
FabianoMartins 6 Posted November 21, 2020 PT-BR Não falo em encontrar comida... Falo na velocidade em que está baixando o indicador... Antes com o estomago cheio durava 10 minutos, por exemplo, para descer o indicador. Agora está durando muito menos, quase a metade do tempo, e já baixa o indicador. EN I'm not talking about finding food ... I speak of the speed at which the indicator is lowering ... Before with a full stomach it took 10 minutes, for example, to lower the indicator. It is now lasting much less, almost half the time, and the indicator is already down. 1 Share this post Link to post Share on other sites
DayzDayzFanboy 1280 Posted November 21, 2020 1 hour ago, FabianoMartins said: PT-BR Não falo em encontrar comida... Falo na velocidade em que está baixando o indicador... Antes com o estomago cheio durava 10 minutos, por exemplo, para descer o indicador. Agora está durando muito menos, quase a metade do tempo, e já baixa o indicador. EN I'm not talking about finding food ... I speak of the speed at which the indicator is lowering ... Before with a full stomach it took 10 minutes, for example, to lower the indicator. It is now lasting much less, almost half the time, and the indicator is already down. I've found that bad weather has more effect now and you burn calories faster in cold wet weather and at altitude, etc. Warm clothing helps and clothing now has an insulation indicator. Share this post Link to post Share on other sites
FabianoMartins 6 Posted November 21, 2020 1 hour ago, DayzDayzFanboy said: I've found that bad weather has more effect now and you burn calories faster in cold wet weather and at altitude, etc. Warm clothing helps and clothing now has an insulation indicator. PT-BR Obrigado irmão pela sua objeção. Sim. Vi isso na relação de updates... Mas está rápido demais mesmo com roupas bem isolantes. Estou no Aeroporto de Vybor e mesmo com roupas boas o personagem está sofrendo com a queda do indicador. Acho que deixaram as coisas um pouco radical demais... =( EN Thank you brother for your objection. Yes. I saw that in the update list ... But it's too fast even with very insulating clothes. I'm at Vybor Airport and even with good clothes the character is suffering from the drop in the indicator. I think they left things a little too radical ... = ( Share this post Link to post Share on other sites
DayzDayzFanboy 1280 Posted November 22, 2020 16 hours ago, FabianoMartins said: PT-BR Obrigado irmão pela sua objeção. Sim. Vi isso na relação de updates... Mas está rápido demais mesmo com roupas bem isolantes. Estou no Aeroporto de Vybor e mesmo com roupas boas o personagem está sofrendo com a queda do indicador. Acho que deixaram as coisas um pouco radical demais... =( EN Thank you brother for your objection. Yes. I saw that in the update list ... But it's too fast even with very insulating clothes. I'm at Vybor Airport and even with good clothes the character is suffering from the drop in the indicator. I think they left things a little too radical ... = ( Just started a new character and, whilst a struggle early on game, once you're full it lasts a good while. I had to eat a fair bit to get to that point. At three quarters full I had to eat four beef steaks before I got the full stomach icon. I'd had maybe a couple of cans of food and some fruit before that. Like i say, it takes a while to get full, but once you are you're good to go 2 Share this post Link to post Share on other sites
TheYetiBum 790 Posted November 22, 2020 (edited) 1 hour ago, DayzDayzFanboy said: Just started a new character and, whilst a struggle early on game, once you're full it lasts a good while. I had to eat a fair bit to get to that point. At three quarters full I had to eat four beef steaks before I got the full stomach icon. I'd had maybe a couple of cans of food and some fruit before that. Like i say, it takes a while to get full, but once you are you're good to go Yep they altered the Hydration/Calorie Indicators to more accurately portray the reservoirs. Thank god as its been way to deceiving for new & old players alike for years. At least now people know that the players stomach holds a huge amount of food, even now when the food indicator is full, it isn't. I still advise anyone to continue eating long after the symbol is full & now actually keep tinned/packaged food in inventory for an emergency, such as extreme cold with no cover, therefore burning calories much faster or being unable to find an animal to kill. But I agree that for most experienced players this wont provide much of an increased difficulty curve, if you can fish or kill an animal early , know which clothes offer best heat isolation & keep said clothes repaired, its still pretty easy. Love the game but I still don't think its a hardcore survival game tbh, the difficulty curve is purely based on game/mechanics knowledge which the developers purposefully omit from the game in order to create a false difficulty curve based purely on doing research about the game whilst out of the game lol Edited November 22, 2020 by TheYetiBum 1 Share this post Link to post Share on other sites
DayzDayzFanboy 1280 Posted November 22, 2020 Yep, it's still tough when starting out and easy once established. The new survival mechanics add a nice touch and choice of clothing is so important. At is using fire to warm up and dry clothing. I find food rarely and hunt /fish to survive. 1 Share this post Link to post Share on other sites
FabianoMartins 6 Posted November 22, 2020 11 hours ago, DayzDayzFanboy said: Just started a new character and, whilst a struggle early on game, once you're full it lasts a good while. I had to eat a fair bit to get to that point. At three quarters full I had to eat four beef steaks before I got the full stomach icon. I'd had maybe a couple of cans of food and some fruit before that. Like i say, it takes a while to get full, but once you are you're good to go PT Sim. Já jogo a um bom tempo. Mas o que percebi é que, mesmo com personagem bem vestido, com roupas militares de patrulha por exemplo, ainda desce muito rápido o indicador. Sem contar que para sair do meio do indicador e dar estômago cheio tive que comer 8 pedaços de carne de lobo. EN Yes. I've been playing for a long time. But what I realized is that, even with a well-dressed character, with military patrol clothes for example, the indicator still goes down very fast. Not to mention that to get out of the middle of the indicator and give a full stomach I had to eat 8 pieces of wolf meat. 9 hours ago, TheYetiBum said: Yep they altered the Hydration/Calorie Indicators to more accurately portray the reservoirs. Thank god as its been way to deceiving for new & old players alike for years. At least now people know that the players stomach holds a huge amount of food, even now when the food indicator is full, it isn't. I still advise anyone to continue eating long after the symbol is full & now actually keep tinned/packaged food in inventory for an emergency, such as extreme cold with no cover, therefore burning calories much faster or being unable to find an animal to kill. But I agree that for most experienced players this wont provide much of an increased difficulty curve, if you can fish or kill an animal early , know which clothes offer best heat isolation & keep said clothes repaired, its still pretty easy. Love the game but I still don't think its a hardcore survival game tbh, the difficulty curve is purely based on game/mechanics knowledge which the developers purposefully omit from the game in order to create a false difficulty curve based purely on doing research about the game whilst out of the game lol PT O indicador antigamente era enganoso. Fato. Agora pelo menos dá a real indicação de quão cheio está o estômago. De fato não existe dificuldade grande neste jogo depois que se conhece a mecânica dele e onde a economia central coloca os itens que tu precisas. Mas os primeiros 10 miuntos são uma prova de fogo, não pela dificuldade do jogo mas sim pela escasses de itens básicos. EN The indicator was formerly misleading. Fact. Now at least it gives a real indication of how full the stomach is. In fact, there is no great difficulty in this game after you know its mechanics and where the central economy places the items you need. But the first 10 pieces are a test of fire, not because of the difficulty of the game but because of the scarcity of basic items. 9 hours ago, DayzDayzFanboy said: Yep, it's still tough when starting out and easy once established. The new survival mechanics add a nice touch and choice of clothing is so important. At is using fire to warm up and dry clothing. I find food rarely and hunt /fish to survive. PT Concordo em número, gênero e grau. Por isso os servidores de comunidade são um atrativo tão grande ao que preferem um modo de jogo PVP ao invés de um jogo de sobreviver. EN I agree in number, gender and degree. That is why community servers are so attractive that they prefer a PVP game mode over a game to survive. Thanks All Share this post Link to post Share on other sites
DayzDayzFanboy 1280 Posted November 23, 2020 14 hours ago, FabianoMartins said: PT Sim. Já jogo a um bom tempo. Mas o que percebi é que, mesmo com personagem bem vestido, com roupas militares de patrulha por exemplo, ainda desce muito rápido o indicador. Sem contar que para sair do meio do indicador e dar estômago cheio tive que comer 8 pedaços de carne de lobo. EN Yes. I've been playing for a long time. But what I realized is that, even with a well-dressed character, with military patrol clothes for example, the indicator still goes down very fast. Not to mention that to get out of the middle of the indicator and give a full stomach I had to eat 8 pieces of wolf meat. PT O indicador antigamente era enganoso. Fato. Agora pelo menos dá a real indicação de quão cheio está o estômago. De fato não existe dificuldade grande neste jogo depois que se conhece a mecânica dele e onde a economia central coloca os itens que tu precisas. Mas os primeiros 10 miuntos são uma prova de fogo, não pela dificuldade do jogo mas sim pela escasses de itens básicos. EN The indicator was formerly misleading. Fact. Now at least it gives a real indication of how full the stomach is. In fact, there is no great difficulty in this game after you know its mechanics and where the central economy places the items you need. But the first 10 pieces are a test of fire, not because of the difficulty of the game but because of the scarcity of basic items. PT Concordo em número, gênero e grau. Por isso os servidores de comunidade são um atrativo tão grande ao que preferem um modo de jogo PVP ao invés de um jogo de sobreviver. EN I agree in number, gender and degree. That is why community servers are so attractive that they prefer a PVP game mode over a game to survive. Thanks All Personally I find community servers very dull. Too easy. Boosted loot, short nights, etc. I dislike official servers in that it's too bright at night though. It's supposed to be a survival game primarily. If you make the survival elements too easy they just become a pointless decoration rather than a driving force within the game. If you're struggling to find food though, join one of the hundreds of boosted loot community servers, problem solved. Share this post Link to post Share on other sites
FabianoMartins 6 Posted November 23, 2020 50 minutes ago, DayzDayzFanboy said: Personally I find community servers very dull. Too easy. Boosted loot, short nights, etc. I dislike official servers in that it's too bright at night though. It's supposed to be a survival game primarily. If you make the survival elements too easy they just become a pointless decoration rather than a driving force within the game. If you're struggling to find food though, join one of the hundreds of boosted loot community servers, problem solved. PT Acho que você não leu o meu post por completo... Mas tudo bem... Só jogo em servidores oficiais pelos mesmos motivos que tu citou... LOL EN I don't think you read my post completely ... But it's alright... I only play on official servers for the same reasons you mentioned ... LOL Share this post Link to post Share on other sites