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Xbox Experimental Update 1.10 (Changelog)

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Read our Full 1.10 Experimental announcement here: https://dayz.com/article/game-update/experimental-update-110

 

Experimental Update 1 (1.10.153494 - released on 22.10.2020)

Spoiler

NOTES

GAME

ADDED

  • You can now break the players lower leg, damage is applied by falling or brute force (walking/fighting with a broken leg will result in shock damage)
  • Added the Signal Pistol and its ammunition
  • Added crafted Tanned Leather using Garden Lime
  • Added crafted Leather Backpack
  • Added crafted Improvised Shelter
  • Added localization for Brazilian-Portuguese
  • Added the crafted Splint
  • Added Tarp (material)
  • Added the ability to replace ruined parts of tents (entrance-/window-covers) with tarp
  • Added the Pipe Wrench
  • You can now repair a damaged car engine with the Pipe Wrench
  • You can now repair parts of the vehicle chassis with an Epoxy Putty
  • Clothing items now have an indicator for their insulation value
  • Exposure to wind will make your character freeze more (forests can provide cover)
  • Food decays over time
  • Items dry up over-time when put on the ground or in a cargo space on the ground (proximity to a fireplace is no longer required, but the area of a fireplace dries items faster)
  • Items cool down over-time in the player's inventory and on the ground
  • Added a heat buffer to supply an overtime heat bonus to the thermal comfort of the player character (you receive a temporary heat bonus after spending time near a fireplace)
  • Added a smoking slot to several types of fireplaces, used to dry meat
  • Added additional coastline details between Storozh (prison island) and Ostrog, making the sea traversal easier and more interesting (Chernarus)
  • Punching now deals damage to gloves and can cause bleeding to bare hands
  • Added a visual effect to increasing shock damage (both reflecting getting hit, and current state)
  • Added damage when jumping out of a running vehicle (also including a chance for broken legs and death)
  • New visual heat haze effect for the fireplace, flare, road flare and torch lights

FIXED

  • Fixed an issue where the game could freeze when accepting an invite while on the title screen
  • Fixed an issue that prevented the player from combining stacks of items from their inventory with the second stack being in their vicinity
  • Item wetting/drying was not taking into account attachments and nested inventories
  • Fixed wrong decals on the legacy police Olga wreck
  • Fixed sound issues related to doors in several buildings
  • Fixed window collisions in several buildings
  • It was possible to open city store back doors by pressing F at certain pieces of a furniture in front part of building
  • Sawed-off weapons now have a short weapon length (when it comes to collision with walls etc)
  • Fixed an issue restoring a rag to the pristine state after being used as a gag
  • Fixed an issue preventing the player from detaching their magazine
  • Dead bodies of players should now fall through walls less often
  • It should now be more intuitive to locate the inventory of dead bodies
  • It was possible to consume pills and other items when they were ruined
  • Boiled steaks showed a wrong texture
  • It was not possible to place traps, barrels and crates on slopes
  • Fixed a bug causing a stuck item widget
  • Added the missing engine to the ADA wrecks
  • It was possible to get sick  by drinking/eating when the player had gloves and bloody hands
  • Locked doors were not saved correctly when opened by damage, making them lock themselves again after a server restart
  • Grass was not flattened when driven over with a vehicle
  • Water particles were appearing when hitting a player that is on an object above the sea
  • Fixed various object placement fixes for both the Chernarus and Livonia terrains

CHANGED

  • Adjusted the base temperature behavior to be more authentic (warm afternoons, cold mornings)
  • Windchill, fog and altitude penalties are not applied to the local environment temperature, if a player is inside a building
  • Being under a roof provides a lower local environment temperature bonus than being inside a building
  • Increased the effect of altitude on the local environment temperature around the player
  • Balanced the heat insulation values of clothing items
  • Balanced the maximum wetness level of clothing items
  • Items inside other items will only get wet when the container is soaked or drenched
  • Automated drying of clothing (not wringing out) is now less effective
  • Cloud cover increases the base environment temperature more
  • The character speed has a larger impact on the overall heat comfort
  • The backpack is now taken into account for heat comfort, the armband is no longer
  • You can now skin animals with axes, saws, the pick axe, the crowbar, and the screwdriver
  • Clothing will no longer get badly damaged during the initial spawn
  • Shoes will no longer get damaged during the initial spawn
  • Adjusted the occurrence of arrows for bleeding in the HUD (now more progressive instead of nothing and then 3 arrows)
  • Reduced the melee damage against animals
  • Adjusted item drops from animals
  • Reduced the usability of duct tape for certain items
  • Damage to individual vehicle zones will be displayed in the UI (when you look at them)
  • Vitamin pills can be combined, but not split
  • Medication can be split and combined
  • Adjusted lard consumption when cooking (1 full Lard can be used to prepare 8 pieces of baked meat)
  • Tools damage due to crafting is now consistent across recipes
  • Balanced tool damage across actions
  • It is no longer possible to dry meat by cooking it on low temperatures (replaced by smoking slot in stoves)
  • Increased the speed of cooking when using the direct cooking slots
  • Boathouse doors are now twin doors instead of single
  • Resized the Heat Pack to 1x2 in the inventory
  • Animal meat will fill your stomach more
  • Increased the nutrition value of farmed vegetables
  • Any drinking/eating with bloody hands bares the risk of infecting the player with Salmonella
  • Higher player character immunity levels are easier to get (requirements on water and energy lowered and they now correspond to the UI badges too)
  • The influenza disease is generally slower in increase and has a slower immune response to it
  • Antibiotics are now weaker and have a slower tick (in sync with the disease)
  • Cholera takes longer to build up and disappear, penalties scaled with disease progression and higher resistance against immunity
  • The build up of the Salmonella disease is faster, will activate sooner, and penalties are scaled with the progression of the disease
  • Charcoal tabs have now a slower tick and a delayed response in fighting Salmonella
  • Applying saline adds hydration in addition to blood
  • The tent packing action is now continuous (no more instant packing of tents)
  • The pick axe can be used to dig hidden stashes
  • Adjusted the default comfort temperature of the player character (now 28 degrees Celsius)
  • The damage state and wetness of clothing impacts their heat insulation

KNOWN ISSUES

  • The Splint displayed on the character's leg is a placeholder
  • Sounds for the Signal Pistol are not finished (fixed soon)
  • It is only possible to eject the Signal pistol ammunition in prone position (fixed soon)
  • Debug texts displayed in loading screens (fixed very soon)
  • It is difficult to find the refuel options for vehicles (both water and gasoline)

 


Experimental Update 2 (1.10.153518 - released on 29.10.2020)

Spoiler

FIXED

  • "Insulation" was shown twice in the UI
  • Disabled the shadows for the flare gun lights to gain performance
  • Dryed raw meat would still trigger diseases
  • It was not possible to skin an animal using a hatchet
  • The M4A1 could load flare ammunition
  • The wetness badge is now showing up again (as soon as the first item can be wrung out)
  • An incorrect amount of sticks was returned after building a shelter of a different type while having wooden sticks attached to it
  • It was possible to destroy the placed Shelter Kit
  • It was not possible to choose in between different shelter types when more than one material set was attached to the shelter site
  • The action to build a shelter did not complete when holding a tool
  • It was possible to over-stack Wooden Sticks using a fireplace
  • It was not possible to unload a flare from the Signal Pistol when in standing or crouched position
  • The shock hit effect was appearing delayed

CHANGED

  • Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official Experimental servers
  • Removed skinning from the shovel, as it was causing a conflict with the bury action
  • Lowered the heat insulation of the Rain Coat
  • Lowered the heat insulation of the Patrol gear
  • Updated the tourist map for chernarus to include the latest coastline changes
  • Flare light should illuminate its surroundings much better (using linear brightness falloff)
  • Lowered the temperature loss of items when on the player
  • Reduced the overall damage applied to tools
  • Reduced the damage done to tools by burying ashes and players bodies by 60%
  • Increased the health of the Stone Knife, Steak Knife and Kitchen Knife
  • The Leather Shelter now requires 8 Tanned Leather to build
  • The Tarp Shelter now requires 4 pieces of Tarp to build
  • Increased the cargo space of Shelters to 10x10
  • Lowered the character's comfort temperature (making the character more resistant against cold)
  • Increased the impact of altitude on the environmental temperature
  • The regeneration speed of broken legs is now fixed to 30 minutes
  • In case of broken/splinted legs, the health of your legs now defines the character injury animation (slower with lower HP)
  • Walking does not trigger shock damage when having a broken leg and not having a splint
  • Painkillers and morphine reduce shock, dealt by broken legs, more (making them lot more useful in cases, where a player does not have enough time to craft/apply a splint)
  • Crossing waters (by walking or swimming) now makes the player freeze more

 


Experimental Update 3 (1.10.153537 -released on 05.11.2020)

Spoiler

ADDED

  • Added the M3S Truck (Covered variant) and associated vehicle parts
  • Added abandoned M3S Truck wrecks to the maps, with parts spawning
  • Added a respawn dialog, offering an option to spawn with a random or the main menu character (shows only when server has a setRespawnMode parameter set to 0)

FIXED

  • Un-equipping an item through the quick slot could desync the equipped item
  • Tanning leather was possible even when the pelt or garden lime were ruined
  • Food was disappearing from a sharpened wooden stick when dragging it to players shoulder
  • Un-equipping an item before a melee attack animation was finished could cause desync of the hand slot
  • The player was unable to respawn through the news respawn screen while being unconscious
  • Shock from broken legs was not dealt properly when swimming or on ladders
  • Fruits and mushrooms were not decaying over time
  • The health of an item was not properly reflected in the food decay process
  • Clothes could disappear after getting ruined when jumping out of a car
  • Destroyed tent parts still looked pristine
  • Certain airfield objects were glowing at night
  • A Gunter 2 was spawning badly in the Svergino parking lot (Chernarus) - https://feedback.bistudio.com/T154702
  • Text was overlapping or cut off in the tutorials screens in certain languages and resolutions

CHANGED

  • Lowered the maximum energy buffer of the player
  • Lowered the energy penalty in the lower warning cold state
  • Increased the overall energy values of fruits, vegetables and mushrooms
  • Shock now regenerates slowly when idle on a ladder or swimming with broken legs
  • You can now open food cans with the Hand Saw
  • Lowered the aggro rate of infected towards the Signal Pistol shooter
  • Pepper, Potato, Tomato and Zucchini can now appear also in dried or rotten state
  • Trees now drop long wooden sticks instead of small wooden sticks
  • Reduced the damage to tools when mining bushes, splitting wood and stone
  • Reduced damage to tools when sawing a wooden log
  • Reduced damage to tools when cutting a pumpkin
  • Increased the inventory size of Tarp
  • Tweaked the main menu character customization menu to better explain what a customized character means

 

 


Experimental Update 4 (1.10.153556 - released on 12.11.2020)

Spoiler

FIXED

  • Fixed a server crash connected to user actions
  • It is no longer possible just to walk (get on) top of shelters
  • The respawn dialog was displayed even though the server had it disabled using the disableRespawnDialog parameter
  • Inputs were blocked after respawn unless the user went into the escape menu and back
  • The player could use materials gained from decrafting ruined construction kits
  • It was not possible to take sticks out of a shelter site
  • It was possible to build watchtowers on top of each other
  • Missing UI widget for taking ruined parts out of a car
  • The player was able to move with broken legs without penalty while using evade left or right
  • Swapping an item in the hands and the inventory during an action could with the right timing cause the head to disappear
  • Gas stove with Canister + FryingPan/Pot attached could be stacked infinitely
  • Items in hands would not disappear temporarily when building an improvised shelter
  • Fixed an issue where players could instantly wear a splint from a skinned dead player
  • Prone-rolling while having a broken leg was not dealing shock damage
  • The shock hit effect could sometimes get stuck after respawning
  • Two M3S wheels can be combined into one M3S Dual Wheel
  • Adjusted the collisions on the tarp cover of the M3S Truck
  • Fixed the M3S Truck damage system configuration
  • Fixed accessibility, attaching and detaching of items on the M3S Truck
  • Wooden Log, Wooden Plank and Metal Plate could not be attached to the M3S truck
  • M3S wheels were not changed properly into their ruined variants when destroyed
  • Infected and animals had an active collision with the player for a few seconds after their deaths
  • It was not possible to wash hands in the sea
  • It was not possible to swap items in hands under certain circumstances when it should be possible
  • It was not possible to swap to small items when having heavy items in hands
  • It was possible to induce desync of the hand slot by interrupting specific actions
  • The respawn dialog was displayed after a player tried to respawn while being unconscious and the server had the respawn dialog disabled
  • Wearing the Great Helmet would not change the player's voice
  • Loading ammo into a weapon using hold on quickbar always loaded only one bullet
  • Swapping the last attachment of a fireplace would always give the max quantity of the item instead of the current
  • The fireplace sound was still playing when coming back to it, after it had died out while the player was far away from it (should also work for flies stuck above a dead player's body)

CHANGED

  • Updated the ground- and on-character model of the splint
  • Player legs can now receive more damage before breaking
  • Reduced the resistance against the shock damage on legs
  • Each use of a splint now decreases its health level by one
  • Player rolling now consumes stamina
  • Lowered the guaranteed height from which a leg will be broken by falling
  • Leg breaking by falling from lower heights is less random
  • The M3S Dual wheel can be split using a lug wrench
  • The back of the M3S truck (tarp, trunk) can now be repaired using Tarp and Wooden Planks
  • Engines of all cars are now more durable thanks to decreased transfer of damage to them
  • Lowered the max wetness value on Plate Carrier, Press Vest and Tactical Vest
  • Removed the grey variant of the M3S Truck
  • Infected on the coast of Chernarus have higher chances of dropping various items such as tools, clothes and food

 


Experimental Update 5 (1.10.153593 - released on 27.11.2020)

Spoiler

FIXED

  • Fixed a server crash connected to user actions
  • It is no longer possible just to walk (get on) top of shelters
  • The respawn dialog was displayed even though the server had it disabled using the disableRespawnDialog parameter
  • Inputs were blocked after respawn unless the user went into the escape menu and back
  • The player could use materials gained from decrafting ruined construction kits
  • It was not possible to take sticks out of a shelter site
  • It was possible to build watchtowers on top of each other
  • Missing UI widget for taking ruined parts out of a car
  • The player was able to move with broken legs without penalty while using evade left or right
  • Swapping an item in the hands and the inventory during an action could with the right timing cause the head to disappear
  • Gas stove with Canister + FryingPan/Pot attached could be stacked infinitely
  • Items in hands would not disappear temporarily when building an improvised shelter
  • Fixed an issue where players could instantly wear a splint from a skinned dead player
  • Prone-rolling while having a broken leg was not dealing shock damage
  • The shock hit effect could sometimes get stuck after respawning
  • Two M3S wheels can be combined into one M3S Dual Wheel
  • Adjusted the collisions on the tarp cover of the M3S Truck
  • Fixed the M3S Truck damage system configuration
  • Fixed accessibility, attaching and detaching of items on the M3S Truck
  • Wooden Log, Wooden Plank and Metal Plate could not be attached to the M3S truck
  • M3S wheels were not changed properly into their ruined variants when destroyed
  • Infected and animals had an active collision with the player for a few seconds after their deaths
  • It was not possible to wash hands in the sea
  • It was not possible to swap items in hands under certain circumstances when it should be possible
  • It was not possible to swap to small items when having heavy items in hands
  • It was possible to induce desync of the hand slot by interrupting specific actions
  • The respawn dialog was displayed after a player tried to respawn while being unconscious and the server had the respawn dialog disabled
  • Wearing the Great Helmet would not change the player's voice
  • Loading ammo into a weapon using hold on quickbar always loaded only one bullet
  • Swapping the last attachment of a fireplace would always give the max quantity of the item instead of the current
  • The fireplace sound was still playing when coming back to it, after it had died out while the player was far away from it (should also work for flies stuck above a dead player's body)

CHANGED

  • Updated the ground- and on-character model of the splint
  • Player legs can now receive more damage before breaking
  • Reduced the resistance against the shock damage on legs
  • Each use of a splint now decreases its health level by one
  • Player rolling now consumes stamina
  • Lowered the guaranteed height from which a leg will be broken by falling
  • Leg breaking by falling from lower heights is less random
  • The M3S Dual wheel can be split using a lug wrench
  • The back of the M3S truck (tarp, trunk) can now be repaired using Tarp and Wooden Planks
  • Engines of all cars are now more durable thanks to decreased transfer of damage to them
  • Lowered the max wetness value on Plate Carrier, Press Vest and Tactical Vest
  • Removed the grey variant of the M3S Truck
  • Infected on the coast of Chernarus have higher chances of dropping various items such as tools, clothes and food

KNOWN ISSUES

  • Items wont get wet during rain

 

 


 

 

  • Sad 1
  • Beans 1

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Thanks! I'm extremely excited to try out the new changes! 

Heads up, while watching a streamer he noticed that the prone animation happens extremely quick, so much so that I believe it will be abused during PVP. Call of duty type drop shots are possible in this experimental version. 

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Seriously why add all this BS that no one asked for? Console has like 1/5th of the game PC has and it’s all buggy. Add in the building, guns, and storage options and stuff from PC, instead of flare guns, broken legs, and flags 🤦🏼‍♂️ instead of fixing bugs, y’all just make stuff respawn WAY less often and make you spawn in with messed up clothing, wtf? Listen to your player base for once.

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Still no fix on players being able to glitch into bases by going under the map on slopes and then relogging to spawn in above ground and in someones base?

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One of the best updates this year, so many tweaks and additions to survival that dayz has been lacking. 

I will say desync is at its all time worst, i reloged 4 times within my first hour, noticed that my melee weapon was desynced in my hand everytime, wouldn't allow me to put anything else to hands. I ended up dropping the melee weapons and just used my hands and didn't have an issue from then on. Likely it's not the melee weapon itself but the action of pulling it out often that bugged me but still worth mentioning. 

Spent the day tracking a blue dry bag guy with a random, we both had uncomfortable interactions with this guy, so decided to try and find him, break his legs or kill him or both. We ended up finding another survivor, exchanged some words and items then told him to be cautious of blue bag man, he said if we heard a shot it was him killing blue bag man with his bk rifle (this guy was a pleasure to talk to). Unfortunately we didn't hear a shot we heard 2, and the second and final shot was from a shotgun. We finally found blue bag man hiding ontop of the police station in southern berezino. I saw the freshie we talked to dead on one of the floors, i wasn't happy. I shot a few times to attract my random buddy (we split up) and show blue bag man i ment business. Anyways he came and after a minute he checked the roof and blue bag man had logged... We waited an hour for him to spawn back in but he never did.

There needs to be something done about combat loggers, i spent hours looking for this guy only for him to kill a friendly guy then log out basically 4 meters above me when the situation wasn't ideal for him... Me and the random came up with a solution to combat logging, 1. Remove the ability to back out of the log out phase (I've never once needed to back out of a log out) 2. Add a yawn noise accompanied by logging out 3. Increase log out time to 30 seconds. Combat logging on official isn't a rare occurrence either, half the time your just expecting a player to log because literally half the time that's what these brain dead kids do. 

Edited by Robzom11

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Wow, desync on Xbox is now worse than ever. Can't even play 5 minutes without an item being stuck in your hand.

 

Congratulations devs, I've reached my limit, and I don't think I'll be coming back. 

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3 hours ago, took g said:

Wow, desync on Xbox is now worse than ever. Can't even play 5 minutes without an item being stuck in your hand.

 

Congratulations devs, I've reached my limit, and I don't think I'll be coming back. 

Yeah it's insanely bad right now. I don't understand how after this long this is still a problem and there's been zero comment on it. 

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On 10/25/2020 at 12:27 AM, Boroda Thug said:

How about sun shaft? When sun shaft back to consoles?

This. They said it would return but that was quite awhile back.

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They need to add in when u die u come bk as a zombie and when u kill a player they should have army dog tags so u no who u just killed

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And put a sound indication on screen so u no where the shots r coming from because the sound is everywhere 

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Por favor arrumem o bugs de menu de itens, no menu de seleção de servidor e o desync no jogo onde is itens ficam bugados e você não consegue dar dano nos players e zumbis... Está complicado jogar assim. Só stress!!!

Please fix the item menu bugs, the server selection menu and the in-game desync where items get buggy and you can't damage players and zombies ... It's complicated to play like that. Just stress !!!

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On 10/24/2020 at 4:05 PM, took g said:

Wow, desync on Xbox is now worse than ever. Can't even play 5 minutes without an item being stuck in your hand.

 

Congratulations devs, I've reached my limit, and I don't think I'll be coming back. 

You do realize this is a testing branch to flush out any issues right? I played for hours the other day without hand desync occuring even once, drop your melee weapon.

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On 10/24/2020 at 3:05 PM, took g said:

 I don't think I'll be coming back. 

So does this mean that you're going back to the stable version permanently?  I mean it IS natural to experience issues on the experimental updates.  Experimental version of the game is open to experiments going on.  And sometimes accidents can happen.  And those accidents can be shitty.  But a dog can't poop if it won't eat, g.

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On 10/24/2020 at 9:05 PM, took g said:

Wow, desync on Xbox is now worse than ever. Can't even play 5 minutes without an item being stuck in your hand.

 

Congratulations devs, I've reached my limit, and I don't think I'll be coming back. 

I know it's bad but it's experimental. The whole idea is you give feedback so they can get it right, not spit you dummy out🤦‍♂️

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14 hours ago, Roscorabbit said:

I know it's bad but it's experimental. The whole idea is you give feedback so they can get it right, not spit you dummy out🤦‍♂️

Remind me how many updates there have been and the problems with desyng have not been resolved smart guy.

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UPDATE 1.10.153518 (released on 29.10.2020)

FIXED

  • "Insulation" was shown twice in the UI
  • Disabled the shadows for the flare gun lights to gain performance
  • Dryed raw meat would still trigger diseases
  • It was not possible to skin an animal using a hatchet
  • The M4A1 could load flare ammunition
  • The wetness badge is now showing up again (as soon as the first item can be wrung out)
  • An incorrect amount of sticks was returned after building a shelter of a different type while having wooden sticks attached to it
  • It was possible to destroy the placed Shelter Kit
  • It was not possible to choose in between different shelter types when more than one material set was attached to the shelter site
  • The action to build a shelter did not complete when holding a tool
  • It was possible to over-stack Wooden Sticks using a fireplace
  • It was not possible to unload a flare from the Signal Pistol when in standing or crouched position
  • The shock hit effect was appearing delayed

CHANGED

  • Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official Experimental servers
  • Removed skinning from the shovel, as it was causing a conflict with the bury action
  • Lowered the heat insulation of the Rain Coat
  • Lowered the heat insulation of the Patrol gear
  • Updated the tourist map for chernarus to include the latest coastline changes
  • Flare light should illuminate its surroundings much better (using linear brightness falloff)
  • Lowered the temperature loss of items when on the player
  • Reduced the overall damage applied to tools
  • Reduced the damage done to tools by burying ashes and players bodies by 60%
  • Increased the health of the Stone Knife, Steak Knife and Kitchen Knife
  • The Leather Shelter now requires 8 Tanned Leather to build
  • The Tarp Shelter now requires 4 pieces of Tarp to build
  • Increased the cargo space of Shelters to 10x10
  • Lowered the character's comfort temperature (making the character more resistant against cold)
  • Increased the impact of altitude on the environmental temperature
  • The regeneration speed of broken legs is now fixed to 30 minutes
  • In case of broken/splinted legs, the health of your legs now defines the character injury animation (slower with lower HP)
  • Walking does not trigger shock damage when having a broken leg and not having a splint
  • Painkillers and morphine reduce shock, dealt by broken legs, more (making them lot more useful in cases, where a player does not have enough time to craft/apply a splint)
  • Crossing waters (by walking or swimming) now makes the player freeze more
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@ImpulZ The issue with hands getting stuck is tied to using the quickslot wheel to put away items that are in the inventory (backpacks, pants, ect) items on the shoulder are the only items that wont desync your hands to an unusable state. Again for clarification it's only when you use the quickslot wheel to put items back into inventory will this occur, using the inventory page to put the item back doesn't bug your hands, meanwhile using the quickslot wheel will bug your hands virtually everytime.

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4 hours ago, John erskine said:

Seen a lot of talk about the truck coming back to xbox is this true or is it only going to be on pc

yes all pc content will come to consoles 

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20 hours ago, Robzom11 said:

@ImpulZ The issue with hands getting stuck is tied to using the quickslot wheel to put away items that are in the inventory (backpacks, pants, ect) items on the shoulder are the only items that wont desync your hands to an unusable state. Again for clarification it's only when you use the quickslot wheel to put items back into inventory will this occur, using the inventory page to put the item back doesn't bug your hands, meanwhile using the quickslot wheel will bug your hands virtually everytime.

I''l be damned. I stopped using the wheel in EXP and I haven't had a single problem with items getting stuck in hands.

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@impulZ Will there be a MS3 for console? Also y’all doing a great job. I recently just reached 106days worth of hours of gameplay on DayZ xbox1x. My gt is Rekmyrooster. 
 

anyways. 
 

hopefully all is well

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I asked about the truck coming to xbox have they been added to the experimental servers or do we need to wait untill the next offical update for the game 

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