Greensek 349 Posted October 3, 2019 Hello Survivors! The Console Update 1.05 of DayZ is now live. It brings you an expansion on the disease system and introduces an advanced vaulting and climbing system. On the combat side, we've added two new pistols and one assault rifle. Furthermore, we've expanded our language support with Polish and Japanese. Get all the details and full patch notes below! New Weapons Mlock-91 The Mlock-91 is a semi-automatic pistol, fed from a detachable magazine. Affordable and compact, it is commonly used by the Chernarussian police forces. It uses 9x19mm rounds. MKII The MKII is a semi-automatic, integrally-suppressed pistol, fed from a detachable magazine. Using .22 LR rounds, it is considered both silent and lethal against short range targets without armour. KAS-74U The KAS-74U is a shortened version of the KA-74 assault rifle, usually equipped with a side-folding metal shoulder stock. New & improved weapon attachments New .22 LR Rounds New Vehicle Sarka 120 Vaulting Players can now vault over fences and walls. Players can now scale objects up to 2,30 meters height. Others Medical Changes Introducing food poisoning Balancing of cholera and salmonella diseases Balancing health regeneration and bleeding Improvements and fixes to the medical systems and items Dead Body Decay Dead player bodies persist longer and decay over time Patchnotes Notes In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Added: Character creation screen Added: Toggle for NVG and head torch via the quickslot menu Added: Aim Helper switch in Options Added: New pistol Mlock-91 Added: New pistol MKII with its integral silencer Added: New rifle KAS-74U Added: New vehicle Sarka 120 Added: Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates, and watchtowers) Added: .22 LR Rounds Added: Food Poisoning Added: Smoothed the movement of thrown items from the thrower's point of view Added: Foley sound for the base radio Added: Window destruction sounds for vehicles Added: Suicide functionality for bayonets Added: Bleeding effect on melee suicides Added: Infected wearing a headtorch now have it switched on Added: Torch can be soaked up with gasoline, but only if it's not ignited yet Added: Dead bodies decay over time Added: The Stamina bar now blinks when the player doesn't have enough stamina to perform an action Added: Cholera has a chance to appear in water bottles and canteens when initially spawned FIXED Fixed: Animation applied on items in inventory view Fixed: Attachments LOD Fixed: The countdown was missing during the respawn Fixed: Putting an item from your hands into inventory when inside a car could make it invisible when putting it back into hands Fixed: Backtracking correction of velocities Fixed: Thrown items could fall through the ground Fixed: Character's physics speed Fixed: Grenades couldn't be thrown through windows Fixed: IV Saline Bag and IV Blood Bag didn't have any effect Fixed: The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target Fixed: Bayonets couldn't be used to cut off bark or cut down bushes Fixed: A weapon used to commit suicide could become inaccessible for other players Fixed: The player could not move after spraying disinfectant spray on another player Fixed: Items could be looted through walls using the inventory vicinity Fixed: Smoke particles on the bottle suppressor and USG-45 Fixed: Hesco boxes would get damaged during deployment and folding Fixed: Items in hands could disappear if the player was saved in the vehicle Fixed: Misplaced/unnecessary collision above a ladder at the cement factory Fixed: It was possible to plug a Power Generator into a Cable Reel as an unintended reverse connection Fixed: Grenades were dealing much less damage to players browsing their inventory Fixed: Attachments weren't damaged by explosions Fixed: The player weapon could disappear from its hands when climbing a ladder Fixed: Quantity indicator for the magazine items Fixed: The state of doors could get de-synchronized upon server restart Fixed: Water hit effect on piers and other places along the seashore Fixed: VSS sounds were very loud to other players when heard from a great distance Fixed: Flashbang grenades weren't flashing the players' screens at night Fixed: Grenades did not affect players from within a fireplace Fixed: A burlap sack on the head would not hide other head-wear Fixed: It was not possible to manipulate with a restrained players inventory Fixed: A client error when placing a spotlight on a scaffolding Fixed: Barrel bottom clipped through the ground it was standing on Fixed: It was possible to wear the great helmet with other headgear Fixed: It was challenging to open and close vehicle doors in 3rd person Fixed: Cancelling the resuscitation action could create invisible weapons Fixed: Motor starting sound of the Gunter 2 would not play Fixed: An exploit to stack containers into each other indefinitely Fixed: De-synchronized rotation of flashlights after dropping them Fixed: Corrected the direction of the fuel station explosion and the following smoke Fixed: Rear lights on vehicles did not switch off when the engine was switched off Fixed: Gas lamps and gas stoves were making undesired sounds when they were put inside a cargo Fixed: Missing unpinning sounds for grenades Fixed: Car headlights not changing their material when being switched off Fixed: Car headlight lights did not change when the head-bulbs were destroyed Fixed: Grenades did not explode after shooting them Fixed: Belts with attachments could be put into cargo Fixed: Issue when a player was killed while switching between seats in a vehicle Fixed: Redundant animation was played while entering cars Fixed: 3rd person camera collision during leaning Fixed: Unable to turn on the Field Transceiver after throwing/dropping it Fixed: When (un-)chambering certain rifles, the ammunition would disappear Fixed: Random amount of water in canteens Fixed: Body parts were not rendered from a certain distance Fixed: Infected are now chasing only non-dynamic targets Fixed: Cholera only triggered vomiting once per session Fixed: Weapons dropped from killed players hands would become ruined Fixed: Infinite bleeding from corpses Fixed: Player was mumbling after respawning, if gagged before dying Fixed: It was not possible to equip bandanas as clothing Fixed: An animation issue when carrying the sea chest or metal plate while crouched Fixed: Audio of distant gunshots could be delayed or merged TWEAKED Changed: The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator) Changed: Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction Changed: The hemolytic transfusion reaction is faster and more severe Changed: Sights misalignment configured for weapons and their attachments Changed: Ambient loot can now also spawn in "rotten" and "dried" states Changed: Randomizing fruit and mushroom spawning Changed: All restraining items now receive a certain amount of damage when removed from hands, even without a tool Changed: Car crashes now decrease the player's health Tweaked: Despawn time for dead bodies and animals increased Tweaked: Bullet damage is reduced with longer bullet travel time Tweaked: Lowered regeneration rate of the character health Tweaked: Adjusted the injured stance thresholds to allow more mobility at lower character health values Tweaked: Increased the amount of blood loss from bleeding sources Tweaked: Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items) Tweaked: Reduced damage and shock value received from infected Tweaked: Slightly increased chance for a bleeding source from an infected attack Tweaked: Fist-attacks now cause less health damage and shock Tweaked: Drinking from wells and ponds should no longer get the player replenished so fast Tweaked: Global lighting config tweaks (overall brightness during day, less prominent shadows during clear days, less blue in shadows) Tweaked: Interiors for certain bunkers and the control tower Tweaked: Increased chances of low-tier pistols to spawn with weapon attachments Tweaked: Spawning of LAR attachments and VSD parts attached at spawn Tweaked: Volume for falling tree and bush sounds Tweaked: Throwing animations Tweaked: Non-absorbing items don't get wet any more Tweaked: Slightly prolonged the range of car headlights illumination Tweaked: Growing a beard now takes 4x as long as before Tweaked: Melee impact particle effects are now rotated randomly, not always up any more Tweaked: Refueling a power generator does not require precise looking at its fuel tank Tweaked: Prolonged the action of shaving to make it fit the animation itself Tweaked: Parameters of the rear lights of the Olga 24 Tweaked: Reverse light fades out quickly now Tweaked: Player landing sounds are now quieter Tweaked: Drastically reduced unarmed attack damage to worn clothing Tweaked: Removed the crafting attachments from the barrel Tweaked: The Leather Sewing Kit can no longer be used for treating injuries Tweaked: Treating injuries using the Sewing Kit now takes 20% instead of 1% of the item's quantity Tweaked: Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting) Tweaked: Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chances of vomiting, added water and energy removal when vomiting) Tweaked: Fresh spawn player loadout (road flare switched for chemlight of random color) Tweaked: Increased blood loss from bleeding sources Tweaked: Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters Tweaked: All pants can be wrung out now SERVER Added: Banlist for private servers 2 Share this post Link to post Share on other sites
MarczXD320 171 Posted October 3, 2019 Added: Character creation screen I'm sorry, i just woke up so i'm kind of oozed. Did i just read it right, did character creation was finally added ? Ok, let me wash my face real quick, must be seeing things. 1 Share this post Link to post Share on other sites
Tyrant462905 3 Posted October 3, 2019 Fixed: Car headlight lights did not change when the head-bulbs were destroyed Did you add a way to turn them on?? Seems like these patch notes are just copied from the PC even though they dont match console.... Share this post Link to post Share on other sites
Xzavier Edwards 0 Posted October 3, 2019 (edited) So big problem already. As I'm walking into dolina I blue screened and reloaded back in and I'm stuck on the world rerendering in and I'm basically frozen. I've reset and completely closed the app and even waited and it's still stuck. Edited October 3, 2019 by Xzavier Edwards Share this post Link to post Share on other sites
Lawson779 0 Posted October 3, 2019 Did they modify the damage caused by grenades to base building ? Also the throwing mechanics as it is not possible to throw some item 60-100ft in the Air. Share this post Link to post Share on other sites
Tyrant462905 3 Posted October 3, 2019 (edited) Wow. This is a f****** joke. You bleed out super fast, zombies scratch almost every hit, meds still dont work quite right, yet you added more sickness, still have lighting glitches, zombies still glitch through player built walls. Ive only played it for 5 minutes, havent left base, and want the update gone, this is a joke. But hey, the gunter sounds better starting up Great job bohemia Edited October 4, 2019 by Tyrant462905 2 Share this post Link to post Share on other sites
ThePugman 280 Posted October 3, 2019 @Tyrant462905 "Duct tape refresh doesn't work".... You think that should be an intended feature? Meds DO work by the way. How would you know if you haven't even left your base? 2 1 Share this post Link to post Share on other sites
S.Kaneda 59 Posted October 3, 2019 1 hour ago, Tyrant462905 said: Seems like these patch notes are just copied from the PC even though they dont match console.... Exactly... Share this post Link to post Share on other sites
_Matt_ 0 Posted October 3, 2019 Water purification does not work, the sickness marker cannot be removed and I cannot find where the light toggle section is you show on the tweet ? Share this post Link to post Share on other sites
Diamond Dave 0 Posted October 3, 2019 I wouldn't really care about the duct tape no longer refreshing if zombies didn't aggravate so easily and if my hits actually registered all the time instead of just going through the zombie 50% of the time. Sometimes your gun even shoots right through them. So yeah the duct tape refreshing was a real benefit to counter that glitch. Share this post Link to post Share on other sites
ThePugman 280 Posted October 3, 2019 (edited) 40 minutes ago, _Matt_ said: Water purification does not work, the sickness marker cannot be removed and I cannot find where the light toggle section is you show on the tweet ? Probably more like a problem to do with playing as a 1.04 character. The sickness icon will be the rag infection from 1.04.... Same thing happened on PC. Should resolve when you die. Since it's the rag sickness, it has no effect anyway. Edited October 3, 2019 by ThePugman 1 Share this post Link to post Share on other sites
readingwolf 1 Posted October 3, 2019 Thanks for giving us the ability to ban on Private servers now. No more shutting down to change the password. Just ban and move on. Share this post Link to post Share on other sites
HowsMyShot 20 Posted October 3, 2019 @Greensek Ban list not working Share this post Link to post Share on other sites
SillyJoe 112 Posted October 3, 2019 Aim assist? Are you guys 4 real? Please hotfix bleeding asap... We need dat latest blood patch devs. Pleeeease please please 1 Share this post Link to post Share on other sites
DbagZ Xbox 0 Posted October 3, 2019 3 hours ago, Tyrant462905 said: Fixed: Car headlight lights did not change when the head-bulbs were destroyed Did you add a way to turn them on?? Seems like these patch notes are just copied from the PC even though they dont match console.... Try pressing Y (on xbox) Share this post Link to post Share on other sites
SillyJoe 112 Posted October 3, 2019 CE errors all over the place. My weapon bugged twice already (no dmg) and loot bugs are also still there (private server). Nice update! 😕 Share this post Link to post Share on other sites
EzyStriderPS4 191 Posted October 3, 2019 1 hour ago, Diamond Dave said: I wouldn't really care about the duct tape no longer refreshing if zombies didn't aggravate so easily and if my hits actually registered all the time instead of just going through the zombie 50% of the time. Sometimes your gun even shoots right through them. So yeah the duct tape refreshing was a real benefit to counter that glitch. Duct Tape refresh was THE glitch, other than duplication. Now you have to actually use the intended items in the loot table responsibly and carry a complete kit. I'm extremely happy that tie-up / break free to 100% non-sense is over with. Maybe you should use the auto aim feature if you're missing your shots so much instead of blaming it on desync! =D I'm JK. Try playing on a server that is based closer to your location. I'm only assuming this, however. I live in MA and play on NY server and have NEVER had the bullet issue others describe. 1 Share this post Link to post Share on other sites
ThePugman 280 Posted October 3, 2019 59 minutes ago, SillyJoe said: Aim assist? Are you guys 4 real? Please hotfix bleeding asap... We need dat latest blood patch devs. Pleeeease please please Aim assist was ALWAYS there on console. Now they've given you an option to disable it. And no to blood! PC had to endure it for weeks. You should too! 😂 1 Share this post Link to post Share on other sites
EzyStriderPS4 191 Posted October 3, 2019 2 hours ago, ThePugman said: @Tyrant462905 "Duct tape refresh doesn't work".... You think that should be an intended feature? Meds DO work by the way. How would you know if you haven't even left your base? I laughed so hard at the tape comment, Pugman. 1 1 Share this post Link to post Share on other sites
u.s. army rangers 13 Posted October 3, 2019 None of the new stuff is spawning even 22lr is nowhere to be found Share this post Link to post Share on other sites
EzyStriderPS4 191 Posted October 3, 2019 2 minutes ago, ThePugman said: Aim assist was ALWAYS there on console. Now they've given you an option to disable it. And no to blood! PC had to endure it for weeks. You should too! 😂 I never noticed it affecting gameplay before, Pugman, so please don't assume this just because its console. Based on another player's comment about reaction to targets, it may be a new feature. I will confirm this when I go home and test different scenarios with it [ON] and with it [OFF]. I have been an extreme stickler for the Aim sensitivity so far on console. It has taken much of my attention and I will be able to recognize a difference. I will push through and let ya know what comes out on the other end. Share this post Link to post Share on other sites
jedimfp 231 Posted October 3, 2019 (edited) cant find any new items.check half map spawn cars and no sarka120 (private server) Edited October 3, 2019 by jedimfp Share this post Link to post Share on other sites
SillyJoe 112 Posted October 3, 2019 Bugfix wise this update is a joke, weapons are still bugging and the loot bugs are still there. Bleeding is also a bad joke. What a shame... -rep BI! Quote Aim assist was ALWAYS there on console. Now they've given you an option to disable it. BS, I never had or felt aim assist on console... Aim assist in DayZ is such a bad joke. 1 Share this post Link to post Share on other sites
Diamond Dave 0 Posted October 3, 2019 1 hour ago, EzyStriderPS4 said: Duct Tape refresh was THE glitch, other than duplication. Now you have to actually use the intended items in the loot table responsibly and carry a complete kit. I'm extremely happy that tie-up / break free to 100% non-sense is over with. Maybe you should use the auto aim feature if you're missing your shots so much instead of blaming it on desync! =D I'm JK. Try playing on a server that is based closer to your location. I'm only assuming this, however. I live in MA and play on NY server and have NEVER had the bullet issue others describe. I realize the Duct tape refresh was the glitch but it was a glitch that helped counter the glitch where zombies would run through you or your hits (or sometimes bullets) go through the zombie. The bullet one has only happened once to me but unfortunately it cost me a KA-M, KA-101, & KA-74. My base was hit so I was in the process of moving the guns when this glitch happened. I was on a close server to my location and I had never had that happen before but if you have ever had a zombie run through you or you punch through a zombie imagine that but with your bullets. Too make matters worse, I had a friend that was close to me when I died and couldn't get my weapons or bag because they fell through the steps. The only thing he could grab was my shovel which then the server gave everyone the red screen boot and he lost the shovel too! LOL. Share this post Link to post Share on other sites
EzyStriderPS4 191 Posted October 3, 2019 That's brutal. Share this post Link to post Share on other sites