nielrx 0 Posted February 16, 2019 Any forecast for the implementation of the bow and arrow? Share this post Link to post Share on other sites
green_mtn_grandbob 594 Posted February 16, 2019 Some time this year i hope. Share this post Link to post Share on other sites
eno 1049 Posted February 16, 2019 1 hour ago, green_mtn_grandbob said: Some time this year i hope. Your optimism is intoxicating. Share this post Link to post Share on other sites
Guy Smiley 534 Posted February 16, 2019 (edited) You do realize it's not as simple as just adding the bow in the game right? They need to do the animations for drawing and releasing. Same reason we don't have some of the guns in game, because the animations are not done yet Edited February 16, 2019 by Guy Smiley Share this post Link to post Share on other sites
green_mtn_grandbob 594 Posted February 16, 2019 (edited) Your right i amend it to in the next two years for the bow to make it in game. I hope. Edited February 16, 2019 by green_mtn_grandbob 2 Share this post Link to post Share on other sites
kopo79 426 Posted February 16, 2019 If its so hard to make bows in game....so fishing maybe in 3 years? Share this post Link to post Share on other sites
Guy Smiley 534 Posted February 17, 2019 21 minutes ago, kopo79 said: If its so hard to make bows in game....so fishing maybe in 3 years? Read what I said. They can model a bow in probably a few hours. The animation is what takes time. Quit bitching about stuff you know nothing about Share this post Link to post Share on other sites
forteantimes23 5 Posted February 17, 2019 (edited) Charming response Edited February 17, 2019 by forteantimes23 Share this post Link to post Share on other sites
Sqeezorz 839 Posted February 17, 2019 The model, the animation, that's not the problem of the bow and arrow. The key point is shot physics. The bow needs the physics engine parts of the "throw". The "projectile" will be accelerated and arrive at the target and remain, the big difference to the firearms, the projectiles of the firearms are only virtual and disappear at the firing. So the bow, together with the "throwing", will see the light of Chernarus. If only the developers know, probably one of the next features, if the server / client structure solves the stability problems. 1 1 Share this post Link to post Share on other sites
Guy Smiley 534 Posted February 17, 2019 6 hours ago, Sqeezorz said: The model, the animation, that's not the problem of the bow and arrow. The key point is shot physics. The bow needs the physics engine parts of the "throw". The "projectile" will be accelerated and arrive at the target and remain, the big difference to the firearms, the projectiles of the firearms are only virtual and disappear at the firing. So the bow, together with the "throwing", will see the light of Chernarus. If only the developers know, probably one of the next features, if the server / client structure solves the stability problems. It's all of the above including animations. It's just beyond silly how people perceive adding in the guns/bow and arrow as simple as just making a model of it and it just works..... *facepalm* Share this post Link to post Share on other sites