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Tense_World

What we want in the game

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I would start off as easier things to input like sound effects or hud fixes or hud changes for xbox cause I would really like PCs crosshairs so it actually tells you where your bullets will go. Add the running sound but with more gear it gets louder and louder idk little things like that and bug fixes or maybe even a stash but it wipes like every week or something so players won’t be geared 

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11 hours ago, awalsh47 said:

First person servers.

Way more tense

+1 yes please, TPP doesn't have the "you're in this world" feeling FPP tho always seems to drag me into the game more

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19 hours ago, Andyyypandyyy said:

+1 yes please, TPP doesn't have the "you're in this world" feeling FPP tho always seems to drag me into the game more

And would be far more fair for everyone. No more sitting behind cover and spotting ppl that wouldnt see u 

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It's not about what we want, it's about priorities. Main five imho would be...

  1. Persistance.
  2. Inventory.
  3. Complete the mechanics, features, etc we have now before adding more.
  4. Current bugs.
  5. Gun jam.

o.0

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1 hour ago, Man Parts 241 said:

It's not about what we want, it's about priorities. Main five imho would be...

  1. Persistance.
  2. Inventory.
  3. Complete the mechanics, features, etc we have now before adding more.
  4. Current bugs.
  5. Gun jam.

o.0

And breath holding . 

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7 hours ago, xhardcorefishx said:

And would be far more fair for everyone. No more sitting behind cover and spotting ppl that wouldnt see u 

That's what's always turned me off about TPP, and at least in FPP suppression is more effective

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5 hours ago, Andyyypandyyy said:

That's what's always turned me off about TPP, and at least in FPP suppression is more effective

Why is suppression more effective in fpp? 

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14 hours ago, DayzDayzFanboy said:

Why is suppression more effective in fpp? 

It forces people to take cover, and then in turn have no idea whether the other person(s) moved or not. In TPP you can take cover and just watch from around the corner to see they're next move. Less tactical.

 

(I assume he's talking about suppressive fire, not suppressor attachments.)

Edited by McPhorce
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10 hours ago, McPhorce said:

It forces people to take cover, and then in turn have no idea whether the other person(s) moved or not. In TPP you can take cover and just watch from around the corner to see they're next move. Less tactical.

 

(I assume he's talking about suppressive fire, not suppressor attachments.)

Yeah I guess that's what I was asking. I assume he means suppressing fire and not using a suppressor

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