Tense_World 0 Posted December 20, 2018 I would start off as easier things to input like sound effects or hud fixes or hud changes for xbox cause I would really like PCs crosshairs so it actually tells you where your bullets will go. Add the running sound but with more gear it gets louder and louder idk little things like that and bug fixes or maybe even a stash but it wipes like every week or something so players won’t be geared 1 Share this post Link to post Share on other sites
Andyyypandyyy 76 Posted December 20, 2018 The reticle id say leave as is, its fine imo, louder the more gear? Yes please MAKES SENSE Share this post Link to post Share on other sites
awalsh47 200 Posted December 20, 2018 First person servers. Way more tense 1 Share this post Link to post Share on other sites
Andyyypandyyy 76 Posted December 21, 2018 11 hours ago, awalsh47 said: First person servers. Way more tense +1 yes please, TPP doesn't have the "you're in this world" feeling FPP tho always seems to drag me into the game more Share this post Link to post Share on other sites
xhardcorefishx 66 Posted December 21, 2018 19 hours ago, Andyyypandyyy said: +1 yes please, TPP doesn't have the "you're in this world" feeling FPP tho always seems to drag me into the game more And would be far more fair for everyone. No more sitting behind cover and spotting ppl that wouldnt see u Share this post Link to post Share on other sites
Man Parts 241 686 Posted December 21, 2018 It's not about what we want, it's about priorities. Main five imho would be... Persistance. Inventory. Complete the mechanics, features, etc we have now before adding more. Current bugs. Gun jam. o.0 2 Share this post Link to post Share on other sites
bearjew1101 181 Posted December 21, 2018 1 hour ago, Man Parts 241 said: It's not about what we want, it's about priorities. Main five imho would be... Persistance. Inventory. Complete the mechanics, features, etc we have now before adding more. Current bugs. Gun jam. o.0 And breath holding . Share this post Link to post Share on other sites
Andyyypandyyy 76 Posted December 22, 2018 7 hours ago, xhardcorefishx said: And would be far more fair for everyone. No more sitting behind cover and spotting ppl that wouldnt see u That's what's always turned me off about TPP, and at least in FPP suppression is more effective 1 Share this post Link to post Share on other sites
DayzDayzFanboy 1280 Posted December 22, 2018 5 hours ago, Andyyypandyyy said: That's what's always turned me off about TPP, and at least in FPP suppression is more effective Why is suppression more effective in fpp? Share this post Link to post Share on other sites
McPhorce 139 Posted December 22, 2018 (edited) 14 hours ago, DayzDayzFanboy said: Why is suppression more effective in fpp? It forces people to take cover, and then in turn have no idea whether the other person(s) moved or not. In TPP you can take cover and just watch from around the corner to see they're next move. Less tactical. (I assume he's talking about suppressive fire, not suppressor attachments.) Edited December 22, 2018 by McPhorce 1 Share this post Link to post Share on other sites
DayzDayzFanboy 1280 Posted December 23, 2018 10 hours ago, McPhorce said: It forces people to take cover, and then in turn have no idea whether the other person(s) moved or not. In TPP you can take cover and just watch from around the corner to see they're next move. Less tactical. (I assume he's talking about suppressive fire, not suppressor attachments.) Yeah I guess that's what I was asking. I assume he means suppressing fire and not using a suppressor Share this post Link to post Share on other sites