ImpulZ 2491 Posted November 28, 2018 Hello Survivors, we have a new update for you on the Experimental branch, aiming to fix some of the most annoying issues on the current Stable version. We will have this version run over night to uncover possible issues, so storm the Experimental servers and test what you can! Let us know about possible issues here or on our Feedback Tracker at feedback.dayz.com. Please keep in mind that Experimental updates are not available for server files or modding tools yet. Those will be updated with the Stable release of the patch. PATCHNOTES ADDED Added: Crafting wooden plank from wooden log with hacksaw Added: Camera misalignment during movement in iron sights Added: Sounds for prone injured animations Added: Impact sound for Hatchback Added: Destroyed engine sound Added: Sounds for base building Added: Speaking animation connected to VoN Added: Server side logs for weather debugging TWEAKED Tweaked: Infected AI (WIP) Tweaked: Global light config Tweaked: Temperature effects on hunger/thirst rates Tweaked: Vehicles simulation Tweaked: Input system (WIP) Tweaked: Vehicles damage zones Tweaked: Melee damage to animals Tweaked: Engine damage icon Tweaked: Changed mission weather settings Tweaked: Changed weather time cycle to fix issues with the weather system being delayed FIXED Fixed: Client/server crashes Fixed: Time persistence after server restart Fixed: Able to walk through base building elements after a restart Fixed: Gunshots not being heard properly Fixed: Client can be terminated upon selecting Play button in Main menu Fixed: Inventory cannot be closed by pressing ESC button Fixed: Handful of client/server errors related to in-game actions Fixed: Environmental issues (wrong/missing roadways and collisions, incorrect textures/occluders, misplaced widgets) Fixed: Fireplace in a barrel could disappear after closing a lid Fixed: Attaching a headlight box to a car Fixed: Injured crawling animation Fixed: Swapping items from infected's inventory could break a hand slot Fixed: Hatchback windshield transparency Fixed: Heat pack not heating up Fixed: It is not possible to jump over a landmine without detonating it KNOWN ISSUES Exiting a car while it's in gear (not neutral) can ruin the engine Heavy melee attacks are currently default, until stamina is depleted Server crashes can cause a persistence wipe. So especially for server owners, try to work with regular persistence backups and if you encounter server crashes, report with your crash dumps to our Feedback Tracker. Voice chat can become dysfunctional for characters in groups of 3+ Notes Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. 4 1 9 Share this post Link to post Share on other sites
sethxdeath 148 Posted November 28, 2018 Thanks. Is there anything else changed that isn't included here? Share this post Link to post Share on other sites
col bomber 1 Posted November 28, 2018 Is anything being done about he amount of rain on pc? Share this post Link to post Share on other sites
mjf6866 22 Posted November 28, 2018 Does "time persistence after server restart" address the disappearing bases and other persistent items? thanks 2 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted November 28, 2018 Just now, mjf6866 said: Does "time persistence after server restart" address the disappearing bases and other persistent items? thanks I don't think so. It sounds like it means servers will retain their current time at restart rather than starting over at dawn. 2 Share this post Link to post Share on other sites
ChypressSweet 14 Posted November 28, 2018 (edited) I think dayz means the disappearance of bases Edited November 28, 2018 by ChypressSweet Share this post Link to post Share on other sites
ChypressSweet 14 Posted November 28, 2018 think dayz means the complete disappearance of tents, bases, barrels Share this post Link to post Share on other sites
mjf6866 22 Posted November 28, 2018 7 minutes ago, ☣BioHaze☣ said: I don't think so. It sounds like it means servers will retain their current time at restart rather than starting over at dawn. Damn. I REALLY want to tell my buddies to come back but I know if bases still disappear they will want no part of it. I want to have a home in the game in the worst way. 1 1 Share this post Link to post Share on other sites
0.64 Freerider 261 Posted November 28, 2018 (edited) Headtorch light still points 180° into the wrong direction (behind you) Edited November 28, 2018 by freerider3434 2 Share this post Link to post Share on other sites
freethink 984 Posted November 28, 2018 are door states ever going to be persistent? if lockpicks can wear out then there's a lot of emergent gameplay from that whole idea especially if you can't shoot/punch open doors. 1 1 Share this post Link to post Share on other sites
Akarias303 9 Posted November 28, 2018 (edited) Heads up, I found recently that you MUST have the gear set to reverse/the lowest gear possible before starting your engine in a vehicle, otherwise there seems to be a desync between the client and server as to what gear is expected. You will be suck in neutral or have a offset of what gear you should actually have. Edited November 28, 2018 by Akarias303 Share this post Link to post Share on other sites
Stinkenator 9 Posted November 28, 2018 (edited) 38 minutes ago, col bomber said: Is anything being done about he amount of rain on pc? The amount of rain can be adjusted on community servers in the init.c file. We have disabled rain at all. You are then probably play on a community server (?) that has rain still enabled at a specific amount. Example: Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits( 0.0 , 0.0 ); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.5, 0.8 ); weather.GetRain().SetForecastChangeLimits( 0.0, 0.0 ); weather.GetFog().SetForecastChangeLimits( 0.05, 0.10 ); weather.GetOvercast().SetForecastTimeLimits( 3600 , 3600 ); weather.GetRain().SetForecastTimeLimits( 000 , 000 ); weather.GetFog().SetForecastTimeLimits( 3600 , 3600 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.0), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); Edited November 28, 2018 by Stinkenator 1 Share this post Link to post Share on other sites
SamuelHaine 2 Posted November 28, 2018 (edited) Hello! thanks for moving forward with the game. My main issue I continually see is Magazines, and Suppressors being locked to your gun. Here are a few findings on the KA-M: Magazine cannot be swapped from hotbar, even with enough space to replace the swap Basically it's as if the magazine was fused with the gun Suppressor locked to weapon, cannot remove PSO-1 on KA-M When zoomed and prone, the scope shows a black screen most likely due to clipping removed hat, glasses, mask with the same problem Edited November 28, 2018 by SamuelHaine 2 Share this post Link to post Share on other sites
Stinkenator 9 Posted November 28, 2018 1 minute ago, SamuelHaine said: Hello! thanks for moving forward with the game. My main issue I continually see is Magazine's, and Suppressors being locked to your gun. Here are a few findings on the KA-M: Magazine cannot be swapped from hotbar, even with enough space to replace the swap Suppressor locked to weapon, cannot remove PSO-1 on KA-M When zoomed and prone, the scope shows a black screen most likely due to clipping removed hat, glasses, mask with the same problem Report here: https://feedback.bistudio.com 2 Share this post Link to post Share on other sites
SamuelHaine 2 Posted November 28, 2018 12 minutes ago, Stinkenator said: Report here: https://feedback.bistudio.com Thanks, Looks like there are many people with the same issue on the feedback forum. Share this post Link to post Share on other sites
Reaper TDO 14 Posted November 28, 2018 so when will it go to stable Share this post Link to post Share on other sites
walnussbaum 26 Posted November 28, 2018 I did my thing. Do yours and participate! Now the devs should know about it, next week it will be fixed! 1 2 Share this post Link to post Share on other sites
barelyinfected 144 Posted November 28, 2018 1 minute ago, walnussbaum said: I did my thing. Do yours and participate! Now the devs should know about it, next week it will be fixed! When did your tent base or barrel last disappear? I haven't heard any reports of disappearing since before last patch. Share this post Link to post Share on other sites
walnussbaum 26 Posted November 28, 2018 (edited) 2 minutes ago, barelyinfected said: When did your tent base or barrel last disappear? I haven't heard any reports of disappearing since before last patch. Than you gotta lot of luck out there. I tried building bases on different servers, communitys and officials. After the random amount of 1-3/4 days the base is completly gone. No joke. Tested on the latest and actual stable patch. Edited November 28, 2018 by walnussbaum Share this post Link to post Share on other sites
barelyinfected 144 Posted November 28, 2018 1 minute ago, walnussbaum said: Than you gotta lot of luck out there. I tried building bases on different servers, communitys and officials. After the random amount of 1-3/4 days the base is completly gone. No joke. Testet on the latest and actual stable patch. If you report it to the server owners of the community servers they can send the persistence files to Bohemia so they can investigate of before and after removal of your base. 4 Share this post Link to post Share on other sites
Reaper TDO 14 Posted November 28, 2018 2 minutes ago, walnussbaum said: Than you gotta lot of luck out there. I tried building bases on different servers, communitys and officials. After the random amount of 1-3/4 days the base is completly gone. No joke. Testet on the latest and actual stable patch. it's not on the stable yet Share this post Link to post Share on other sites
Travis Hayes 0 Posted November 28, 2018 Will this update end the monsoon season on Xbox? Share this post Link to post Share on other sites
barelyinfected 144 Posted November 28, 2018 1 minute ago, Travis Hayes said: Will this update end the monsoon season on Xbox? I'm playing now and monsoon is still there. Share this post Link to post Share on other sites
walnussbaum 26 Posted November 28, 2018 Just now, barelyinfected said: If you report it to the server owners of the community servers they can send the persistence files to Bohemia so they can investigate of before and after removal of your base. Nope. I reported it to the game devs in personal. It's their development. :-) Event tho, I already reported this "bugging" to the server owners, excluding offical servers. Just now, Reaper TDO said: it's not on the stable yet That's a different patch. I'm talking about the actual stable patch. Patchnotes from the yet released exp. patch does not include any persistence bugs about bases. Share this post Link to post Share on other sites