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Buakaw

No more new items?

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Someone recently said the designers and modellers are working on other projects within bohemia now...

So, no more new clothing items, tents, melee weapons, guns? What we got so far is all we get (yes, I am aware a bunch of items have been announced but haven't made it yet)?

To be honest, I really always loved the individualization in dayz (as do all of you prob), so that's a bummer. Always looked forward to more of everything.

 

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5 hours ago, odin_lowe said:

That's false.

Well, I hope! As iirc there hasn't been a new item revealed in a year or so.

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Who said that?  Please provide link.

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BI is the world's biggest Indy now with over 300 staff in 5 studios

They have several projects out, and are also working on new games (of course), both the ones they have mentioned and other project possibilities & internal research (any commercial company has to look to the future, right?)  .. but this can't be any reason that staff are taken OFF DayZ, or any other project..

Simply, you cant have 300 or even 50 programmers working on ONE new object or crafting project - I don't know if you can have even 5 to 15 working together on one specific aspect of any game (I guess 15 would be upper limit, and getting complicated to coordinate, where I come from) whether it''s a range of clothes or weapons, new crafting combos, new game-play elements etc ??. 
At the moment, I estimate BI's work on DayZ - and I think DEFINITELY there ARE "enough resources allocated" given the stakes - is very much focused on Xbox functionality.. The BI development system is constructed (built in house, and not entirely standardized even between their studios) to translate the Development Model output to PC game,  but the development now must totally ensure that the ("PC") 'output plus'  works on Xbox.. I believe this is the priority, by far.

Add to this the introduction of DayZ Bases.. which will require a LOT of fitting into the gameplay, for the game to at all go on resembling DayZ as we know it .. without turning into yet another console 100% FPS base-raid game. This will require a great deal of modifications to gameplay parameters and introduction of new elements, objects and their qualities and combo-use, completely related to BASES.. I guess this is what Devs are concentrating on for the foreseeable future of "new stuff".. Meanwhile the rest of the team debugs and renovates the existing game to fit it to Xbox.

New clothes and weapons (unless related to Bases) .. are probably NEAR the bottom of the list of priorities, right now.  But not because staff are lacking.  IMO

The only other "new" thing I see MAYBE under way & coming up (I hope) is some changes to zomb behavior

xxp

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4 hours ago, Parazight said:

Who said that?  Please provide link.

I wish I could find it again. Read somewhere here in the forum within the last 3 or so days. Not just that, but also it was paraphrased (in an announcement I think?) that those graphic designers/ modellers /whatever are just helping with configuration of graphics now, which implies they aren't on the project full time anymore.

Then what pilgrim said. Then the fact that there wasn't any new item in well over a year or so.

edit:

I slightly missunderstood this tweet

Spoiler

 

 

Edited by Buakaw
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You are probably referring to this tweet:

What does that say?

There are still artists working on DayZ full-time, focused on making DayZ ready for 1.0. The majority of the Art team is working across projects, that includes DayZ as well.

Please don't spread false rumours because "someone recently said"...

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19 hours ago, ImpulZ said:

You are probably referring to this tweet:

What does that say?

There are still artists working on DayZ full-time, focused on making DayZ ready for 1.0. The majority of the Art team is working across projects, that includes DayZ as well.

Please don't spread false rumours because "someone recently said"...

Ah okay, sorry for misunderstanding. I had read the tweet and got a wrong impression.

Still we don't know whether we will get any new items after currently missing ones are fully implemented.

Edited by Buakaw
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What part of my post did you not understand weyland? Maybe I can clear up the confusion :)

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