Raptor97 59 Posted April 8, 2018 (edited) If you watch this following video... you will notice that the AKM has literally no RECOIL, or just a bit. Its at 11:44... I mean no pls change this... dayz has to be a challenging game... there has to be recoil for all weapons, some have alot some have less... but pls thats an AKM with SKS rounds thats even less recoil than a m4a1! SO PLS I HOPE THAT WILL BE CHANGED, the 0.62 recoil was perfect! Edited April 8, 2018 by Raptor97 Share this post Link to post Share on other sites
Vernon_Price 135 Posted April 8, 2018 (edited) tbh 0.62 recoil a was piece of s... :D Remember that you're watching DEMO of Xbox version, its still to be balanced. Edited April 8, 2018 by Vernon_Price Share this post Link to post Share on other sites
Raptor97 59 Posted April 8, 2018 The PC build of the BETA is also with s... recoil, its totally the same like on xbox and no why was the 0.62 recoil was shit? its more challenging so I assume you aren't good at aiming with recoil aren't you? Share this post Link to post Share on other sites
Vernon_Price 135 Posted April 8, 2018 Wow, hold up your horse buddy. Insulting someone for a "bad aim" after first response isn't a good idea. Share this post Link to post Share on other sites
Raptor97 59 Posted April 8, 2018 So tell me why is the recoil in 0.62 bad? It shouldn't be easy to aim (recoil), thats all I want it should stay like it was before. Share this post Link to post Share on other sites
Vernon_Price 135 Posted April 8, 2018 I already told you that it needs balancing. You can't just make thing "perfect" from the beginning, first you need to make it working, then you can balance it properly. I'm sure it WILL change a bit in the final version or even experimental, but it won't be the old one, where AK is flying like an Eagle in your hands. Trust me, it's gonna be nice. 1 Share this post Link to post Share on other sites
Raptor97 59 Posted April 8, 2018 Ok mate, so yeah let's hope it will be balanced :) Sorry for being a bit insulting lol ... 1 Share this post Link to post Share on other sites
Vernon_Price 135 Posted April 8, 2018 No worries. :-) 1 Share this post Link to post Share on other sites
-Gews- 7443 Posted April 8, 2018 5 hours ago, Vernon_Price said: I already told you that it needs balancing. You can't just make thing "perfect" from the beginning, first you need to make it working, then you can balance it properly. I'm sure it WILL change a bit in the final version or even experimental, but it won't be the old one, where AK is flying like an Eagle in your hands. Trust me, it's gonna be nice. I thought old recoil complaints were exaggerated. It's more a problem with weapon-locked camera and rubber-band mouse control. Shown at 20 metres in 0.59, same as now IIRC. Was slightly lowered from the big recoil increase in 0.57. Xbox preview probably isn't final product. Share this post Link to post Share on other sites
DannyDog 532 Posted April 9, 2018 57 minutes ago, -Gews- said: Xbox preview probably isn't final product. Pretty much this lol. How many low recoil posts are we gonna get though :/ Share this post Link to post Share on other sites
Raptor97 59 Posted April 9, 2018 (edited) But at the PC build of 0.63 on the livestream it was totally the same guys... so you still think its WIP also on the pc build? Edited April 9, 2018 by Raptor97 Share this post Link to post Share on other sites
Gobbokirk 546 Posted April 9, 2018 15 minutes ago, Raptor97 said: But at the PC build of 0.63 on the livestream it was totally the same guys... so you still think its WIP also on the pc build? Its all WIP, but no harm in pointing it out for future balancing though. 1 Share this post Link to post Share on other sites
Raptor97 59 Posted May 8, 2018 Thx for mentioning the feedback on the recoil in the status report Peter :) Just a reminder: Share this post Link to post Share on other sites