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Vattenlarv

What has to be done!

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Hi,

So I have been thinking. Thinking about what needs to be done with DayZ Standalone for it to become a big hit when finally released, and what would bring back many (definitely not all) of the seasoned DayZ players once they finish the game. I know there is some scepticism as to whether or not BI is ever going to finish DayZ, but in a way most of us bought it prematurely as fuck, and like with most early access games the bugs and unpolished appearance makes one grow tired of the game and start complaining about everything. I have done the same. Having that said;

DayZ is starting to look pretty damn good and since it is going to finished, at the earliest, by 2029 all rigs and even the PS6 will be able to run the game on max settings at a 100 fps at all times. With the rate of one new clothing item every 3 months they will have added enough content for DayZ to be quite the enjoyable fashion simulator too. That is great!

So, what really needs to be done? Sorry for straying off the path. First (no ground breaking new suggestion) the clunkiness and bugged overall interaction must be overhauled and made smooth and responsive. Melee fighting with the infected or other players should feel as responsive and justified as Chivalry: Medieval Warfare. Of course gunplay and world interaction should be of equivalent standards. 

Second; A decent weight and stamina system and realistic running speed. The tactic of running full speed at all times, which is the most effective way to not get killed, has got to go. I heard somewhere that the running speed in DayZ Standalone is equivalent of 38 km/h (24 mph), which is utterly stupid. I can understand and agree with that if; they have made it this way now so players can get from point A to B faster as the game is nowhere near finished and they want players to be able to explore the map in quite the haste. But it has got to go some time before release, and a realistic stamina system needs to be implemented. The game is going to be beautiful, and if you are hauling 40 kg worth of weaponry in your enormous backpack and wearing full combat gear, you should take the time to enjoy the scenery while walking (jogging for short periods of time at the most) to where you need to be. 

Third; Add footwear and ground surface to the equation. Navigation is a big part of DayZ.

(I know many of you with 1000 hours plus in the game know every rock and tree and doesn't need to navigate for shit, but I do not pity you since you have made the choice yourselves to play a 20-60% completed game for years. Your loss.)

Anyways, navigation is a big deal. Or is it, really? Find a sign somewhere that tells you where you are, go look at the map online, set a direction and press W. Running at 38 km/h no matter what surface (except for deep water) you encounter, where the only change in environment that slows you down is a slope... navigation smashimation. 

Ground surface and shoes worn should affect the new implemented weight and stamina system. Running shoes on tarmac or gravel roads; you can run full speed for about 80 meters / yards before returning to a steady jog, given that you wear nothing more than light clothes and a pack of bandages in your pocket. Pick up a backpack full of canned food and other heavy objects, a rifle and an axe on your back and a fucking motorcycle helmet on your head and you are running 40% full speed for not more than 40 meters / yards.

Slap on a pair of jungle boots and you are strutting through the forest with ease, even tho full speed running is reduced to maybe 80% for about 70 meters / yards, given you don't wear much more than jungle boots. Running shoes in the bush with a lot of extra weight on you slows you down and wears out the shoes.

Side note; Movement sounds should be a big thing too. Walking in woods = Pretty quiet, jogging in woods = not only energy draining but quite loud, running in woods = sounds like a moose in heat is trying to fuck a female bear and a honey badger wants to join in on the fun. 

Even jogging should have limitations considering shoes and carried weight. Running shoes, half-full children's backpack and a t-shirt, jog 5 km on smooth surfaces in 30 minutes before needing to drink and maybe catch your breath for 2 minutes. Remember, we are talking about an apocalypse survivor with a restricted nutritional intake here, not some triathlon geek.

You get my point. Every time you decide to move from point A to B you need to take a lot in to consideration. What clothes you wear, especially shoes, carried weight and so on. Tactical elements as the extra time and energy it would require vs. concealment and cover to choose to go through the woods over a ridge compared to sticking to the adjacent road. 

A full novel later... thoughts?

Edited by Vattenlarv
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I am thinking this would add whole new meaning to DayZ, escpecially with all the new road blocks and military camps scattered around Chernarus. 

Making camp and putting up tents in hard to reach areas of the woods could actually keep you from getting raided every time you log off.

Less careful players that stick to the roads to most effectively cover longer distances are great targets for robbery, interrogation, torture or just some good old KOS.

It could also prevent a lot of the KOS since giving away your position would, with a decent stamina system in place, be deemed too risky in many situations as you can not just bolt it in any direction for 5 minutes to get out of harms way. 

Hunting would become more natural as one would most likely travel quietly through the woods to not get killed by other players, and the chance of spotting a potential enemy or game is therefore much higher. 

Playing with friends would be a much more intuitive process as well. In its current state I notice that as most players have different styles and tempo, most of the time players spend half a session autistically screeching on TS;

1 -Hold on, I'm just gonna chop some kindlings.

2 -Ok. 

(some kindlings later)

1 -Where are you?

2 -I just walked up the hill.

1 -WHAT HILL?

2 -The one next to the barn.

1 -WHAT FUCKING BARN?

2 -Dude, the one we were just at.

1 -I HAVEN'T SEEN YOU IN LIKE 2 MINUTES AND THERE IS NO BARN HERE!!!

2 -IT'S RIGHT FUCKING THERE!

(10 minutes later)

2 -I SEE YOU!!! I AM HERE!

1 -FUCKING WHERE?

2 -HEEERE!!!

1 -Oh, I see you. Where the hell did you go? 

2 -Uh, I dunno, I just kept on running in lightning speed in sort of the same direction while you stopped to chop some kindlings. 

Edited by Vattenlarv

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Good views, though somewhat subterranean in the word choice.
In various statusrepots it was reported that they want to consider these systems.
In the future you will have to think a lot more about what we collect or better leave.

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And the 

5 hours ago, Vattenlarv said:

 

Playing with friends would be a much more intuitive process as well. In its current state I notice that as most players have different styles and tempo, most of the time players spend half a session autistically screeching on TS;

 

Come on dude, enough with the autism BS. This entire thread is recycled complaints. Honestly, this is the best you can do ?

Edited by Girth Brooks
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1 hour ago, Girth Brooks said:

Come on dude, enough with the autism BS. This entire thread is recycled complaints. Honestly, this is the best you can do ?

What is the best you can do? Please show me an example. To answer your question, this is not even close to a low average of what I can do. I put this together before heading off to work, as I felt like writing something. Why do you give a shit? I love you forum warriors looking to pick a fight with everyone, but doesn't have the decency to argue the actual content.

This entire thread is complaints? Just because you do not agree with what I would love to see implemented it doesn't automatically make my opinions and suggestions complaints, even less so "recycled complaints". Just because you are a bitter fart who consider every opinion that you have seen before or doesn't agree with "recycled complaints" and not constructive criticism. Check yourself dude, before you whatever yourself. Maybe do something better with your life than spend it all on a game forum to the point where things get "recycled" on you. I wonder how many posts you have made that are very similar to this one? You probably smell as much fart as the grumpy old fart that you are.

Still far from the best I can do, but your shitty attitude did make my afternoon just a little bit less great than it was... so kudos. 

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6 hours ago, Sqeezorz said:

Good views, though somewhat subterranean in the word choice.
In various statusrepots it was reported that they want to consider these systems.
In the future you will have to think a lot more about what we collect or better leave.

I will think twice about my language next time I post something, but in my humble opinion language is not a real issue compared to troll farts like Girth Brooks. But I probably won't post anymore on this forum. It feels like every time someone does, Mr. Grumpy Girth Fart Pants Brooks, or someone of equal stature, pisses all over everything and everyone with a couple of simple passive aggressive remarks. No wonder this forum is less visited than the actual game itself.

Thank you for the positive feedback tho!

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Everything you said is already being worked on...

We're getting a new player controller/animation system that will improve the melee and responsiveness. 

We're getting a new stamina system which will take weight into consideration. 

Also different footwear will have different effects. For example sneakers will be quieter but less durable.

 

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If players are that disoriented, then they should learn to get their bearings better. The TS "issue" you're talking about is not one. It's people's behavior that is the problem. 

Keep calm and learn to navigate the map. (And to talk without having to scream. Social skills? These are hardcoded skills that seem very hard to master these days. Players of "the Real Life" have a hard time getting along for some reasons.)

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6 minutes ago, OliverPlotTwist said:

Everything you said is already being worked on...

We're getting a new player controller/animation system that will improve the melee and responsiveness. 

We're getting a new stamina system which will take weight into consideration. 

Also different footwear will have different effects. For example sneakers will be quieter but less durable.

 

That is awesome! I might have to get a new rig once this is out for real then. I have always played DayZ for what it could become, not for what it is. That is why I haven't touched it since I gave away my last rig last years and won't be touching it until final release. It might turn out amazing!

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9 minutes ago, odin_lowe said:

If players are that disoriented, then they should learn to get their bearings better. The TS "issue" you're talking about is not one. It's people's behavior that is the problem. 

Keep calm and learn to navigate the map. (And to talk without having to scream. Social skills? These are hardcoded skills that seem very hard to master these days. Players of "the Real Life" have a hard time getting along for some reasons.)

I always play alone because I like to role play (not all-in but just enough to add that extra flavor) and if I am going to interact with someone I want it to be through DC. I have fallen for the pressure and joined friends who are playing in larger groups with randoms on TS... oh lord, never again. Situational awareness just goes out the window due to constant rambling, everybody's running around like headless chicken and the "where are you"-dialogue is not that much of an exaggeration, believe me. 

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1 hour ago, Vattenlarv said:

I always play alone because I like to role play (not all-in but just enough to add that extra flavor) and if I am going to interact with someone I want it to be through DC. I have fallen for the pressure and joined friends who are playing in larger groups with randoms on TS... oh lord, never again. Situational awareness just goes out the window due to constant rambling, everybody's running around like headless chicken and the "where are you"-dialogue is not that much of an exaggeration, believe me. 

Don't worry, I don't need to believe you, I've experienced it back in 2012 with the DayZ mod, but since then, the only friends I play DayZ with when using teamspeak all have about the same experience as me, so we never search ourselves or run around like headless chickens.

85% of the time I play alone, and use in-game voip to interact as I like to role play too. So I totally understand what you mean. 

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