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WOLFGEIST

The Single Action Revolver deserves a place in this game.

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I have a strong passion for this feature. I can't quite explain it, but nothing would make me happier than to see a single action revolver, specifically the 1875 Remington Outlaw or more likely the iconic Colt Single Action Army implemented into DayZ.

I'll try to explain it. DayZ is about survival of course. But it's also about exploration. It's about society banding together and planting the seeds of civilization on a bleak and brutal new frontier. DayZ and other apocalypse genre media take their roots from the western. The western is at the heart of cinema and is the basis and a major inspiration behind franchises such as Star Wars (think Han Solo and the Cantina shootout in the desert planet of Tattooine or Luke's story which parallels John Wayne's story from The Searchers) and Terminator (Aside from the apocalypse theme, think Terminator going into the country bar and taking a Winchester 1887 which is an iconic old west shotgun and riding off on a steel horse).

Long story short, when I play DayZ I have this feeling of being a character in a western. This connects me to my grandfather who loved westerns. I inherited his Colt Single Action Army. The western isn't as relevent today as it was when my grandfather was a child. But the narrative of the western is taken and put into modern franchises and in that way it is very much alive.

It is for these reasons and more that I would very much like to see a Single Action Revolver implemented into DayZ.

As for the mechanics - on a single action revolver as you pull the hammer back you will hear it click 4 times. Each time you pull the hammer back it will rotate the cylinder 1/6 around for each of the 6 rounds. Also, you can hold the trigger down and "fan" the hammer for rapid fire.

The first click is the "safety position" in which the trigger cannot be pulled and the gun is "safe" (although can still go off if the gun is dropped or if the hammer is hit with some significant force which is why it's recommended to keep the gun loaded with only 5 shells and have the hammer resting on the empty chamber).
The 2nd click or the "half cock" is for reloading. In this position, the loading gate can be opened and the cylinder can be turned. You must turn the cylinder and manually eject each shell case with the ejecting rod and load each shell in one by one through the loading gate.
The 3rd click is the cylinder bolt locking against the cylinder.
The 4th click or "full cock" is when the hammer is fully cocked back and ready to fire.

There are 2 possible ways this could be implemented into the game. The first and easiest way would be to use your gun function or reload key once per shot and click for each shot. You could then hold the left click down and hit your reload key to fan fire. The other method would be to tap r 3 times for each shot, or to put the gun in safe mode you could tap r once, to reload you could tap r twice, and to fire you'd tap r 3 times and then click. Although I like the idea of the latter more complex method I think the former single press method would be better for simplicity sake. 

Additional information on this here: http://www.solidsmack.com/design/the-grit-the-gun-and-the-4-stages-of-product-design-retribution-inddes/

Another feature for this weapon once pistol whipping is implemented will be it's ability to function as a great melee weapon due to it's robust, heavy frame.

I've brought this idea up before elsewhere. Some people really like it but others have said that the gun would be out of place in Eastern Europe. My rebuttal to this is that the lever action rifle is in the game and it is no more out of place than this would be. In addition, there are Cowboy Shooting clubs in the Czech Republic so these guns are certainly in the area although they may be rare. As seen here: http://webcache.googleusercontent.com/search?q=cache:http://www.realwestern.com/firearm/

Personally I feel the iconic nature of the weapon and its ties to culture and roots in the sort of history and theme behind the apocalypse genre not only warrants it's inclusion but demands it. I hope you feel the same way.

Below I will leave other references to this gun in culture and history as well as some pictures of the Remington 1875 and Colt SAA.

The SAA in the Fallout franchise:
http://static.giantbomb.com/uploads/original/1/17015/1560962-falloutnv_2010_10_19_17_38_21_38.png

The gun can be found in original "Van Buren" Fallout 3 before it was scrapped: 
https://i.ytimg.com/vi/lr1OcNPpSro/maxresdefault.jpg

Revolver Ocelot from the Metal Gear tells you what the greatest handgun ever made is: 

https://www.youtube.com/watch?v=YTIG_hO8tg0


The Remington 1875 Outlaw. The main difference between this and the Colt SAA is the "web" under the barrel, a design left intact from the ramrod on the legendary black powder Remington New Model Army. It adds some heft to the gun, making it great for a melee weapon and reducing recoil.

http://www.taylorsfirearms.com/media/catalog/category/1875-Army-Outlaw-Revolver-ProductPageLW462.jpg

 

A beautifully engraved Colt Single Action Army: 
http://www.engravingtransfers.com/Dubber CCA 2013-0001.jpg

 

hickok45 shooting the Remington 1875 Outlaw: 
https://www.youtube.com/watch?v=eP9knGpzMw4

Thank you for reading. Please do consider implementing this treasure of a weapon. It's history and lore surely deserves a place in the greatest zombie survival game ever made. If you agree please support this idea! Thank you.



 

 

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yes yes and one more yes. I would love to see more revolvers single action or modern. hell I would love a snub nose .38 or even a raging bull in .454. I suggested the colt walker pistol a long time ago though they are rare in RL I think they would be fun to use in game. hell so many guns they could add m1 garand. BAR, lee enfield. sharps carbine etc to many to suggest.

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Hate to rain on the parade but I don't like to see weapons I consider "out of place". Since DayZ has a very limited weapons list, only the most common types of firearms in similar real-world locations should be put on that list. You point out the Repeater is in the game, but I don't think one "out of place" weapon justifies another. If it were up to me I would simply delete the Repeater, Red 9, derringer, Amphibia, and a few others too.

Anyways, if a single-action revolver had to be included, the obvious choice would be an Italian SAA clone with a 4-3/4" or 5-1/2" barrel chambered in .357 Magnum.

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5 hours ago, -Gews- said:

Hate to rain on the parade but I don't like to see weapons I consider "out of place". Since DayZ has a very limited weapons list, only the most common types of firearms in similar real-world locations should be put on that list. You point out the Repeater is in the game, but I don't think one "out of place" weapon justifies another. If it were up to me I would simply delete the Repeater, Red 9, derringer, Amphibia, and a few others too.

Anyways, if a single-action revolver had to be included, the obvious choice would be an Italian SAA clone with a 4-3/4" or 5-1/2" barrel chambered in .357 Magnum.

Yeah I would imagine it would use .357. It would probably be a generic name such as "Single Action Army". I'd prefer the 7.5" barrel myself. Disagree with it being "out of place" though, plenty of people collect them in Czech.

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8 hours ago, gannon46 said:

yes yes and one more yes. I would love to see more revolvers single action or modern. hell I would love a snub nose .38 or even a raging bull in .454. I suggested the colt walker pistol a long time ago though they are rare in RL I think they would be fun to use in game. hell so many guns they could add m1 garand. BAR, lee enfield. sharps carbine etc to many to suggest.

Awesome, thanks for the support. I don't anticipate a ton of support on this issue as many people don't feel as strongly as I do about it. Would be a very cool rare "prestige" item though if nothing else!

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37 minutes ago, WOLFGEIST said:

Yeah I would imagine it would use .357. It would probably be a generic name such as "Single Action Army". I'd prefer the 7.5" barrel myself. Disagree with it being "out of place" though, plenty of people collect them in Czech.

I say one of the shorter lengths because these are much more popular in Cowboy Action shooting, which would presumably be the backstory. In addition a 7-1/2" .357 SAA clone will be heavier than a 7-1/2" .45 Colt by around 5 oz / 150 grams, affecting the balance.

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I think we should have an air rifle in the game, I am sure they are used in a place like Chernarus, be it by the youth or for pest control on farms. Add small game to hunt with it, all I can think off right now we have in the game suitable for air gun hunting is the rabbit but maybe squirrels, rats and birds could be added to the game (which would also help to bring the woods more alive).

Edited by nl

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I think a revolver would be cool, because it would offer an interesting gameplay strategy choice: Plan and Aim versus spray and pray.

I think it should fit the eastern European setting though, like a popular Russian or east block design.

The ammo should be common, like 9mm or .45

The firing a revolver should be special,maybe a staged trigger. So when the player hits mousebutton 1, you'll see the hammer pull back and the gun will go off 0,5 second later. Or when you press mousbutton 1, the trigger will pull back and the next mousebutton 1 press will fire. Rapid fire would be just holding down the mouse button 1, but this would result fast fire with a wide aiming pattern (inaccurate), only good for a close bar-fight.

Reloading would involve pressing R to open the cylinder, and then pressing one of your assigned (hot key bar) pockets (1-9), to load 1 bullet at the time. Then R would close the cylinder. So reloading a 6-shot revolver would be: R - 1-1-1-1-1-1- R. This off cause takes time, and thought!,  so you better plan and aim well, and choose your fights carefully. One of the advantages of a revolver would be that magazines take up a lot more space then individual rounds. So instead of 2 glock magazines with 2x17 bullets you could stuff 50 individual rounds in that same pocket. Reloading a Glock would be faster off cause, R- 1- R. R to drop the empty magazine, 1 to take and insert a new magazine from pocket 1, R to chamber the first round. This would be much faster but the player would need to pick up the dropped empty magazines. And now I'm thinking of the value of a burlap sack dump bag, to avoid dropping magazines on the ground. Or as work around the empty magazine would just be placed in an empty pocket, but dropped only if you don't have one.

In all reloading, speed and carry capacity can make revolvers an interesting choice in relation to magazine fed pistols. - Revolvers being slow to reload, Pistols needing time after(or during) the battle to find/pick up the dropped empty magazines and needing more pocket space.

Edited by Troll_Hunter
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1 hour ago, Troll_Hunter said:

One of the advantages of a revolver would be that magazines take up a lot more space then individual rounds. So instead of 2 glock magazines with 2x17 bullets you could stuff 50 individual rounds in that same pocket.

Not sure I agree with this, once a magazine is full it does not take up that much more space than 17 individual rounds, some unused space for the magazine spring bit I's say the total extra volume of a full magazine is no more than about 2 bullets.

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8 hours ago, Troll_Hunter said:

I think a revolver would be cool, because it would offer an interesting gameplay strategy choice: Plan and Aim versus spray and pray.

I think it should fit the eastern European setting though, like a popular Russian or east block design.

The ammo should be common, like 9mm or .45

The firing a revolver should be special,maybe a staged trigger. So when the player hits mousebutton 1, you'll see the hammer pull back and the gun will go off 0,5 second later. Or when you press mousbutton 1, the trigger will pull back and the next mousebutton 1 press will fire. Rapid fire would be just holding down the mouse button 1, but this would result fast fire with a wide aiming pattern (inaccurate), only good for a close bar-fight.

Reloading would involve pressing R to open the cylinder, and then pressing one of your assigned (hot key bar) pockets (1-9), to load 1 bullet at the time. Then R would close the cylinder. So reloading a 6-shot revolver would be: R - 1-1-1-1-1-1- R. This off cause takes time, and thought!,  so you better plan and aim well, and choose your fights carefully. One of the advantages of a revolver would be that magazines take up a lot more space then individual rounds. So instead of 2 glock magazines with 2x17 bullets you could stuff 50 individual rounds in that same pocket. Reloading a Glock would be faster off cause, R- 1- R. R to drop the empty magazine, 1 to take and insert a new magazine from pocket 1, R to chamber the first round. This would be much faster but the player would need to pick up the dropped empty magazines. And now I'm thinking of the value of a burlap sack dump bag, to avoid dropping magazines on the ground. Or as work around the empty magazine would just be placed in an empty pocket, but dropped only if you don't have one.

In all reloading, speed and carry capacity can make revolvers an interesting choice in relation to magazine fed pistols. - Revolvers being slow to reload, Pistols needing time after(or during) the battle to find/pick up the dropped empty magazines and needing more pocket space.

Just a reminder we do have a revolver in the Magnum :) What we need is a single action revolver which does not have a pop out cylinder and yes is VERY slow to load and to empty for that matter. Only the most badass survivors would use it.  I wouldn't mind an eastern revolver as long as the traditional western single action is implemented. Up above I said the single action should use .357 but I forgot about .45 ACP. .45 ACP would probably make a little more sense.

Another feature i'd like to see with the single action is a side holster. I'd also like to find leather stamping tools which would allow you to make custom holsters such as these: http://www.purdygear.com/SAskirted001.html and of course would allow for quick draw shootouts to occur.

Thanks for commenting!

Edited by WOLFGEIST

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15 hours ago, -Gews- said:

I say one of the shorter lengths because these are much more popular in Cowboy Action shooting, which would presumably be the backstory. In addition a 7-1/2" .357 SAA clone will be heavier than a 7-1/2" .45 Colt by around 5 oz / 150 grams, affecting the balance.

As the creator of this thread and topic I deem the 7.5" to be the standard :) Wouldn't mind being able to find other barrels or variants though. But these pistols are also used for hunting and the 7.5" is standard for hunting.

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One extremely important aspect of this topic I forgot to mention: 

Another reason a Single Action revolver would be great for DayZ is because of it's mechanics. There is no spray and pray with this weapon. There is no blind firing. Every shot must be deliberate and thoughtful. If you make a mistake with this weapon it will punish you severely! For this reason the gun promotes a very "DayZ" philosophy and play style - Mindful yet unforgiving considering it can do extensive damage but it takes more time than usual to empty and load.

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We have Payday masks in DayZ... What else does Payday have that DayZ could use?

Hmmm....
 

True story: I actually bought and played Payday 2 JUST BECAUSE of this weapon :D 

Edited by WOLFGEIST

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